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https://github.com/microsoft/DirectXTex
synced 2024-11-21 12:00:06 +00:00
/analyze warning cleanup
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5999f34c11
commit
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@ -18,6 +18,8 @@ option(BUILD_DX12 "Build with DirectX12 Runtime support" ON)
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# Enable the use of OpenMP for software BC6H/BC7 compression
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option(BC_USE_OPENMP "Build with OpenMP support" ON)
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option(ENABLE_CODE_ANALYSIS "Use Static Code Analysis on build" OFF)
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set(CMAKE_CXX_STANDARD 14)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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@ -59,10 +61,10 @@ set(SHADER_SOURCES
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DirectXTex/Shaders/BC6HEncode.hlsl
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DirectXTex/Shaders/BC7Encode.hlsl)
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if(BUILD_DX11 MATCHES ON)
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if(BUILD_DX11)
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set(LIBRARY_SOURCES ${LIBRARY_SOURCES} DirectXTex/DirectXTexD3D11.cpp)
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endif()
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if(BUILD_DX12 MATCHES ON)
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if(BUILD_DX12)
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set(LIBRARY_SOURCES ${LIBRARY_SOURCES} DirectXTex/DirectXTexD3D12.cpp)
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endif()
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@ -143,6 +145,14 @@ if ( CMAKE_CXX_COMPILER_ID MATCHES "MSVC" )
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target_compile_options(texconv PRIVATE /permissive- /Zc:__cplusplus)
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target_compile_options(texdiag PRIVATE /permissive- /Zc:__cplusplus)
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if(ENABLE_CODE_ANALYSIS)
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target_compile_options(${PROJECT_NAME} PRIVATE /analyze)
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target_compile_options(texassemble PRIVATE /analyze)
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target_compile_options(texconv PRIVATE /analyze)
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target_compile_options(texdiag PRIVATE /analyze)
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endif()
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if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.26)
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target_compile_options(${PROJECT_NAME} PRIVATE /Zc:preprocessor /wd5105)
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target_compile_options(texassemble PRIVATE /Zc:preprocessor /wd5105)
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@ -150,7 +160,7 @@ if ( CMAKE_CXX_COMPILER_ID MATCHES "MSVC" )
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target_compile_options(texdiag PRIVATE /Zc:preprocessor /wd5105)
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endif()
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if(BC_USE_OPENMP MATCHES ON)
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if(BC_USE_OPENMP)
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target_compile_options(${PROJECT_NAME} PRIVATE /openmp /Zc:twoPhase-)
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target_compile_options(texconv PRIVATE /openmp /Zc:twoPhase-)
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endif()
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@ -167,7 +177,7 @@ if(WIN32)
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target_compile_definitions(texconv PRIVATE _UNICODE UNICODE _WIN32_WINNT=0x0601)
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target_compile_definitions(texdiag PRIVATE _UNICODE UNICODE _WIN32_WINNT=0x0601)
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if(BUILD_DX12 MATCHES ON)
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if(BUILD_DX12)
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target_compile_definitions(${PROJECT_NAME} PRIVATE _WIN32_WINNT=0x0A00)
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else()
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target_compile_definitions(${PROJECT_NAME} PRIVATE _WIN32_WINNT=0x0601)
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@ -1624,7 +1624,7 @@ namespace
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wprintf(L"\tAlpha - E0: %0.3f E1: %0.3f (%u)\n\t Index: ",
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(float(block->alpha[0]) / 255.f),
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(float(block->alpha[1]) / 255.f), (block->alpha[0] > block->alpha[1]) ? 8 : 6);
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(float(block->alpha[1]) / 255.f), (block->alpha[0] > block->alpha[1]) ? 8u : 6u);
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PrintIndex3bpp(block->bitmap);
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@ -1638,7 +1638,7 @@ namespace
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wprintf(L"\t E0: %0.3f E1: %0.3f (%u)\n\tIndex: ",
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(float(block->red_0) / 255.f),
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(float(block->red_1) / 255.f), (block->red_0 > block->red_1) ? 8 : 6);
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(float(block->red_1) / 255.f), (block->red_0 > block->red_1) ? 8u : 6u);
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PrintIndex3bpp(block->indices);
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@ -1652,7 +1652,7 @@ namespace
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wprintf(L"\t E0: %0.3f E1: %0.3f (%u)\n\tIndex: ",
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(float(block->red_0) / 127.f),
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(float(block->red_1) / 127.f), (block->red_0 > block->red_1) ? 8 : 6);
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(float(block->red_1) / 127.f), (block->red_0 > block->red_1) ? 8u : 6u);
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PrintIndex3bpp(block->indices);
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@ -1666,7 +1666,7 @@ namespace
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wprintf(L"\tU - E0: %0.3f E1: %0.3f (%u)\n\t Index: ",
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(float(block->u.red_0) / 255.f),
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(float(block->u.red_1) / 255.f), (block->u.red_0 > block->u.red_1) ? 8 : 6);
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(float(block->u.red_1) / 255.f), (block->u.red_0 > block->u.red_1) ? 8u : 6u);
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PrintIndex3bpp(block->u.indices);
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@ -1674,7 +1674,7 @@ namespace
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wprintf(L"\tV - E0: %0.3f E1: %0.3f (%u)\n\t Index: ",
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(float(block->v.red_0) / 255.f),
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(float(block->v.red_1) / 255.f), (block->v.red_0 > block->v.red_1) ? 8 : 6);
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(float(block->v.red_1) / 255.f), (block->v.red_0 > block->v.red_1) ? 8u : 6u);
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PrintIndex3bpp(block->v.indices);
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@ -1688,7 +1688,7 @@ namespace
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wprintf(L"\tU - E0: %0.3f E1: %0.3f (%u)\n\t Index: ",
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(float(block->u.red_0) / 127.f),
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(float(block->u.red_1) / 127.f), (block->u.red_0 > block->u.red_1) ? 8 : 6);
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(float(block->u.red_1) / 127.f), (block->u.red_0 > block->u.red_1) ? 8u : 6u);
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PrintIndex3bpp(block->u.indices);
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@ -1696,7 +1696,7 @@ namespace
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wprintf(L"\tV - E0: %0.3f E1: %0.3f (%u)\n\t Index: ",
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(float(block->v.red_0) / 127.f),
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(float(block->v.red_1) / 127.f), (block->v.red_0 > block->v.red_1) ? 8 : 6);
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(float(block->v.red_1) / 127.f), (block->v.red_0 > block->v.red_1) ? 8u : 6u);
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PrintIndex3bpp(block->v.indices);
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