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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-21 12:00:06 +00:00

Updated copyright banner

This commit is contained in:
Chuck Walbourn 2021-02-26 22:59:42 -08:00
parent a43edf61dd
commit 7df49719a1
64 changed files with 68 additions and 72 deletions

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@ -15,7 +15,7 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
<icon>images\icon.jpg</icon> <icon>images\icon.jpg</icon>
<license type="expression">MIT</license> <license type="expression">MIT</license>
<requireLicenseAcceptance>false</requireLicenseAcceptance> <requireLicenseAcceptance>false</requireLicenseAcceptance>
<copyright>© Microsoft Corporation. All rights reserved.</copyright> <copyright>© Microsoft Corporation.</copyright>
<tags>DirectX DirectXTex native nativepackage</tags> <tags>DirectX DirectXTex native nativepackage</tags>
</metadata> </metadata>

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@ -15,7 +15,7 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
<icon>images\icon.jpg</icon> <icon>images\icon.jpg</icon>
<license type="expression">MIT</license> <license type="expression">MIT</license>
<requireLicenseAcceptance>false</requireLicenseAcceptance> <requireLicenseAcceptance>false</requireLicenseAcceptance>
<copyright>© Microsoft Corporation. All rights reserved.</copyright> <copyright>© Microsoft Corporation.</copyright>
<tags>DirectX DirectXTex native nativepackage</tags> <tags>DirectX DirectXTex native nativepackage</tags>
</metadata> </metadata>

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@ -15,7 +15,7 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
<icon>images\icon.jpg</icon> <icon>images\icon.jpg</icon>
<license type="expression">MIT</license> <license type="expression">MIT</license>
<requireLicenseAcceptance>false</requireLicenseAcceptance> <requireLicenseAcceptance>false</requireLicenseAcceptance>
<copyright>© Microsoft Corporation. All rights reserved.</copyright> <copyright>© Microsoft Corporation.</copyright>
<tags>DirectX DirectXTex native nativepackage</tags> <tags>DirectX DirectXTex native nativepackage</tags>
</metadata> </metadata>

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@ -1,4 +1,4 @@
# Copyright (c) Microsoft Corporation. All rights reserved. # Copyright (c) Microsoft Corporation.
# Licensed under the MIT License. # Licensed under the MIT License.
cmake_minimum_required (VERSION 3.11) cmake_minimum_required (VERSION 3.11)

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@ -7,7 +7,7 @@
// a full-featured DDS file reader, writer, and texture processing pipeline see // a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library. // the 'Texconv' sample and the 'DirectXTex' library.
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -7,7 +7,7 @@
// a full-featured DDS file reader, writer, and texture processing pipeline see // a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library. // the 'Texconv' sample and the 'DirectXTex' library.
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -7,7 +7,7 @@
// a full-featured DDS file reader, writer, and texture processing pipeline see // a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library. // the 'Texconv' sample and the 'DirectXTex' library.
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -7,7 +7,7 @@
// a full-featured DDS file reader, writer, and texture processing pipeline see // a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library. // the 'Texconv' sample and the 'DirectXTex' library.
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -7,7 +7,7 @@
// a full-featured DDS file reader, writer, and texture processing pipeline see // a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library. // the 'Texconv' sample and the 'DirectXTex' library.
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -7,7 +7,7 @@
// a full-featured DDS file reader, writer, and texture processing pipeline see // a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library. // the 'Texconv' sample and the 'DirectXTex' library.
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
// //
// DirectX 11 DDS File Viewer // DirectX 11 DDS File Viewer
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------

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@ -1,7 +1,7 @@
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// File: ddsview.fx // File: ddsview.fx
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------

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@ -3,7 +3,7 @@
// //
// Block-compression (BC) functionality for BC1, BC2, BC3 (orginal DXTn formats) // Block-compression (BC) functionality for BC1, BC2, BC3 (orginal DXTn formats)
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
// //
// Block-compression (BC) functionality // Block-compression (BC) functionality
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
// //
// Block-compression (BC) functionality for BC4 and BC5 (DirectX 10 texture compression) // Block-compression (BC) functionality for BC4 and BC5 (DirectX 10 texture compression)
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
// //
// Block-compression (BC) functionality for BC6H and BC7 (DirectX 11 texture compression) // Block-compression (BC) functionality for BC6H and BC7 (DirectX 11 texture compression)
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
// //
// Direct3D 11 Compute Shader BC Compressor // Direct3D 11 Compute Shader BC Compressor
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
//------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------

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@ -3,7 +3,7 @@
// //
// Direct3D 11 Compute Shader BC Compressor // Direct3D 11 Compute Shader BC Compressor
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
//------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------

