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March 6, 2024 (#461)

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Chuck Walbourn 2024-03-06 11:46:30 -08:00 committed by GitHub
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@ -6,6 +6,9 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
## Release History
### March 6, 2024
* Xbox Auxiliary tiling/detiling code optimization
### February 21, 2024
* TGA reader now limited to 4 GB for maximum image size for security hardening
* Project updates for improved logging of shader compilation errors and GDK validation

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@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248926
Copyright (c) Microsoft Corporation.
**February 21, 2024**
**March 6, 2024**
This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.