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https://github.com/microsoft/DirectXTex
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@ -15,7 +15,7 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
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<icon>images\icon.jpg</icon>
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<license type="expression">MIT</license>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<copyright>© Microsoft Corporation. All rights reserved.</copyright>
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<copyright>© Microsoft Corporation.</copyright>
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<tags>DirectX DirectXTex native nativepackage</tags>
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</metadata>
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@ -15,7 +15,7 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
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<icon>images\icon.jpg</icon>
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<license type="expression">MIT</license>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<copyright>© Microsoft Corporation. All rights reserved.</copyright>
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<copyright>© Microsoft Corporation.</copyright>
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<tags>DirectX DirectXTex native nativepackage</tags>
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</metadata>
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@ -15,7 +15,7 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
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<icon>images\icon.jpg</icon>
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<license type="expression">MIT</license>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<copyright>© Microsoft Corporation. All rights reserved.</copyright>
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<copyright>© Microsoft Corporation.</copyright>
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<tags>DirectX DirectXTex native nativepackage</tags>
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</metadata>
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@ -1,4 +1,4 @@
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# Copyright (c) Microsoft Corporation. All rights reserved.
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# Copyright (c) Microsoft Corporation.
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# Licensed under the MIT License.
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cmake_minimum_required (VERSION 3.11)
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@ -7,7 +7,7 @@
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// a full-featured DDS file reader, writer, and texture processing pipeline see
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// the 'Texconv' sample and the 'DirectXTex' library.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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@ -7,7 +7,7 @@
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// a full-featured DDS file reader, writer, and texture processing pipeline see
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// the 'Texconv' sample and the 'DirectXTex' library.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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@ -7,7 +7,7 @@
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// a full-featured DDS file reader, writer, and texture processing pipeline see
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// the 'Texconv' sample and the 'DirectXTex' library.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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@ -7,7 +7,7 @@
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// a full-featured DDS file reader, writer, and texture processing pipeline see
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// the 'Texconv' sample and the 'DirectXTex' library.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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@ -7,7 +7,7 @@
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// a full-featured DDS file reader, writer, and texture processing pipeline see
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// the 'Texconv' sample and the 'DirectXTex' library.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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@ -7,7 +7,7 @@
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// a full-featured DDS file reader, writer, and texture processing pipeline see
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// the 'Texconv' sample and the 'DirectXTex' library.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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@ -3,7 +3,7 @@
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//
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// DirectX 11 DDS File Viewer
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//--------------------------------------------------------------------------------------
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@ -1,7 +1,7 @@
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//--------------------------------------------------------------------------------------
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// File: ddsview.fx
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//--------------------------------------------------------------------------------------
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@ -3,7 +3,7 @@
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//
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// Block-compression (BC) functionality for BC1, BC2, BC3 (orginal DXTn formats)
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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@ -3,7 +3,7 @@
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//
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// Block-compression (BC) functionality
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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@ -3,7 +3,7 @@
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//
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// Block-compression (BC) functionality for BC4 and BC5 (DirectX 10 texture compression)
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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@ -3,7 +3,7 @@
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//
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// Block-compression (BC) functionality for BC6H and BC7 (DirectX 11 texture compression)
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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@ -3,7 +3,7 @@
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//
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// Direct3D 11 Compute Shader BC Compressor
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//-------------------------------------------------------------------------------------
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@ -3,7 +3,7 @@
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//
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// Direct3D 11 Compute Shader BC Compressor
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//-------------------------------------------------------------------------------------
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@ -8,7 +8,7 @@
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// (compatible) constants and structures so that one can use DDS files
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// without needing to include ddraw.h.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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@ -3,7 +3,7 @@
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//
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// DirectX Texture Library
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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@ -3,7 +3,7 @@
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//
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// DirectX Texture Library
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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@ -3,7 +3,7 @@
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//
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// DirectX Texture Library - Texture compression
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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@ -3,7 +3,7 @@
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//
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// DirectX Texture Library - DirectCompute-based texture compression
