mirror of
https://github.com/microsoft/DirectXTex
synced 2024-12-28 04:01:03 +00:00
Added VS 2017 Win10 projects
This commit is contained in:
parent
8e89b44e6d
commit
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457
DirectXTex/DirectXTex_Desktop_2017_Win10.vcxproj
Normal file
457
DirectXTex/DirectXTex_Desktop_2017_Win10.vcxproj
Normal file
@ -0,0 +1,457 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Profile|Win32">
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<Configuration>Profile</Configuration>
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||||
<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Profile|x64">
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<Configuration>Profile</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectName>DirectXTex</ProjectName>
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<ProjectGuid>{371B9FA9-4C90-4AC6-A123-ACED756D6C77}</ProjectGuid>
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<RootNamespace>DirectXTex</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v141</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v141</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v141</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v141</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v141</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|X64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v141</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>Bin\Desktop_2017_Win10\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>Bin\Desktop_2017_Win10\$(Platform)\$(Configuration)\</IntDir>
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<TargetName>DirectXTex</TargetName>
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<LinkIncremental>true</LinkIncremental>
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<GenerateManifest>true</GenerateManifest>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">
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<OutDir>Bin\Desktop_2017_Win10\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>Bin\Desktop_2017_Win10\$(Platform)\$(Configuration)\</IntDir>
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<TargetName>DirectXTex</TargetName>
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<LinkIncremental>true</LinkIncremental>
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<GenerateManifest>true</GenerateManifest>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<OutDir>Bin\Desktop_2017_Win10\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>Bin\Desktop_2017_Win10\$(Platform)\$(Configuration)\</IntDir>
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<TargetName>DirectXTex</TargetName>
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<LinkIncremental>false</LinkIncremental>
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<GenerateManifest>true</GenerateManifest>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'">
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||||
<OutDir>Bin\Desktop_2017_Win10\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>Bin\Desktop_2017_Win10\$(Platform)\$(Configuration)\</IntDir>
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<TargetName>DirectXTex</TargetName>
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<LinkIncremental>false</LinkIncremental>
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<GenerateManifest>true</GenerateManifest>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">
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<OutDir>Bin\Desktop_2017_Win10\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>Bin\Desktop_2017_Win10\$(Platform)\$(Configuration)\</IntDir>
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<TargetName>DirectXTex</TargetName>
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<LinkIncremental>false</LinkIncremental>
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<GenerateManifest>true</GenerateManifest>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|X64'">
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<OutDir>Bin\Desktop_2017_Win10\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>Bin\Desktop_2017_Win10\$(Platform)\$(Configuration)\</IntDir>
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<TargetName>DirectXTex</TargetName>
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<LinkIncremental>false</LinkIncremental>
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<GenerateManifest>true</GenerateManifest>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level4</WarningLevel>
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<Optimization>Disabled</Optimization>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<OpenMPSupport>true</OpenMPSupport>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<FloatingPointModel>Fast</FloatingPointModel>
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||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
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</ClCompile>
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<Link>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
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<SubSystem>Windows</SubSystem>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
<LargeAddressAware>true</LargeAddressAware>
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||||
<RandomizedBaseAddress>true</RandomizedBaseAddress>
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||||
<DataExecutionPrevention>true</DataExecutionPrevention>
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||||
<TargetMachine>MachineX86</TargetMachine>
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||||
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
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||||
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
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||||
</Link>
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<Manifest>
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<EnableDPIAwareness>false</EnableDPIAwareness>
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<PreBuildEvent>
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<Command>
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<Command>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">
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<ClCompile>
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<WarningLevel>Level4</WarningLevel>
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<Optimization>Disabled</Optimization>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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||||
<OpenMPSupport>true</OpenMPSupport>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<FloatingPointModel>Fast</FloatingPointModel>
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||||
<ExceptionHandling>Sync</ExceptionHandling>
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||||
<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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||||
<PrecompiledHeader>Use</PrecompiledHeader>
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||||
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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||||
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
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||||
</ClCompile>
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||||
