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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-21 12:00:06 +00:00

Updated copyright banner

This commit is contained in:
Chuck Walbourn 2021-02-26 22:59:42 -08:00
parent a43edf61dd
commit 7df49719a1
64 changed files with 68 additions and 72 deletions

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@ -15,7 +15,7 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<copyright>© Microsoft Corporation. All rights reserved.</copyright>
<copyright>© Microsoft Corporation.</copyright>
<tags>DirectX DirectXTex native nativepackage</tags>
</metadata>

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@ -15,7 +15,7 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<copyright>© Microsoft Corporation. All rights reserved.</copyright>
<copyright>© Microsoft Corporation.</copyright>
<tags>DirectX DirectXTex native nativepackage</tags>
</metadata>

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@ -15,7 +15,7 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<copyright>© Microsoft Corporation. All rights reserved.</copyright>
<copyright>© Microsoft Corporation.</copyright>
<tags>DirectX DirectXTex native nativepackage</tags>
</metadata>

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@ -1,4 +1,4 @@
# Copyright (c) Microsoft Corporation. All rights reserved.
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
cmake_minimum_required (VERSION 3.11)

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@ -7,7 +7,7 @@
// a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -7,7 +7,7 @@
// a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -7,7 +7,7 @@
// a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -7,7 +7,7 @@
// a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -7,7 +7,7 @@
// a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -7,7 +7,7 @@
// a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
//
// DirectX 11 DDS File Viewer
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//--------------------------------------------------------------------------------------

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@ -1,7 +1,7 @@
//--------------------------------------------------------------------------------------
// File: ddsview.fx
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//--------------------------------------------------------------------------------------

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@ -3,7 +3,7 @@
//
// Block-compression (BC) functionality for BC1, BC2, BC3 (orginal DXTn formats)
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
//
// Block-compression (BC) functionality
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
//
// Block-compression (BC) functionality for BC4 and BC5 (DirectX 10 texture compression)
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
//
// Block-compression (BC) functionality for BC6H and BC7 (DirectX 11 texture compression)
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
//
// Direct3D 11 Compute Shader BC Compressor
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//-------------------------------------------------------------------------------------

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@ -3,7 +3,7 @@
//
// Direct3D 11 Compute Shader BC Compressor
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//-------------------------------------------------------------------------------------

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@ -8,7 +8,7 @@
// (compatible) constants and structures so that one can use DDS files
// without needing to include ddraw.h.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
//
// DirectX Texture Library
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
//
// DirectX Texture Library
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
//
// DirectX Texture Library - Texture compression
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
//
// DirectX Texture Library - DirectCompute-based texture compression
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
//
// DirectX Texture Library - Image pixel format conversion
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
//
// DirectX Texture Library - Direct3D 11 helpers
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
//
// DirectX Texture Library - Direct3D 12 helpers
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
//
// DirectX Texture Library - Microsoft DirectDraw Surface (DDS) file format reader/writer
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
//
// DirectX Texture Library - Image flip/rotate operations
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
//
// DirectX Texture Library - Radiance HDR (RGBE) file format reader/writer
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
//
// DirectX Texture Library - Image container
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
//
// DirectX Texture Library - Mip-map generation
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
//
// DirectX Texture Library - Misc image operations
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
//
// DirectX Texture Library - Normal map operations
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
//
// DirectX Texture Library - Private header
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
//
// DirectX Texture Library - Premultiplied alpha operations
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
//
// DirectX Texture Library - Image resizing operations
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
//
// DirectX Texture Library - Targa Truevision (TGA) file format reader/writer
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
//
// DirectX Texture Library - Utilities
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
//
// DirectX Texture Library - WIC-based file reader/writer
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
//
// The Compute Shader for BC6H Encoder
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//--------------------------------------------------------------------------------------

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@ -3,7 +3,7 @@
//
// The Compute Shader for BC7 Encoder
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//--------------------------------------------------------------------------------------

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@ -1,5 +1,5 @@
@echo off
rem Copyright (c) Microsoft Corporation. All rights reserved.
rem Copyright (c) Microsoft Corporation.
rem Licensed under the MIT License.
setlocal

