mirror of
https://github.com/microsoft/DirectXTex
synced 2024-11-21 12:00:06 +00:00
Retire legacy Xbox One XDK support (#329)
This commit is contained in:
parent
93182cac68
commit
8c47482183
@ -56,11 +56,14 @@ elseif(CMAKE_GENERATOR_PLATFORM MATCHES "^[Aa][Rr][Mm]64$")
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set(DIRECTX_ARCH arm64)
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endif()
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if(WINDOWS_STORE OR (DEFINED XBOX_CONSOLE_TARGET))
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set(BUILD_DX12 ON)
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set(BUILD_TOOLS OFF)
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set(BUILD_SAMPLE OFF)
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endif()
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if(DEFINED XBOX_CONSOLE_TARGET)
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set(BUILD_DX11 OFF)
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set(BUILD_DX12 ON)
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set(BUILD_TOOLS OFF)
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set(BUILD_SAMPLE OFF)
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endif()
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include(GNUInstallDirs)
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@ -251,7 +254,7 @@ install(FILES
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DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/${PACKAGE_NAME})
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#--- Command-line tools
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if(BUILD_TOOLS AND BUILD_DX11 AND WIN32 AND (NOT WINDOWS_STORE))
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if(BUILD_TOOLS AND BUILD_DX11 AND WIN32)
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set(TOOL_EXES texassemble texconv texdiag)
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add_executable(texassemble
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@ -285,7 +288,7 @@ if(BUILD_TOOLS AND BUILD_DX11 AND WIN32 AND (NOT WINDOWS_STORE))
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endif()
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#--- DDSView sample
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if(BUILD_SAMPLE AND BUILD_DX11 AND WIN32 AND (NOT WINDOWS_STORE))
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if(BUILD_SAMPLE AND BUILD_DX11 AND WIN32)
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list(APPEND TOOL_EXES ddsview)
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if(NOT COMPILED_DDSVIEW_SHADERS)
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@ -444,7 +447,7 @@ elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
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if(BC_USE_OPENMP)
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target_compile_options(${PROJECT_NAME} PRIVATE /openmp /Zc:twoPhase-)
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if(BUILD_TOOLS AND BUILD_DX11 AND WIN32 AND (NOT WINDOWS_STORE))
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if(BUILD_TOOLS AND BUILD_DX11 AND WIN32)
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target_compile_options(texconv PRIVATE /openmp /Zc:twoPhase-)
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endif()
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endif()
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@ -463,7 +466,7 @@ if(WIN32)
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target_compile_definitions(${PROJECT_NAME} PRIVATE WINAPI_FAMILY=WINAPI_FAMILY_APP)
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endif()
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if(BUILD_DX12 OR WINDOWS_STORE OR (${DIRECTX_ARCH} MATCHES "^arm64"))
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if(BUILD_DX12 OR (${DIRECTX_ARCH} MATCHES "^arm64"))
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message(STATUS "Building with DirectX 12 Runtime support")
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set(WINVER 0x0A00)
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elseif(${DIRECTX_ARCH} MATCHES "^arm")
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@ -485,13 +488,14 @@ if(WIN32)
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endif()
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endif()
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if(BUILD_TOOLS AND BUILD_DX11 AND WIN32 AND (NOT WINDOWS_STORE))
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if(BUILD_TOOLS AND BUILD_DX11 AND WIN32)
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set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT texconv)
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endif()
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#--- Test suite
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include(CTest)
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if(BUILD_TESTING AND WIN32 AND (NOT WINDOWS_STORE) AND (EXISTS "${CMAKE_CURRENT_LIST_DIR}/Tests/CMakeLists.txt"))
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if(BUILD_TESTING AND WIN32 AND (NOT WINDOWS_STORE) AND (NOT (DEFINED XBOX_CONSOLE_TARGET))
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AND (EXISTS "${CMAKE_CURRENT_LIST_DIR}/Tests/CMakeLists.txt"))
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enable_testing()
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add_subdirectory(${CMAKE_CURRENT_LIST_DIR}/Tests)
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endif()
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@ -1,244 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Release|Durango">
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<Configuration>Release</Configuration>
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<Platform>Durango</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Profile|Durango">
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<Configuration>Profile</Configuration>
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<Platform>Durango</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Durango">
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<Configuration>Debug</Configuration>
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<Platform>Durango</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="BC.h" />
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<ClInclude Include="BCDirectCompute.h" />
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<ClInclude Include="DDS.h" />
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<ClInclude Include="DirectXTex.h" />
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<ClInclude Include="DirectXTexP.h" />
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<ClInclude Include="filters.h" />
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<ClInclude Include="scoped.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="DirectXTex.inl" />
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<None Include="Shaders\CompileShaders.cmd" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="BC.cpp" />
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<ClCompile Include="BC4BC5.cpp" />
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<ClCompile Include="BC6HBC7.cpp" />
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<ClCompile Include="BCDirectCompute.cpp" />
