mirror of
https://github.com/microsoft/DirectXTex
synced 2024-11-21 12:00:06 +00:00
ADO pipeline changes for OpenSSF Best Practices (#477)
This commit is contained in:
parent
5cf134c714
commit
68e726aefc
@ -570,7 +570,7 @@ elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
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if(ENABLE_CODE_ANALYSIS)
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foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
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target_compile_options(${t} PRIVATE /analyze)
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target_compile_options(${t} PRIVATE /analyze /WX)
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endforeach()
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endif()
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@ -1786,29 +1786,19 @@ namespace
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);
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if (result > 0)
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{
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const char* pstrName = strrchr(strFileA, '\\');
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if (!pstrName)
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{
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pstrName = strFileA;
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}
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else
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{
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pstrName++;
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}
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if (texture && *texture)
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{
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(*texture)->SetPrivateData(WKPDID_D3DDebugObjectName,
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static_cast<UINT>(strnlen_s(pstrName, MAX_PATH)),
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pstrName
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static_cast<UINT>(result),
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strFileA
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);
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}
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if (textureView && *textureView)
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{
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(*textureView)->SetPrivateData(WKPDID_D3DDebugObjectName,
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static_cast<UINT>(strnlen_s(pstrName, MAX_PATH)),
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pstrName
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static_cast<UINT>(result),
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strFileA
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);
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}
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}
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@ -71,7 +71,7 @@ namespace
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_In_ IWICBitmap* src,
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_In_ TEX_FILTER_FLAGS filter,
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_In_ const WICPixelFormatGUID& desiredPixelFormat,
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_COM_Outptr_ IWICBitmap** dest) noexcept
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__RPC__deref_out_opt /* needed to match WIC annotation */ IWICBitmap** dest) noexcept
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{
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if (!dest)
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return E_POINTER;
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@ -88,7 +88,7 @@
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<AppContainerApplication>true</AppContainerApplication>
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<ApplicationType>Windows Store</ApplicationType>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformMinVersion>10.0.17763.0</WindowsTargetPlatformMinVersion>
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<WindowsTargetPlatformMinVersion>10.0.18362.0</WindowsTargetPlatformMinVersion>
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<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
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<PreferredToolArchitecture>x64</PreferredToolArchitecture>
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</PropertyGroup>
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1622
DirectXTex/d3dx12.h
1622
DirectXTex/d3dx12.h
File diff suppressed because it is too large
Load Diff
@ -76,6 +76,10 @@ For the latest version of DirectXTex, bug reports, etc. please visit the project
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## Release Notes
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FOR SECURITY ADVISORIES, see [GitHub](https://github.com/microsoft/DirectXTex/security/advisories).
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For a full change history, see [CHANGELOG.md](https://github.com/microsoft/DirectXTex/blob/main/CHANGELOG.md).
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* Starting with the July 2022 release, the ``bool forceSRGB`` parameter for the CreateTextureEx and CreateShaderResourceViewEx functions is now a ``CREATETEX_FLAGS`` typed enum bitmask flag parameter. This may have a *breaking change* impact to client code. Replace ``true`` with ``CREATETEX_FORCE_SRGB`` and ``false`` with ``CREATETEX_DEFAULT``.
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* Starting with the June 2020 release, this library makes use of typed enum bitmask flags per the recommendation of the _C++ Standard_ section *17.5.2.1.3 Bitmask types*. This is consistent with Direct3D 12's use of the ``DEFINE_ENUM_FLAG_OPERATORS`` macro. This may have *breaking change* impacts to client code:
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@ -106,6 +110,8 @@ This project welcomes contributions and suggestions. Most contributions require
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When you submit a pull request, a CLA bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., status check, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.
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Tests for new features should also be submitted as a PR to the [Test Suite](https://github.com/walbourn/directxtextest/wiki) repository.
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## Code of Conduct
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This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.