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@ -8,7 +8,7 @@
// (compatible) constants and structures so that one can use DDS files // (compatible) constants and structures so that one can use DDS files
// without needing to include ddraw.h. // without needing to include ddraw.h.
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
// //
// DirectX Texture Library // DirectX Texture Library
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
// //
// DirectX Texture Library // DirectX Texture Library
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
// //
// DirectX Texture Library - Texture compression // DirectX Texture Library - Texture compression
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
// //
// DirectX Texture Library - DirectCompute-based texture compression // DirectX Texture Library - DirectCompute-based texture compression
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
// //
// DirectX Texture Library - Image pixel format conversion // DirectX Texture Library - Image pixel format conversion
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
// //
// DirectX Texture Library - Direct3D 11 helpers // DirectX Texture Library - Direct3D 11 helpers
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
// //
// DirectX Texture Library - Direct3D 12 helpers // DirectX Texture Library - Direct3D 12 helpers
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
// //
// DirectX Texture Library - Microsoft DirectDraw Surface (DDS) file format reader/writer // DirectX Texture Library - Microsoft DirectDraw Surface (DDS) file format reader/writer
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
// //
// DirectX Texture Library - Image flip/rotate operations // DirectX Texture Library - Image flip/rotate operations
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
// //
// DirectX Texture Library - Radiance HDR (RGBE) file format reader/writer // DirectX Texture Library - Radiance HDR (RGBE) file format reader/writer
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
// //
// DirectX Texture Library - Image container // DirectX Texture Library - Image container
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
// //
// DirectX Texture Library - Mip-map generation // DirectX Texture Library - Mip-map generation
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
// //
// DirectX Texture Library - Misc image operations // DirectX Texture Library - Misc image operations
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
// //
// DirectX Texture Library - Normal map operations // DirectX Texture Library - Normal map operations
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
// //
// DirectX Texture Library - Private header // DirectX Texture Library - Private header
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
// //
// DirectX Texture Library - Premultiplied alpha operations // DirectX Texture Library - Premultiplied alpha operations
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
// //
// DirectX Texture Library - Image resizing operations // DirectX Texture Library - Image resizing operations
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
// //
// DirectX Texture Library - Targa Truevision (TGA) file format reader/writer // DirectX Texture Library - Targa Truevision (TGA) file format reader/writer
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
// //
// DirectX Texture Library - Utilities // DirectX Texture Library - Utilities
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
// //
// DirectX Texture Library - WIC-based file reader/writer // DirectX Texture Library - WIC-based file reader/writer
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
// //
// The Compute Shader for BC6H Encoder // The Compute Shader for BC6H Encoder
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------

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@ -3,7 +3,7 @@
// //
// The Compute Shader for BC7 Encoder // The Compute Shader for BC7 Encoder
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------

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@ -1,5 +1,5 @@
@echo off @echo off
rem Copyright (c) Microsoft Corporation. All rights reserved. rem Copyright (c) Microsoft Corporation.
rem Licensed under the MIT License. rem Licensed under the MIT License.
setlocal setlocal

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@ -1,11 +1,7 @@
//********************************************************* //*********************************************************
// //
// Copyright (c) Microsoft. All rights reserved. // Copyright (c) Microsoft Corporation.
// This code is licensed under the MIT License (MIT). // Licensed under the MIT License (MIT).
// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
// IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
// PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
// //
//********************************************************* //*********************************************************

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@ -3,7 +3,7 @@
// //
// Utility header with helpers for implementing image filters // Utility header with helpers for implementing image filters
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
//------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------

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@ -3,7 +3,7 @@
// //
// Utility header with helper classes for exception-safe handling of resources // Utility header with helper classes for exception-safe handling of resources
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
//------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------

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@ -4,7 +4,7 @@
http://go.microsoft.com/fwlink/?LinkId=248926 http://go.microsoft.com/fwlink/?LinkId=248926
Copyright (c) Microsoft Corporation. All rights reserved. Copyright (c) Microsoft Corporation.
**January 9, 2021** **January 9, 2021**