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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@ -3,7 +3,7 @@
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//
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// DirectX Texture Library - Image pixel format conversion
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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@ -3,7 +3,7 @@
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//
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// DirectX Texture Library - Direct3D 11 helpers
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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@ -3,7 +3,7 @@
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//
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// DirectX Texture Library - Direct3D 12 helpers
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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@ -3,7 +3,7 @@
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//
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// DirectX Texture Library - Microsoft DirectDraw Surface (DDS) file format reader/writer
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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@ -3,7 +3,7 @@
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//
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// DirectX Texture Library - Image flip/rotate operations
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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@ -3,7 +3,7 @@
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//
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// DirectX Texture Library - Radiance HDR (RGBE) file format reader/writer
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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@ -3,7 +3,7 @@
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//
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// DirectX Texture Library - Image container
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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|
@ -3,7 +3,7 @@
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//
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// DirectX Texture Library - Mip-map generation
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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|
@ -3,7 +3,7 @@
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//
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// DirectX Texture Library - Misc image operations
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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|
@ -3,7 +3,7 @@
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//
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// DirectX Texture Library - Normal map operations
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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|
@ -3,7 +3,7 @@
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//
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// DirectX Texture Library - Private header
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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|
@ -3,7 +3,7 @@
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//
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// DirectX Texture Library - Premultiplied alpha operations
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
|
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
|
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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|
@ -3,7 +3,7 @@
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//
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// DirectX Texture Library - Image resizing operations
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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|
@ -3,7 +3,7 @@
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//
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// DirectX Texture Library - Targa Truevision (TGA) file format reader/writer
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
|
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// Licensed under the MIT License.
|
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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|
@ -3,7 +3,7 @@
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//
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// DirectX Texture Library - Utilities
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
|
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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|
@ -3,7 +3,7 @@
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//
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// DirectX Texture Library - WIC-based file reader/writer
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
|
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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|
@ -3,7 +3,7 @@
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//
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// The Compute Shader for BC6H Encoder
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//--------------------------------------------------------------------------------------
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|
@ -3,7 +3,7 @@
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//
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// The Compute Shader for BC7 Encoder
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//--------------------------------------------------------------------------------------
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|
@ -1,5 +1,5 @@
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@echo off
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rem Copyright (c) Microsoft Corporation. All rights reserved.
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rem Copyright (c) Microsoft Corporation.
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rem Licensed under the MIT License.
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setlocal
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|
@ -1,11 +1,7 @@
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//*********************************************************
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//
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// Copyright (c) Microsoft. All rights reserved.
|
||||
// This code is licensed under the MIT License (MIT).
|
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// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
|
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// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
|
||||
// IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
|
||||
// PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
|
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// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License (MIT).
|
||||
//
|
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//*********************************************************
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|
@ -3,7 +3,7 @@
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//
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// Utility header with helpers for implementing image filters
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
// Copyright (c) Microsoft Corporation.
|
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// Licensed under the MIT License.
|
||||
//-------------------------------------------------------------------------------------
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|
@ -3,7 +3,7 @@
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//
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||||
// Utility header with helper classes for exception-safe handling of resources
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//-------------------------------------------------------------------------------------
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|
@ -4,7 +4,7 @@
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http://go.microsoft.com/fwlink/?LinkId=248926
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Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
Copyright (c) Microsoft Corporation.
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|
||||
**January 9, 2021**
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|
@ -8,7 +8,7 @@
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// full-featured texture capture, DDS writer, and texture processing pipeline,
|
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// see the 'Texconv' sample and the 'DirectXTex' library.