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<ClCompile Include="DirectXTexCompress.cpp" />
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<ClCompile Include="DirectXTexCompressGPU.cpp" />
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<ClCompile Include="DirectXTexConvert.cpp" />
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<ClCompile Include="DirectXTexD3D11.cpp" />
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<ClCompile Include="DirectXTexD3D12.cpp" />
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<ClCompile Include="DirectXTexDDS.cpp" />
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<ClCompile Include="DirectXTexFlipRotate.cpp" />
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<ClCompile Include="DirectXTexHDR.cpp" />
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<ClCompile Include="DirectXTexImage.cpp" />
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<ClCompile Include="DirectXTexMipmaps.cpp" />
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<ClCompile Include="DirectXTexMisc.cpp" />
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<ClCompile Include="DirectXTexNormalMaps.cpp" />
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<ClCompile Include="DirectXTexPMAlpha.cpp" />
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<ClCompile Include="DirectXTexResize.cpp" />
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<ClCompile Include="DirectXTexTGA.cpp" />
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<ClCompile Include="DirectXTexUtil.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'">Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="DirectXTexWIC.cpp" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Shaders\BC6HEncode.hlsl">
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<FileType>Document</FileType>
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</None>
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<None Include="Shaders\BC7Encode.hlsl">
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<FileType>Document</FileType>
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</None>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<RootNamespace>DirectXTex</RootNamespace>
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<ProjectGuid>{879b5023-53b7-4108-aeae-f019c2e9410d}</ProjectGuid>
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<DefaultLanguage>en-US</DefaultLanguage>
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<Keyword>Win32Proj</Keyword>
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<ApplicationEnvironment>title</ApplicationEnvironment>
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<!-- - - - -->
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<PlatformToolset>v141</PlatformToolset>
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<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
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<TargetRuntime>Native</TargetRuntime>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Durango'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<PlatformToolset>v141</PlatformToolset>
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<UseDebugLibraries>false</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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<EmbedManifest>false</EmbedManifest>
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<GenerateManifest>false</GenerateManifest>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<PlatformToolset>v141</PlatformToolset>
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<UseDebugLibraries>false</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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<EmbedManifest>false</EmbedManifest>
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<GenerateManifest>false</GenerateManifest>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<PlatformToolset>v141</PlatformToolset>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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<EmbedManifest>false</EmbedManifest>
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<GenerateManifest>false</GenerateManifest>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Durango'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">
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<ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath>
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<LibraryPath>$(Console_SdkLibPath)</LibraryPath>
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<LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath>
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<IncludePath>$(Console_SdkIncludeRoot)</IncludePath>
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<ExecutablePath>$(Console_SdkRoot)bin;$(VCInstallDir)bin\x86_amd64;$(VCInstallDir)bin;$(WindowsSDK_ExecutablePath_x86);$(VSInstallDir)Common7\Tools\bin;$(VSInstallDir)Common7\tools;$(VSInstallDir)Common7\ide;$(ProgramFiles)\HTML Help Workshop;$(MSBuildToolsPath32);$(FxCopDir);$(PATH);</ExecutablePath>
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<OutDir>Bin\XboxOneXDK_2017\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>Bin\XboxOneXDK_2017\$(Platform)\$(Configuration)\</IntDir>
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<TargetName>DirectXTex</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'">
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<ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath>
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<LibraryPath>$(Console_SdkLibPath)</LibraryPath>
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<LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath>
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<IncludePath>$(Console_SdkIncludeRoot)</IncludePath>
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<ExecutablePath>$(Console_SdkRoot)bin;$(VCInstallDir)bin\x86_amd64;$(VCInstallDir)bin;$(WindowsSDK_ExecutablePath_x86);$(VSInstallDir)Common7\Tools\bin;$(VSInstallDir)Common7\tools;$(VSInstallDir)Common7\ide;$(ProgramFiles)\HTML Help Workshop;$(MSBuildToolsPath32);$(FxCopDir);$(PATH);</ExecutablePath>
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<OutDir>Bin\XboxOneXDK_2017\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>Bin\XboxOneXDK_2017\$(Platform)\$(Configuration)\</IntDir>
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<TargetName>DirectXTex</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">
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<ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath>
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<LibraryPath>$(Console_SdkLibPath)</LibraryPath>
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<LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath>
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<IncludePath>$(Console_SdkIncludeRoot)</IncludePath>
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<ExecutablePath>$(Console_SdkRoot)bin;$(VCInstallDir)bin\x86_amd64;$(VCInstallDir)bin;$(WindowsSDK_ExecutablePath_x86);$(VSInstallDir)Common7\Tools\bin;$(VSInstallDir)Common7\tools;$(VSInstallDir)Common7\ide;$(ProgramFiles)\HTML Help Workshop;$(MSBuildToolsPath32);$(FxCopDir);$(PATH);</ExecutablePath>
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<OutDir>Bin\XboxOneXDK_2017\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>Bin\XboxOneXDK_2017\$(Platform)\$(Configuration)\</IntDir>