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@ -1,11 +1,7 @@
//*********************************************************
//
// Copyright (c) Microsoft. All rights reserved.
// This code is licensed under the MIT License (MIT).
// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
// IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
// PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License (MIT).
//
//*********************************************************

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@ -3,7 +3,7 @@
//
// Utility header with helpers for implementing image filters
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//-------------------------------------------------------------------------------------

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@ -3,7 +3,7 @@
//
// Utility header with helper classes for exception-safe handling of resources
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//-------------------------------------------------------------------------------------

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@ -4,7 +4,7 @@
http://go.microsoft.com/fwlink/?LinkId=248926
Copyright (c) Microsoft Corporation. All rights reserved.
Copyright (c) Microsoft Corporation.
**January 9, 2021**

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@ -8,7 +8,7 @@
// full-featured texture capture, DDS writer, and texture processing pipeline,
// see the 'Texconv' sample and the 'DirectXTex' library.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -8,7 +8,7 @@
// full-featured texture capture, DDS writer, and texture processing pipeline,
// see the 'Texconv' sample and the 'DirectXTex' library.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -8,7 +8,7 @@
// full-featured texture capture, DDS writer, and texture processing pipeline,
// see the 'Texconv' sample and the 'DirectXTex' library.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -8,7 +8,7 @@
// full-featured texture capture, DDS writer, and texture processing pipeline,
// see the 'Texconv' sample and the 'DirectXTex' library.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -8,7 +8,7 @@
// full-featured texture capture, DDS writer, and texture processing pipeline,
// see the 'Texconv' sample and the 'DirectXTex' library.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -8,7 +8,7 @@
// full-featured texture capture, DDS writer, and texture processing pipeline,
// see the 'Texconv' sample and the 'DirectXTex' library.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -7,7 +7,7 @@
// https://code.msdn.microsoft.com/windowsapps/Windows-Imaging-Component-65abbc6a/
// http://www.imagemagick.org/Usage/anim_basics/#dispose
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
//
// DirectX Texture assembler for cube maps, volume maps, and arrays
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
@ -593,7 +593,7 @@ namespace
}
wprintf(L"Microsoft (R) DirectX Texture Assembler [DirectXTex] Version %ls\n", version);
wprintf(L"Copyright (C) Microsoft Corp. All rights reserved.\n");
wprintf(L"Copyright (C) Microsoft Corp.\n");
#ifdef _DEBUG
wprintf(L"*** Debug build ***\n");
#endif

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@ -6,7 +6,7 @@
//
// http://www.mwgfx.co.uk/programs/dxtbmp.htm
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
//
// Utilities for reading & writing Portable PixMap files (PPM/PFM)
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -3,7 +3,7 @@
//
// DirectX Texture Converter
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
@ -739,7 +739,7 @@ namespace
}
wprintf(L"Microsoft (R) DirectX Texture Converter [DirectXTex] Version %ls\n", version);
wprintf(L"Copyright (C) Microsoft Corp. All rights reserved.\n");
wprintf(L"Copyright (C) Microsoft Corp.\n");
#ifdef _DEBUG
wprintf(L"*** Debug build ***\n");
#endif

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@ -3,7 +3,7 @@
//
// DirectX Texture diagnostic tool
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
@ -552,7 +552,7 @@ namespace
}
wprintf(L"Microsoft (R) DirectX Texture Diagnostic Tool [DirectXTex] Version %ls\n", version);
wprintf(L"Copyright (C) Microsoft Corp. All rights reserved.\n");
wprintf(L"Copyright (C) Microsoft Corp.\n");
#ifdef _DEBUG
wprintf(L"*** Debug build ***\n");
#endif

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@ -14,7 +14,7 @@
// For a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -14,7 +14,7 @@
// For a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -11,7 +11,7 @@
// For a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -11,7 +11,7 @@
// For a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -10,7 +10,7 @@
// For a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926

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@ -11,7 +11,7 @@
// For a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926