<Link>
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||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
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||||
<SubSystem>Windows</SubSystem>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
<LargeAddressAware>true</LargeAddressAware>
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||||
<RandomizedBaseAddress>true</RandomizedBaseAddress>
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||||
<DataExecutionPrevention>true</DataExecutionPrevention>
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||||
<TargetMachine>MachineX64</TargetMachine>
|
||||
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
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||||
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
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||||
</Link>
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||||
<Manifest>
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||||
<EnableDPIAwareness>false</EnableDPIAwareness>
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||||
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|
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<PreBuildEvent>
|
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<Command>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<ClCompile>
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||||
<WarningLevel>Level4</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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||||
<OpenMPSupport>true</OpenMPSupport>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
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||||
<LargeAddressAware>true</LargeAddressAware>
|
||||
<RandomizedBaseAddress>true</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>true</DataExecutionPrevention>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
|
||||
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
</Link>
|
||||
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|
||||
<EnableDPIAwareness>false</EnableDPIAwareness>
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||||
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<PreBuildEvent>
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<Command>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'">
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<ClCompile>
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||||
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<OpenMPSupport>true</OpenMPSupport>
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<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
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|
||||
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
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||||
</ClCompile>
|
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<Link>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
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||||
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||||
<SubSystem>Windows</SubSystem>
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||||
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||||
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||||
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|
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<UACExecutionLevel>AsInvoker</UACExecutionLevel>
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<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
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<ClCompile>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<OpenMPSupport>true</OpenMPSupport>
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<Link>
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|
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||||
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|
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||||
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||||
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<TargetMachine>MachineX86</TargetMachine>
|
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<UACExecutionLevel>AsInvoker</UACExecutionLevel>
|
||||
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<PreBuildEvent>
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|
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<FloatingPointModel>Fast</FloatingPointModel>
|
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalOptions> /permissive- %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader>Use</PrecompiledHeader>
|
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
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||||
</ClCompile>
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<Link>
|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
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<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
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||||
<LargeAddressAware>true</LargeAddressAware>
|
||||
<RandomizedBaseAddress>true</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>true</DataExecutionPrevention>
|
||||
<TargetMachine>MachineX64</TargetMachine>
|
||||
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
|
||||
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
</Link>
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<Manifest>
|
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<EnableDPIAwareness>false</EnableDPIAwareness>
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</Manifest>
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<PreBuildEvent>
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<Command>
|
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</Command>
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<PostBuildEvent>
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<Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
|
||||
<None Include="Shaders\BC6HEncode.hlsl">
|
||||
<FileType>Document</FileType>
|
||||
</None>
|
||||
<None Include="Shaders\BC7Encode.hlsl">
|
||||
<FileType>Document</FileType>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CLInclude Include="BC.h" />
|
||||
<ClCompile Include="BC.cpp" />
|
||||
<ClCompile Include="BC4BC5.cpp" />
|
||||
<ClCompile Include="BC6HBC7.cpp" />
|
||||
<ClInclude Include="BCDirectCompute.h" />
|
||||
<ClInclude Include="d3dx12.h" />
|
||||
<CLInclude Include="DDS.h" />
|
||||
<ClInclude Include="filters.h" />
|
||||
<CLInclude Include="scoped.h" />
|
||||
<CLInclude Include="DirectXTex.h" />
|
||||
<CLInclude Include="DirectXTexp.h" />
|
||||
<CLInclude Include="DirectXTex.inl" />
|
||||
<ClCompile Include="BCDirectCompute.cpp" />
|
||||
<ClCompile Include="DirectXTexCompress.cpp" />
|
||||
<ClCompile Include="DirectXTexCompressGPU.cpp" />
|
||||
<ClCompile Include="DirectXTexConvert.cpp" />
|
||||
<ClCompile Include="DirectXTexD3D11.cpp" />
|
||||
<ClCompile Include="DirectXTexD3D12.cpp" />
|
||||
<ClCompile Include="DirectXTexDDS.cpp" />
|
||||
<ClCompile Include="DirectXTexFlipRotate.cpp" />
|
||||
<ClCompile Include="DirectXTexHDR.cpp" />
|
||||
<ClCompile Include="DirectXTexImage.cpp" />
|
||||
<ClCompile Include="DirectXTexMipMaps.cpp" />
|
||||
<ClCompile Include="DirectXTexMisc.cpp" />
|
||||
<ClCompile Include="DirectXTexNormalMaps.cpp" />
|
||||
<ClCompile Include="DirectXTexPMAlpha.cpp" />
|
||||
