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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-21 12:00:06 +00:00

Refactor command-line tools to use shared header (#514)

This commit is contained in:
Chuck Walbourn 2024-09-17 13:45:12 -07:00 committed by GitHub
parent 1deadd38ed
commit 73aa2f3c34
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
67 changed files with 1134 additions and 1605 deletions

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@ -143,7 +143,6 @@ elseif((BUILD_XBOX_EXTS_XBOXONE OR BUILD_XBOX_EXTS_SCARLETT) AND WIN32)
Auxiliary/DirectXTexXboxTile.cpp) Auxiliary/DirectXTexXboxTile.cpp)
endif() endif()
if(BUILD_DX11 AND WIN32 AND (NOT (XBOX_CONSOLE_TARGET STREQUAL "durango"))) if(BUILD_DX11 AND WIN32 AND (NOT (XBOX_CONSOLE_TARGET STREQUAL "durango")))
set(SHADER_SOURCES set(SHADER_SOURCES
DirectXTex/Shaders/BC6HEncode.hlsl DirectXTex/Shaders/BC6HEncode.hlsl
@ -160,7 +159,7 @@ if(BUILD_DX12)
list(APPEND LIBRARY_SOURCES DirectXTex/DirectXTexD3D12.cpp) list(APPEND LIBRARY_SOURCES DirectXTex/DirectXTexD3D12.cpp)
if(NOT (DEFINED XBOX_CONSOLE_TARGET)) if(NOT (DEFINED XBOX_CONSOLE_TARGET))
list(APPEND LIBRARY_SOURCES DirectXTex/d3dx12.h) list(APPEND LIBRARY_SOURCES Common/d3dx12.h)
endif() endif()
endif() endif()
@ -404,7 +403,8 @@ if(BUILD_TOOLS AND WIN32)
add_executable(texassemble add_executable(texassemble
Texassemble/texassemble.cpp Texassemble/texassemble.cpp
Texassemble/texassemble.rc Texassemble/texassemble.rc
Texassemble/settings.manifest Common/CmdLineHelpers.h
Common/settings.manifest
Texassemble/AnimatedGif.cpp) Texassemble/AnimatedGif.cpp)
target_compile_features(texassemble PRIVATE cxx_std_17) target_compile_features(texassemble PRIVATE cxx_std_17)
target_link_libraries(texassemble PRIVATE ${PROJECT_NAME} ole32.lib version.lib) target_link_libraries(texassemble PRIVATE ${PROJECT_NAME} ole32.lib version.lib)
@ -416,7 +416,8 @@ if(BUILD_TOOLS AND BUILD_DX11 AND WIN32)
add_executable(texconv add_executable(texconv
Texconv/texconv.cpp Texconv/texconv.cpp
Texconv/texconv.rc Texconv/texconv.rc
Texconv/settings.manifest Common/CmdLineHelpers.h
Common/settings.manifest
Texconv/ExtendedBMP.cpp Texconv/ExtendedBMP.cpp
Texconv/PortablePixMap.cpp) Texconv/PortablePixMap.cpp)
target_compile_features(texconv PRIVATE cxx_std_17) target_compile_features(texconv PRIVATE cxx_std_17)
@ -429,13 +430,18 @@ if(BUILD_TOOLS AND WIN32)
add_executable(texdiag add_executable(texdiag
Texdiag/texdiag.cpp Texdiag/texdiag.cpp
Texdiag/texdiag.rc Texdiag/texdiag.rc
Texdiag/settings.manifest) Common/CmdLineHelpers.h
Common/settings.manifest)
target_compile_features(texdiag PRIVATE cxx_std_17) target_compile_features(texdiag PRIVATE cxx_std_17)
target_link_libraries(texdiag PRIVATE ${PROJECT_NAME} ole32.lib version.lib) target_link_libraries(texdiag PRIVATE ${PROJECT_NAME} ole32.lib version.lib)
source_group(texdiag REGULAR_EXPRESSION Texdiag/*.*) source_group(texdiag REGULAR_EXPRESSION Texdiag/*.*)
list(APPEND TOOL_EXES texdiag) list(APPEND TOOL_EXES texdiag)
endif() endif()
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_include_directories(${t} PRIVATE Common)
endforeach()
if(BUILD_TOOLS AND WIN32) if(BUILD_TOOLS AND WIN32)
if(ENABLE_OPENEXR_SUPPORT) if(ENABLE_OPENEXR_SUPPORT)
foreach(t IN LISTS TOOL_EXES) foreach(t IN LISTS TOOL_EXES)
@ -477,32 +483,22 @@ endif()
if(BUILD_SAMPLE AND BUILD_DX11 AND WIN32) if(BUILD_SAMPLE AND BUILD_DX11 AND WIN32)
list(APPEND TOOL_EXES ddsview) list(APPEND TOOL_EXES ddsview)
if(NOT COMPILED_DDSVIEW_SHADERS)
if(USE_PREBUILT_SHADERS)
message(FATAL_ERROR "ERROR: Using prebuilt shaders requires the COMPILED_DDSVIEW_SHADERS variable is set")
endif()
set(COMPILED_DDSVIEW_SHADERS ${CMAKE_CURRENT_BINARY_DIR}/Shaders/Compiled)
file(MAKE_DIRECTORY ${COMPILED_DDSVIEW_SHADERS})
else()
file(TO_CMAKE_PATH ${COMPILED_DDSVIEW_SHADERS} COMPILED_DDSVIEW_SHADERS)
endif()
add_executable(ddsview WIN32 add_executable(ddsview WIN32
DDSView/ddsview.cpp DDSView/ddsview.cpp
DDSView/ddsview.rc DDSView/ddsview.rc
${COMPILED_DDSVIEW_SHADERS}/ddsview_ps1D.inc) ${COMPILED_SHADERS}/ddsview_ps1D.inc)
target_link_libraries(ddsview PRIVATE ${PROJECT_NAME} d3d11.lib ole32.lib) target_link_libraries(ddsview PRIVATE ${PROJECT_NAME} d3d11.lib ole32.lib)
source_group(ddsview REGULAR_EXPRESSION DDSView/*.*) source_group(ddsview REGULAR_EXPRESSION DDSView/*.*)
target_include_directories(ddsview PRIVATE ${COMPILED_DDSVIEW_SHADERS}) target_include_directories(ddsview PRIVATE ${COMPILED_SHADERS})
if(NOT USE_PREBUILT_SHADERS) if(NOT USE_PREBUILT_SHADERS)
add_custom_command( add_custom_command(
OUTPUT "${COMPILED_DDSVIEW_SHADERS}/ddsview_ps1D.inc" OUTPUT "${COMPILED_SHADERS}/ddsview_ps1D.inc"
MAIN_DEPENDENCY "${PROJECT_SOURCE_DIR}/DDSView/hlsl.cmd" MAIN_DEPENDENCY "${PROJECT_SOURCE_DIR}/DDSView/hlsl.cmd"
DEPENDS "${PROJECT_SOURCE_DIR}/DDSView/ddsview.fx" DEPENDS "DDSView/ddsview.hlsl"
COMMENT "Generating HLSL shaders for DDSView..." COMMENT "Generating HLSL shaders for DDSView..."
COMMAND COMMAND ${CMAKE_COMMAND} -E env CompileShadersOutput="${COMPILED_DDSVIEW_SHADERS}" hlsl.cmd > "${COMPILED_DDSVIEW_SHADERS}/hlsl.log" COMMAND ${CMAKE_COMMAND} -E env CompileShadersOutput="${COMPILED_SHADERS}" $<$<BOOL:${DIRECTX_FXC_TOOL}>:LegacyShaderCompiler=${DIRECTX_FXC_TOOL}> hlsl.cmd > "${COMPILED_SHADERS}/hlsl_ddsview.log"
WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/DDSView" WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/DDSView"
USES_TERMINAL) USES_TERMINAL)
endif() endif()
@ -514,6 +510,10 @@ if(directxmath_FOUND)
endforeach() endforeach()
endif() endif()
if(TOOL_EXES)
message(STATUS "Building tools: ${TOOL_EXES}")
endif()
if(MSVC) if(MSVC)
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME}) foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE /Wall /GR-) target_compile_options(${t} PRIVATE /Wall /GR-)
@ -574,6 +574,7 @@ elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
endif() endif()
if(ENABLE_CODE_ANALYSIS) if(ENABLE_CODE_ANALYSIS)
message(STATUS "Building with Code Analysis (PREFIX)")
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME}) foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE /analyze /WX) target_compile_options(${t} PRIVATE /analyze /WX)
endforeach() endforeach()

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@ -353,7 +353,8 @@
{ "name": "x64-Debug-ICX" , "description": "Intel oneAPI Compiler (Debug) with DX12", "inherits": [ "base", "x64", "Debug", "IntelLLVM" ] }, { "name": "x64-Debug-ICX" , "description": "Intel oneAPI Compiler (Debug) with DX12", "inherits": [ "base", "x64", "Debug", "IntelLLVM" ] },
{ "name": "x64-Release-ICX" , "description": "Intel oneAPI Compiler (Release) with DX12", "inherits": [ "base", "x64", "Release", "IntelLLVM" ] }, { "name": "x64-Release-ICX" , "description": "Intel oneAPI Compiler (Release) with DX12", "inherits": [ "base", "x64", "Release", "IntelLLVM" ] },
{ "name": "x64-Fuzzing" , "description": "MSVC for x64 (Release) with ASan", "inherits": [ "base", "x64", "Release", "MSVC", "Fuzzing" ] } { "name": "x64-Fuzzing" , "description": "MSVC for x64 (Release) with ASan", "inherits": [ "base", "x64", "Release", "MSVC", "Fuzzing" ] },
{ "name": "x64-Analyze" , "description": "MSVC for x64 (Debug) with DX12 using /analyze", "inherits": [ "base", "x64", "Debug", "MSVC" ], "cacheVariables": { "ENABLE_CODE_ANALYSIS": true } }
], ],
"testPresets": [ "testPresets": [
{ "name": "x64-Debug" , "configurePreset": "x64-Debug" }, { "name": "x64-Debug" , "configurePreset": "x64-Debug" },

