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Update Code of Conduct and Security files (#476)
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CODE_OF_CONDUCT.md
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CODE_OF_CONDUCT.md
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# Microsoft Open Source Code of Conduct
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This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/).
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Resources:
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- [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/)
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- [Microsoft Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/)
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- Contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with questions or concerns
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- Employees can reach out at [aka.ms/opensource/moderation-support](https://aka.ms/opensource/moderation-support)
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@ -348,7 +348,7 @@
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<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
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<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
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<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
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<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
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</PropertyGroup>
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</PropertyGroup>
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<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" LogStandardErrorAsError="true" />
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<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError="true" />
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<PropertyGroup>
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<PropertyGroup>
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<_ATGFXCPath />
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<_ATGFXCPath />
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</PropertyGroup>
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</PropertyGroup>
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@ -489,7 +489,7 @@
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<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
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<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
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<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
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<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
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</PropertyGroup>
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</PropertyGroup>
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<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" LogStandardErrorAsError="true" />
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<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError="true" />
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<PropertyGroup>
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<PropertyGroup>
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<_ATGFXCPath />
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<_ATGFXCPath />
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</PropertyGroup>
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</PropertyGroup>
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@ -348,7 +348,7 @@
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<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
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<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
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<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
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<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
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</PropertyGroup>
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</PropertyGroup>
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<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" LogStandardErrorAsError="true" />
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<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError="true" />
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<PropertyGroup>
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<PropertyGroup>
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<_ATGFXCPath />
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<_ATGFXCPath />
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</PropertyGroup>
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</PropertyGroup>
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@ -489,7 +489,7 @@
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<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
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<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
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<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
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<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
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</PropertyGroup>
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</PropertyGroup>
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<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" LogStandardErrorAsError="true" />
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<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError="true" />
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<PropertyGroup>
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<PropertyGroup>
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<_ATGFXCPath />
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<_ATGFXCPath />
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</PropertyGroup>
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</PropertyGroup>
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@ -558,7 +558,7 @@
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<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
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<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
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<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
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<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
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</PropertyGroup>
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</PropertyGroup>
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<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" LogStandardErrorAsError="true" />
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<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError="true" />
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<PropertyGroup>
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<PropertyGroup>
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<_ATGFXCPath />
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<_ATGFXCPath />
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</PropertyGroup>
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</PropertyGroup>
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@ -558,7 +558,7 @@
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<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
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<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
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<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
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<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
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</PropertyGroup>
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</PropertyGroup>
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<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" LogStandardErrorAsError="true" />
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<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError="true" />
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<PropertyGroup>
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<PropertyGroup>
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<_ATGFXCPath />
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<_ATGFXCPath />
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</PropertyGroup>
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</PropertyGroup>
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<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
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<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
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<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
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<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
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</PropertyGroup>
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</PropertyGroup>
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<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" LogStandardErrorAsError="true" />
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<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError="true" />
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<PropertyGroup>
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<PropertyGroup>
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<_ATGFXCPath />
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<_ATGFXCPath />
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</PropertyGroup>
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</PropertyGroup>
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<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
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<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
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<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
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<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
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</PropertyGroup>
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</PropertyGroup>
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<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" LogStandardErrorAsError="true" />
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<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError="true" />
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<PropertyGroup>
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<PropertyGroup>
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<_ATGFXCPath />
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<_ATGFXCPath />
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</PropertyGroup>
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</PropertyGroup>
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<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
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<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
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<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
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<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
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</PropertyGroup>
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</PropertyGroup>
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<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" LogStandardErrorAsError="true" />
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<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError="true" />
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<PropertyGroup>
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<PropertyGroup>
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<_ATGFXCPath />
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<_ATGFXCPath />
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</PropertyGroup>
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</PropertyGroup>
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16
SECURITY.md
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SECURITY.md
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<!-- BEGIN MICROSOFT SECURITY.MD V0.0.7 BLOCK -->
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<!-- BEGIN MICROSOFT SECURITY.MD V0.0.9 BLOCK -->
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## Security
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## Security
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Microsoft takes the security of our software products and services seriously, which includes all source code repositories managed through our GitHub organizations, which include [Microsoft](https://github.com/Microsoft), [Azure](https://github.com/Azure), [DotNet](https://github.com/dotnet), [AspNet](https://github.com/aspnet), [Xamarin](https://github.com/xamarin), and [our GitHub organizations](https://opensource.microsoft.com/).
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Microsoft takes the security of our software products and services seriously, which includes all source code repositories managed through our GitHub organizations, which include [Microsoft](https://github.com/Microsoft), [Azure](https://github.com/Azure), [DotNet](https://github.com/dotnet), [AspNet](https://github.com/aspnet) and [Xamarin](https://github.com/xamarin).
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If you believe you have found a security vulnerability in any Microsoft-owned repository that meets [Microsoft's definition of a security vulnerability](https://aka.ms/opensource/security/definition), please report it to us as described below.
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If you believe you have found a security vulnerability in any Microsoft-owned repository that meets [Microsoft's definition of a security vulnerability](https://aka.ms/security.md/definition), please report it to us as described below.
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## Reporting Security Issues
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## Reporting Security Issues
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**Please do not report security vulnerabilities through public GitHub issues.**
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**Please do not report security vulnerabilities through public GitHub issues.**
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Instead, please report them to the Microsoft Security Response Center (MSRC) at [https://msrc.microsoft.com/create-report](https://aka.ms/opensource/security/create-report).
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Instead, please report them to the Microsoft Security Response Center (MSRC) at [https://msrc.microsoft.com/create-report](https://aka.ms/security.md/msrc/create-report).
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If you prefer to submit without logging in, send email to [secure@microsoft.com](mailto:secure@microsoft.com). If possible, encrypt your message with our PGP key; please download it from the [Microsoft Security Response Center PGP Key page](https://aka.ms/opensource/security/pgpkey).
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If you prefer to submit without logging in, send email to [secure@microsoft.com](mailto:secure@microsoft.com). If possible, encrypt your message with our PGP key; please download it from the [Microsoft Security Response Center PGP Key page](https://aka.ms/security.md/msrc/pgp).
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You should receive a response within 24 hours. If for some reason you do not, please follow up via email to ensure we received your original message. Additional information can be found at [microsoft.com/msrc](https://aka.ms/opensource/security/msrc).
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You should receive a response within 24 hours. If for some reason you do not, please follow up via email to ensure we received your original message. Additional information can be found at [microsoft.com/msrc](https://www.microsoft.com/msrc).
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Please include the requested information listed below (as much as you can provide) to help us better understand the nature and scope of the possible issue:
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Please include the requested information listed below (as much as you can provide) to help us better understand the nature and scope of the possible issue:
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@ -28,7 +28,7 @@ Please include the requested information listed below (as much as you can provid
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This information will help us triage your report more quickly.
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This information will help us triage your report more quickly.
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If you are reporting for a bug bounty, more complete reports can contribute to a higher bounty award. Please visit our [Microsoft Bug Bounty Program](https://aka.ms/opensource/security/bounty) page for more details about our active programs.
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If you are reporting for a bug bounty, more complete reports can contribute to a higher bounty award. Please visit our [Microsoft Bug Bounty Program](https://aka.ms/security.md/msrc/bounty) page for more details about our active programs.
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## Preferred Languages
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## Preferred Languages
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## Policy
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## Policy
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Microsoft follows the principle of [Coordinated Vulnerability Disclosure](https://aka.ms/opensource/security/cvd).
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Microsoft follows the principle of [Coordinated Vulnerability Disclosure](https://aka.ms/security.md/cvd).
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<!-- END MICROSOFT SECURITY.MD BLOCK -->
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<!-- END MICROSOFT SECURITY.MD BLOCK -->
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