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mirror of https://github.com/microsoft/DirectXTex synced 2024-12-26 19:31:02 +00:00

DirectXTex: Fix for size rounding bug in GPU BC compressor

This commit is contained in:
walbourn_cp 2014-01-22 11:06:35 -08:00
parent 6a37f81f09
commit 840f0d4238

View File

@ -461,7 +461,7 @@ HRESULT GPUCompressBC::Compress( const Image& srcImage, const Image& destImage )
//--- BC7 -----------------------------------------------------------------
ID3D11ShaderResourceView* pSRVs[] = { sourceSRV.Get(), nullptr };
RunComputeShader( pContext, m_BC7_tryMode456CS.Get(), pSRVs, 2, m_constBuffer.Get(),
m_err1UAV.Get(), std::max<UINT>(uThreadGroupCount / 4, 1) );
m_err1UAV.Get(), std::max<UINT>( (uThreadGroupCount + 3) / 4, 1) );
for ( UINT i = 0; i < 3; ++i )
{
@ -523,14 +523,14 @@ HRESULT GPUCompressBC::Compress( const Image& srcImage, const Image& destImage )
pSRVs[1] = m_err2SRV.Get();
RunComputeShader( pContext, m_BC7_encodeBlockCS.Get(), pSRVs, 2, m_constBuffer.Get(),
m_outputUAV.Get(), std::max<UINT>(uThreadGroupCount / 4, 1) );
m_outputUAV.Get(), std::max<UINT>( (uThreadGroupCount + 3) / 4, 1) );
}
else
{
//--- BC6H ----------------------------------------------------------------
ID3D11ShaderResourceView* pSRVs[] = { sourceSRV.Get(), nullptr };
RunComputeShader( pContext, m_BC6H_tryModeG10CS.Get(), pSRVs, 2, m_constBuffer.Get(),
m_err1UAV.Get(), std::max<UINT>(uThreadGroupCount / 4, 1) );
m_err1UAV.Get(), std::max<UINT>( (uThreadGroupCount + 3) / 4, 1) );
for ( UINT i = 0; i < 10; ++i )
{
@ -556,12 +556,12 @@ HRESULT GPUCompressBC::Compress( const Image& srcImage, const Image& destImage )
pSRVs[1] = (i & 1) ? m_err2SRV.Get() : m_err1SRV.Get();
RunComputeShader( pContext, m_BC6H_tryModeLE10CS.Get(), pSRVs, 2, m_constBuffer.Get(),
(i & 1) ? m_err1UAV.Get() : m_err2UAV.Get(), std::max<UINT>(uThreadGroupCount / 2, 1) );
(i & 1) ? m_err1UAV.Get() : m_err2UAV.Get(), std::max<UINT>( (uThreadGroupCount + 1) / 2, 1) );
}
pSRVs[1] = m_err1SRV.Get();
RunComputeShader( pContext, m_BC6H_encodeBlockCS.Get(), pSRVs, 2, m_constBuffer.Get(),
m_outputUAV.Get(), std::max<UINT>(uThreadGroupCount / 2, 1) );
m_outputUAV.Get(), std::max<UINT>( (uThreadGroupCount + 1) / 2, 1) );
}
start_block_id += n;