375
Common/CmdLineHelpers.h Normal file
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@ -0,0 +1,375 @@
//--------------------------------------------------------------------------------------
// File: CmdLineHelpers.h
//
// Command-line tool shared functions
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//--------------------------------------------------------------------------------------
#pragma once
#if __cplusplus < 201703L
#error Requires C++17 (and /Zc:__cplusplus with MSVC)
#endif
#include <algorithm>
#include <cstdio>
#include <cwchar>
#include <filesystem>
#include <fstream>
#include <list>
#include <memory>
#include <set>
#include <string>
#ifndef TOOL_VERSION
#error Define TOOL_VERSION before including this header
#endif
namespace Helpers
{
struct handle_closer { void operator()(HANDLE h) { if (h) CloseHandle(h); } };
using ScopedHandle = std::unique_ptr<void, handle_closer>;
inline HANDLE safe_handle(HANDLE h) noexcept { return (h == INVALID_HANDLE_VALUE) ? nullptr : h; }
struct find_closer { void operator()(HANDLE h) noexcept { assert(h != INVALID_HANDLE_VALUE); if (h) FindClose(h); } };
using ScopedFindHandle = std::unique_ptr<void, find_closer>;
#ifdef _PREFAST_
#pragma prefast(disable : 26018, "Only used with static internal arrays")
#endif
struct SConversion
{
std::wstring szSrc;
std::wstring szFolder;
};
template<typename T>
struct SValue
{
const wchar_t* name;
T value;
};
template<typename T>
T LookupByName(const wchar_t _In_z_ *pName, const SValue<T> *pArray)
{
while (pArray->name)
{
if (!_wcsicmp(pName, pArray->name))
return pArray->value;
pArray++;
}
return static_cast<T>(0);
}
template<typename T>
const wchar_t* LookupByValue(T value, const SValue<T> *pArray)
{
while (pArray->name)
{
if (value == pArray->value)
return pArray->name;
pArray++;
}
return L"";
}
void PrintFormat(DXGI_FORMAT Format, const SValue<DXGI_FORMAT>* pFormatList)
{
for (auto pFormat = pFormatList; pFormat->name; pFormat++)
{
if (pFormat->value == Format)
{
wprintf(L"%ls", pFormat->name);
return;
}
}
wprintf(L"*UNKNOWN*");
}
void PrintFormat(DXGI_FORMAT Format, const SValue<DXGI_FORMAT>* pFormatList1, const SValue<DXGI_FORMAT>* pFormatList2)
{
for (auto pFormat = pFormatList1; pFormat->name; pFormat++)
{
if (pFormat->value == Format)
{
wprintf(L"%ls", pFormat->name);
return;
}
}
for (auto pFormat = pFormatList2; pFormat->name; pFormat++)
{
if (pFormat->value == Format)
{
wprintf(L"%ls", pFormat->name);
return;
}
}
wprintf(L"*UNKNOWN*");
}
template<typename T>
void PrintList(size_t cch, const SValue<T> *pValue)
{
while (pValue->name)
{
const size_t cchName = wcslen(pValue->name);
if (cch + cchName + 2 >= 80)
{
wprintf(L"\n ");
cch = 6;
}
wprintf(L"%ls ", pValue->name);
cch += cchName + 2;
pValue++;
}
wprintf(L"\n");
}
void PrintLogo(bool versionOnly, _In_z_ const wchar_t* name, _In_z_ const wchar_t* desc)
{
wchar_t version[32] = {};
wchar_t appName[_MAX_PATH] = {};
if (GetModuleFileNameW(nullptr, appName, _MAX_PATH))
{
const DWORD size = GetFileVersionInfoSizeW(appName, nullptr);
if (size > 0)
{
auto verInfo = std::make_unique<uint8_t[]>(size);
if (GetFileVersionInfoW(appName, 0, size, verInfo.get()))
{
LPVOID lpstr = nullptr;
UINT strLen = 0;
if (VerQueryValueW(verInfo.get(), L"\\StringFileInfo\\040904B0\\ProductVersion", &lpstr, &strLen))
{
wcsncpy_s(version, reinterpret_cast<const wchar_t*>(lpstr), strLen);
}
}
}
}
if (!*version || wcscmp(version, L"1.0.0.0") == 0)
{
swprintf_s(version, L"%03d (library)", TOOL_VERSION);
}
if (versionOnly)
{
wprintf(L"%ls version %ls\n", name, version);
}
else
{
wprintf(L"%ls Version %ls\n", desc, version);
wprintf(L"Copyright (C) Microsoft Corp.\n");
#ifdef _DEBUG
wprintf(L"*** Debug build ***\n");
#endif
wprintf(L"\n");
}
}
void SearchForFiles(const std::filesystem::path& path, std::list<SConversion>& files, bool recursive, _In_opt_z_ const wchar_t* folder)
{
// Process files
WIN32_FIND_DATAW findData = {};
ScopedFindHandle hFile(safe_handle(FindFirstFileExW(path.c_str(),
FindExInfoBasic, &findData,
FindExSearchNameMatch, nullptr,
FIND_FIRST_EX_LARGE_FETCH)));
if (hFile)
{
for (;;)
{
if (!(findData.dwFileAttributes & (FILE_ATTRIBUTE_HIDDEN | FILE_ATTRIBUTE_SYSTEM | FILE_ATTRIBUTE_DIRECTORY)))
{
SConversion conv = {};
conv.szSrc = path.parent_path().append(findData.cFileName).native();
if (folder)
{
conv.szFolder = folder;
}
files.push_back(conv);
}
if (!FindNextFileW(hFile.get(), &findData))
break;
}
}
// Process directories
if (recursive)
{
auto searchDir = path.parent_path().append(L"*");
hFile.reset(safe_handle(FindFirstFileExW(searchDir.c_str(),
FindExInfoBasic, &findData,
FindExSearchLimitToDirectories, nullptr,
FIND_FIRST_EX_LARGE_FETCH)));
if (!hFile)
return;
for (;;)
{
if (findData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
{
if (findData.cFileName[0] != L'.')
{
auto subfolder = (folder)
? (std::wstring(folder) + std::wstring(findData.cFileName) + std::filesystem::path::preferred_separator)
: (std::wstring(findData.cFileName) + std::filesystem::path::preferred_separator);
auto subdir = path.parent_path().append(findData.cFileName).append(path.filename().c_str());
SearchForFiles(subdir, files, recursive, subfolder.c_str());
}
}
if (!FindNextFileW(hFile.get(), &findData))
break;
}
}
}
void ProcessFileList(std::wifstream& inFile, std::list<SConversion>& files)
{
std::list<SConversion> flist;
std::set<std::wstring> excludes;
for (;;)
{
std::wstring fname;
std::getline(inFile, fname);
if (!inFile)
break;
if (fname[0] == L'#')
{
// Comment
}
else if (fname[0] == L'-')
{
if (flist.empty())
{
wprintf(L"WARNING: Ignoring the line '%ls' in -flist\n", fname.c_str());
}
else
{
std::filesystem::path path(fname.c_str() + 1);
auto& npath = path.make_preferred();
if (wcspbrk(fname.c_str(), L"?*") != nullptr)
{
std::list<SConversion> removeFiles;
SearchForFiles(npath, removeFiles, false, nullptr);
for (auto& it : removeFiles)
{
std::wstring name = it.szSrc;
std::transform(name.begin(), name.end(), name.begin(), towlower);
excludes.insert(name);
}
}
else
{
std::wstring name = npath.c_str();
std::transform(name.begin(), name.end(), name.begin(), towlower);
excludes.insert(name);
}
}
}
else if (wcspbrk(fname.c_str(), L"?*") != nullptr)
{
std::filesystem::path path(fname.c_str());
SearchForFiles(path.make_preferred(), flist, false, nullptr);
}
else
{
SConversion conv = {};
std::filesystem::path path(fname.c_str());
conv.szSrc = path.make_preferred().native();
flist.push_back(conv);
}
}
inFile.close();
if (!excludes.empty())
{
// Remove any excluded files
for (auto it = flist.begin(); it != flist.end();)
{
std::wstring name = it->szSrc;
std::transform(name.begin(), name.end(), name.begin(), towlower);
auto item = it;
++it;
if (excludes.find(name) != excludes.end())
{
flist.erase(item);
}
}
}
if (flist.empty())
{
wprintf(L"WARNING: No file names found in -flist\n");
}
else
{
files.splice(files.end(), flist);
}
}
const wchar_t* GetErrorDesc(HRESULT hr)
{
static wchar_t desc[1024] = {};
LPWSTR errorText = nullptr;
const DWORD result = FormatMessageW(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_ALLOCATE_BUFFER,
nullptr, static_cast<DWORD>(hr),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), reinterpret_cast<LPWSTR>(&errorText), 0, nullptr);
*desc = 0;
if (result > 0 && errorText)
{
swprintf_s(desc, L": %ls", errorText);
size_t len = wcslen(desc);
if (len >= 1)
{
desc[len - 1] = 0;
}
if (errorText)
LocalFree(errorText);
for(wchar_t* ptr = desc; *ptr != 0; ++ptr)
{
if (*ptr == L'\r' || *ptr == L'\n')
{
*ptr = L' ';
}
}
}
return desc;
}
}

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@ -28,7 +28,7 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
// Icon with lowest ID value placed first to ensure application icon // Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems. // remains consistent on all systems.
IDI_MAIN_ICON ICON "directx.ico" IDI_MAIN_ICON ICON "..\\Common\\directx.ico"
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////

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@ -291,7 +291,7 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="ddsview.fx" /> <None Include="ddsview.hlsl" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" /> <ImportGroup Label="ExtensionTargets" />
@ -300,10 +300,13 @@
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath> <_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath> <_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath> <_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
<_ATGFXCVer>$([System.Text.RegularExpressions.Regex]::Match($(_ATGFXCPath), `10\.0\.\d+\.0`))</_ATGFXCVer>
<_ATGFXCVer Condition="'$(_ATGFXCVer)' != '' and !HasTrailingSlash('$(_ATGFXCVer)')">$(_ATGFXCVer)\</_ATGFXCVer>
</PropertyGroup> </PropertyGroup>
<Exec Condition="!Exists('Shaders/ddsview_vs.inc')" WorkingDirectory="$(ProjectDir)" Command="hlsl" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" LogStandardErrorAsError="true" /> <Exec Condition="!Exists('Shaders/ddsview_vs.inc')" WorkingDirectory="$(ProjectDir)" Command="hlsl" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);WindowsSDKVersion=$(_ATGFXCVer);CompileShadersOutput=$(ProjectDir)\Shaders" LogStandardErrorAsError="true" />
<PropertyGroup> <PropertyGroup>
<_ATGFXCPath /> <_ATGFXCPath />
<_ATGFXCVer />
</PropertyGroup> </PropertyGroup>
</Target> </Target>
<Target Name="ATGDeleteShaders" AfterTargets="Clean"> <Target Name="ATGDeleteShaders" AfterTargets="Clean">

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@ -15,6 +15,6 @@
</ResourceCompile> </ResourceCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="ddsview.fx" /> <None Include="ddsview.hlsl" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -291,7 +291,7 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="ddsview.fx" /> <None Include="ddsview.hlsl" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" /> <ImportGroup Label="ExtensionTargets" />
@ -300,10 +300,13 @@
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath> <_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath> <_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath> <_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
<_ATGFXCVer>$([System.Text.RegularExpressions.Regex]::Match($(_ATGFXCPath), `10\.0\.\d+\.0`))</_ATGFXCVer>
<_ATGFXCVer Condition="'$(_ATGFXCVer)' != '' and !HasTrailingSlash('$(_ATGFXCVer)')">$(_ATGFXCVer)\</_ATGFXCVer>
</PropertyGroup> </PropertyGroup>
<Exec Condition="!Exists('Shaders/ddsview_vs.inc')" WorkingDirectory="$(ProjectDir)" Command="hlsl" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" LogStandardErrorAsError="true" /> <Exec Condition="!Exists('Shaders/ddsview_vs.inc')" WorkingDirectory="$(ProjectDir)" Command="hlsl" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);WindowsSDKVersion=$(_ATGFXCVer);CompileShadersOutput=$(ProjectDir)\Shaders" LogStandardErrorAsError="true" />
<PropertyGroup> <PropertyGroup>
<_ATGFXCPath /> <_ATGFXCPath />
<_ATGFXCVer />
</PropertyGroup> </PropertyGroup>
</Target> </Target>
<Target Name="ATGDeleteShaders" AfterTargets="Clean"> <Target Name="ATGDeleteShaders" AfterTargets="Clean">

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@ -15,6 +15,6 @@
</ResourceCompile> </ResourceCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="ddsview.fx" /> <None Include="ddsview.hlsl" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -5,16 +5,25 @@ rem Licensed under the MIT License.
setlocal setlocal
set error=0 set error=0
if %PROCESSOR_ARCHITECTURE%.==ARM64. (set FXCARCH=arm64) else (if %PROCESSOR_ARCHITECTURE%.==AMD64. (set FXCARCH=x64) else (set FXCARCH=x86))
set FXCOPTS=/nologo /WX /Ges /Qstrip_reflect /Qstrip_debug set FXCOPTS=/nologo /WX /Ges /Qstrip_reflect /Qstrip_debug
set PCFXC="%WindowsSdkVerBinPath%x86\fxc.exe" if defined LegacyShaderCompiler goto fxcviaenv
set PCFXC="%WindowsSdkVerBinPath%%FXCARCH%\fxc.exe"
if exist %PCFXC% goto continue if exist %PCFXC% goto continue
set PCFXC="%WindowsSdkBinPath%%WindowsSDKVersion%\x86\fxc.exe" set PCFXC="%WindowsSdkBinPath%%WindowsSDKVersion%\%FXCARCH%\fxc.exe"
if exist %PCFXC% goto continue if exist %PCFXC% goto continue
set PCFXC="%WindowsSdkDir%bin\%WindowsSDKVersion%\x86\fxc.exe" set PCFXC="%WindowsSdkDir%bin\%WindowsSDKVersion%\%FXCARCH%\fxc.exe"
if exist %PCFXC% goto continue if exist %PCFXC% goto continue
set PCFXC=fxc.exe set PCFXC=fxc.exe
goto continue
:fxcviaenv
set PCFXC="%LegacyShaderCompiler%"
if not exist %PCFXC% goto needfxc
goto continue
:continue :continue
if not defined CompileShadersOutput set CompileShadersOutput=Shaders if not defined CompileShadersOutput set CompileShadersOutput=Shaders
@ -23,45 +32,50 @@ set StrTrim=%StrTrim: ##=%
set CompileShadersOutput=%StrTrim:##=% set CompileShadersOutput=%StrTrim:##=%
@if not exist "%CompileShadersOutput%" mkdir "%CompileShadersOutput%" @if not exist "%CompileShadersOutput%" mkdir "%CompileShadersOutput%"
set FXC=%PCFXC% ddsview.hlsl %FXCOPTS% /EVS /Tvs_4_1 /Fh%CompileShadersOutput%\ddsview_vs.inc
set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EVS /Tvs_4_1 /Fh%CompileShadersOutput%\ddsview_vs.inc
echo %FXC% echo %FXC%
%FXC% %FXC%
@if ERRORLEVEL 1 goto error @if ERRORLEVEL 1 goto error
set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_1D /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps1D.inc set FXC=%PCFXC% ddsview.hlsl %FXCOPTS% /EPS_1D /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps1D.inc
echo %FXC% echo %FXC%
%FXC% %FXC%
@if ERRORLEVEL 1 goto error @if ERRORLEVEL 1 goto error
set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_1DArray /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps1Darray.inc set FXC=%PCFXC% ddsview.hlsl %FXCOPTS% /EPS_1DArray /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps1Darray.inc
echo %FXC% echo %FXC%
%FXC% %FXC%
@if ERRORLEVEL 1 goto error @if ERRORLEVEL 1 goto error
set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_2D /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps2D.inc set FXC=%PCFXC% ddsview.hlsl %FXCOPTS% /EPS_2D /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps2D.inc
echo %FXC% echo %FXC%
%FXC% %FXC%
@if ERRORLEVEL 1 goto error @if ERRORLEVEL 1 goto error
set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_2DArray /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps2Darray.inc set FXC=%PCFXC% ddsview.hlsl %FXCOPTS% /EPS_2DArray /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps2Darray.inc
echo %FXC% echo %FXC%
%FXC% %FXC%
@if ERRORLEVEL 1 goto error @if ERRORLEVEL 1 goto error
set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_3D /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps3D.inc set FXC=%PCFXC% ddsview.hlsl %FXCOPTS% /EPS_3D /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps3D.inc
echo %FXC% echo %FXC%
%FXC% %FXC%
@if ERRORLEVEL 1 goto error @if ERRORLEVEL 1 goto error
set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_Cube /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_psCube.inc set FXC=%PCFXC% ddsview.hlsl %FXCOPTS% /EPS_Cube /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_psCube.inc
echo %FXC% echo %FXC%
%FXC% %FXC%
@if ERRORLEVEL 1 goto error @if ERRORLEVEL 1 goto error
@echo --- Shaders built ok --- @echo --- Shaders built ok ---
@goto end endlocal
exit /b 0
:error :error
@echo --- ERROR: Shader build failed --- @echo --- ERROR: Shader build failed ---
exit /b 1 exit /b 1
:needfxc
echo ERROR: CompileShaders requires FXC.EXE
exit /b 1
:end :end