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@ -8,7 +8,7 @@
// full-featured texture capture, DDS writer, and texture processing pipeline, // full-featured texture capture, DDS writer, and texture processing pipeline,
// see the 'Texconv' sample and the 'DirectXTex' library. // see the 'Texconv' sample and the 'DirectXTex' library.
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -8,7 +8,7 @@
// full-featured texture capture, DDS writer, and texture processing pipeline, // full-featured texture capture, DDS writer, and texture processing pipeline,
// see the 'Texconv' sample and the 'DirectXTex' library. // see the 'Texconv' sample and the 'DirectXTex' library.
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -8,7 +8,7 @@
// full-featured texture capture, DDS writer, and texture processing pipeline, // full-featured texture capture, DDS writer, and texture processing pipeline,
// see the 'Texconv' sample and the 'DirectXTex' library. // see the 'Texconv' sample and the 'DirectXTex' library.
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -8,7 +8,7 @@
// full-featured texture capture, DDS writer, and texture processing pipeline, // full-featured texture capture, DDS writer, and texture processing pipeline,
// see the 'Texconv' sample and the 'DirectXTex' library. // see the 'Texconv' sample and the 'DirectXTex' library.
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -8,7 +8,7 @@
// full-featured texture capture, DDS writer, and texture processing pipeline, // full-featured texture capture, DDS writer, and texture processing pipeline,
// see the 'Texconv' sample and the 'DirectXTex' library. // see the 'Texconv' sample and the 'DirectXTex' library.
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -8,7 +8,7 @@
// full-featured texture capture, DDS writer, and texture processing pipeline, // full-featured texture capture, DDS writer, and texture processing pipeline,
// see the 'Texconv' sample and the 'DirectXTex' library. // see the 'Texconv' sample and the 'DirectXTex' library.
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -7,7 +7,7 @@
// https://code.msdn.microsoft.com/windowsapps/Windows-Imaging-Component-65abbc6a/ // https://code.msdn.microsoft.com/windowsapps/Windows-Imaging-Component-65abbc6a/
// http://www.imagemagick.org/Usage/anim_basics/#dispose // http://www.imagemagick.org/Usage/anim_basics/#dispose
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
// //
// DirectX Texture assembler for cube maps, volume maps, and arrays // DirectX Texture assembler for cube maps, volume maps, and arrays
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926
@ -593,7 +593,7 @@ namespace
} }
wprintf(L"Microsoft (R) DirectX Texture Assembler [DirectXTex] Version %ls\n", version); wprintf(L"Microsoft (R) DirectX Texture Assembler [DirectXTex] Version %ls\n", version);
wprintf(L"Copyright (C) Microsoft Corp. All rights reserved.\n"); wprintf(L"Copyright (C) Microsoft Corp.\n");
#ifdef _DEBUG #ifdef _DEBUG
wprintf(L"*** Debug build ***\n"); wprintf(L"*** Debug build ***\n");
#endif #endif

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@ -6,7 +6,7 @@
// //
// http://www.mwgfx.co.uk/programs/dxtbmp.htm // http://www.mwgfx.co.uk/programs/dxtbmp.htm
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
// //
// Utilities for reading & writing Portable PixMap files (PPM/PFM) // Utilities for reading & writing Portable PixMap files (PPM/PFM)
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
// //
// DirectX Texture Converter // DirectX Texture Converter
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926
@ -739,7 +739,7 @@ namespace
} }
wprintf(L"Microsoft (R) DirectX Texture Converter [DirectXTex] Version %ls\n", version); wprintf(L"Microsoft (R) DirectX Texture Converter [DirectXTex] Version %ls\n", version);
wprintf(L"Copyright (C) Microsoft Corp. All rights reserved.\n"); wprintf(L"Copyright (C) Microsoft Corp.\n");
#ifdef _DEBUG #ifdef _DEBUG
wprintf(L"*** Debug build ***\n"); wprintf(L"*** Debug build ***\n");
#endif #endif

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@ -3,7 +3,7 @@
// //
// DirectX Texture diagnostic tool // DirectX Texture diagnostic tool
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926
@ -552,7 +552,7 @@ namespace
} }
wprintf(L"Microsoft (R) DirectX Texture Diagnostic Tool [DirectXTex] Version %ls\n", version); wprintf(L"Microsoft (R) DirectX Texture Diagnostic Tool [DirectXTex] Version %ls\n", version);
wprintf(L"Copyright (C) Microsoft Corp. All rights reserved.\n"); wprintf(L"Copyright (C) Microsoft Corp.\n");
#ifdef _DEBUG #ifdef _DEBUG
wprintf(L"*** Debug build ***\n"); wprintf(L"*** Debug build ***\n");
#endif #endif

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@ -14,7 +14,7 @@
// For a full-featured DDS file reader, writer, and texture processing pipeline see // For a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library. // the 'Texconv' sample and the 'DirectXTex' library.
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -14,7 +14,7 @@
// For a full-featured DDS file reader, writer, and texture processing pipeline see // For a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library. // the 'Texconv' sample and the 'DirectXTex' library.
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -11,7 +11,7 @@
// For a full-featured DDS file reader, writer, and texture processing pipeline see // For a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library. // the 'Texconv' sample and the 'DirectXTex' library.
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -11,7 +11,7 @@
// For a full-featured DDS file reader, writer, and texture processing pipeline see // For a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library. // the 'Texconv' sample and the 'DirectXTex' library.
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -10,7 +10,7 @@
// For a full-featured DDS file reader, writer, and texture processing pipeline see // For a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library. // the 'Texconv' sample and the 'DirectXTex' library.
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926

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@ -11,7 +11,7 @@
// For a full-featured DDS file reader, writer, and texture processing pipeline see // For a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library. // the 'Texconv' sample and the 'DirectXTex' library.
// //
// Copyright (c) Microsoft Corporation. All rights reserved. // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License. // Licensed under the MIT License.
// //
// http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkId=248926