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@ -802,29 +802,19 @@ namespace
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);
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if (result > 0)
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{
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const char* pstrName = strrchr(strFileA, '\\');
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if (!pstrName)
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{
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pstrName = strFileA;
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}
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else
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{
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pstrName++;
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}
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if (texture && *texture)
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{
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(*texture)->SetPrivateData(WKPDID_D3DDebugObjectName,
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static_cast<UINT>(strnlen_s(pstrName, MAX_PATH)),
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pstrName
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static_cast<UINT>(result),
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strFileA
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);
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}
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if (textureView && *textureView)
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{
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(*textureView)->SetPrivateData(WKPDID_D3DDebugObjectName,
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static_cast<UINT>(strnlen_s(pstrName, MAX_PATH)),
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pstrName
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static_cast<UINT>(result),
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strFileA
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);
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}
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}
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@ -12,22 +12,50 @@ schedules:
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include:
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- main
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trigger: none
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trigger:
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branches:
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include:
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- main
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paths:
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exclude:
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- '*.md'
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- LICENSE
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- CMake*
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- '.nuget/*'
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- build/*.cmake
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- build/*.cmd
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- build/*.in
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- build/*.json
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- build/*.props
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- build/*.ps1
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- build/*.targets
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- Auxiliary/*
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pr:
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branches:
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include:
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- main
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paths:
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include:
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- build/DirectXTex-GitHub-Dev17.yml
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exclude:
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- '*.md'
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- LICENSE
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- CMake*
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- '.nuget/*'
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- build/*.cmake
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- build/*.cmd
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- build/*.in
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- build/*.json
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- build/*.props
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- build/*.ps1
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- build/*.targets
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- Auxiliary/*
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drafts: false
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resources:
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repositories:
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- repository: self
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type: git
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ref: refs/heads/main
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trigger: none
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name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
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@ -36,6 +36,7 @@ pool:
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variables:
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Codeql.Enabled: false
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VC_PATH: 'C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC'
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GITHUB_PAT: $(GITHUBPUBLICTOKEN)
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jobs:
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@ -171,20 +172,13 @@ jobs:
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script: git clone --quiet --no-tags https://%GITHUB_PAT%@github.com/walbourn/directxtextest.git Tests
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workingDirectory: $(Build.SourcesDirectory)
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failOnStderr: true
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- task: ChocolateyCommand@0
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displayName: Install Ninja
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inputs:
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command: 'install'
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installPackageId: 'ninja'
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- task: CmdLine@2
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displayName: Setup environment for CMake to use VS
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inputs:
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script: |
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@echo off
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pushd "C:\Program Files (x86)\Microsoft Visual Studio\Installer\"
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for /f "delims=" %%x in ('.\vswhere.exe -latest -property InstallationPath') do set VSPATH=%%x
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popd
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call "%VSPATH%\VC\Auxiliary\Build\vcvarsall.bat" x64
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call "$(VC_PATH)\Auxiliary\Build\vcvars64.bat"
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echo ##vso[task.setvariable variable=WindowsSdkVerBinPath;]%WindowsSdkVerBinPath%
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echo ##vso[task.prependpath]%VSINSTALLDIR%Common7\IDE\CommonExtensions\Microsoft\CMake\Ninja
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echo ##vso[task.prependpath]%VCINSTALLDIR%Tools\Llvm\x64\bin
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echo ##vso[task.prependpath]%WindowsSdkBinPath%x64
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echo ##vso[task.prependpath]%WindowsSdkVerBinPath%x64
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@ -246,14 +240,10 @@ jobs:
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inputs:
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Contents: 'out'
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- task: CmdLine@2
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displayName: Set LIB for ARM64
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displayName: Switch compiler to ARM64
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inputs:
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script: |
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@echo off
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pushd "C:\Program Files (x86)\Microsoft Visual Studio\Installer\"
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for /f "delims=" %%x in ('.\vswhere.exe -latest -property InstallationPath') do set VSPATH=%%x
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popd
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call "%VSPATH%\VC\Auxiliary\Build\vcvarsall.bat" arm64
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call "$(VC_PATH)\Auxiliary\Build\vcvarsamd64_arm64.bat"
