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Make sure CompileShaders.cmd returns 1 on failure

This commit is contained in:
Chuck Walbourn 2022-05-05 23:57:30 -07:00
parent 9c72f2c6cd
commit 8215747e05

View File

@ -37,10 +37,11 @@ if %error% == 0 (
echo Shaders compiled ok
) else (
echo There were shader compilation errors!
exit /b 1
)
endlocal
exit /b
exit /b 0
:CompileShader
set fxc=%PCFXC% %1.hlsl %FXCOPTS% /Tcs_4_0 /E%2 "/Fh%CompileShadersOutput%\%1_%2.inc" "/Fd%CompileShadersOutput%\%1_%2.pdb" /Vn%1_%2