|
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//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248926
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||||
|
@ -8,7 +8,7 @@
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||||
// full-featured texture capture, DDS writer, and texture processing pipeline,
|
||||
// see the 'Texconv' sample and the 'DirectXTex' library.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||
|
@ -8,7 +8,7 @@
|
||||
// full-featured texture capture, DDS writer, and texture processing pipeline,
|
||||
// see the 'Texconv' sample and the 'DirectXTex' library.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||
|
@ -8,7 +8,7 @@
|
||||
// full-featured texture capture, DDS writer, and texture processing pipeline,
|
||||
// see the 'Texconv' sample and the 'DirectXTex' library.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||
|
@ -8,7 +8,7 @@
|
||||
// full-featured texture capture, DDS writer, and texture processing pipeline,
|
||||
// see the 'Texconv' sample and the 'DirectXTex' library.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||
|
@ -8,7 +8,7 @@
|
||||
// full-featured texture capture, DDS writer, and texture processing pipeline,
|
||||
// see the 'Texconv' sample and the 'DirectXTex' library.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||
|
@ -7,7 +7,7 @@
|
||||
// https://code.msdn.microsoft.com/windowsapps/Windows-Imaging-Component-65abbc6a/
|
||||
// http://www.imagemagick.org/Usage/anim_basics/#dispose
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||
|
@ -3,7 +3,7 @@
|
||||
//
|
||||
// DirectX Texture assembler for cube maps, volume maps, and arrays
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||
@ -593,7 +593,7 @@ namespace
|
||||
}
|
||||
|
||||
wprintf(L"Microsoft (R) DirectX Texture Assembler [DirectXTex] Version %ls\n", version);
|
||||
wprintf(L"Copyright (C) Microsoft Corp. All rights reserved.\n");
|
||||
wprintf(L"Copyright (C) Microsoft Corp.\n");
|
||||
#ifdef _DEBUG
|
||||
wprintf(L"*** Debug build ***\n");
|
||||
#endif
|
||||
|
@ -6,7 +6,7 @@
|
||||
//
|
||||
// http://www.mwgfx.co.uk/programs/dxtbmp.htm
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||
|
@ -3,7 +3,7 @@
|
||||
//
|
||||
// Utilities for reading & writing Portable PixMap files (PPM/PFM)
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||
|
@ -3,7 +3,7 @@
|
||||
//
|
||||
// DirectX Texture Converter
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||
@ -739,7 +739,7 @@ namespace
|
||||
}
|
||||
|
||||
wprintf(L"Microsoft (R) DirectX Texture Converter [DirectXTex] Version %ls\n", version);
|
||||
wprintf(L"Copyright (C) Microsoft Corp. All rights reserved.\n");
|
||||
wprintf(L"Copyright (C) Microsoft Corp.\n");
|
||||
#ifdef _DEBUG
|
||||
wprintf(L"*** Debug build ***\n");
|
||||
#endif
|
||||
|
@ -3,7 +3,7 @@
|
||||
//
|
||||
// DirectX Texture diagnostic tool
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||
@ -552,7 +552,7 @@ namespace
|
||||
}
|
||||
|
||||
wprintf(L"Microsoft (R) DirectX Texture Diagnostic Tool [DirectXTex] Version %ls\n", version);
|
||||
wprintf(L"Copyright (C) Microsoft Corp. All rights reserved.\n");
|
||||
wprintf(L"Copyright (C) Microsoft Corp.\n");
|
||||
#ifdef _DEBUG
|
||||
wprintf(L"*** Debug build ***\n");
|
||||
#endif
|
||||
|
@ -14,7 +14,7 @@
|
||||
// For a full-featured DDS file reader, writer, and texture processing pipeline see
|
||||
// the 'Texconv' sample and the 'DirectXTex' library.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||
|
@ -14,7 +14,7 @@
|
||||
// For a full-featured DDS file reader, writer, and texture processing pipeline see
|
||||
// the 'Texconv' sample and the 'DirectXTex' library.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||
|
@ -11,7 +11,7 @@
|
||||
// For a full-featured DDS file reader, writer, and texture processing pipeline see
|
||||
// the 'Texconv' sample and the 'DirectXTex' library.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||
|
@ -11,7 +11,7 @@
|
||||
// For a full-featured DDS file reader, writer, and texture processing pipeline see
|
||||
// the 'Texconv' sample and the 'DirectXTex' library.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||
|
@ -10,7 +10,7 @@
|
||||
// For a full-featured DDS file reader, writer, and texture processing pipeline see
|
||||
// the 'Texconv' sample and the 'DirectXTex' library.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||
|
@ -11,7 +11,7 @@
|
||||
// For a full-featured DDS file reader, writer, and texture processing pipeline see
|
||||
// the 'Texconv' sample and the 'DirectXTex' library.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||
|
Loading…
Reference in New Issue
Block a user