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Another D3DX12 update to fix errors when using preview Windows SDKs (#370)
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@ -707,7 +707,7 @@ struct CD3DX12_RASTERIZER_DESC2 : public D3D12_RASTERIZER_DESC2
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}
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operator D3D12_RASTERIZER_DESC() const noexcept
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{
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return (D3D12_RASTERIZER_DESC)CD3DX12_RASTERIZER_DESC1((D3D12_RASTERIZER_DESC1)*this);
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return static_cast<D3D12_RASTERIZER_DESC>(CD3DX12_RASTERIZER_DESC1(static_cast<D3D12_RASTERIZER_DESC1>(*this)));
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}
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};
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#endif // D3D12_SDK_VERSION >= 610
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@ -5580,7 +5580,9 @@ public: // Function declaration
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#endif
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#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
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#if 0
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BOOL GPUUploadHeapSupported() const noexcept;
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#endif
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// D3D12_OPTIONS17
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BOOL NonNormalizedCoordinateSamplersSupported() const noexcept;
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@ -6279,7 +6281,9 @@ FEATURE_SUPPORT_GET(BOOL, m_dOptions15, DynamicIndexBufferStripCutSupported);
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FEATURE_SUPPORT_GET(BOOL, m_dOptions16, DynamicDepthBiasSupported);
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#endif
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#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
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#if 0
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FEATURE_SUPPORT_GET(BOOL, m_dOptions16, GPUUploadHeapSupported);
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#endif
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// 46: Options17
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FEATURE_SUPPORT_GET(BOOL, m_dOptions17, NonNormalizedCoordinateSamplersSupported);
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