View File

@ -141,7 +141,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -168,7 +168,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -195,7 +195,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -221,7 +221,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -249,7 +249,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -275,7 +275,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>

View File

@ -196,7 +196,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -223,7 +223,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -250,7 +250,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -277,7 +277,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -303,7 +303,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -330,7 +330,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -358,7 +358,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -384,7 +384,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -411,7 +411,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -437,12 +437,12 @@
</None> </None>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\Common\d3dx12.h" />
<CLInclude Include="BC.h" /> <CLInclude Include="BC.h" />
<ClCompile Include="BC.cpp" /> <ClCompile Include="BC.cpp" />
<ClCompile Include="BC4BC5.cpp" /> <ClCompile Include="BC4BC5.cpp" />
<ClCompile Include="BC6HBC7.cpp" /> <ClCompile Include="BC6HBC7.cpp" />
<ClInclude Include="BCDirectCompute.h" /> <ClInclude Include="BCDirectCompute.h" />
<ClInclude Include="d3dx12.h" />
<CLInclude Include="DDS.h" /> <CLInclude Include="DDS.h" />
<ClInclude Include="filters.h" /> <ClInclude Include="filters.h" />
<CLInclude Include="scoped.h" /> <CLInclude Include="scoped.h" />

View File

@ -36,7 +36,7 @@
<CLInclude Include="scoped.h"> <CLInclude Include="scoped.h">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</CLInclude> </CLInclude>
<ClInclude Include="d3dx12.h"> <ClInclude Include="..\Common\d3dx12.h">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClInclude> </ClInclude>
</ItemGroup> </ItemGroup>

View File

@ -141,7 +141,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -168,7 +168,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -195,7 +195,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -221,7 +221,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -249,7 +249,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -275,7 +275,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>

View File

@ -196,7 +196,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -223,7 +223,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -250,7 +250,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -277,7 +277,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -303,7 +303,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -330,7 +330,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -358,7 +358,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -384,7 +384,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -411,7 +411,7 @@
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -437,12 +437,12 @@
</None> </None>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\Common\d3dx12.h" />
<CLInclude Include="BC.h" /> <CLInclude Include="BC.h" />
<ClCompile Include="BC.cpp" /> <ClCompile Include="BC.cpp" />
<ClCompile Include="BC4BC5.cpp" /> <ClCompile Include="BC4BC5.cpp" />
<ClCompile Include="BC6HBC7.cpp" /> <ClCompile Include="BC6HBC7.cpp" />
<ClInclude Include="BCDirectCompute.h" /> <ClInclude Include="BCDirectCompute.h" />
<ClInclude Include="d3dx12.h" />
<CLInclude Include="DDS.h" /> <CLInclude Include="DDS.h" />
<ClInclude Include="filters.h" /> <ClInclude Include="filters.h" />
<CLInclude Include="scoped.h" /> <CLInclude Include="scoped.h" />

View File

@ -36,7 +36,7 @@
<CLInclude Include="scoped.h"> <CLInclude Include="scoped.h">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</CLInclude> </CLInclude>
<ClInclude Include="d3dx12.h"> <ClInclude Include="..\Common\d3dx12.h">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClInclude> </ClInclude>
</ItemGroup> </ItemGroup>

View File

@ -239,7 +239,7 @@
<ClCompile> <ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>EnableAllWarnings</WarningLevel> <WarningLevel>EnableAllWarnings</WarningLevel>
@ -265,7 +265,7 @@
<ClCompile> <ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>EnableAllWarnings</WarningLevel> <WarningLevel>EnableAllWarnings</WarningLevel>
@ -292,7 +292,7 @@
<ClCompile> <ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>EnableAllWarnings</WarningLevel> <WarningLevel>EnableAllWarnings</WarningLevel>
@ -318,7 +318,7 @@
<ClCompile> <ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>EnableAllWarnings</WarningLevel> <WarningLevel>EnableAllWarnings</WarningLevel>
@ -344,7 +344,7 @@
<ClCompile> <ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>EnableAllWarnings</WarningLevel> <WarningLevel>EnableAllWarnings</WarningLevel>
@ -371,7 +371,7 @@
<ClCompile> <ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>EnableAllWarnings</WarningLevel> <WarningLevel>EnableAllWarnings</WarningLevel>
@ -394,7 +394,7 @@
</Link> </Link>
<ClCompile> <ClCompile>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<WarningLevel>EnableAllWarnings</WarningLevel> <WarningLevel>EnableAllWarnings</WarningLevel>
@ -419,7 +419,7 @@
</Link> </Link>
<ClCompile> <ClCompile>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<WarningLevel>EnableAllWarnings</WarningLevel> <WarningLevel>EnableAllWarnings</WarningLevel>
@ -444,7 +444,7 @@
</Link> </Link>
<ClCompile> <ClCompile>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<WarningLevel>EnableAllWarnings</WarningLevel> <WarningLevel>EnableAllWarnings</WarningLevel>
@ -462,8 +462,8 @@
</FXCompile> </FXCompile>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\Common\d3dx12.h" />
<ClInclude Include="BC.h" /> <ClInclude Include="BC.h" />
<ClInclude Include="d3dx12.h" />
<ClInclude Include="DDS.h" /> <ClInclude Include="DDS.h" />
<ClInclude Include="DirectXTex.h" /> <ClInclude Include="DirectXTex.h" />
<ClInclude Include="DirectXTexP.h" /> <ClInclude Include="DirectXTexP.h" />

View File

@ -35,12 +35,12 @@
<ClInclude Include="scoped.h"> <ClInclude Include="scoped.h">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="d3dx12.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\Auxiliary\DirectXTexXbox.h"> <ClInclude Include="..\Auxiliary\DirectXTexXbox.h">
<Filter>Auxiliary</Filter> <Filter>Auxiliary</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\Common\d3dx12.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="DirectXTex.inl"> <None Include="DirectXTex.inl">

View File

@ -239,7 +239,7 @@
<ClCompile> <ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>EnableAllWarnings</WarningLevel> <WarningLevel>EnableAllWarnings</WarningLevel>
@ -265,7 +265,7 @@
<ClCompile> <ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>EnableAllWarnings</WarningLevel> <WarningLevel>EnableAllWarnings</WarningLevel>
@ -292,7 +292,7 @@
<ClCompile> <ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>EnableAllWarnings</WarningLevel> <WarningLevel>EnableAllWarnings</WarningLevel>
@ -318,7 +318,7 @@
<ClCompile> <ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>EnableAllWarnings</WarningLevel> <WarningLevel>EnableAllWarnings</WarningLevel>
@ -344,7 +344,7 @@
<ClCompile> <ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>EnableAllWarnings</WarningLevel> <WarningLevel>EnableAllWarnings</WarningLevel>
@ -371,7 +371,7 @@
<ClCompile> <ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>EnableAllWarnings</WarningLevel> <WarningLevel>EnableAllWarnings</WarningLevel>
@ -394,7 +394,7 @@
</Link> </Link>
<ClCompile> <ClCompile>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<WarningLevel>EnableAllWarnings</WarningLevel> <WarningLevel>EnableAllWarnings</WarningLevel>
@ -419,7 +419,7 @@
</Link> </Link>
<ClCompile> <ClCompile>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<WarningLevel>EnableAllWarnings</WarningLevel> <WarningLevel>EnableAllWarnings</WarningLevel>
@ -444,7 +444,7 @@
</Link> </Link>
<ClCompile> <ClCompile>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<WarningLevel>EnableAllWarnings</WarningLevel> <WarningLevel>EnableAllWarnings</WarningLevel>
@ -462,8 +462,8 @@
</FXCompile> </FXCompile>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\Common\d3dx12.h" />
<ClInclude Include="BC.h" /> <ClInclude Include="BC.h" />
<ClInclude Include="d3dx12.h" />
<ClInclude Include="DDS.h" /> <ClInclude Include="DDS.h" />
<ClInclude Include="DirectXTex.h" /> <ClInclude Include="DirectXTex.h" />
<ClInclude Include="DirectXTexP.h" /> <ClInclude Include="DirectXTexP.h" />

View File

@ -35,12 +35,12 @@
<ClInclude Include="scoped.h"> <ClInclude Include="scoped.h">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="d3dx12.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\Auxiliary\DirectXTexXbox.h"> <ClInclude Include="..\Auxiliary\DirectXTexXbox.h">
<Filter>Auxiliary</Filter> <Filter>Auxiliary</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\Common\d3dx12.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="DirectXTex.inl"> <None Include="DirectXTex.inl">

View File

@ -107,7 +107,7 @@
<PreprocessorDefinitions>_USE_GXDK;USE_XBOX_EXTS;_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_USE_GXDK;USE_XBOX_EXTS;_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -135,7 +135,7 @@
<PreprocessorDefinitions>_USE_GXDK;USE_XBOX_EXTS;_USE_SCARLETT;_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_USE_GXDK;USE_XBOX_EXTS;_USE_SCARLETT;_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -162,7 +162,7 @@
<PreprocessorDefinitions>_USE_GXDK;USE_XBOX_EXTS;_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_USE_GXDK;USE_XBOX_EXTS;_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -190,7 +190,7 @@
<PreprocessorDefinitions>_USE_GXDK;USE_XBOX_EXTS;_USE_SCARLETT;_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_USE_GXDK;USE_XBOX_EXTS;_USE_SCARLETT;_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -211,6 +211,7 @@
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\Auxiliary\DirectXTexXbox.h" /> <ClInclude Include="..\Auxiliary\DirectXTexXbox.h" />
<ClInclude Include="..\Common\d3dx12.h" />
<CLInclude Include="BC.h" /> <CLInclude Include="BC.h" />
<ClCompile Include="..\Auxiliary\DirectXTexXboxDDS.cpp" /> <ClCompile Include="..\Auxiliary\DirectXTexXboxDDS.cpp" />
<ClCompile Include="..\Auxiliary\DirectXTexXboxDetile.cpp" /> <ClCompile Include="..\Auxiliary\DirectXTexXboxDetile.cpp" />
@ -220,7 +221,6 @@
<ClCompile Include="BC4BC5.cpp" /> <ClCompile Include="BC4BC5.cpp" />
<ClCompile Include="BC6HBC7.cpp" /> <ClCompile Include="BC6HBC7.cpp" />
<ClInclude Include="BCDirectCompute.h" /> <ClInclude Include="BCDirectCompute.h" />
<ClInclude Include="d3dx12.h" />
<CLInclude Include="DDS.h" /> <CLInclude Include="DDS.h" />
<ClInclude Include="filters.h" /> <ClInclude Include="filters.h" />
<CLInclude Include="scoped.h" /> <CLInclude Include="scoped.h" />

