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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-21 12:00:06 +00:00

CreateTextureEx/CreateShaderResourceViewEx: Fixed forceSRGB logic (DirectXTK Codeplex issue 851)

This commit is contained in:
walbourn_cp 2013-01-28 14:28:46 -08:00
parent 6b8936dc50
commit 5e0eaf8df2
2 changed files with 9 additions and 7 deletions

View File

@ -486,7 +486,7 @@ namespace DirectX
_Outptr_ ID3D11ShaderResourceView** ppSRV );
HRESULT CreateTextureEx( _In_ ID3D11Device* pDevice, _In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ D3D11_USAGE usage, _In_ unsigned int bindFlags, _In_ unsigned int cpuAccessFlags, _In_ unsigned int miscFlags,
_In_ D3D11_USAGE usage, _In_ unsigned int bindFlags, _In_ unsigned int cpuAccessFlags, _In_ unsigned int miscFlags, _In_ bool forceSRGB,
_Outptr_ ID3D11Resource** ppResource );
HRESULT CreateShaderResourceViewEx( _In_ ID3D11Device* pDevice, _In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,

View File

@ -342,13 +342,13 @@ HRESULT CreateTexture( ID3D11Device* pDevice, const Image* srcImages, size_t nim
ID3D11Resource** ppResource )
{
return CreateTextureEx( pDevice, srcImages, nimages, metadata,
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false,
ppResource );
}
_Use_decl_annotations_
HRESULT CreateTextureEx( ID3D11Device* pDevice, const Image* srcImages, size_t nimages, const TexMetadata& metadata,
D3D11_USAGE usage, unsigned int bindFlags, unsigned int cpuAccessFlags, unsigned int miscFlags,
D3D11_USAGE usage, unsigned int bindFlags, unsigned int cpuAccessFlags, unsigned int miscFlags, bool forceSRGB,
ID3D11Resource** ppResource )
{
if ( !pDevice || !srcImages || !nimages || !ppResource )
@ -468,6 +468,8 @@ HRESULT CreateTextureEx( ID3D11Device* pDevice, const Image* srcImages, size_t n
// Create texture using static initialization data
HRESULT hr = E_FAIL;
DXGI_FORMAT tformat = ( forceSRGB ) ? MakeSRGB( metadata.format ) : metadata.format;
switch ( metadata.dimension )
{
case TEX_DIMENSION_TEXTURE1D:
@ -476,7 +478,7 @@ HRESULT CreateTextureEx( ID3D11Device* pDevice, const Image* srcImages, size_t n
desc.Width = static_cast<UINT>( metadata.width );
desc.MipLevels = static_cast<UINT>( metadata.mipLevels );
desc.ArraySize = static_cast<UINT>( metadata.arraySize );
desc.Format = metadata.format;
desc.Format = tformat;
desc.Usage = usage;
desc.BindFlags = bindFlags;
desc.CPUAccessFlags = cpuAccessFlags;
@ -493,7 +495,7 @@ HRESULT CreateTextureEx( ID3D11Device* pDevice, const Image* srcImages, size_t n
desc.Height = static_cast<UINT>( metadata.height );
desc.MipLevels = static_cast<UINT>( metadata.mipLevels );
desc.ArraySize = static_cast<UINT>( metadata.arraySize );
desc.Format = metadata.format;
desc.Format = tformat;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = usage;
@ -515,7 +517,7 @@ HRESULT CreateTextureEx( ID3D11Device* pDevice, const Image* srcImages, size_t n
desc.Height = static_cast<UINT>( metadata.height );
desc.Depth = static_cast<UINT>( metadata.depth );
desc.MipLevels = static_cast<UINT>( metadata.mipLevels );
desc.Format = metadata.format;
desc.Format = tformat;
desc.Usage = usage;
desc.BindFlags = bindFlags;
desc.CPUAccessFlags = cpuAccessFlags;
@ -552,7 +554,7 @@ HRESULT CreateShaderResourceViewEx( ID3D11Device* pDevice, const Image* srcImage
ScopedObject<ID3D11Resource> resource;
HRESULT hr = CreateTextureEx( pDevice, srcImages, nimages, metadata,
usage, bindFlags, cpuAccessFlags, miscFlags,
usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB,
&resource );
if ( FAILED(hr) )
return hr;