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echo ##vso[task.setvariable variable=LIB;]%LIB%
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- task: CMake@1
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@ -63,7 +63,7 @@ variables:
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Codeql.Enabled: false
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pool:
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vmImage: windows-2022
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vmImage: windows-2019
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jobs:
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- job: DESKTOP_BUILD
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@ -223,54 +223,3 @@ jobs:
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msbuildArgs: /p:PreferredToolArchitecture=x64 /p:SpectreMitigation=Spectre
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platform: ARM64
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configuration: Release
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- job: UWP_BUILD
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displayName: 'Universal Windows Platform (UWP)'
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timeoutInMinutes: 120
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cancelTimeoutInMinutes: 1
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steps:
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- checkout: self
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clean: true
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fetchTags: false
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- task: VSBuild@1
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displayName: Build solution DirectXTex_Windows10_2022.sln 32dbg
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inputs:
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solution: DirectXTex_Windows10_2022.sln
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msbuildArgs: /p:PreferredToolArchitecture=x64
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platform: x86
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configuration: Debug
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- task: VSBuild@1
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displayName: Build solution DirectXTex_Windows10_2022.sln 32rel
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inputs:
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solution: DirectXTex_Windows10_2022.sln
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msbuildArgs: /p:PreferredToolArchitecture=x64
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platform: x86
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configuration: Release
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- task: VSBuild@1
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displayName: Build solution DirectXTex_Windows10_2022.sln 64dbg
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inputs:
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solution: DirectXTex_Windows10_2022.sln
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msbuildArgs: /p:PreferredToolArchitecture=x64
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platform: x64
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configuration: Debug
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- task: VSBuild@1
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displayName: Build solution DirectXTex_Windows10_2022.sln 64rel
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inputs:
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solution: DirectXTex_Windows10_2022.sln
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msbuildArgs: /p:PreferredToolArchitecture=x64
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platform: x64
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configuration: Release
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- task: VSBuild@1
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displayName: Build solution DirectXTex_Windows10_2022.sln arm64dbg
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inputs:
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solution: DirectXTex_Windows10_2022.sln
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msbuildArgs: /p:PreferredToolArchitecture=x64
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platform: ARM64
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configuration: Debug
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- task: VSBuild@1
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displayName: Build solution DirectXTex_Windows10_2022.sln arm64rel
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inputs:
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solution: DirectXTex_Windows10_2022.sln
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msbuildArgs: /p:PreferredToolArchitecture=x64
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platform: ARM64
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configuration: Release
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@ -13,7 +13,14 @@ schedules:
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- main
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trigger: none
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pr: none
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pr:
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branches:
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include:
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- main
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paths:
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include:
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- build/DirectXTex-SDL.yml
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resources:
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repositories:
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@ -26,6 +33,7 @@ name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
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variables:
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Codeql.Enabled: true
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Codeql.Language: cpp
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VC_PATH: 'C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC'
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VS_GENERATOR: 'Visual Studio 17 2022'
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pool:
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@ -104,3 +112,37 @@ jobs:
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GdnBreakPolicyMinSev: 'Error'
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- task: ComponentGovernanceComponentDetection@0
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displayName: Component Detection
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- job: VC_PREFAST
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displayName: 'Build using /analyze (PREFAST)'
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workspace:
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clean: all
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steps:
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- checkout: self
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clean: true
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fetchTags: false
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- task: CmdLine@2
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displayName: Setup environment for CMake to use VS
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inputs:
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script: |
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call "$(VC_PATH)\Auxiliary\Build\vcvars64.bat"
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echo ##vso[task.setvariable variable=WindowsSdkVerBinPath;]%WindowsSdkVerBinPath%
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echo ##vso[task.prependpath]%VSINSTALLDIR%Common7\IDE\CommonExtensions\Microsoft\CMake\Ninja
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echo ##vso[task.prependpath]%VCINSTALLDIR%Tools\Llvm\x64\bin
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echo ##vso[task.prependpath]%WindowsSdkBinPath%x64
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echo ##vso[task.prependpath]%WindowsSdkVerBinPath%x64
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echo ##vso[task.prependpath]%VCToolsInstallDir%bin\Hostx64\x64
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echo ##vso[task.setvariable variable=EXTERNAL_INCLUDE;]%EXTERNAL_INCLUDE%
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echo ##vso[task.setvariable variable=INCLUDE;]%INCLUDE%
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echo ##vso[task.setvariable variable=LIB;]%LIB%
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- task: CMake@1
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displayName: CMake Config
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --preset=x64-Debug -DENABLE_CODE_ANALYSIS=ON
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- task: CMake@1
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displayName: CMake Build
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --build out/build/x64-Debug
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