View File

@ -39,12 +39,12 @@
<CLInclude Include="scoped.h"> <CLInclude Include="scoped.h">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</CLInclude> </CLInclude>
<ClInclude Include="d3dx12.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\Auxiliary\DirectXTexXbox.h"> <ClInclude Include="..\Auxiliary\DirectXTexXbox.h">
<Filter>Auxiliary</Filter> <Filter>Auxiliary</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\Common\d3dx12.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="BC.cpp"> <ClCompile Include="BC.cpp">

View File

@ -107,7 +107,7 @@
<PreprocessorDefinitions>_USE_GXDK;USE_XBOX_EXTS;_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_USE_GXDK;USE_XBOX_EXTS;_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -135,7 +135,7 @@
<PreprocessorDefinitions>_USE_GXDK;USE_XBOX_EXTS;_USE_SCARLETT;_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_USE_GXDK;USE_XBOX_EXTS;_USE_SCARLETT;_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -162,7 +162,7 @@
<PreprocessorDefinitions>_USE_GXDK;USE_XBOX_EXTS;_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_USE_GXDK;USE_XBOX_EXTS;_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -190,7 +190,7 @@
<PreprocessorDefinitions>_USE_GXDK;USE_XBOX_EXTS;_USE_SCARLETT;_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_USE_GXDK;USE_XBOX_EXTS;_USE_SCARLETT;_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -211,6 +211,7 @@
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\Auxiliary\DirectXTexXbox.h" /> <ClInclude Include="..\Auxiliary\DirectXTexXbox.h" />
<ClInclude Include="..\Common\d3dx12.h" />
<CLInclude Include="BC.h" /> <CLInclude Include="BC.h" />
<ClCompile Include="..\Auxiliary\DirectXTexXboxDDS.cpp" /> <ClCompile Include="..\Auxiliary\DirectXTexXboxDDS.cpp" />
<ClCompile Include="..\Auxiliary\DirectXTexXboxDetile.cpp" /> <ClCompile Include="..\Auxiliary\DirectXTexXboxDetile.cpp" />
@ -220,7 +221,6 @@
<ClCompile Include="BC4BC5.cpp" /> <ClCompile Include="BC4BC5.cpp" />
<ClCompile Include="BC6HBC7.cpp" /> <ClCompile Include="BC6HBC7.cpp" />
<ClInclude Include="BCDirectCompute.h" /> <ClInclude Include="BCDirectCompute.h" />
<ClInclude Include="d3dx12.h" />
<CLInclude Include="DDS.h" /> <CLInclude Include="DDS.h" />
<ClInclude Include="filters.h" /> <ClInclude Include="filters.h" />
<CLInclude Include="scoped.h" /> <CLInclude Include="scoped.h" />

View File

@ -39,12 +39,12 @@
<CLInclude Include="scoped.h"> <CLInclude Include="scoped.h">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</CLInclude> </CLInclude>
<ClInclude Include="d3dx12.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\Auxiliary\DirectXTexXbox.h"> <ClInclude Include="..\Auxiliary\DirectXTexXbox.h">
<Filter>Auxiliary</Filter> <Filter>Auxiliary</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\Common\d3dx12.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="BC.cpp"> <ClCompile Include="BC.cpp">

View File

@ -57,9 +57,9 @@
<ClCompile Include="DirectXTexWIC.cpp" /> <ClCompile Include="DirectXTexWIC.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\Common\d3dx12.h" />
<ClInclude Include="BC.h" /> <ClInclude Include="BC.h" />
<ClInclude Include="BCDirectCompute.h" /> <ClInclude Include="BCDirectCompute.h" />
<ClInclude Include="d3dx12.h" />
<ClInclude Include="DDS.h" /> <ClInclude Include="DDS.h" />
<ClInclude Include="DirectXTex.h" /> <ClInclude Include="DirectXTex.h" />
<ClInclude Include="DirectXTexP.h" /> <ClInclude Include="DirectXTexP.h" />
@ -195,7 +195,7 @@
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>EnableAllWarnings</WarningLevel> <WarningLevel>EnableAllWarnings</WarningLevel>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
@ -221,7 +221,7 @@
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>EnableAllWarnings</WarningLevel> <WarningLevel>EnableAllWarnings</WarningLevel>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
@ -245,7 +245,7 @@
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>EnableAllWarnings</WarningLevel> <WarningLevel>EnableAllWarnings</WarningLevel>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
@ -271,7 +271,7 @@
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>EnableAllWarnings</WarningLevel> <WarningLevel>EnableAllWarnings</WarningLevel>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
@ -295,7 +295,7 @@
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>EnableAllWarnings</WarningLevel> <WarningLevel>EnableAllWarnings</WarningLevel>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
@ -320,7 +320,7 @@
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>EnableAllWarnings</WarningLevel> <WarningLevel>EnableAllWarnings</WarningLevel>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>

View File

@ -115,7 +115,7 @@
<ClInclude Include="scoped.h"> <ClInclude Include="scoped.h">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="d3dx12.h"> <ClInclude Include="..\Common\d3dx12.h">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClInclude> </ClInclude>
</ItemGroup> </ItemGroup>

View File

@ -26,6 +26,10 @@ These components are designed to work without requiring any content from the leg
+ Contains optional source files for the DirectXTex library, such as adapter loading functions using the OpenEXR library, Xbox texture tiling extensions, etc. + Contains optional source files for the DirectXTex library, such as adapter loading functions using the OpenEXR library, Xbox texture tiling extensions, etc.
* ``Common\``
+ Contains shared source headers used by the DirectXTex library and tools.
* ``Texconv\`` * ``Texconv\``
+ This DirectXTex sample is an implementation of the [texconv](https://github.com/Microsoft/DirectXTex/wiki/Texconv) command-line texture utility from the DirectX SDK utilizing DirectXTex rather than D3DX. + This DirectXTex sample is an implementation of the [texconv](https://github.com/Microsoft/DirectXTex/wiki/Texconv) command-line texture utility from the DirectX SDK utilizing DirectXTex rather than D3DX.

View File

@ -811,6 +811,7 @@ namespace
if (FAILED(hr)) if (FAILED(hr))
return hr; return hr;
_Analysis_assume_(*pStaging);
assert(*pStaging); assert(*pStaging);
// Transition the resource if necessary // Transition the resource if necessary

View File

@ -134,7 +134,7 @@
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -159,7 +159,7 @@
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -183,7 +183,7 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -210,7 +210,7 @@
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -237,7 +237,7 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -264,7 +264,7 @@
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -298,7 +298,10 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Manifest Include="settings.manifest" /> <Manifest Include="..\Common\settings.manifest" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Common\CmdLineHelpers.h" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" /> <ImportGroup Label="ExtensionTargets" />

View File

@ -16,8 +16,11 @@
</ResourceCompile> </ResourceCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Manifest Include="settings.manifest"> <Manifest Include="..\Common\settings.manifest">
<Filter>Resource Files</Filter> <Filter>Resource Files</Filter>
</Manifest> </Manifest>
</ItemGroup> </ItemGroup>
<ItemGroup>
<ClInclude Include="..\Common\CmdLineHelpers.h" />
</ItemGroup>
</Project> </Project>

View File

@ -191,7 +191,7 @@
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -216,7 +216,7 @@
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -240,7 +240,7 @@
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -263,7 +263,7 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -290,7 +290,7 @@
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -316,7 +316,7 @@
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -342,7 +342,7 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -369,7 +369,7 @@
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -395,7 +395,7 @@
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -428,7 +428,10 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Manifest Include="settings.manifest" /> <Manifest Include="..\Common\settings.manifest" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Common\CmdLineHelpers.h" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" /> <ImportGroup Label="ExtensionTargets" />

View File

@ -16,8 +16,11 @@
</ResourceCompile> </ResourceCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Manifest Include="settings.manifest"> <Manifest Include="..\Common\settings.manifest">
<Filter>Resource Files</Filter> <Filter>Resource Files</Filter>
</Manifest> </Manifest>
</ItemGroup> </ItemGroup>
<ItemGroup>
<ClInclude Include="..\Common\CmdLineHelpers.h" />
</ItemGroup>
</Project> </Project>

View File

@ -134,7 +134,7 @@
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -159,7 +159,7 @@
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -183,7 +183,7 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -210,7 +210,7 @@
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -237,7 +237,7 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -264,7 +264,7 @@
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -298,7 +298,10 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Manifest Include="settings.manifest" /> <Manifest Include="..\Common\settings.manifest" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Common\CmdLineHelpers.h" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" /> <ImportGroup Label="ExtensionTargets" />

View File

@ -16,8 +16,11 @@
</ResourceCompile> </ResourceCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Manifest Include="settings.manifest"> <Manifest Include="..\Common\settings.manifest">
<Filter>Resource Files</Filter> <Filter>Resource Files</Filter>
</Manifest> </Manifest>
</ItemGroup> </ItemGroup>
<ItemGroup>
<ClInclude Include="..\Common\CmdLineHelpers.h" />
</ItemGroup>
</Project> </Project>

View File

@ -191,7 +191,7 @@
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -216,7 +216,7 @@
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -240,7 +240,7 @@
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -263,7 +263,7 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -290,7 +290,7 @@
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -316,7 +316,7 @@
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -342,7 +342,7 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -369,7 +369,7 @@
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -395,7 +395,7 @@
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -428,7 +428,10 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Manifest Include="settings.manifest" /> <Manifest Include="..\Common\settings.manifest" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Common\CmdLineHelpers.h" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" /> <ImportGroup Label="ExtensionTargets" />

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@ -16,8 +16,11 @@
</ResourceCompile> </ResourceCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Manifest Include="settings.manifest"> <Manifest Include="..\Common\settings.manifest">
<Filter>Resource Files</Filter> <Filter>Resource Files</Filter>
</Manifest> </Manifest>
</ItemGroup> </ItemGroup>
<ItemGroup>
<ClInclude Include="..\Common\CmdLineHelpers.h" />
</ItemGroup>
</Project> </Project>

