1
0
mirror of https://github.com/microsoft/DirectXTex synced 2024-11-09 14:30:05 +00:00

September 4, 2024 (#505)

This commit is contained in:
Chuck Walbourn 2024-09-04 17:50:45 -07:00 committed by GitHub
parent 8193c66888
commit 7aae82706d
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
12 changed files with 166 additions and 6 deletions

View File

@ -30,6 +30,7 @@ jobs:
matrix: matrix:
build_type: [x64-Debug-Linux, x64-Release-Linux] build_type: [x64-Debug-Linux, x64-Release-Linux]
gcc: [10, 11, 12]
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v4
@ -49,6 +50,10 @@ jobs:
-DCMAKE_TOOLCHAIN_FILE="${{ github.workspace }}/vcpkg/scripts/buildsystems/vcpkg.cmake" -DVCPKG_MANIFEST_DIR="${{ github.workspace }}/build" -DCMAKE_TOOLCHAIN_FILE="${{ github.workspace }}/vcpkg/scripts/buildsystems/vcpkg.cmake" -DVCPKG_MANIFEST_DIR="${{ github.workspace }}/build"
-DVCPKG_TARGET_TRIPLET="x64-linux" -DVCPKG_TARGET_TRIPLET="x64-linux"
env:
CC: gcc-${{ matrix.gcc }}
CXX: g++-${{ matrix.gcc }}
- name: 'Build' - name: 'Build'
working-directory: ${{ github.workspace }} working-directory: ${{ github.workspace }}
run: cmake --build out/build/${{ matrix.build_type }} run: cmake --build out/build/${{ matrix.build_type }}

View File

@ -10,7 +10,7 @@
<description>This version is for Windows desktop applications using Visual Studio 2019 (16.11) or Visual Studio 2022 and supports Windows 7 / DirectX 11. <description>This version is for Windows desktop applications using Visual Studio 2019 (16.11) or Visual Studio 2022 and supports Windows 7 / DirectX 11.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description> DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the June 4, 2024 release on GitHub.</releaseNotes> <releaseNotes>Matches the September 4, 2024 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl> <projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTex.git" /> <repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
<icon>images\icon.jpg</icon> <icon>images\icon.jpg</icon>

View File

@ -10,7 +10,7 @@
<description>This version is for Windows desktop applications using Visual Studio 2019 (16.11) or Visual Studio 2022 and supports Windows 10 / Windows 11 including both DirectX 11 and DirectX 12. <description>This version is for Windows desktop applications using Visual Studio 2019 (16.11) or Visual Studio 2022 and supports Windows 10 / Windows 11 including both DirectX 11 and DirectX 12.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description> DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the June 4, 2024 release on GitHub.</releaseNotes> <releaseNotes>Matches the September 4, 2024 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl> <projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTex.git" /> <repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
<icon>images\icon.jpg</icon> <icon>images\icon.jpg</icon>

View File

@ -10,7 +10,7 @@
<description>This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2022. <description>This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2022.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description> DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the June 4, 2024 release on GitHub.</releaseNotes> <releaseNotes>Matches the September 4, 2024 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl> <projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTex.git" /> <repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
<icon>images\icon.jpg</icon> <icon>images\icon.jpg</icon>

View File

@ -6,6 +6,20 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
## Release History ## Release History
### September 4, 2024
* DDS reader now accepts a variant of the "DX10" extended header
* arraySize of 0 is treated as 1
* DDS reader will now load legacy 'mixed' channel formats as UNORM
* Uses x2bias for the signed channels
* `DDSPF_L6V5U5`, `DDSPF_X8L8V8U8`, `DDSPF_A2W10V10U10`
* texconv: Added `-ignoremips` option to handle some invalid/truncated DDS files
* EXR auxiliary reader returns 6 images for files with 'envmap' metadata
* PNG auxiliary reader/writer fixed for single channel images (`DXGI_FORMAT_R8_UNORM`)
* Xbox auxiliary now has `EncodeDDSHeader` function
* ScreenGrab9 minor DDS header fix when writing A2W10V10U10 legacy mixed formats
* CMake project updates including support for ARM64EC
* Added GitHub Actions YAML files
### June 4, 2024 ### June 4, 2024
* Fix for HDR codec to avoid buffer overread for some malformed files * Fix for HDR codec to avoid buffer overread for some malformed files
* Updated D3DX12 internal copy with latest changes from DirectX-Headers GitHub * Updated D3DX12 internal copy with latest changes from DirectX-Headers GitHub