<ClCompile Include="DirectXTexResize.cpp" />
|
||||
<ClCompile Include="DirectXTexTGA.cpp" />
|
||||
<ClCompile Include="DirectXTexUtil.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexWIC.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.inc" />
|
||||
<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.pdb" />
|
||||
<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.inc" />
|
||||
<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.pdb" />
|
||||
<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.inc" />
|
||||
<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.pdb" />
|
||||
<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.inc" />
|
||||
<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.pdb" />
|
||||
<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.inc" />
|
||||
<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.pdb" />
|
||||
<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.inc" />
|
||||
<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.pdb" />
|
||||
<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.inc" />
|
||||
<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.pdb" />
|
||||
<None Include="Shaders\CompileShaders.cmd" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets" />
|
||||
<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
|
||||
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" />
|
||||
</Target>
|
||||
</Project>
|
169
DirectXTex/DirectXTex_Desktop_2017_Win10.vcxproj.filters
Normal file
169
DirectXTex/DirectXTex_Desktop_2017_Win10.vcxproj.filters
Normal file
@ -0,0 +1,169 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns:atg="http://atg.xbox.com" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{68652706-b700-4472-9af7-a56a482bd896}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{9b7fcbc5-2533-4b88-b75b-d4803e55fa7c}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\Shaders">
|
||||
<UniqueIdentifier>{d665bb3f-6d2a-415d-83f5-abd5c813962b}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\Shaders\Compiled">
|
||||
<UniqueIdentifier>{b8e74ae5-5bcf-404a-b18b-df14ecd31b2d}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\Shaders\Symbols">
|
||||
<UniqueIdentifier>{34309123-96a2-4472-b288-885f1fd2ac6c}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CLInclude Include="DirectXTex.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CLInclude>
|
||||
<CLInclude Include="DirectXTex.inl">
|
||||
<Filter>Header Files</Filter>
|
||||
</CLInclude>
|
||||
<ClCompile Include="BC4BC5.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClInclude Include="BCDirectCompute.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<CLInclude Include="DDS.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</CLInclude>
|
||||
<CLInclude Include="DirectXTexp.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</CLInclude>
|
||||
<ClInclude Include="filters.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<CLInclude Include="scoped.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</CLInclude>
|
||||
<ClInclude Include="d3dx12.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="BC.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="BC6HBC7.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="BCDirectCompute.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexCompress.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexCompressGPU.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexConvert.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexD3D11.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexDDS.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexFlipRotate.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexImage.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexMipMaps.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexMisc.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexNormalMaps.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexPMAlpha.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexResize.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexTGA.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexUtil.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexWIC.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexHDR.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexD3D12.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CLInclude Include="BC.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</CLInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Shaders\CompileShaders.cmd">
|
||||
<Filter>Source Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\BC7Encode.hlsl">
|
||||
<Filter>Source Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\BC6HEncode.hlsl">
|
||||
<Filter>Source Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.inc">
|
||||
<Filter>Source Files\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.inc">
|
||||
<Filter>Source Files\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.inc">
|
||||
<Filter>Source Files\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.inc">
|
||||
<Filter>Source Files\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.inc">
|
||||
<Filter>Source Files\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.inc">
|
||||
<Filter>Source Files\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.inc">
|
||||
<Filter>Source Files\Shaders\Compiled</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.pdb">
|
||||
<Filter>Source Files\Shaders\Symbols</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.pdb">
|
||||
<Filter>Source Files\Shaders\Symbols</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.pdb">
|
||||
<Filter>Source Files\Shaders\Symbols</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.pdb">
|
||||
<Filter>Source Files\Shaders\Symbols</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.pdb">
|
||||
<Filter>Source Files\Shaders\Symbols</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.pdb">
|
||||
<Filter>Source Files\Shaders\Symbols</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.pdb">
|
||||
<Filter>Source Files\Shaders\Symbols</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
33
DirectXTex_Desktop_2017_Win10.sln
Normal file
33
DirectXTex_Desktop_2017_Win10.sln
Normal file
@ -0,0 +1,33 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2017
|
||||
VisualStudioVersion = 14.0.23107.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DirectXTex", "DirectXTex\DirectXTex_Desktop_2017_Win10.vcxproj", "{371B9FA9-4C90-4AC6-A123-ACED756D6C77}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Debug|x64 = Debug|x64
|
||||
Profile|Win32 = Profile|Win32
|
||||
Profile|x64 = Profile|x64
|
||||
Release|Win32 = Release|Win32
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Debug|x64.Build.0 = Debug|x64
|
||||
{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Profile|Win32.ActiveCfg = Profile|Win32
|
||||
{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Profile|Win32.Build.0 = Profile|Win32
|
||||
{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Profile|x64.ActiveCfg = Profile|x64
|
||||
{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Profile|x64.Build.0 = Profile|x64
|
||||
{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Release|Win32.Build.0 = Release|Win32
|
||||
{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Release|x64.ActiveCfg = Release|x64
|
||||
{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
Loading…
Reference in New Issue
Block a user