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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-21 20:10:05 +00:00

Nuspec update

This commit is contained in:
Chuck Walbourn 2021-10-14 13:17:10 -07:00
parent 800aa853e8
commit 6c49d5a428
4 changed files with 10 additions and 4 deletions

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DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the September 28, 2021 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTex" />
<icon>images\icon.jpg</icon>
<readme>docs\README.md</readme>
<license type="expression">MIT</license>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<copyright>&#169; Microsoft Corporation. All rights reserved.</copyright>
@ -21,7 +23,7 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
<files>
<file target="docs" src="Readme.*" />
<file target="docs" src="*.md" />
<file target="include" src="DirectXTex\DirectXTex.h" />
<file target="include" src="DirectXTex\DirectXTex.inl" />

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@ -12,7 +12,9 @@
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the September 28, 2021 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTex" />
<icon>images\icon.jpg</icon>
<readme>docs\README.md</readme>
<license type="expression">MIT</license>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<copyright>&#169; Microsoft Corporation. All rights reserved.</copyright>
@ -21,7 +23,7 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
<files>
<file target="docs" src="Readme.*" />
<file target="docs" src="*.md" />
<file target="include" src="DirectXTex\DirectXTex.h" />
<file target="include" src="DirectXTex\DirectXTex.inl" />

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@ -12,7 +12,9 @@
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the September 28, 2021 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTex" />
<icon>images\icon.jpg</icon>
<readme>docs\README.md</readme>
<license type="expression">MIT</license>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<copyright>&#169; Microsoft Corporation. All rights reserved.</copyright>
@ -21,7 +23,7 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
<files>
<file target="docs" src="Readme.*" />
<file target="docs" src="*.md" />
<file target="include" src="DirectXTex\DirectXTex.h" />
<file target="include" src="DirectXTex\DirectXTex.inl" />

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@ -1,4 +1,4 @@
![DirectX Logo](https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg)
![DirectX Logo](https://raw.githubusercontent.com/wiki/Microsoft/DirectXTex/X_jpg.jpg)
# DirectXTex texture processing library