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@ -44,7 +44,6 @@
#include <locale> #include <locale>
#include <memory> #include <memory>
#include <new> #include <new>
#include <set>
#include <string> #include <string>
#include <tuple> #include <tuple>
#include <utility> #include <utility>
@ -76,11 +75,18 @@
#include "DirectXTexPNG.h" #include "DirectXTexPNG.h"
#endif #endif
#define TOOL_VERSION DIRECTX_TEX_VERSION
#include "CmdLineHelpers.h"
using namespace Helpers;
using namespace DirectX; using namespace DirectX;
using Microsoft::WRL::ComPtr; using Microsoft::WRL::ComPtr;
namespace namespace
{ {
const wchar_t* g_ToolName = L"texassemble";
const wchar_t* g_Description = L"Microsoft (R) DirectX Texture Assembler [DirectXTex]";
enum COMMANDS : uint32_t enum COMMANDS : uint32_t
{ {
CMD_CUBE = 1, CMD_CUBE = 1,
@ -137,22 +143,11 @@ namespace
static_assert(OPT_MAX <= 32, "dwOptions is a unsigned int bitfield"); static_assert(OPT_MAX <= 32, "dwOptions is a unsigned int bitfield");
struct SConversion
{
std::wstring szSrc;
};
struct SValue
{
const wchar_t* name;
uint32_t value;
};
////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////
const SValue g_pCommands[] = const SValue<uint32_t> g_pCommands[] =
{ {
{ L"cube", CMD_CUBE }, { L"cube", CMD_CUBE },
{ L"volume", CMD_VOLUME }, { L"volume", CMD_VOLUME },
@ -177,7 +172,7 @@ namespace
{ nullptr, 0 } { nullptr, 0 }
}; };
const SValue g_pOptions[] = const SValue<uint32_t> g_pOptions[] =
{ {
{ L"r", OPT_RECURSIVE }, { L"r", OPT_RECURSIVE },
{ L"flist", OPT_FILELIST }, { L"flist", OPT_FILELIST },
@ -206,9 +201,9 @@ namespace
{ nullptr, 0 } { nullptr, 0 }
}; };
#define DEFFMT(fmt) { L## #fmt, DXGI_FORMAT_ ## fmt } #define DEFFMT(fmt) { L## #fmt, DXGI_FORMAT_ ## fmt }
const SValue g_pFormats[] = const SValue<DXGI_FORMAT> g_pFormats[] =
{ {
// List does not include _TYPELESS or depth/stencil formats // List does not include _TYPELESS or depth/stencil formats
DEFFMT(R32G32B32A32_FLOAT), DEFFMT(R32G32B32A32_FLOAT),
@ -285,7 +280,9 @@ namespace
{ nullptr, DXGI_FORMAT_UNKNOWN } { nullptr, DXGI_FORMAT_UNKNOWN }
}; };
const SValue g_pFormatAliases[] = #undef DEFFMT
const SValue<DXGI_FORMAT> g_pFormatAliases[] =
{ {
{ L"RGBA", DXGI_FORMAT_R8G8B8A8_UNORM }, { L"RGBA", DXGI_FORMAT_R8G8B8A8_UNORM },
{ L"BGRA", DXGI_FORMAT_B8G8R8A8_UNORM }, { L"BGRA", DXGI_FORMAT_B8G8R8A8_UNORM },
@ -297,7 +294,7 @@ namespace
{ nullptr, DXGI_FORMAT_UNKNOWN } { nullptr, DXGI_FORMAT_UNKNOWN }
}; };
const SValue g_pFilters[] = const SValue<uint32_t> g_pFilters[] =
{ {
{ L"POINT", TEX_FILTER_POINT }, { L"POINT", TEX_FILTER_POINT },
{ L"LINEAR", TEX_FILTER_LINEAR }, { L"LINEAR", TEX_FILTER_LINEAR },
@ -320,21 +317,21 @@ namespace
{ nullptr, TEX_FILTER_DEFAULT } { nullptr, TEX_FILTER_DEFAULT }
}; };
#define CODEC_DDS 0xFFFF0001 #define CODEC_DDS 0xFFFF0001
#define CODEC_TGA 0xFFFF0002 #define CODEC_TGA 0xFFFF0002
#define CODEC_HDR 0xFFFF0005 #define CODEC_HDR 0xFFFF0005
#ifdef USE_OPENEXR #ifdef USE_OPENEXR
#define CODEC_EXR 0xFFFF0006 #define CODEC_EXR 0xFFFF0006
#endif #endif
#ifdef USE_LIBJPEG #ifdef USE_LIBJPEG
#define CODEC_JPEG 0xFFFF0007 #define CODEC_JPEG 0xFFFF0007
#endif #endif
#ifdef USE_LIBPNG #ifdef USE_LIBPNG
#define CODEC_PNG 0xFFFF0008 #define CODEC_PNG 0xFFFF0008
#endif #endif
const SValue g_pExtFileTypes[] = const SValue<uint32_t> g_pExtFileTypes[] =
{ {
{ L".BMP", WIC_CODEC_BMP }, { L".BMP", WIC_CODEC_BMP },
#ifdef USE_LIBJPEG #ifdef USE_LIBJPEG
@ -363,7 +360,7 @@ namespace
{ nullptr, CODEC_DDS } { nullptr, CODEC_DDS }
}; };
const SValue g_pFeatureLevels[] = // valid feature levels for -fl for maximimum size const SValue<uint32_t> g_pFeatureLevels[] = // valid feature levels for -fl for maximimum size
{ {
{ L"9.1", 2048 }, { L"9.1", 2048 },
{ L"9.2", 2048 }, { L"9.2", 2048 },
@ -378,7 +375,7 @@ namespace
{ nullptr, 0 }, { nullptr, 0 },
}; };
const SValue g_pFeatureLevelsCube[] = // valid feature levels for -fl for maximum cubemap size const SValue<uint32_t> g_pFeatureLevelsCube[] = // valid feature levels for -fl for maximum cubemap size
{ {
{ L"9.1", 512 }, { L"9.1", 512 },
{ L"9.2", 512 }, { L"9.2", 512 },
@ -393,7 +390,7 @@ namespace
{ nullptr, 0 }, { nullptr, 0 },
}; };
const SValue g_pFeatureLevelsArray[] = // valid feature levels for -fl for maximum array size const SValue<uint32_t> g_pFeatureLevelsArray[] = // valid feature levels for -fl for maximum array size
{ {
{ L"9.1", 1 }, { L"9.1", 1 },
{ L"9.2", 1 }, { L"9.2", 1 },
@ -408,7 +405,7 @@ namespace
{ nullptr, 0 }, { nullptr, 0 },
}; };
const SValue g_pFeatureLevelsVolume[] = // valid feature levels for -fl for maximum depth size const SValue<uint32_t> g_pFeatureLevelsVolume[] = // valid feature levels for -fl for maximum depth size
{ {
{ L"9.1", 256 }, { L"9.1", 256 },
{ L"9.2", 256 }, { L"9.2", 256 },
@ -438,183 +435,6 @@ HRESULT LoadAnimatedGif(const wchar_t* szFile,
namespace namespace
{ {
inline HANDLE safe_handle(HANDLE h) noexcept { return (h == INVALID_HANDLE_VALUE) ? nullptr : h; }
struct find_closer { void operator()(HANDLE h) noexcept { assert(h != INVALID_HANDLE_VALUE); if (h) FindClose(h); } };
using ScopedFindHandle = std::unique_ptr<void, find_closer>;
#ifdef _PREFAST_
#pragma prefast(disable : 26018, "Only used with static internal arrays")
#endif
uint32_t LookupByName(const wchar_t *pName, const SValue *pArray)
{
while (pArray->name)
{
if (!_wcsicmp(pName, pArray->name))
return pArray->value;
pArray++;
}
return 0;
}
void SearchForFiles(const std::filesystem::path& path, std::list<SConversion>& files, bool recursive)
{
// Process files
WIN32_FIND_DATAW findData = {};
ScopedFindHandle hFile(safe_handle(FindFirstFileExW(path.c_str(),
FindExInfoBasic, &findData,
FindExSearchNameMatch, nullptr,
FIND_FIRST_EX_LARGE_FETCH)));
if (hFile)
{
for (;;)
{
if (!(findData.dwFileAttributes & (FILE_ATTRIBUTE_HIDDEN | FILE_ATTRIBUTE_SYSTEM | FILE_ATTRIBUTE_DIRECTORY)))
{
SConversion conv = {};
conv.szSrc = path.parent_path().append(findData.cFileName).native();
files.push_back(conv);
}
if (!FindNextFileW(hFile.get(), &findData))
break;
}
}
// Process directories
if (recursive)
{
auto searchDir = path.parent_path().append(L"*");
hFile.reset(safe_handle(FindFirstFileExW(searchDir.c_str(),
FindExInfoBasic, &findData,
FindExSearchLimitToDirectories, nullptr,
FIND_FIRST_EX_LARGE_FETCH)));
if (!hFile)
return;
for (;;)
{
if (findData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
{
if (findData.cFileName[0] != L'.')
{
auto subdir = path.parent_path().append(findData.cFileName).append(path.filename().c_str());
SearchForFiles(subdir, files, recursive);
}
}
if (!FindNextFileW(hFile.get(), &findData))
break;
}
}
}
void ProcessFileList(std::wifstream& inFile, std::list<SConversion>& files)
{
std::list<SConversion> flist;
std::set<std::wstring> excludes;
for (;;)
{
std::wstring fname;
std::getline(inFile, fname);
if (!inFile)
break;
if (fname[0] == L'#')
{
// Comment
}
else if (fname[0] == L'-')
{
if (flist.empty())
{
wprintf(L"WARNING: Ignoring the line '%ls' in -flist\n", fname.c_str());
}
else
{
std::filesystem::path path(fname.c_str() + 1);
auto& npath = path.make_preferred();
if (wcspbrk(fname.c_str(), L"?*") != nullptr)
{
std::list<SConversion> removeFiles;
SearchForFiles(npath, removeFiles, false);
for (auto& it : removeFiles)
{
std::wstring name = it.szSrc;
std::transform(name.begin(), name.end(), name.begin(), towlower);
excludes.insert(name);
}
}
else
{
std::wstring name = npath.c_str();
std::transform(name.begin(), name.end(), name.begin(), towlower);
excludes.insert(name);
}
}
}
else if (wcspbrk(fname.c_str(), L"?*") != nullptr)
{
std::filesystem::path path(fname.c_str());
SearchForFiles(path.make_preferred(), flist, false);
}
else
{
SConversion conv = {};
std::filesystem::path path(fname.c_str());
conv.szSrc = path.make_preferred().native();
flist.push_back(conv);
}
}
inFile.close();
if (!excludes.empty())
{
// Remove any excluded files
for (auto it = flist.begin(); it != flist.end();)
{
std::wstring name = it->szSrc;
std::transform(name.begin(), name.end(), name.begin(), towlower);
auto item = it;
++it;
if (excludes.find(name) != excludes.end())
{
flist.erase(item);
}
}
}
if (flist.empty())
{
wprintf(L"WARNING: No file names found in -flist\n");
}
else
{
files.splice(files.end(), flist);
}
}
void PrintFormat(DXGI_FORMAT Format)
{
for (auto pFormat = g_pFormats; pFormat->name; pFormat++)
{
if (static_cast<DXGI_FORMAT>(pFormat->value) == Format)
{
wprintf(L"%ls", pFormat->name);
break;
}
}
}
void PrintInfo(const TexMetadata& info) void PrintInfo(const TexMetadata& info)
{ {
wprintf(L" (%zux%zu", info.width, info.height); wprintf(L" (%zux%zu", info.width, info.height);
@ -629,7 +449,7 @@ namespace
wprintf(L",%zu", info.arraySize); wprintf(L",%zu", info.arraySize);
wprintf(L" "); wprintf(L" ");
PrintFormat(info.format); PrintFormat(info.format, g_pFormats);
switch (info.dimension) switch (info.dimension)
{ {
@ -674,109 +494,9 @@ namespace
wprintf(L")"); wprintf(L")");
} }
void PrintList(size_t cch, const SValue *pValue)
{
while (pValue->name)
{
const size_t cchName = wcslen(pValue->name);
if (cch + cchName + 2 >= 80)
{
wprintf(L"\n ");
cch = 6;
}
wprintf(L"%ls ", pValue->name);
cch += cchName + 2;
pValue++;
}
wprintf(L"\n");
}
void PrintLogo(bool versionOnly)
{
wchar_t version[32] = {};
wchar_t appName[_MAX_PATH] = {};
if (GetModuleFileNameW(nullptr, appName, _MAX_PATH))
{
const DWORD size = GetFileVersionInfoSizeW(appName, nullptr);
if (size > 0)
{
auto verInfo = std::make_unique<uint8_t[]>(size);
if (GetFileVersionInfoW(appName, 0, size, verInfo.get()))
{
LPVOID lpstr = nullptr;
UINT strLen = 0;
if (VerQueryValueW(verInfo.get(), L"\\StringFileInfo\\040904B0\\ProductVersion", &lpstr, &strLen))
{
wcsncpy_s(version, reinterpret_cast<const wchar_t*>(lpstr), strLen);
}
}
}
}
if (!*version || wcscmp(version, L"1.0.0.0") == 0)
{
swprintf_s(version, L"%03d (library)", DIRECTX_TEX_VERSION);
}
if (versionOnly)
{
wprintf(L"texassemble version %ls\n", version);
}
else
{
wprintf(L"Microsoft (R) DirectX Texture Assembler [DirectXTex] Version %ls\n", version);
wprintf(L"Copyright (C) Microsoft Corp.\n");
#ifdef _DEBUG
wprintf(L"*** Debug build ***\n");
#endif
wprintf(L"\n");
}
}
const wchar_t* GetErrorDesc(HRESULT hr)
{
static wchar_t desc[1024] = {};
LPWSTR errorText = nullptr;
const DWORD result = FormatMessageW(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_ALLOCATE_BUFFER,
nullptr, static_cast<DWORD>(hr),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), reinterpret_cast<LPWSTR>(&errorText), 0, nullptr);
*desc = 0;
if (result > 0 && errorText)
{
swprintf_s(desc, L": %ls", errorText);
size_t len = wcslen(desc);
if (len >= 1)
{
desc[len - 1] = 0;
}
if (errorText)
LocalFree(errorText);
for (wchar_t* ptr = desc; *ptr != 0; ++ptr)
{
if (*ptr == L'\r' || *ptr == L'\n')
{
*ptr = L' ';
}
}
}
return desc;
}
void PrintUsage() void PrintUsage()
{ {
PrintLogo(false); PrintLogo(false, g_ToolName, g_Description);
static const wchar_t* const s_usage = static const wchar_t* const s_usage =
L"Usage: texassemble <command> <options> [--] <files>\n" L"Usage: texassemble <command> <options> [--] <files>\n"
@ -1059,7 +779,7 @@ int __cdecl wmain(_In_ int argc, _In_z_count_(argc) wchar_t* argv[])
{ {
if (!_wcsicmp(argv[1], L"--version")) if (!_wcsicmp(argv[1], L"--version"))
{ {
PrintLogo(true); PrintLogo(true, g_ToolName, g_Description);
return 0; return 0;
} }
else if (!_wcsicmp(argv[1], L"--help")) else if (!_wcsicmp(argv[1], L"--help"))
@ -1118,7 +838,7 @@ int __cdecl wmain(_In_ int argc, _In_z_count_(argc) wchar_t* argv[])
} }
else if (!_wcsicmp(pArg, L"--version")) else if (!_wcsicmp(pArg, L"--version"))
{ {
PrintLogo(true); PrintLogo(true, g_ToolName, g_Description);
return 0; return 0;
} }
else if (!_wcsicmp(pArg, L"--help")) else if (!_wcsicmp(pArg, L"--help"))
@ -1372,7 +1092,7 @@ int __cdecl wmain(_In_ int argc, _In_z_count_(argc) wchar_t* argv[])
{ {
const size_t count = conversion.size(); const size_t count = conversion.size();
std::filesystem::path path(pArg); std::filesystem::path path(pArg);
SearchForFiles(path.make_preferred(), conversion, (dwOptions & (1 << OPT_RECURSIVE)) != 0); SearchForFiles(path.make_preferred(), conversion, (dwOptions & (1 << OPT_RECURSIVE)) != 0, nullptr);
if (conversion.size() <= count) if (conversion.size() <= count)
{ {
wprintf(L"No matching files found for %ls\n", pArg); wprintf(L"No matching files found for %ls\n", pArg);
@ -1395,7 +1115,7 @@ int __cdecl wmain(_In_ int argc, _In_z_count_(argc) wchar_t* argv[])
} }
if (~dwOptions & (1 << OPT_NOLOGO)) if (~dwOptions & (1 << OPT_NOLOGO))
PrintLogo(false); PrintLogo(false, g_ToolName, g_Description);
switch (dwCommand) switch (dwCommand)
{ {