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<TargetName>DirectXTex</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">
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<Link>
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<AdditionalDependencies>d3d11_x.lib;combase.lib;kernelx.lib;toolhelpx.lib;uuid.lib;</AdditionalDependencies>
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<EntryPointSymbol>
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</EntryPointSymbol>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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</Link>
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalUsingDirectories />
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<ForcedUsingFiles />
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<Optimization>MaxSpeed</Optimization>
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||||
<ConformanceMode>true</ConformanceMode>
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<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<WarningLevel>EnableAllWarnings</WarningLevel>
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||||
<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<CompileAsWinRT>false</CompileAsWinRT>
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<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
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</ClCompile>
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</ItemDefinitionGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'">
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<Link>
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||||
<AdditionalDependencies>pixEvt.lib;d3d11_x.lib;combase.lib;kernelx.lib;toolhelpx.lib;uuid.lib;</AdditionalDependencies>
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||||
<EntryPointSymbol>
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||||
</EntryPointSymbol>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
||||
</Link>
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories />
|
||||
<ForcedUsingFiles />
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<WarningLevel>EnableAllWarnings</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
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||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">
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<Link>
|
||||
<AdditionalDependencies>d3d11_x.lib;combase.lib;kernelx.lib;toolhelpx.lib;uuid.lib;</AdditionalDependencies>
|
||||
<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
||||
</Link>
|
||||
<ClCompile>
|
||||
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<AdditionalUsingDirectories />
|
||||
<ForcedUsingFiles />
|
||||
<WarningLevel>EnableAllWarnings</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PreprocessorDefinitions>_DEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<SupportJustMyCode>false</SupportJustMyCode>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
|
||||
<PropertyGroup>
|
||||
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
|
||||
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
|
||||
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
|
||||
</PropertyGroup>
|
||||
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
|
||||
<PropertyGroup>
|
||||
<_ATGFXCPath />
|
||||
</PropertyGroup>
|
||||
</Target>
|
||||
<Target Name="ATGDeleteShaders" AfterTargets="Clean">
|
||||
<ItemGroup>
|
||||
<_ATGShaderHeaders Include="$(ProjectDir)Shaders/Compiled/*.inc" />
|
||||
<_ATGShaderSymbols Include="$(ProjectDir)Shaders/Compiled/*.pdb" />
|
||||
</ItemGroup>
|
||||
<Delete Files="@(_ATGShaderHeaders)" />
|
||||
<Delete Files="@(_ATGShaderSymbols)" />
|
||||
</Target>
|
||||
</Project>
|
@ -1,118 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\Shaders">
|
||||
<UniqueIdentifier>{c60baf7a-25a9-4215-842d-8d49d65d538e}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="DirectXTex.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="BC.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="BCDirectCompute.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="DDS.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="DirectXTexP.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="filters.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="scoped.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="DirectXTex.inl">
|
||||
<Filter>Header Files</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\CompileShaders.cmd">
|
||||
<Filter>Source Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\BC7Encode.hlsl">
|
||||
<Filter>Source Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\BC6HEncode.hlsl">
|
||||
<Filter>Source Files\Shaders</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="BC.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="BC4BC5.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="BC6HBC7.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="BCDirectCompute.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexCompress.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexCompressGPU.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexConvert.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexD3D11.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexDDS.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexFlipRotate.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexImage.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexMipmaps.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexMisc.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexNormalMaps.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexPMAlpha.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexResize.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexTGA.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexUtil.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexWIC.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexHDR.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="DirectXTexD3D12.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -1,33 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.27130.2020
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DirectXTex_XboxOneXDK_2017", "DirectXTex\DirectXTex_XboxOneXDK_2017.vcxproj", "{879B5023-53B7-4108-AEAE-F019C2E9410D}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{98781974-DA38-4814-9D99-4C17922F35F7}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
.editorconfig = .editorconfig
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Durango = Debug|Durango
|
||||
Profile|Durango = Profile|Durango
|
||||
Release|Durango = Release|Durango
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{879B5023-53B7-4108-AEAE-F019C2E9410D}.Debug|Durango.ActiveCfg = Debug|Durango
|
||||
{879B5023-53B7-4108-AEAE-F019C2E9410D}.Debug|Durango.Build.0 = Debug|Durango
|
||||
{879B5023-53B7-4108-AEAE-F019C2E9410D}.Profile|Durango.ActiveCfg = Profile|Durango
|
||||
{879B5023-53B7-4108-AEAE-F019C2E9410D}.Profile|Durango.Build.0 = Profile|Durango
|
||||
{879B5023-53B7-4108-AEAE-F019C2E9410D}.Release|Durango.ActiveCfg = Release|Durango
|
||||
{879B5023-53B7-4108-AEAE-F019C2E9410D}.Release|Durango.Build.0 = Release|Durango
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {AEA78A02-2861-40C0-86D1-72DC17A9DE13}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
Loading…
Reference in New Issue
Block a user