View File

@ -3,7 +3,7 @@
cmake_minimum_required (VERSION 3.20) cmake_minimum_required (VERSION 3.20)
set(DIRECTXTEX_VERSION 2.0.4) set(DIRECTXTEX_VERSION 2.0.5)
if(WINDOWS_STORE OR (DEFINED XBOX_CONSOLE_TARGET)) if(WINDOWS_STORE OR (DEFINED XBOX_CONSOLE_TARGET))
set(CMAKE_TRY_COMPILE_TARGET_TYPE "STATIC_LIBRARY") set(CMAKE_TRY_COMPILE_TARGET_TYPE "STATIC_LIBRARY")

View File

@ -47,7 +47,7 @@ struct IWICImagingFactory;
struct IWICMetadataQueryReader; struct IWICMetadataQueryReader;
#endif #endif
#define DIRECTX_TEX_VERSION 204 #define DIRECTX_TEX_VERSION 205
namespace DirectX namespace DirectX

View File

@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248926
Copyright (c) Microsoft Corporation. Copyright (c) Microsoft Corporation.
**June 4, 2024** **September 4, 2024**
This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.

View File

@ -1,6 +1,11 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!--
Copyright (c) Microsoft Corporation.
Licensed under the MIT License.
-->
<PropertyGroup> <PropertyGroup>
<ExtractedFolder Condition="'$(ExtractedFolder)'==''">C:\xtracted\</ExtractedFolder> <ExtractedFolder Condition="'$(ExtractedFolder)'==''">C:\xtracted\</ExtractedFolder>
<ExtractedFolder Condition="!HasTrailingSlash('$(ExtractedFolder)')">$(ExtractedFolder)\</ExtractedFolder> <ExtractedFolder Condition="!HasTrailingSlash('$(ExtractedFolder)')">$(ExtractedFolder)\</ExtractedFolder>

View File

@ -1,3 +1,8 @@
<#
Copyright (c) Microsoft Corporation.
Licensed under the MIT License.
#>
function Execute-Setup { function Execute-Setup {
# Temporary work-around while OneFuzz does not run script from setup dir # Temporary work-around while OneFuzz does not run script from setup dir
Set-Location -Path $PSScriptRoot Set-Location -Path $PSScriptRoot

126
build/preparerelease.ps1 Normal file
View File

@ -0,0 +1,126 @@
<#
.NOTES
Copyright (c) Microsoft Corporation.
Licensed under the MIT License.
.SYNOPSIS
Prepares a PR for release
.DESCRIPTION
This script is used to do the edits required for preparing a release PR.
.PARAMETER BaseBranch
This the branch to use as the base of the release. Defaults to 'main'.
.PARAMETER TargetBranch
This is the name of the newly created branch for the release PR. Defaults to '<DATETAG>release'. If set to 'none', then no branch is created.
.PARAMETER UpdateVersion
This is a $true or $false value that indicates if the library version number should be incremented. Defaults to $true.
.LINK
https://github.com/microsoft/DirectXTex/wiki
#>
param(
[string]$BaseBranch = "main",
[string]$TargetBranch = $null,
[bool]$UpdateVersion = $true
)
$reporoot = Split-Path -Path $PSScriptRoot -Parent
$cmake = $reporoot + "\CMakeLists.txt"
$header = $reporoot + "\DirectXTex\DirectXTex.h"
$readme = $reporoot + "\README.md"
$history = $reporoot + "\CHANGELOG.md"
if ((-Not (Test-Path $cmake)) -Or (-Not (Test-Path $header)) -Or (-Not (Test-Path $readme)) -Or (-Not (Test-Path $history))) {
Write-Error "ERROR: Unexpected location of script file!" -ErrorAction Stop
}
$branch = git branch --show-current
if ($branch -ne $BaseBranch) {
Write-Error "ERROR: Must be in the $BaseBranch branch!" -ErrorAction Stop
}
git pull -q
if ($LastExitCode -ne 0) {
Write-Error "ERROR: Failed to sync branch!" -ErrorAction Stop
}
$version = Get-Content ($cmake) | Select-String -Pattern "set\(DIRECTXTEX_VERSION" -CaseSensitive
if (-Not ($version -match "([0-9]?\.[0-9]?\.[0-9]?)")) {
Write-Error "ERROR: Failed to current version!" -ErrorAction Stop
}
$version = $Matches.0
$rawversion = $version.replace('.','')
$newreleasedate = Get-Date -Format "MMMM d, yyyy"
$newreleasetag = (Get-Date -Format "MMMyyyy").ToLower()
if($UpdateVersion) {
[string]$newrawversion = ([int]$rawversion + 1)
}
else {
$newrawversion = $rawversion
}
$newversion = $newrawversion[0] + "." + $newrawversion[1] + "." + $newrawversion[2]
$rawreleasedate = $(Get-Content $readme) | Select-String -Pattern "\*\*[A-Z][a-z]+\S.\d+,?\S.\d\d\d\d\*\*"
if ([string]::IsNullOrEmpty($rawreleasedate)) {
Write-Error "ERROR: Failed to current release date!" -ErrorAction Stop
}
$releasedate = $rawreleasedate -replace '\*',''
if($releasedate -eq $newreleasedate) {
Write-Error ("ERROR: Release "+$releasedate+" already exists!") -ErrorAction Stop
}
if ($TargetBranch -ne 'none') {
if ([string]::IsNullOrEmpty($TargetBranch)) {
$TargetBranch = $newreleasetag + "release"
}
git checkout -b $TargetBranch
if ($LastExitCode -ne 0) {
Write-Error "ERROR: Failed to create new topic branch!" -ErrorAction Stop
}
}
Write-Host " Old Version: " $version
Write-Host "Old Release Date: " $releasedate
Write-Host "->"
Write-Host " Release Date: " $newreleasedate
Write-Host " Release Tag: " $newreleasetag
Write-Host " Release Version: " $newversion
if($UpdateVersion) {
(Get-Content $cmake).Replace("set(DIRECTXTEX_VERSION $version)","set(DIRECTXTEX_VERSION $newversion)") | Set-Content $cmake
(Get-Content $header).Replace("#define DIRECTX_TEX_VERSION $rawversion","#define DIRECTX_TEX_VERSION $newrawversion") | Set-Content $header
}
(Get-Content $readme).Replace("$rawreleasedate", "**$newreleasedate**") | Set-Content $readme
Get-ChildItem -Path ($reporoot + "\.nuget") -Filter *.nuspec | Foreach-Object {
(Get-Content -Path $_.Fullname).Replace("$releasedate", "$newreleasedate") | Set-Content -Path $_.Fullname -Encoding utf8
}
[System.Collections.ArrayList]$file = Get-Content $history
$inserthere = @()
for ($i=0; $i -lt $file.count; $i++) {
if ($file[$i] -match "## Release History") {
$inserthere += $i + 1
}
}
$file.insert($inserthere[0], "`n### $newreleasedate`n* change history here")
Set-Content -Path $history -Value $file
code $history $readme
if ($LastExitCode -ne 0) {
Write-Error "ERROR: Failed to launch VS Code!" -ErrorAction Stop
}

View File

@ -1,3 +1,8 @@
<#
Copyright (c) Microsoft Corporation.
Licensed under the MIT License.
#>
param( param(
[string]$version [string]$version
) )