View File

@ -28,7 +28,7 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
// Icon with lowest ID value placed first to ensure application icon // Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems. // remains consistent on all systems.
IDI_MAIN_ICON ICON "directx.ico" IDI_MAIN_ICON ICON "..\\Common\\directx.ico"
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED

View File

@ -28,7 +28,7 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
// Icon with lowest ID value placed first to ensure application icon // Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems. // remains consistent on all systems.
IDI_MAIN_ICON ICON "directx.ico" IDI_MAIN_ICON ICON "..\\Common\\directx.ico"
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED

View File

@ -135,7 +135,7 @@
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -161,7 +161,7 @@
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -186,7 +186,7 @@
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
@ -214,7 +214,7 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
@ -242,7 +242,7 @@
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -270,7 +270,7 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -305,7 +305,10 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Manifest Include="settings.manifest" /> <Manifest Include="..\Common\settings.manifest" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Common\CmdLineHelpers.h" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" /> <ImportGroup Label="ExtensionTargets" />

View File

@ -17,8 +17,11 @@
</ResourceCompile> </ResourceCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Manifest Include="settings.manifest"> <Manifest Include="..\Common\settings.manifest">
<Filter>Resource Files</Filter> <Filter>Resource Files</Filter>
</Manifest> </Manifest>
</ItemGroup> </ItemGroup>
<ItemGroup>
<ClInclude Include="..\Common\CmdLineHelpers.h" />
</ItemGroup>
</Project> </Project>

View File

@ -192,7 +192,7 @@
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -218,7 +218,7 @@
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -243,7 +243,7 @@
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -267,7 +267,7 @@
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
@ -295,7 +295,7 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
@ -322,7 +322,7 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
@ -349,7 +349,7 @@
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -377,7 +377,7 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -404,7 +404,7 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -438,7 +438,10 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Manifest Include="settings.manifest" /> <Manifest Include="..\Common\settings.manifest" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Common\CmdLineHelpers.h" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" /> <ImportGroup Label="ExtensionTargets" />

View File

@ -17,8 +17,11 @@
</ResourceCompile> </ResourceCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Manifest Include="settings.manifest"> <Manifest Include="..\Common\settings.manifest">
<Filter>Resource Files</Filter> <Filter>Resource Files</Filter>
</Manifest> </Manifest>
</ItemGroup> </ItemGroup>
<ItemGroup>
<ClInclude Include="..\Common\CmdLineHelpers.h" />
</ItemGroup>
</Project> </Project>

View File

@ -135,7 +135,7 @@
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -161,7 +161,7 @@
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -186,7 +186,7 @@
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
@ -214,7 +214,7 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
@ -242,7 +242,7 @@
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -270,7 +270,7 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -305,7 +305,10 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Manifest Include="settings.manifest" /> <Manifest Include="..\Common\settings.manifest" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Common\CmdLineHelpers.h" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" /> <ImportGroup Label="ExtensionTargets" />

View File

@ -17,8 +17,11 @@
</ResourceCompile> </ResourceCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Manifest Include="settings.manifest"> <Manifest Include="..\Common\settings.manifest">
<Filter>Resource Files</Filter> <Filter>Resource Files</Filter>
</Manifest> </Manifest>
</ItemGroup> </ItemGroup>
<ItemGroup>
<ClInclude Include="..\Common\CmdLineHelpers.h" />
</ItemGroup>
</Project> </Project>

View File

@ -192,7 +192,7 @@
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -218,7 +218,7 @@
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -243,7 +243,7 @@
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -267,7 +267,7 @@
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
@ -295,7 +295,7 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
@ -322,7 +322,7 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
@ -349,7 +349,7 @@
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -377,7 +377,7 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -404,7 +404,7 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -438,7 +438,10 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Manifest Include="settings.manifest" /> <Manifest Include="..\Common\settings.manifest" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Common\CmdLineHelpers.h" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" /> <ImportGroup Label="ExtensionTargets" />

View File

@ -17,8 +17,11 @@
</ResourceCompile> </ResourceCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Manifest Include="settings.manifest"> <Manifest Include="..\Common\settings.manifest">
<Filter>Resource Files</Filter> <Filter>Resource Files</Filter>
</Manifest> </Manifest>
</ItemGroup> </ItemGroup>
<ItemGroup>
<ClInclude Include="..\Common\CmdLineHelpers.h" />
</ItemGroup>
</Project> </Project>

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@ -1,21 +0,0 @@
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" >
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Windows Vista -->
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}"/>
<!-- Windows 7 -->
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
<!-- Windows 8 -->
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
<!-- Windows 8.1 -->
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
<!-- Windows 10 / Windows 11 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
</application>
</compatibility>
<asmv3:application>
<asmv3:windowsSettings xmlns:ws2="http://schemas.microsoft.com/SMI/2016/WindowsSettings">
<ws2:longPathAware>true</ws2:longPathAware>
</asmv3:windowsSettings>
</asmv3:application>
</assembly>

