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March 6, 2024 (#461)
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@ -6,6 +6,9 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
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## Release History
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### March 6, 2024
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* Xbox Auxiliary tiling/detiling code optimization
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### February 21, 2024
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* TGA reader now limited to 4 GB for maximum image size for security hardening
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* Project updates for improved logging of shader compilation errors and GDK validation
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@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248926
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Copyright (c) Microsoft Corporation.
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**February 21, 2024**
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**March 6, 2024**
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This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
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