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@ -45,7 +45,6 @@
#include <locale> #include <locale>
#include <memory> #include <memory>
#include <new> #include <new>
#include <set>
#include <string> #include <string>
#include <tuple> #include <tuple>
@ -82,12 +81,25 @@
#include "DirectXTexXbox.h" #include "DirectXTexXbox.h"
#endif #endif
#define TOOL_VERSION DIRECTX_TEX_VERSION
#include "CmdLineHelpers.h"
using namespace Helpers;
using namespace DirectX; using namespace DirectX;
using namespace DirectX::PackedVector; using namespace DirectX::PackedVector;
using Microsoft::WRL::ComPtr; using Microsoft::WRL::ComPtr;
namespace namespace
{ {
const wchar_t* g_ToolName = L"texconv";
#if defined(USE_XBOX_EXTS) && defined(_USE_SCARLETT)
const wchar_t* g_Description = L"Microsoft (R) DirectX Texture Converter for Microsoft GDKX for Xbox Series X|S";
#elif defined(USE_XBOX_EXTS)
const wchar_t* g_Description = L"Microsoft (R) DirectX Texture Converter for Microsoft GDKX for Xbox One";
#else
const wchar_t* g_Description = L"Microsoft (R) DirectX Texture Converter [DirectXTex]";
#endif
enum OPTIONS : uint64_t enum OPTIONS : uint64_t
{ {
OPT_RECURSIVE = 1, OPT_RECURSIVE = 1,
@ -177,19 +189,6 @@ namespace
static_assert(OPT_MAX <= 64, "dwOptions is a unsigned int bitfield"); static_assert(OPT_MAX <= 64, "dwOptions is a unsigned int bitfield");
struct SConversion
{
std::wstring szSrc;
std::wstring szFolder;
};
template<typename T>
struct SValue
{
const wchar_t* name;
T value;
};
const SValue<uint64_t> g_pOptions[] = const SValue<uint64_t> g_pOptions[] =
{ {
{ L"r", OPT_RECURSIVE }, { L"r", OPT_RECURSIVE },
@ -259,9 +258,9 @@ namespace
{ nullptr, 0 } { nullptr, 0 }
}; };
#define DEFFMT(fmt) { L## #fmt, DXGI_FORMAT_ ## fmt } #define DEFFMT(fmt) { L## #fmt, DXGI_FORMAT_ ## fmt }
const SValue<uint32_t> g_pFormats[] = const SValue<DXGI_FORMAT> g_pFormats[] =
{ {
// List does not include _TYPELESS or depth/stencil formats // List does not include _TYPELESS or depth/stencil formats
DEFFMT(R32G32B32A32_FLOAT), DEFFMT(R32G32B32A32_FLOAT),
@ -389,7 +388,7 @@ namespace
{ nullptr, 0 } { nullptr, 0 }
}; };
const SValue<uint32_t> g_pReadOnlyFormats[] = const SValue<DXGI_FORMAT> g_pReadOnlyFormats[] =
{ {
DEFFMT(R32G32B32A32_TYPELESS), DEFFMT(R32G32B32A32_TYPELESS),
DEFFMT(R32G32B32_TYPELESS), DEFFMT(R32G32B32_TYPELESS),
@ -445,6 +444,8 @@ namespace
{ nullptr, DXGI_FORMAT_UNKNOWN } { nullptr, DXGI_FORMAT_UNKNOWN }
}; };
#undef DEFFMT
const SValue<uint32_t> g_pFilters[] = const SValue<uint32_t> g_pFilters[] =
{ {
{ L"POINT", TEX_FILTER_POINT }, { L"POINT", TEX_FILTER_POINT },
@ -481,39 +482,39 @@ namespace
{ nullptr, 0 }, { nullptr, 0 },
}; };
#define CODEC_DDS 0xFFFF0001 #define CODEC_DDS 0xFFFF0001
#define CODEC_TGA 0xFFFF0002 #define CODEC_TGA 0xFFFF0002
#define CODEC_HDP 0xFFFF0003 #define CODEC_HDP 0xFFFF0003
#define CODEC_JXR 0xFFFF0004 #define CODEC_JXR 0xFFFF0004
#define CODEC_HDR 0xFFFF0005 #define CODEC_HDR 0xFFFF0005
#define CODEC_PPM 0xFFFF0006 #define CODEC_PPM 0xFFFF0006
#define CODEC_PFM 0xFFFF0007 #define CODEC_PFM 0xFFFF0007
#ifdef USE_OPENEXR #ifdef USE_OPENEXR
#define CODEC_EXR 0xFFFF0008 #define CODEC_EXR 0xFFFF0008
#endif #endif
#ifdef USE_LIBJPEG #ifdef USE_LIBJPEG
#define CODEC_JPEG 0xFFFF0009 #define CODEC_JPEG 0xFFFF0009
#endif #endif
#ifdef USE_LIBPNG #ifdef USE_LIBPNG
#define CODEC_PNG 0xFFFF000A #define CODEC_PNG 0xFFFF000A
#endif #endif
const SValue<uint32_t> g_pSaveFileTypes[] = // valid formats to write to const SValue<uint32_t> g_pSaveFileTypes[] = // valid formats to write to
{ {
{ L"bmp", WIC_CODEC_BMP }, { L"bmp", WIC_CODEC_BMP },
#ifdef USE_LIBJPEG #ifdef USE_LIBJPEG
{ L"jpg", CODEC_JPEG }, { L"jpg", CODEC_JPEG },
{ L"jpeg", CODEC_JPEG }, { L"jpeg", CODEC_JPEG },
#else #else
{ L"jpg", WIC_CODEC_JPEG }, { L"jpg", WIC_CODEC_JPEG },
{ L"jpeg", WIC_CODEC_JPEG }, { L"jpeg", WIC_CODEC_JPEG },
#endif #endif
#ifdef USE_LIBPNG #ifdef USE_LIBPNG
{ L"png", CODEC_PNG }, { L"png", CODEC_PNG },
#else #else
{ L"png", WIC_CODEC_PNG }, { L"png", WIC_CODEC_PNG },
#endif #endif
{ L"dds", CODEC_DDS }, { L"dds", CODEC_DDS },
{ L"ddx", CODEC_DDS }, { L"ddx", CODEC_DDS },
{ L"tga", CODEC_TGA }, { L"tga", CODEC_TGA },
@ -587,222 +588,11 @@ HRESULT __cdecl SaveToPortablePixMapHDR(
namespace namespace
{ {
inline HANDLE safe_handle(HANDLE h) noexcept { return (h == INVALID_HANDLE_VALUE) ? nullptr : h; }
struct find_closer { void operator()(HANDLE h) noexcept { assert(h != INVALID_HANDLE_VALUE); if (h) FindClose(h); } };
using ScopedFindHandle = std::unique_ptr<void, find_closer>;
constexpr static bool ispow2(size_t x) constexpr static bool ispow2(size_t x)
{ {
return ((x != 0) && !(x & (x - 1))); return ((x != 0) && !(x & (x - 1)));
} }
#ifdef _PREFAST_
#pragma prefast(disable : 26018, "Only used with static internal arrays")
#endif
template<typename T>
T LookupByName(const wchar_t *pName, const SValue<T> *pArray)
{
while (pArray->name)
{
if (!_wcsicmp(pName, pArray->name))
return pArray->value;
pArray++;
}
return 0;
}
template<typename T>
const wchar_t* LookupByValue(T value, const SValue<T> *pArray)
{
while (pArray->name)
{
if (value == pArray->value)
return pArray->name;
pArray++;
}
return L"";
}
void SearchForFiles(const std::filesystem::path& path, std::list<SConversion>& files, bool recursive, const wchar_t* folder)
{
// Process files
WIN32_FIND_DATAW findData = {};
ScopedFindHandle hFile(safe_handle(FindFirstFileExW(path.c_str(),
FindExInfoBasic, &findData,
FindExSearchNameMatch, nullptr,
FIND_FIRST_EX_LARGE_FETCH)));
if (hFile)
{
for (;;)
{
if (!(findData.dwFileAttributes & (FILE_ATTRIBUTE_HIDDEN | FILE_ATTRIBUTE_SYSTEM | FILE_ATTRIBUTE_DIRECTORY)))
{
SConversion conv = {};
conv.szSrc = path.parent_path().append(findData.cFileName).native();
if (folder)
{
conv.szFolder = folder;
}
files.push_back(conv);
}
if (!FindNextFileW(hFile.get(), &findData))
break;
}
}
// Process directories
if (recursive)
{
auto searchDir = path.parent_path().append(L"*");
hFile.reset(safe_handle(FindFirstFileExW(searchDir.c_str(),
FindExInfoBasic, &findData,
FindExSearchLimitToDirectories, nullptr,
FIND_FIRST_EX_LARGE_FETCH)));
if (!hFile)
return;
for (;;)
{
if (findData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
{
if (findData.cFileName[0] != L'.')
{
auto subfolder = (folder)
? (std::wstring(folder) + std::wstring(findData.cFileName) + std::filesystem::path::preferred_separator)
: (std::wstring(findData.cFileName) + std::filesystem::path::preferred_separator);
auto subdir = path.parent_path().append(findData.cFileName).append(path.filename().c_str());
SearchForFiles(subdir, files, recursive, subfolder.c_str());
}
}
if (!FindNextFileW(hFile.get(), &findData))
break;
}
}
}
void ProcessFileList(std::wifstream& inFile, std::list<SConversion>& files)
{
std::list<SConversion> flist;
std::set<std::wstring> excludes;
for (;;)
{
std::wstring fname;
std::getline(inFile, fname);
if (!inFile)
break;
if (fname[0] == L'#')
{
// Comment
}
else if (fname[0] == L'-')
{
if (flist.empty())
{
wprintf(L"WARNING: Ignoring the line '%ls' in -flist\n", fname.c_str());
}
else
{
std::filesystem::path path(fname.c_str() + 1);
auto& npath = path.make_preferred();
if (wcspbrk(fname.c_str(), L"?*") != nullptr)
{
std::list<SConversion> removeFiles;
SearchForFiles(npath, removeFiles, false, nullptr);
for (auto& it : removeFiles)
{
std::wstring name = it.szSrc;
std::transform(name.begin(), name.end(), name.begin(), towlower);
excludes.insert(name);
}
}
else
{
std::wstring name = npath.c_str();
std::transform(name.begin(), name.end(), name.begin(), towlower);
excludes.insert(name);
}
}
}
else if (wcspbrk(fname.c_str(), L"?*") != nullptr)
{
std::filesystem::path path(fname.c_str());
SearchForFiles(path.make_preferred(), flist, false, nullptr);
}
else
{
SConversion conv = {};
std::filesystem::path path(fname.c_str());
conv.szSrc = path.make_preferred().native();
flist.push_back(conv);
}
}
inFile.close();
if (!excludes.empty())
{
// Remove any excluded files
for (auto it = flist.begin(); it != flist.end();)
{
std::wstring name = it->szSrc;
std::transform(name.begin(), name.end(), name.begin(), towlower);
auto item = it;
++it;
if (excludes.find(name) != excludes.end())
{
flist.erase(item);
}
}
}
if (flist.empty())
{
wprintf(L"WARNING: No file names found in -flist\n");
}
else
{
files.splice(files.end(), flist);
}
}
void PrintFormat(DXGI_FORMAT Format)
{
for (auto pFormat = g_pFormats; pFormat->name; pFormat++)
{
if (static_cast<DXGI_FORMAT>(pFormat->value) == Format)
{
wprintf(L"%ls", pFormat->name);
return;
}
}
for (auto pFormat = g_pReadOnlyFormats; pFormat->name; pFormat++)
{
if (static_cast<DXGI_FORMAT>(pFormat->value) == Format)
{
wprintf(L"%ls", pFormat->name);
return;
}
}
wprintf(L"*UNKNOWN*");
}
void PrintInfo(const TexMetadata& info, bool isXbox) void PrintInfo(const TexMetadata& info, bool isXbox)
{ {
wprintf(L" (%zux%zu", info.width, info.height); wprintf(L" (%zux%zu", info.width, info.height);
@ -817,7 +607,7 @@ namespace
wprintf(L",%zu", info.arraySize); wprintf(L",%zu", info.arraySize);
wprintf(L" "); wprintf(L" ");
PrintFormat(info.format); PrintFormat(info.format, g_pFormats, g_pReadOnlyFormats);
switch (info.dimension) switch (info.dimension)
{ {
@ -867,75 +657,6 @@ namespace
wprintf(L")"); wprintf(L")");
} }
void PrintList(size_t cch, const SValue<uint32_t> *pValue)
{
while (pValue->name)
{
const size_t cchName = wcslen(pValue->name);
if (cch + cchName + 2 >= 80)
{
wprintf(L"\n ");
cch = 6;
}
wprintf(L"%ls ", pValue->name);
cch += cchName + 2;
pValue++;
}
wprintf(L"\n");
}
void PrintLogo(bool versionOnly)
{
wchar_t version[32] = {};
wchar_t appName[_MAX_PATH] = {};
if (GetModuleFileNameW(nullptr, appName, _MAX_PATH))
{
const DWORD size = GetFileVersionInfoSizeW(appName, nullptr);
if (size > 0)
{
auto verInfo = std::make_unique<uint8_t[]>(size);
if (GetFileVersionInfoW(appName, 0, size, verInfo.get()))
{
LPVOID lpstr = nullptr;
UINT strLen = 0;
if (VerQueryValueW(verInfo.get(), L"\\StringFileInfo\\040904B0\\ProductVersion", &lpstr, &strLen))
{
wcsncpy_s(version, reinterpret_cast<const wchar_t*>(lpstr), strLen);
}
}
}
}
if (!*version || wcscmp(version, L"1.0.0.0") == 0)
{
swprintf_s(version, L"%03d (library)", DIRECTX_TEX_VERSION);
}
if (versionOnly)
{
wprintf(L"texconv version %ls\n", version);
}
else
{
#if defined(USE_XBOX_EXTS) && defined(_USE_SCARLETT)
wprintf(L"Microsoft (R) DirectX Texture Converter for Microsoft GDKX for Xbox Series X|S [Version %ls]\n", version);
#elif defined(USE_XBOX_EXTS)
wprintf(L"Microsoft (R) DirectX Texture Converter for Microsoft GDKX for Xbox One [Version %ls]\n", version);
#else
wprintf(L"Microsoft (R) DirectX Texture Converter [DirectXTex] Version %ls\n", version);
#endif
wprintf(L"Copyright (C) Microsoft Corp.\n");
#ifdef _DEBUG
wprintf(L"*** Debug build ***\n");
#endif
wprintf(L"\n");
}
}
_Success_(return) _Success_(return)
bool GetDXGIFactory(_Outptr_ IDXGIFactory1** pFactory) bool GetDXGIFactory(_Outptr_ IDXGIFactory1** pFactory)
{ {
@ -964,7 +685,7 @@ namespace
void PrintUsage() void PrintUsage()
{ {
PrintLogo(false); PrintLogo(false, g_ToolName, g_Description);
static const wchar_t* const s_usage = static const wchar_t* const s_usage =
L"Usage: texconv <options> [--] <files>\n" L"Usage: texconv <options> [--] <files>\n"
@ -1105,43 +826,6 @@ namespace
} }
} }
const wchar_t* GetErrorDesc(HRESULT hr)
{
static wchar_t desc[1024] = {};
LPWSTR errorText = nullptr;
const DWORD result = FormatMessageW(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_ALLOCATE_BUFFER,
nullptr, static_cast<DWORD>(hr),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), reinterpret_cast<LPWSTR>(&errorText), 0, nullptr);
*desc = 0;
if (result > 0 && errorText)
{
swprintf_s(desc, L": %ls", errorText);
size_t len = wcslen(desc);
if (len >= 1)
{
desc[len - 1] = 0;
}
if (errorText)
LocalFree(errorText);
for (wchar_t* ptr = desc; *ptr != 0; ++ptr)
{
if (*ptr == L'\r' || *ptr == L'\n')
{
*ptr = L' ';
}
}
}
return desc;
}
_Success_(return) _Success_(return)
bool CreateDevice(int adapter, _Outptr_ ID3D11Device** pDevice) bool CreateDevice(int adapter, _Outptr_ ID3D11Device** pDevice)
{ {
@ -1544,7 +1228,7 @@ int __cdecl wmain(_In_ int argc, _In_z_count_(argc) wchar_t* argv[])
} }
else if (!_wcsicmp(pArg,L"--version")) else if (!_wcsicmp(pArg,L"--version"))
{ {
PrintLogo(true); PrintLogo(true, g_ToolName, g_Description);
return 0; return 0;
} }
else if (!_wcsicmp(pArg, L"--help")) else if (!_wcsicmp(pArg, L"--help"))
@ -2152,7 +1836,7 @@ int __cdecl wmain(_In_ int argc, _In_z_count_(argc) wchar_t* argv[])
} }
if (~dwOptions & (uint64_t(1) << OPT_NOLOGO)) if (~dwOptions & (uint64_t(1) << OPT_NOLOGO))
PrintLogo(false); PrintLogo(false, g_ToolName, g_Description);
auto fileTypeName = LookupByValue(FileType, g_pSaveFileTypes); auto fileTypeName = LookupByValue(FileType, g_pSaveFileTypes);

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@ -1,21 +0,0 @@
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" >
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Windows Vista -->
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}"/>
<!-- Windows 7 -->
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
<!-- Windows 8 -->
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
<!-- Windows 8.1 -->
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
<!-- Windows 10 / Windows 11 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
</application>
</compatibility>
<asmv3:application>
<asmv3:windowsSettings xmlns:ws2="http://schemas.microsoft.com/SMI/2016/WindowsSettings">
<ws2:longPathAware>true</ws2:longPathAware>
</asmv3:windowsSettings>
</asmv3:application>
</assembly>

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@ -28,7 +28,7 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
// Icon with lowest ID value placed first to ensure application icon // Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems. // remains consistent on all systems.
IDI_MAIN_ICON ICON "directx.ico" IDI_MAIN_ICON ICON "..\\Common\\directx.ico"
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED

View File

@ -134,7 +134,7 @@
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -159,7 +159,7 @@
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -183,7 +183,7 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -210,7 +210,7 @@
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -237,7 +237,7 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -264,7 +264,7 @@
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -297,7 +297,10 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Manifest Include="settings.manifest" /> <Manifest Include="..\Common\settings.manifest" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Common\CmdLineHelpers.h" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" /> <ImportGroup Label="ExtensionTargets" />

View File

@ -15,8 +15,11 @@
</ResourceCompile> </ResourceCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Manifest Include="settings.manifest"> <Manifest Include="..\Common\settings.manifest">
<Filter>Resource Files</Filter> <Filter>Resource Files</Filter>
</Manifest> </Manifest>
</ItemGroup> </ItemGroup>
<ItemGroup>
<ClInclude Include="..\Common\CmdLineHelpers.h" />
</ItemGroup>
</Project> </Project>

View File

@ -191,7 +191,7 @@
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -216,7 +216,7 @@
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -240,7 +240,7 @@
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -263,7 +263,7 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -290,7 +290,7 @@
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -316,7 +316,7 @@
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -342,7 +342,7 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -369,7 +369,7 @@
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -395,7 +395,7 @@
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -427,7 +427,10 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Manifest Include="settings.manifest" /> <Manifest Include="..\Common\settings.manifest" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Common\CmdLineHelpers.h" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" /> <ImportGroup Label="ExtensionTargets" />

View File

@ -15,8 +15,11 @@
</ResourceCompile> </ResourceCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Manifest Include="settings.manifest"> <Manifest Include="..\Common\settings.manifest">
<Filter>Resource Files</Filter> <Filter>Resource Files</Filter>
</Manifest> </Manifest>
</ItemGroup> </ItemGroup>
<ItemGroup>
<ClInclude Include="..\Common\CmdLineHelpers.h" />
</ItemGroup>
</Project> </Project>

View File

@ -134,7 +134,7 @@
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -159,7 +159,7 @@
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -183,7 +183,7 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -210,7 +210,7 @@
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -237,7 +237,7 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -264,7 +264,7 @@
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -297,7 +297,10 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Manifest Include="settings.manifest" /> <Manifest Include="..\Common\settings.manifest" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Common\CmdLineHelpers.h" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" /> <ImportGroup Label="ExtensionTargets" />

View File

@ -15,8 +15,11 @@
</ResourceCompile> </ResourceCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Manifest Include="settings.manifest"> <Manifest Include="..\Common\settings.manifest">
<Filter>Resource Files</Filter> <Filter>Resource Files</Filter>
</Manifest> </Manifest>
</ItemGroup> </ItemGroup>
<ItemGroup>
<ClInclude Include="..\Common\CmdLineHelpers.h" />
</ItemGroup>
</Project> </Project>

View File

@ -191,7 +191,7 @@
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -216,7 +216,7 @@
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -240,7 +240,7 @@
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -263,7 +263,7 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -290,7 +290,7 @@
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -316,7 +316,7 @@
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
@ -342,7 +342,7 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -369,7 +369,7 @@
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -395,7 +395,7 @@
<WarningLevel>Level4</WarningLevel> <WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);..\Common;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
@ -427,7 +427,10 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Manifest Include="settings.manifest" /> <Manifest Include="..\Common\settings.manifest" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Common\CmdLineHelpers.h" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" /> <ImportGroup Label="ExtensionTargets" />

View File

@ -15,8 +15,11 @@
</ResourceCompile> </ResourceCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Manifest Include="settings.manifest"> <Manifest Include="..\Common\settings.manifest">
<Filter>Resource Files</Filter> <Filter>Resource Files</Filter>
</Manifest> </Manifest>
</ItemGroup> </ItemGroup>
<ItemGroup>
<ClInclude Include="..\Common\CmdLineHelpers.h" />
</ItemGroup>
</Project> </Project>

View File

@ -63,6 +63,7 @@ variables:
WIN11_SDK: '10.0.22000.0' WIN11_SDK: '10.0.22000.0'
URL_MINGW32: https://github.com/brechtsanders/winlibs_mingw/releases/download/12.2.0-14.0.6-10.0.0-ucrt-r2/winlibs-i686-posix-dwarf-gcc-12.2.0-llvm-14.0.6-mingw-w64ucrt-10.0.0-r2.zip URL_MINGW32: https://github.com/brechtsanders/winlibs_mingw/releases/download/12.2.0-14.0.6-10.0.0-ucrt-r2/winlibs-i686-posix-dwarf-gcc-12.2.0-llvm-14.0.6-mingw-w64ucrt-10.0.0-r2.zip
HASH_MINGW32: 'fcd1e11b896190da01c83d5b5fb0d37b7c61585e53446c2dab0009debc3915e757213882c35e35396329338de6f0222ba012e23a5af86932db45186a225d1272' HASH_MINGW32: 'fcd1e11b896190da01c83d5b5fb0d37b7c61585e53446c2dab0009debc3915e757213882c35e35396329338de6f0222ba012e23a5af86932db45186a225d1272'
CompileShadersOutput: $(Build.BinariesDirectory)\Shaders
jobs: jobs:
- job: MINGW32_BUILD - job: MINGW32_BUILD
@ -156,7 +157,7 @@ jobs:
displayName: CMake (MinGW32) displayName: CMake (MinGW32)
inputs: inputs:
cwd: '$(Build.SourcesDirectory)' cwd: '$(Build.SourcesDirectory)'
cmakeArgs: -B out -DCMAKE_BUILD_TYPE="Debug" -DDIRECTX_ARCH=x86 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x86-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.SourcesDirectory)\DirectXTex\Shaders\Compiled -DCOMPILED_DDSVIEW_SHADERS=$(Build.SourcesDirectory)\DDSView\Shaders cmakeArgs: -B out -DCMAKE_BUILD_TYPE="Debug" -DDIRECTX_ARCH=x86 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x86-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
- task: CMake@1 - task: CMake@1
displayName: CMake (MinGW32) Build displayName: CMake (MinGW32) Build
inputs: inputs:
@ -166,7 +167,7 @@ jobs:
displayName: CMake (MinGW32) w/ OpenEXR displayName: CMake (MinGW32) w/ OpenEXR
inputs: inputs:
cwd: '$(Build.SourcesDirectory)' cwd: '$(Build.SourcesDirectory)'
cmakeArgs: -B out2 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_OPENEXR_SUPPORT=ON -DBUILD_TESTING=OFF -DDIRECTX_ARCH=x86 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x86-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.SourcesDirectory)\DirectXTex\Shaders\Compiled -DCOMPILED_DDSVIEW_SHADERS=$(Build.SourcesDirectory)\DDSView\Shaders cmakeArgs: -B out2 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_OPENEXR_SUPPORT=ON -DBUILD_TESTING=OFF -DDIRECTX_ARCH=x86 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x86-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
- task: CMake@1 - task: CMake@1
displayName: CMake (MinGW32) Build w/ OpenEXR displayName: CMake (MinGW32) Build w/ OpenEXR
inputs: inputs:
@ -176,7 +177,7 @@ jobs:
displayName: CMake (MinGW32) w/ libjpeg displayName: CMake (MinGW32) w/ libjpeg
inputs: inputs:
cwd: '$(Build.SourcesDirectory)' cwd: '$(Build.SourcesDirectory)'
cmakeArgs: -B out3 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_LIBJPEG_SUPPORT=ON -DBUILD_TESTING=OFF -DDIRECTX_ARCH=x86 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x86-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.SourcesDirectory)\DirectXTex\Shaders\Compiled -DCOMPILED_DDSVIEW_SHADERS=$(Build.SourcesDirectory)\DDSView\Shaders cmakeArgs: -B out3 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_LIBJPEG_SUPPORT=ON -DBUILD_TESTING=OFF -DDIRECTX_ARCH=x86 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x86-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
- task: CMake@1 - task: CMake@1
displayName: CMake (MinGW32) Build w/ libjpeg displayName: CMake (MinGW32) Build w/ libjpeg
inputs: inputs:
@ -186,7 +187,7 @@ jobs:
displayName: CMake (MinGW32) w/ libpng displayName: CMake (MinGW32) w/ libpng
inputs: inputs:
cwd: '$(Build.SourcesDirectory)' cwd: '$(Build.SourcesDirectory)'
cmakeArgs: -B out4 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_LIBPNG_SUPPORT=ON -DBUILD_TESTING=OFF -DDIRECTX_ARCH=x86 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x86-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.SourcesDirectory)\DirectXTex\Shaders\Compiled -DCOMPILED_DDSVIEW_SHADERS=$(Build.SourcesDirectory)\DDSView\Shaders cmakeArgs: -B out4 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_LIBPNG_SUPPORT=ON -DBUILD_TESTING=OFF -DDIRECTX_ARCH=x86 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x86-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
- task: CMake@1 - task: CMake@1
displayName: CMake (MinGW32) Build w/ libpng displayName: CMake (MinGW32) Build w/ libpng
inputs: inputs:
@ -274,7 +275,7 @@ jobs:
displayName: CMake (MinGW-W64) displayName: CMake (MinGW-W64)
inputs: inputs:
cwd: '$(Build.SourcesDirectory)' cwd: '$(Build.SourcesDirectory)'
cmakeArgs: -B out -DCMAKE_BUILD_TYPE="Debug" -DDIRECTX_ARCH=x64 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x64-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.SourcesDirectory)\DirectXTex\Shaders\Compiled -DCOMPILED_DDSVIEW_SHADERS=$(Build.SourcesDirectory)\DDSView\Shaders cmakeArgs: -B out -DCMAKE_BUILD_TYPE="Debug" -DDIRECTX_ARCH=x64 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x64-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
- task: CMake@1 - task: CMake@1
displayName: CMake (MinGW-W64) Build displayName: CMake (MinGW-W64) Build
inputs: inputs:
@ -284,7 +285,7 @@ jobs:
displayName: CMake (MinGW-W64) w/ OpenEXR displayName: CMake (MinGW-W64) w/ OpenEXR
inputs: inputs:
cwd: '$(Build.SourcesDirectory)' cwd: '$(Build.SourcesDirectory)'
cmakeArgs: -B out2 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_OPENEXR_SUPPORT=ON -DBUILD_TESTING=OFF -DDIRECTX_ARCH=x64 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x64-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.SourcesDirectory)\DirectXTex\Shaders\Compiled -DCOMPILED_DDSVIEW_SHADERS=$(Build.SourcesDirectory)\DDSView\Shaders cmakeArgs: -B out2 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_OPENEXR_SUPPORT=ON -DBUILD_TESTING=OFF -DDIRECTX_ARCH=x64 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x64-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
- task: CMake@1 - task: CMake@1
displayName: CMake (MinGW-W64) Build w/ OpenEXR displayName: CMake (MinGW-W64) Build w/ OpenEXR
inputs: inputs:
@ -294,7 +295,7 @@ jobs:
displayName: CMake (MinGW-W64) w/ libjpeg displayName: CMake (MinGW-W64) w/ libjpeg
inputs: inputs:
cwd: '$(Build.SourcesDirectory)' cwd: '$(Build.SourcesDirectory)'
cmakeArgs: -B out3 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_LIBJPEG_SUPPORT=ON -DBUILD_TESTING=OFF -DDIRECTX_ARCH=x64 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x64-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.SourcesDirectory)\DirectXTex\Shaders\Compiled -DCOMPILED_DDSVIEW_SHADERS=$(Build.SourcesDirectory)\DDSView\Shaders cmakeArgs: -B out3 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_LIBJPEG_SUPPORT=ON -DBUILD_TESTING=OFF -DDIRECTX_ARCH=x64 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x64-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
- task: CMake@1 - task: CMake@1
displayName: CMake (MinGW-W64) Build w/ libjpeg displayName: CMake (MinGW-W64) Build w/ libjpeg
inputs: inputs:
@ -304,7 +305,7 @@ jobs:
displayName: CMake (MinGW-W64) w/ libpng displayName: CMake (MinGW-W64) w/ libpng
inputs: inputs:
cwd: '$(Build.SourcesDirectory)' cwd: '$(Build.SourcesDirectory)'
cmakeArgs: -B out4 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_LIBPNG_SUPPORT=ON -DBUILD_TESTING=OFF -DDIRECTX_ARCH=x64 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x64-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.SourcesDirectory)\DirectXTex\Shaders\Compiled -DCOMPILED_DDSVIEW_SHADERS=$(Build.SourcesDirectory)\DDSView\Shaders cmakeArgs: -B out4 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_LIBPNG_SUPPORT=ON -DBUILD_TESTING=OFF -DDIRECTX_ARCH=x64 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x64-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.BinariesDirectory)\Shaders
- task: CMake@1 - task: CMake@1
displayName: CMake (MinGW-W64) Build w/ libpng displayName: CMake (MinGW-W64) Build w/ libpng
inputs: inputs: