mirror of
https://github.com/microsoft/DirectXTex
synced 2024-12-27 11:50:13 +00:00
DirectXTex: BC6H / BC7 DirectCompute codec integration
This commit is contained in:
parent
851b8d4be1
commit
8eec65caf4
599
DirectXTex/BCDirectCompute.cpp
Normal file
599
DirectXTex/BCDirectCompute.cpp
Normal file
@ -0,0 +1,599 @@
|
||||
//-------------------------------------------------------------------------------------
|
||||
// BCDirectCompute.cpp
|
||||
//
|
||||
// Direct3D 11 Compute Shader BC Compressor
|
||||
//
|
||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
||||
// PARTICULAR PURPOSE.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//-------------------------------------------------------------------------------------
|
||||
|
||||
#include "directxtexp.h"
|
||||
|
||||
#include "BCDirectCompute.h"
|
||||
|
||||
#if defined(_DEBUG) || defined(PROFILE)
|
||||
#pragma comment(lib,"dxguid.lib")
|
||||
#endif
|
||||
|
||||
namespace
|
||||
{
|
||||
#include "Shaders\Compiled\BC7Encode_EncodeBlockCS.inc"
|
||||
#include "Shaders\Compiled\BC7Encode_TryMode02CS.inc"
|
||||
#include "Shaders\Compiled\BC7Encode_TryMode137CS.inc"
|
||||
#include "Shaders\Compiled\BC7Encode_TryMode456CS.inc"
|
||||
#include "Shaders\Compiled\BC6HEncode_EncodeBlockCS.inc"
|
||||
#include "Shaders\Compiled\BC6HEncode_TryModeG10CS.inc"
|
||||
#include "Shaders\Compiled\BC6HEncode_TryModeLE10CS.inc"
|
||||
|
||||
struct BufferBC6HBC7
|
||||
{
|
||||
UINT color[4];
|
||||
};
|
||||
|
||||
struct ConstantsBC6HBC7
|
||||
{
|
||||
UINT tex_width;
|
||||
UINT num_block_x;
|
||||
UINT format;
|
||||
UINT mode_id;
|
||||
UINT start_block_id;
|
||||
UINT num_total_blocks;
|
||||
float alpha_weight;
|
||||
UINT reserved;
|
||||
};
|
||||
|
||||
static_assert( sizeof(ConstantsBC6HBC7) == sizeof(UINT)*8, "Constant buffer size mismatch" );
|
||||
|
||||
inline void RunComputeShader( ID3D11DeviceContext* pContext,
|
||||
ID3D11ComputeShader* shader,
|
||||
ID3D11ShaderResourceView** pSRVs,
|
||||
UINT srvCount,
|
||||
ID3D11Buffer* pCB,
|
||||
ID3D11UnorderedAccessView* pUAV,
|
||||
UINT X )
|
||||
{
|
||||
// Force UAV to nullptr before setting SRV since we are swapping buffers
|
||||
ID3D11UnorderedAccessView* nullUAV = nullptr;
|
||||
pContext->CSSetUnorderedAccessViews( 0, 1, &nullUAV, nullptr );
|
||||
|
||||
pContext->CSSetShader( shader, nullptr, 0 );
|
||||
pContext->CSSetShaderResources( 0, srvCount, pSRVs );
|
||||
pContext->CSSetUnorderedAccessViews( 0, 1, &pUAV, nullptr );
|
||||
pContext->CSSetConstantBuffers( 0, 1, &pCB );
|
||||
pContext->Dispatch( X, 1, 1 );
|
||||
}
|
||||
|
||||
inline void ResetContext( ID3D11DeviceContext* pContext )
|
||||
{
|
||||
ID3D11UnorderedAccessView* nullUAV = nullptr;
|
||||
pContext->CSSetUnorderedAccessViews( 0, 1, &nullUAV, nullptr );
|
||||
|
||||
ID3D11ShaderResourceView* nullSRV[3] = { nullptr, nullptr, nullptr };
|
||||
pContext->CSSetShaderResources( 0, 3, nullSRV );
|
||||
|
||||
ID3D11Buffer* nullBuffer[1] = { nullptr };
|
||||
pContext->CSSetConstantBuffers( 0, 1, nullBuffer );
|
||||
}
|
||||
};
|
||||
|
||||
namespace DirectX
|
||||
{
|
||||
|
||||
GPUCompressBC::GPUCompressBC() :
|
||||
m_bcformat(DXGI_FORMAT_UNKNOWN),
|
||||
m_srcformat(DXGI_FORMAT_UNKNOWN),
|
||||
m_alphaWeight(1.f),
|
||||
m_width(0),
|
||||
m_height(0)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------------------
|
||||
_Use_decl_annotations_
|
||||
HRESULT GPUCompressBC::Initialize( ID3D11Device* pDevice )
|
||||
{
|
||||
if ( !pDevice )
|
||||
return E_INVALIDARG;
|
||||
|
||||
// Check for DirectCompute support
|
||||
D3D_FEATURE_LEVEL fl = pDevice->GetFeatureLevel();
|
||||
|
||||
if ( fl < D3D_FEATURE_LEVEL_10_0 )
|
||||
{
|
||||
// DirectCompute not supported on Feature Level 9.x hardware
|
||||
return HRESULT_FROM_WIN32( ERROR_NOT_SUPPORTED );
|
||||
}
|
||||
|
||||
if ( fl < D3D_FEATURE_LEVEL_11_0 )
|
||||
{
|
||||
// DirectCompute support on Feature Level 10.x hardware is optional, and this function needs it
|
||||
D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS hwopts;
|
||||
HRESULT hr = pDevice->CheckFeatureSupport( D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &hwopts, sizeof(hwopts) );
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
memset( &hwopts, 0, sizeof(hwopts) );
|
||||
}
|
||||
|
||||
if ( !hwopts.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x )
|
||||
{
|
||||
return HRESULT_FROM_WIN32( ERROR_NOT_SUPPORTED );
|
||||
}
|
||||
}
|
||||
|
||||
// Save a device reference and obtain immediate context
|
||||
m_device = pDevice;
|
||||
|
||||
pDevice->GetImmediateContext( m_context.ReleaseAndGetAddressOf() );
|
||||
assert( m_context );
|
||||
|
||||
//--- Create compute shader library: BC6H -----------------------------------------
|
||||
|
||||
// Modes 11-14
|
||||
HRESULT hr = pDevice->CreateComputeShader( BC6HEncode_TryModeG10CS, sizeof(BC6HEncode_TryModeG10CS), nullptr, m_BC6H_tryModeG10CS.ReleaseAndGetAddressOf() );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
// Modes 1-10
|
||||
hr = pDevice->CreateComputeShader( BC6HEncode_TryModeLE10CS, sizeof(BC6HEncode_TryModeLE10CS), nullptr, m_BC6H_tryModeLE10CS.ReleaseAndGetAddressOf() );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
// Encode
|
||||
hr = pDevice->CreateComputeShader( BC6HEncode_EncodeBlockCS, sizeof(BC6HEncode_EncodeBlockCS), nullptr, m_BC6H_encodeBlockCS.ReleaseAndGetAddressOf() );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
//--- Create compute shader library: BC7 ------------------------------------------
|
||||
|
||||
// Modes 4, 5, 6
|
||||
hr = pDevice->CreateComputeShader( BC7Encode_TryMode456CS, sizeof(BC7Encode_TryMode456CS), nullptr, m_BC7_tryMode456CS.ReleaseAndGetAddressOf() );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
// Modes 1, 3, 7
|
||||
hr = pDevice->CreateComputeShader( BC7Encode_TryMode137CS, sizeof(BC7Encode_TryMode137CS), nullptr, m_BC7_tryMode137CS.ReleaseAndGetAddressOf() );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
// Modes 0, 2
|
||||
hr = pDevice->CreateComputeShader( BC7Encode_TryMode02CS, sizeof(BC7Encode_TryMode02CS), nullptr, m_BC7_tryMode02CS.ReleaseAndGetAddressOf() );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
// Encode
|
||||
hr = pDevice->CreateComputeShader( BC7Encode_EncodeBlockCS, sizeof(BC7Encode_EncodeBlockCS), nullptr, m_BC7_encodeBlockCS.ReleaseAndGetAddressOf() );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------------------
|
||||
_Use_decl_annotations_
|
||||
HRESULT GPUCompressBC::Prepare( size_t width, size_t height, DXGI_FORMAT format, float alphaWeight )
|
||||
{
|
||||
if ( !width || !height || alphaWeight < 0.f )
|
||||
return E_INVALIDARG;
|
||||
|
||||
#ifdef _M_X64
|
||||
if ( (width > 0xFFFFFFFF) || (height > 0xFFFFFFFF) )
|
||||
return E_INVALIDARG;
|
||||
#endif
|
||||
|
||||
m_width = width;
|
||||
m_height = height;
|
||||
|
||||
size_t xblocks = std::max<size_t>( 1, (width + 3) >> 2 );
|
||||
size_t yblocks = std::max<size_t>( 1, (height + 3) >> 2 );
|
||||
size_t num_blocks = xblocks * yblocks;
|
||||
|
||||
switch( format )
|
||||
{
|
||||
// BC6H GPU compressor takes RGBAF32 as input
|
||||
case DXGI_FORMAT_BC6H_TYPELESS:
|
||||
case DXGI_FORMAT_BC6H_UF16:
|
||||
case DXGI_FORMAT_BC6H_SF16:
|
||||
m_srcformat = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
||||
break;
|
||||
|
||||
// BC7 GPU compressor takes RGBA32 as input
|
||||
case DXGI_FORMAT_BC7_TYPELESS:
|
||||
case DXGI_FORMAT_BC7_UNORM:
|
||||
m_srcformat = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
break;
|
||||
|
||||
case DXGI_FORMAT_BC7_UNORM_SRGB:
|
||||
m_srcformat = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
|
||||
break;
|
||||
|
||||
default:
|
||||
m_bcformat = m_srcformat = DXGI_FORMAT_UNKNOWN;
|
||||
return HRESULT_FROM_WIN32( ERROR_NOT_SUPPORTED );
|
||||
}
|
||||
|
||||
m_bcformat = format;
|
||||
|
||||
auto pDevice = m_device.Get();
|
||||
if ( !pDevice )
|
||||
return E_POINTER;
|
||||
|
||||
// Create structured buffers
|
||||
size_t bufferSize = num_blocks * sizeof( BufferBC6HBC7 );
|
||||
{
|
||||
D3D11_BUFFER_DESC desc;
|
||||
memset( &desc, 0, sizeof(desc) );
|
||||
desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS | D3D11_BIND_SHADER_RESOURCE;
|
||||
desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_STRUCTURED;
|
||||
desc.StructureByteStride = sizeof( BufferBC6HBC7 );
|
||||
desc.ByteWidth = static_cast<UINT>( bufferSize );
|
||||
|
||||
HRESULT hr = pDevice->CreateBuffer( &desc, nullptr, m_output.ReleaseAndGetAddressOf() );
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = pDevice->CreateBuffer( &desc, nullptr, m_err1.ReleaseAndGetAddressOf() );
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = pDevice->CreateBuffer( &desc, nullptr, m_err2.ReleaseAndGetAddressOf() );
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
}
|
||||
|
||||
// Create staging output buffer
|
||||
{
|
||||
D3D11_BUFFER_DESC desc;
|
||||
memset( &desc, 0, sizeof(desc) );
|
||||
desc.Usage = D3D11_USAGE_STAGING;
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
||||
desc.ByteWidth = static_cast<UINT>( bufferSize );
|
||||
|
||||
HRESULT hr = pDevice->CreateBuffer( &desc, nullptr, m_outputCPU.ReleaseAndGetAddressOf() );
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
}
|
||||
|
||||
// Create constant buffer
|
||||
{
|
||||
D3D11_BUFFER_DESC desc;
|
||||
memset( &desc, 0, sizeof(desc) );
|
||||
desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
||||
desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||
desc.ByteWidth = sizeof( ConstantsBC6HBC7 );
|
||||
|
||||
HRESULT hr = pDevice->CreateBuffer( &desc, nullptr, m_constBuffer.ReleaseAndGetAddressOf() );
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
}
|
||||
|
||||
// Create shader resource views
|
||||
{
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC desc;
|
||||
memset( &desc, 0, sizeof(desc) );
|
||||
desc.Buffer.NumElements = static_cast<UINT>( num_blocks );
|
||||
desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
|
||||
|
||||
HRESULT hr = pDevice->CreateShaderResourceView( m_err1.Get(), &desc, m_err1SRV.ReleaseAndGetAddressOf() );
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = pDevice->CreateShaderResourceView( m_err2.Get(), &desc, m_err2SRV.ReleaseAndGetAddressOf() );
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
}
|
||||
|
||||
// Create unordered access views
|
||||
{
|
||||
D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
|
||||
memset( &desc, 0, sizeof(desc) );
|
||||
desc.Buffer.NumElements = static_cast<UINT>( num_blocks );
|
||||
desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
|
||||
|
||||
HRESULT hr = pDevice->CreateUnorderedAccessView( m_output.Get(), &desc, m_outputUAV.ReleaseAndGetAddressOf() );
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = pDevice->CreateUnorderedAccessView( m_err1.Get(), &desc, m_err1UAV.ReleaseAndGetAddressOf() );
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = pDevice->CreateUnorderedAccessView( m_err2.Get(), &desc, m_err2UAV.ReleaseAndGetAddressOf() );
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------------------
|
||||
_Use_decl_annotations_
|
||||
HRESULT GPUCompressBC::Compress( const Image& srcImage, const Image& destImage )
|
||||
{
|
||||
if ( !srcImage.pixels || !destImage.pixels )
|
||||
return E_INVALIDARG;
|
||||
|
||||
if ( srcImage.width != destImage.width
|
||||
|| srcImage.height != destImage.height
|
||||
|| srcImage.width != m_width
|
||||
|| srcImage.height != m_height
|
||||
|| srcImage.format != m_srcformat
|
||||
|| destImage.format != m_bcformat )
|
||||
{
|
||||
return E_UNEXPECTED;
|
||||
}
|
||||
|
||||
//--- Create input texture --------------------------------------------------------
|
||||
// TODO - non-power-of-2 BCs require handling non-multiple of 4 cases
|
||||
|
||||
auto pDevice = m_device.Get();
|
||||
if ( !pDevice )
|
||||
return E_POINTER;
|
||||
|
||||
ScopedObject<ID3D11Texture2D> sourceTex;
|
||||
{
|
||||
D3D11_TEXTURE2D_DESC desc;
|
||||
memset( &desc, 0, sizeof(desc) );
|
||||
desc.Width = static_cast<UINT>( srcImage.width );
|
||||
desc.Height = static_cast<UINT>( srcImage.height );
|
||||
desc.MipLevels = 1;
|
||||
desc.ArraySize = 1;
|
||||
desc.Format = srcImage.format;
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
||||
|
||||
D3D11_SUBRESOURCE_DATA initData;
|
||||
initData.pSysMem = srcImage.pixels;
|
||||
initData.SysMemPitch = static_cast<DWORD>( srcImage.rowPitch );
|
||||
initData.SysMemSlicePitch = static_cast<DWORD>( srcImage.slicePitch );
|
||||
|
||||
HRESULT hr = pDevice->CreateTexture2D( &desc, &initData, sourceTex.GetAddressOf() );
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
}
|
||||
|
||||
ScopedObject<ID3D11ShaderResourceView> sourceSRV;
|
||||
{
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC desc;
|
||||
memset( &desc, 0, sizeof(desc) );
|
||||
desc.Texture2D.MipLevels = 1;
|
||||
desc.Format = m_srcformat;
|
||||
desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
||||
|
||||
HRESULT hr = pDevice->CreateShaderResourceView( sourceTex.Get(), &desc, sourceSRV.ReleaseAndGetAddressOf() );
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
}
|
||||
|
||||
//--- Compress using DirectCompute ------------------------------------------------
|
||||
bool isbc7 = false;
|
||||
switch( m_bcformat )
|
||||
{
|
||||
case DXGI_FORMAT_BC6H_TYPELESS:
|
||||
case DXGI_FORMAT_BC6H_UF16:
|
||||
case DXGI_FORMAT_BC6H_SF16:
|
||||
break;
|
||||
|
||||
case DXGI_FORMAT_BC7_TYPELESS:
|
||||
case DXGI_FORMAT_BC7_UNORM:
|
||||
case DXGI_FORMAT_BC7_UNORM_SRGB:
|
||||
isbc7 = true;
|
||||
break;
|
||||
|
||||
default:
|
||||
return E_UNEXPECTED;
|
||||
}
|
||||
|
||||
const UINT MAX_BLOCK_BATCH = 64;
|
||||
|
||||
auto pContext = m_context.Get();
|
||||
if ( !pContext )
|
||||
return E_UNEXPECTED;
|
||||
|
||||
size_t xblocks = std::max<size_t>( 1, (m_width + 3) >> 2 );
|
||||
size_t yblocks = std::max<size_t>( 1, (m_height + 3) >> 2 );
|
||||
|
||||
UINT num_total_blocks = static_cast<UINT>( xblocks * yblocks );
|
||||
UINT num_blocks = num_total_blocks;
|
||||
int start_block_id = 0;
|
||||
while (num_blocks > 0)
|
||||
{
|
||||
UINT n = std::min<UINT>( num_blocks, MAX_BLOCK_BATCH );
|
||||
UINT uThreadGroupCount = n;
|
||||
|
||||
{
|
||||
D3D11_MAPPED_SUBRESOURCE mapped;
|
||||
HRESULT hr = pContext->Map( m_constBuffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
ConstantsBC6HBC7 param;
|
||||
param.tex_width = static_cast<UINT>( srcImage.width );
|
||||
param.num_block_x = static_cast<UINT>( xblocks );
|
||||
param.format = m_bcformat;
|
||||
param.mode_id = 0;
|
||||
param.start_block_id = start_block_id;
|
||||
param.num_total_blocks = num_total_blocks;
|
||||
param.alpha_weight = m_alphaWeight;
|
||||
memcpy( mapped.pData, ¶m, sizeof( param ) );
|
||||
|
||||
pContext->Unmap( m_constBuffer.Get(), 0 );
|
||||
}
|
||||
|
||||
if ( isbc7 )
|
||||
{
|
||||
//--- BC7 -----------------------------------------------------------------
|
||||
ID3D11ShaderResourceView* pSRVs[] = { sourceSRV.Get(), nullptr };
|
||||
RunComputeShader( pContext, m_BC7_tryMode456CS.Get(), pSRVs, 2, m_constBuffer.Get(),
|
||||
m_err1UAV.Get(), std::max<UINT>(uThreadGroupCount / 4, 1) );
|
||||
|
||||
for ( UINT i = 0; i < 3; ++i )
|
||||
{
|
||||
static const UINT modes[] = { 1, 3, 7 };
|
||||
{
|
||||
D3D11_MAPPED_SUBRESOURCE mapped;
|
||||
HRESULT hr = pContext->Map( m_constBuffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped );
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
ResetContext( pContext );
|
||||
return hr;
|
||||
}
|
||||
|
||||
ConstantsBC6HBC7 param;
|
||||
param.tex_width = static_cast<UINT>( srcImage.width );
|
||||
param.num_block_x = static_cast<UINT>( xblocks );
|
||||
param.format = m_bcformat;
|
||||
param.mode_id = modes[i];
|
||||
param.start_block_id = start_block_id;
|
||||
param.num_total_blocks = num_total_blocks;
|
||||
param.alpha_weight = m_alphaWeight;
|
||||
memcpy( mapped.pData, ¶m, sizeof( param ) );
|
||||
pContext->Unmap( m_constBuffer.Get(), 0 );
|
||||
}
|
||||
|
||||
pSRVs[1] = (i & 1) ? m_err2SRV.Get() : m_err1SRV.Get();
|
||||
RunComputeShader( pContext, m_BC7_tryMode137CS.Get(), pSRVs, 2, m_constBuffer.Get(),
|
||||
(i & 1) ? m_err1UAV.Get() : m_err2UAV.Get(), uThreadGroupCount );
|
||||
}
|
||||
|
||||
for ( UINT i = 0; i < 2; ++i )
|
||||
{
|
||||
static const UINT modes[] = { 0, 2 };
|
||||
{
|
||||
D3D11_MAPPED_SUBRESOURCE mapped;
|
||||
HRESULT hr = pContext->Map( m_constBuffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped );
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
ResetContext( pContext );
|
||||
return hr;
|
||||
}
|
||||
|
||||
ConstantsBC6HBC7 param;
|
||||
param.tex_width = static_cast<UINT>( srcImage.width );
|
||||
param.num_block_x = static_cast<UINT>( xblocks );
|
||||
param.format = m_bcformat;
|
||||
param.mode_id = modes[i];
|
||||
param.start_block_id = start_block_id;
|
||||
param.num_total_blocks = num_total_blocks;
|
||||
param.alpha_weight = m_alphaWeight;
|
||||
memcpy( mapped.pData, ¶m, sizeof( param ) );
|
||||
pContext->Unmap( m_constBuffer.Get(), 0 );
|
||||
}
|
||||
|
||||
pSRVs[1] = (i & 1) ? m_err1SRV.Get() : m_err2SRV.Get();
|
||||
RunComputeShader( pContext, m_BC7_tryMode02CS.Get(), pSRVs, 2, m_constBuffer.Get(),
|
||||
(i & 1) ? m_err2UAV.Get() : m_err1UAV.Get(), uThreadGroupCount );
|
||||
}
|
||||
|
||||
pSRVs[1] = m_err2SRV.Get();
|
||||
RunComputeShader( pContext, m_BC7_encodeBlockCS.Get(), pSRVs, 2, m_constBuffer.Get(),
|
||||
m_outputUAV.Get(), std::max<UINT>(uThreadGroupCount / 4, 1) );
|
||||
}
|
||||
else
|
||||
{
|
||||
//--- BC6H ----------------------------------------------------------------
|
||||
ID3D11ShaderResourceView* pSRVs[] = { sourceSRV.Get(), nullptr };
|
||||
RunComputeShader( pContext, m_BC6H_tryModeG10CS.Get(), pSRVs, 2, m_constBuffer.Get(),
|
||||
m_err1UAV.Get(), std::max<UINT>(uThreadGroupCount / 4, 1) );
|
||||
|
||||
for ( UINT i = 0; i < 10; ++i )
|
||||
{
|
||||
{
|
||||
D3D11_MAPPED_SUBRESOURCE mapped;
|
||||
HRESULT hr = pContext->Map( m_constBuffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped );
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
ResetContext( pContext );
|
||||
return hr;
|
||||
}
|
||||
|
||||
ConstantsBC6HBC7 param;
|
||||
param.tex_width = static_cast<UINT>( srcImage.width );
|
||||
param.num_block_x = static_cast<UINT>( xblocks );
|
||||
param.format = m_bcformat;
|
||||
param.mode_id = i;
|
||||
param.start_block_id = start_block_id;
|
||||
param.num_total_blocks = num_total_blocks;
|
||||
memcpy( mapped.pData, ¶m, sizeof( param ) );
|
||||
pContext->Unmap( m_constBuffer.Get(), 0 );
|
||||
}
|
||||
|
||||
pSRVs[1] = (i & 1) ? m_err2SRV.Get() : m_err1SRV.Get();
|
||||
RunComputeShader( pContext, m_BC6H_tryModeLE10CS.Get(), pSRVs, 2, m_constBuffer.Get(),
|
||||
(i & 1) ? m_err1UAV.Get() : m_err2UAV.Get(), std::max<UINT>(uThreadGroupCount / 2, 1) );
|
||||
}
|
||||
|
||||
pSRVs[1] = m_err1SRV.Get();
|
||||
RunComputeShader( pContext, m_BC6H_encodeBlockCS.Get(), pSRVs, 2, m_constBuffer.Get(),
|
||||
m_outputUAV.Get(), std::max<UINT>(uThreadGroupCount / 2, 1) );
|
||||
}
|
||||
|
||||
start_block_id += n;
|
||||
num_blocks -= n;
|
||||
}
|
||||
|
||||
ResetContext( pContext );
|
||||
|
||||
//--- Copy output texture back to CPU ---------------------------------------------
|
||||
|
||||
pContext->CopyResource( m_outputCPU.Get(), m_output.Get() );
|
||||
|
||||
D3D11_MAPPED_SUBRESOURCE mapped;
|
||||
HRESULT hr = pContext->Map( m_outputCPU.Get(), 0, D3D11_MAP_READ, 0, &mapped );
|
||||
if ( SUCCEEDED(hr) )
|
||||
{
|
||||
const uint8_t *pSrc = reinterpret_cast<const uint8_t *>( mapped.pData );
|
||||
uint8_t *pDest = destImage.pixels;
|
||||
|
||||
size_t pitch = xblocks * sizeof( BufferBC6HBC7 );
|
||||
|
||||
size_t rows = std::max<size_t>( 1, ( destImage.height + 3 ) >> 2 );
|
||||
|
||||
for( size_t h = 0; h < rows; ++h )
|
||||
{
|
||||
memcpy( pDest, pSrc, destImage.rowPitch );
|
||||
|
||||
pSrc += pitch;
|
||||
pDest += destImage.rowPitch;
|
||||
}
|
||||
|
||||
pContext->Unmap( m_outputCPU.Get(), 0 );
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
}; // namespace
|
70
DirectXTex/BCDirectCompute.h
Normal file
70
DirectXTex/BCDirectCompute.h
Normal file
@ -0,0 +1,70 @@
|
||||
//-------------------------------------------------------------------------------------
|
||||
// BCDirectCompute.h
|
||||
//
|
||||
// Direct3D 11 Compute Shader BC Compressor
|
||||
//
|
||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
||||
// PARTICULAR PURPOSE.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//-------------------------------------------------------------------------------------
|
||||
|
||||
#if defined(_MSC_VER) && (_MSC_VER > 1000)
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "scoped.h"
|
||||
|
||||
namespace DirectX
|
||||
{
|
||||
|
||||
class GPUCompressBC
|
||||
{
|
||||
public:
|
||||
GPUCompressBC();
|
||||
|
||||
HRESULT Initialize( _In_ ID3D11Device* pDevice );
|
||||
|
||||
HRESULT Prepare( _In_ size_t width, _In_ size_t height, _In_ DXGI_FORMAT format, _In_ float alphaWeight = 1.f );
|
||||
|
||||
HRESULT Compress( _In_ const Image& srcImage, _In_ const Image& destImage );
|
||||
|
||||
DXGI_FORMAT GetSourceFormat() const { return m_srcformat; }
|
||||
|
||||
private:
|
||||
DXGI_FORMAT m_bcformat;
|
||||
DXGI_FORMAT m_srcformat;
|
||||
float m_alphaWeight;
|
||||
size_t m_width;
|
||||
size_t m_height;
|
||||
|
||||
ScopedObject<ID3D11Device> m_device;
|
||||
ScopedObject<ID3D11DeviceContext> m_context;
|
||||
|
||||
ScopedObject<ID3D11Buffer> m_err1;
|
||||
ScopedObject<ID3D11UnorderedAccessView> m_err1UAV;
|
||||
ScopedObject<ID3D11ShaderResourceView> m_err1SRV;
|
||||
|
||||
ScopedObject<ID3D11Buffer> m_err2;
|
||||
ScopedObject<ID3D11UnorderedAccessView> m_err2UAV;
|
||||
ScopedObject<ID3D11ShaderResourceView> m_err2SRV;
|
||||
|
||||
ScopedObject<ID3D11Buffer> m_output;
|
||||
ScopedObject<ID3D11Buffer> m_outputCPU;
|
||||
ScopedObject<ID3D11UnorderedAccessView> m_outputUAV;
|
||||
ScopedObject<ID3D11Buffer> m_constBuffer;
|
||||
|
||||
// Compute shader library
|
||||
ScopedObject<ID3D11ComputeShader> m_BC6H_tryModeG10CS;
|
||||
ScopedObject<ID3D11ComputeShader> m_BC6H_tryModeLE10CS;
|
||||
ScopedObject<ID3D11ComputeShader> m_BC6H_encodeBlockCS;
|
||||
|
||||
ScopedObject<ID3D11ComputeShader> m_BC7_tryMode456CS;
|
||||
ScopedObject<ID3D11ComputeShader> m_BC7_tryMode137CS;
|
||||
ScopedObject<ID3D11ComputeShader> m_BC7_tryMode02CS;
|
||||
ScopedObject<ID3D11ComputeShader> m_BC7_encodeBlockCS;
|
||||
};
|
||||
|
||||
}; // namespace
|
@ -30,7 +30,7 @@
|
||||
|
||||
#include <ocidl.h>
|
||||
|
||||
#define DIRECTX_TEX_VERSION 110
|
||||
#define DIRECTX_TEX_VERSION 120
|
||||
|
||||
#if defined(_MSC_VER) && (_MSC_VER<1610) && !defined(_In_reads_)
|
||||
#define _Analysis_assume_(exp)
|
||||
@ -484,6 +484,11 @@ namespace DirectX
|
||||
_In_ DXGI_FORMAT format, _In_ DWORD compress, _In_ float alphaRef, _Out_ ScratchImage& cImages );
|
||||
// Note that alphaRef is only used by BC1. 0.5f is a typical value to use
|
||||
|
||||
HRESULT Compress( _In_ ID3D11Device* pDevice, _In_ const Image& srcImage, _In_ DXGI_FORMAT format, _Out_ ScratchImage& image );
|
||||
HRESULT Compress( _In_ ID3D11Device* pDevice, _In_ const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
|
||||
_In_ DXGI_FORMAT format, _Out_ ScratchImage& cImages );
|
||||
// DirectCompute-based compression
|
||||
|
||||
HRESULT Decompress( _In_ const Image& cImage, _In_ DXGI_FORMAT format, _Out_ ScratchImage& image );
|
||||
HRESULT Decompress( _In_reads_(nimages) const Image* cImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
|
||||
_In_ DXGI_FORMAT format, _Out_ ScratchImage& images );
|
||||
|
383
DirectXTex/DirectXTexCompressGPU.cpp
Normal file
383
DirectXTex/DirectXTexCompressGPU.cpp
Normal file
@ -0,0 +1,383 @@
|
||||
//-------------------------------------------------------------------------------------
|
||||
// DirectXTexCompressGPU.cpp
|
||||
//
|
||||
// DirectX Texture Library - DirectCompute-based texture compression
|
||||
//
|
||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
||||
// PARTICULAR PURPOSE.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||
//-------------------------------------------------------------------------------------
|
||||
|
||||
#include "directxtexp.h"
|
||||
|
||||
#include "bcdirectcompute.h"
|
||||
|
||||
namespace DirectX
|
||||
{
|
||||
|
||||
//-------------------------------------------------------------------------------------
|
||||
// Converts to R8G8B8A8_UNORM or R8G8B8A8_UNORM_SRGB doing any conversion logic needed
|
||||
//-------------------------------------------------------------------------------------
|
||||
static HRESULT _ConvertToRGBA32( _In_ const Image& srcImage, _In_ ScratchImage& image, bool srgb )
|
||||
{
|
||||
if ( !srcImage.pixels )
|
||||
return E_POINTER;
|
||||
|
||||
DXGI_FORMAT format = srgb ? DXGI_FORMAT_R8G8B8A8_UNORM_SRGB : DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
|
||||
HRESULT hr = image.Initialize2D( format, srcImage.width, srcImage.height, 1, 1 );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
const Image *img = image.GetImage( 0, 0, 0 );
|
||||
if ( !img )
|
||||
{
|
||||
image.Release();
|
||||
return E_POINTER;
|
||||
}
|
||||
|
||||
uint8_t* pDest = img->pixels;
|
||||
if ( !pDest )
|
||||
{
|
||||
image.Release();
|
||||
return E_POINTER;
|
||||
}
|
||||
|
||||
ScopedAlignedArrayXMVECTOR scanline( reinterpret_cast<XMVECTOR*>( _aligned_malloc( ( sizeof(XMVECTOR) * srcImage.width ), 16 ) ) );
|
||||
if ( !scanline )
|
||||
{
|
||||
image.Release();
|
||||
return E_OUTOFMEMORY;
|
||||
}
|
||||
|
||||
const uint8_t *pSrc = srcImage.pixels;
|
||||
for( size_t h = 0; h < srcImage.height; ++h )
|
||||
{
|
||||
if ( !_LoadScanline( scanline.get(), srcImage.width, pSrc, srcImage.rowPitch, srcImage.format ) )
|
||||
{
|
||||
image.Release();
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
_ConvertScanline( scanline.get(), srcImage.width, format, srcImage.format, 0 );
|
||||
|
||||
if ( !_StoreScanline( pDest, img->rowPitch, format, scanline.get(), srcImage.width ) )
|
||||
{
|
||||
image.Release();
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
pSrc += srcImage.rowPitch;
|
||||
pDest += img->rowPitch;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------------------
|
||||
// Converts to DXGI_FORMAT_R32G32B32A32_FLOAT doing any conversion logic needed
|
||||
//-------------------------------------------------------------------------------------
|
||||
static HRESULT _ConvertToRGBAF32( const Image& srcImage, ScratchImage& image )
|
||||
{
|
||||
if ( !srcImage.pixels )
|
||||
return E_POINTER;
|
||||
|
||||
HRESULT hr = image.Initialize2D( DXGI_FORMAT_R32G32B32A32_FLOAT, srcImage.width, srcImage.height, 1, 1 );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
const Image *img = image.GetImage( 0, 0, 0 );
|
||||
if ( !img )
|
||||
{
|
||||
image.Release();
|
||||
return E_POINTER;
|
||||
}
|
||||
|
||||
uint8_t* pDest = img->pixels;
|
||||
if ( !pDest )
|
||||
{
|
||||
image.Release();
|
||||
return E_POINTER;
|
||||
}
|
||||
|
||||
const uint8_t *pSrc = srcImage.pixels;
|
||||
for( size_t h = 0; h < srcImage.height; ++h )
|
||||
{
|
||||
if ( !_LoadScanline( reinterpret_cast<XMVECTOR*>(pDest), srcImage.width, pSrc, srcImage.rowPitch, srcImage.format ) )
|
||||
{
|
||||
image.Release();
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
_ConvertScanline( reinterpret_cast<XMVECTOR*>(pDest), srcImage.width, DXGI_FORMAT_R32G32B32A32_FLOAT, srcImage.format, 0 );
|
||||
|
||||
pSrc += srcImage.rowPitch;
|
||||
pDest += img->rowPitch;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------------------
|
||||
// Compress using GPU, converting to the proper input format for the shader if needed
|
||||
//-------------------------------------------------------------------------------------
|
||||
inline static HRESULT _GPUCompress( _In_ GPUCompressBC* gpubc, _In_ const Image& srcImage, _In_ const Image& destImage )
|
||||
{
|
||||
if ( !gpubc )
|
||||
return E_POINTER;
|
||||
|
||||
assert( srcImage.pixels && destImage.pixels );
|
||||
|
||||
DXGI_FORMAT format = gpubc->GetSourceFormat();
|
||||
|
||||
if ( srcImage.format == format )
|
||||
{
|
||||
// Input is already in our required source format
|
||||
return gpubc->Compress( srcImage, destImage );
|
||||
}
|
||||
else
|
||||
{
|
||||
// Convert format and then use as the source image
|
||||
ScratchImage image;
|
||||
HRESULT hr;
|
||||
|
||||
switch( format )
|
||||
{
|
||||
case DXGI_FORMAT_R8G8B8A8_UNORM:
|
||||
hr = _ConvertToRGBA32( srcImage, image, false );
|
||||
break;
|
||||
|
||||
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
|
||||
hr = _ConvertToRGBA32( srcImage, image, true );
|
||||
break;
|
||||
|
||||
case DXGI_FORMAT_R32G32B32A32_FLOAT:
|
||||
hr = _ConvertToRGBAF32( srcImage, image );
|
||||
break;
|
||||
|
||||
default:
|
||||
hr = E_UNEXPECTED;
|
||||
break;
|
||||
}
|
||||
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
const Image *img = image.GetImage( 0, 0, 0 );
|
||||
if ( !img )
|
||||
return E_POINTER;
|
||||
|
||||
return gpubc->Compress( *img, destImage );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//=====================================================================================
|
||||
// Entry-points
|
||||
//=====================================================================================
|
||||
|
||||
//-------------------------------------------------------------------------------------
|
||||
// Compression
|
||||
//-------------------------------------------------------------------------------------
|
||||
_Use_decl_annotations_
|
||||
HRESULT Compress( ID3D11Device* pDevice, const Image& srcImage, DXGI_FORMAT format, ScratchImage& image )
|
||||
{
|
||||
if ( !pDevice || IsCompressed(srcImage.format) || !IsCompressed(format) || IsTypeless(format) )
|
||||
return E_INVALIDARG;
|
||||
|
||||
// Setup GPU compressor
|
||||
std::unique_ptr<GPUCompressBC> gpubc( new (std::nothrow) GPUCompressBC );
|
||||
if ( !gpubc )
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
HRESULT hr = gpubc->Initialize( pDevice );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
hr = gpubc->Prepare( srcImage.width, srcImage.height, format );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
// Create workspace for result
|
||||
hr = image.Initialize2D( format, srcImage.width, srcImage.height, 1, 1 );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
const Image *img = image.GetImage( 0, 0, 0 );
|
||||
if ( !img )
|
||||
{
|
||||
image.Release();
|
||||
return E_POINTER;
|
||||
}
|
||||
|
||||
hr = _GPUCompress( gpubc.get(), srcImage, *img );
|
||||
if ( FAILED(hr) )
|
||||
image.Release();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
_Use_decl_annotations_
|
||||
HRESULT Compress( ID3D11Device* pDevice, const Image* srcImages, size_t nimages, const TexMetadata& metadata,
|
||||
DXGI_FORMAT format, ScratchImage& cImages )
|
||||
{
|
||||
if ( !pDevice || !srcImages || !nimages )
|
||||
return E_INVALIDARG;
|
||||
|
||||
if ( !IsCompressed(format) || IsTypeless(format) )
|
||||
return E_INVALIDARG;
|
||||
|
||||
cImages.Release();
|
||||
|
||||
// Setup GPU compressor
|
||||
std::unique_ptr<GPUCompressBC> gpubc( new (std::nothrow) GPUCompressBC );
|
||||
if ( !gpubc )
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
HRESULT hr = gpubc->Initialize( pDevice );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
// Create workspace for result
|
||||
TexMetadata mdata2 = metadata;
|
||||
mdata2.format = format;
|
||||
hr = cImages.Initialize( mdata2 );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
if ( nimages != cImages.GetImageCount() )
|
||||
{
|
||||
cImages.Release();
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
const Image* dest = cImages.GetImages();
|
||||
if ( !dest )
|
||||
{
|
||||
cImages.Release();
|
||||
return E_POINTER;
|
||||
}
|
||||
|
||||
// Process images (ordered by size)
|
||||
switch( metadata.dimension )
|
||||
{
|
||||
case TEX_DIMENSION_TEXTURE1D:
|
||||
case TEX_DIMENSION_TEXTURE2D:
|
||||
{
|
||||
size_t w = metadata.width;
|
||||
size_t h = metadata.height;
|
||||
|
||||
for( size_t level=0; level < metadata.mipLevels; ++level )
|
||||
{
|
||||
hr = gpubc->Prepare( w, h, format );
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
cImages.Release();
|
||||
return hr;
|
||||
}
|
||||
|
||||
for( size_t item = 0; item < metadata.arraySize; ++item )
|
||||
{
|
||||
size_t index = metadata.ComputeIndex( level, item, 0 );
|
||||
if ( index >= nimages )
|
||||
{
|
||||
cImages.Release();
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
assert( dest[ index ].format == format );
|
||||
|
||||
const Image& src = srcImages[ index ];
|
||||
|
||||
if ( src.width != dest[ index ].width || src.height != dest[ index ].height )
|
||||
{
|
||||
cImages.Release();
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
hr = _GPUCompress( gpubc.get(), src, dest[ index ] );
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
cImages.Release();
|
||||
return hr;
|
||||
}
|
||||
}
|
||||
|
||||
if ( h > 1 )
|
||||
h >>= 1;
|
||||
|
||||
if ( w > 1 )
|
||||
w >>= 1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case TEX_DIMENSION_TEXTURE3D:
|
||||
{
|
||||
size_t w = metadata.width;
|
||||
size_t h = metadata.height;
|
||||
size_t d = metadata.depth;
|
||||
|
||||
for( size_t level=0; level < metadata.mipLevels; ++level )
|
||||
{
|
||||
hr = gpubc->Prepare( w, h, format );
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
cImages.Release();
|
||||
return hr;
|
||||
}
|
||||
|
||||
for( size_t slice=0; slice < d; ++slice )
|
||||
{
|
||||
size_t index = metadata.ComputeIndex( level, 0, slice );
|
||||
if ( index >= nimages )
|
||||
{
|
||||
cImages.Release();
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
assert( dest[ index ].format == format );
|
||||
|
||||
const Image& src = srcImages[ index ];
|
||||
|
||||
if ( src.width != dest[ index ].width || src.height != dest[ index ].height )
|
||||
{
|
||||
cImages.Release();
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
hr = _GPUCompress( gpubc.get(), src, dest[ index ] );
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
cImages.Release();
|
||||
return hr;
|
||||
}
|
||||
}
|
||||
|
||||
if ( h > 1 )
|
||||
h >>= 1;
|
||||
|
||||
if ( w > 1 )
|
||||
w >>= 1;
|
||||
|
||||
if ( d > 1 )
|
||||
d >>= 1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
return HRESULT_FROM_WIN32( ERROR_NOT_SUPPORTED );
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
}; // namespace
|
@ -406,13 +406,16 @@
|
||||
<ClCompile Include="BC.cpp" />
|
||||
<ClCompile Include="BC4BC5.cpp" />
|
||||
<ClCompile Include="BC6HBC7.cpp" />
|
||||
<ClInclude Include="BCDirectCompute.h" />
|
||||
<CLInclude Include="DDS.h" />
|
||||
<CLInclude Include="filters.h" />
|
||||
<CLInclude Include="scoped.h" />
|
||||
<CLInclude Include="DirectXTex.h" />
|
||||
<CLInclude Include="DirectXTexp.h" />
|
||||
<CLInclude Include="DirectXTex.inl" />
|
||||
<ClCompile Include="BCDirectCompute.cpp" />
|
||||
<ClCompile Include="DirectXTexCompress.cpp" />
|
||||
<ClCompile Include="DirectXTexCompressGPU.cpp" />
|
||||
<ClCompile Include="DirectXTexConvert.cpp" />
|
||||
<ClCompile Include="DirectXTexD3D11.cpp" />
|
||||
<ClCompile Include="DirectXTexDDS.cpp" />
|
||||
|
@ -32,8 +32,8 @@
|
||||
<ClCompile Include="DirectXTexTGA.cpp" />
|
||||
<ClCompile Include="DirectXTexUtil.cpp" />
|
||||
<ClCompile Include="DirectXTexWIC.cpp" />
|
||||
<ClInclude Include="BCDirectCompute.h" />
|
||||
<ClCompile Include="BCDirectCompute.cpp" />
|
||||
<ClCompile Include="DirectXTexCompressGPU.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup></ItemGroup>
|
||||
<ItemGroup></ItemGroup>
|
||||
<ItemGroup></ItemGroup>
|
||||
</Project>
|
||||
|
@ -388,13 +388,16 @@
|
||||
<ClCompile Include="BC.cpp" />
|
||||
<ClCompile Include="BC4BC5.cpp" />
|
||||
<ClCompile Include="BC6HBC7.cpp" />
|
||||
<ClInclude Include="BCDirectCompute.h" />
|
||||
<CLInclude Include="DDS.h" />
|
||||
<CLInclude Include="filters.h" />
|
||||
<CLInclude Include="scoped.h" />
|
||||
<CLInclude Include="DirectXTex.h" />
|
||||
<CLInclude Include="DirectXTexp.h" />
|
||||
<CLInclude Include="DirectXTex.inl" />
|
||||
<ClCompile Include="BCDirectCompute.cpp" />
|
||||
<ClCompile Include="DirectXTexCompress.cpp" />
|
||||
<ClCompile Include="DirectXTexCompressGPU.cpp" />
|
||||
<ClCompile Include="DirectXTexConvert.cpp" />
|
||||
<ClCompile Include="DirectXTexD3D11.cpp" />
|
||||
<ClCompile Include="DirectXTexDDS.cpp" />
|
||||
|
@ -32,8 +32,8 @@
|
||||
<ClCompile Include="DirectXTexTGA.cpp" />
|
||||
<ClCompile Include="DirectXTexUtil.cpp" />
|
||||
<ClCompile Include="DirectXTexWIC.cpp" />
|
||||
<ClInclude Include="BCDirectCompute.h" />
|
||||
<ClCompile Include="BCDirectCompute.cpp" />
|
||||
<ClCompile Include="DirectXTexCompressGPU.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup></ItemGroup>
|
||||
<ItemGroup></ItemGroup>
|
||||
<ItemGroup></ItemGroup>
|
||||
</Project>
|
||||
|
@ -383,19 +383,21 @@
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup />
|
||||
<ItemGroup>
|
||||
<CLInclude Include="BC.h" />
|
||||
<ClCompile Include="BC.cpp" />
|
||||
<ClCompile Include="BC4BC5.cpp" />
|
||||
<ClCompile Include="BC6HBC7.cpp" />
|
||||
<ClInclude Include="BCDirectCompute.h" />
|
||||
<CLInclude Include="DDS.h" />
|
||||
<ClInclude Include="filters.h" />
|
||||
<CLInclude Include="scoped.h" />
|
||||
<CLInclude Include="DirectXTex.h" />
|
||||
<CLInclude Include="DirectXTexp.h" />
|
||||
<CLInclude Include="DirectXTex.inl" />
|
||||
<ClCompile Include="BCDirectCompute.cpp" />
|
||||
<ClCompile Include="DirectXTexCompress.cpp" />
|
||||
<ClCompile Include="DirectXTexCompressGPU.cpp" />
|
||||
<ClCompile Include="DirectXTexConvert.cpp" />
|
||||
<ClCompile Include="DirectXTexD3D11.cpp" />
|
||||
<ClCompile Include="DirectXTexDDS.cpp" />
|
||||
|
@ -31,11 +31,8 @@
|
||||
<ClCompile Include="DirectXTexTGA.cpp" />
|
||||
<ClCompile Include="DirectXTexUtil.cpp" />
|
||||
<ClCompile Include="DirectXTexWIC.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="BCDirectCompute.h" />
|
||||
<ClCompile Include="BCDirectCompute.cpp" />
|
||||
<ClCompile Include="DirectXTexCompressGPU.cpp" />
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -389,13 +389,16 @@
|
||||
<ClCompile Include="BC.cpp" />
|
||||
<ClCompile Include="BC4BC5.cpp" />
|
||||
<ClCompile Include="BC6HBC7.cpp" />
|
||||
<ClInclude Include="BCDirectCompute.h" />
|
||||
<CLInclude Include="DDS.h" />
|
||||
<ClInclude Include="filters.h" />
|
||||
<CLInclude Include="scoped.h" />
|
||||
<CLInclude Include="DirectXTex.h" />
|
||||
<CLInclude Include="DirectXTexp.h" />
|
||||
<CLInclude Include="DirectXTex.inl" />
|
||||
<ClCompile Include="BCDirectCompute.cpp" />
|
||||
<ClCompile Include="DirectXTexCompress.cpp" />
|
||||
<ClCompile Include="DirectXTexCompressGPU.cpp" />
|
||||
<ClCompile Include="DirectXTexConvert.cpp" />
|
||||
<ClCompile Include="DirectXTexD3D11.cpp" />
|
||||
<ClCompile Include="DirectXTexDDS.cpp" />
|
||||
|
@ -31,11 +31,8 @@
|
||||
<ClCompile Include="DirectXTexTGA.cpp" />
|
||||
<ClCompile Include="DirectXTexUtil.cpp" />
|
||||
<ClCompile Include="DirectXTexWIC.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="BCDirectCompute.h" />
|
||||
<ClCompile Include="BCDirectCompute.cpp" />
|
||||
<ClCompile Include="DirectXTexCompressGPU.cpp" />
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -598,13 +598,16 @@
|
||||
<ClCompile Include="BC.cpp" />
|
||||
<ClCompile Include="BC4BC5.cpp" />
|
||||
<ClCompile Include="BC6HBC7.cpp" />
|
||||
<ClInclude Include="BCDirectCompute.h" />
|
||||
<CLInclude Include="DDS.h" />
|
||||
<CLInclude Include="filters.h" />
|
||||
<CLInclude Include="scoped.h" />
|
||||
<CLInclude Include="DirectXTex.h" />
|
||||
<CLInclude Include="DirectXTexp.h" />
|
||||
<CLInclude Include="DirectXTex.inl" />
|
||||
<ClCompile Include="BCDirectCompute.cpp" />
|
||||
<ClCompile Include="DirectXTexCompress.cpp" />
|
||||
<ClCompile Include="DirectXTexCompressGPU.cpp" />
|
||||
<ClCompile Include="DirectXTexConvert.cpp" />
|
||||
<ClCompile Include="DirectXTexD3D11.cpp" />
|
||||
<ClCompile Include="DirectXTexDDS.cpp" />
|
||||
|
@ -32,8 +32,8 @@
|
||||
<ClCompile Include="DirectXTexTGA.cpp" />
|
||||
<ClCompile Include="DirectXTexUtil.cpp" />
|
||||
<ClCompile Include="DirectXTexWIC.cpp" />
|
||||
<ClInclude Include="BCDirectCompute.h" />
|
||||
<ClCompile Include="BCDirectCompute.cpp" />
|
||||
<ClCompile Include="DirectXTexCompressGPU.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup></ItemGroup>
|
||||
<ItemGroup></ItemGroup>
|
||||
<ItemGroup></ItemGroup>
|
||||
</Project>
|
||||
|
@ -600,13 +600,16 @@
|
||||
<ClCompile Include="BC.cpp" />
|
||||
<ClCompile Include="BC4BC5.cpp" />
|
||||
<ClCompile Include="BC6HBC7.cpp" />
|
||||
<ClInclude Include="BCDirectCompute.h" />
|
||||
<CLInclude Include="DDS.h" />
|
||||
<CLInclude Include="filters.h" />
|
||||
<CLInclude Include="scoped.h" />
|
||||
<CLInclude Include="DirectXTex.h" />
|
||||
<CLInclude Include="DirectXTexp.h" />
|
||||
<CLInclude Include="DirectXTex.inl" />
|
||||
<ClCompile Include="BCDirectCompute.cpp" />
|
||||
<ClCompile Include="DirectXTexCompress.cpp" />
|
||||
<ClCompile Include="DirectXTexCompressGPU.cpp" />
|
||||
<ClCompile Include="DirectXTexConvert.cpp" />
|
||||
<ClCompile Include="DirectXTexD3D11.cpp" />
|
||||
<ClCompile Include="DirectXTexDDS.cpp" />
|
||||
|
@ -32,8 +32,8 @@
|
||||
<ClCompile Include="DirectXTexTGA.cpp" />
|
||||
<ClCompile Include="DirectXTexUtil.cpp" />
|
||||
<ClCompile Include="DirectXTexWIC.cpp" />
|
||||
<ClInclude Include="BCDirectCompute.h" />
|
||||
<ClCompile Include="BCDirectCompute.cpp" />
|
||||
<ClCompile Include="DirectXTexCompressGPU.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup></ItemGroup>
|
||||
<ItemGroup></ItemGroup>
|
||||
<ItemGroup></ItemGroup>
|
||||
</Project>
|
||||
|
2566
DirectXTex/Shaders/BC6HEncode.hlsl
Normal file
2566
DirectXTex/Shaders/BC6HEncode.hlsl
Normal file
File diff suppressed because it is too large
Load Diff
1907
DirectXTex/Shaders/BC7Encode.hlsl
Normal file
1907
DirectXTex/Shaders/BC7Encode.hlsl
Normal file
File diff suppressed because it is too large
Load Diff
37
DirectXTex/Shaders/CompileShaders.cmd
Normal file
37
DirectXTex/Shaders/CompileShaders.cmd
Normal file
@ -0,0 +1,37 @@
|
||||
@echo off
|
||||
rem THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
||||
rem ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
||||
rem THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
||||
rem PARTICULAR PURPOSE.
|
||||
rem
|
||||
rem Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
|
||||
setlocal
|
||||
set error=0
|
||||
|
||||
call :CompileShader BC7Encode TryMode456CS
|
||||
call :CompileShader BC7Encode TryMode137CS
|
||||
call :CompileShader BC7Encode TryMode02CS
|
||||
call :CompileShader BC7Encode EncodeBlockCS
|
||||
|
||||
call :CompileShader BC6HEncode TryModeG10CS
|
||||
call :CompileShader BC6HEncode TryModeLE10CS
|
||||
call :CompileShader BC6HEncode EncodeBlockCS
|
||||
|
||||
echo.
|
||||
|
||||
if %error% == 0 (
|
||||
echo Shaders compiled ok
|
||||
) else (
|
||||
echo There were shader compilation errors!
|
||||
)
|
||||
|
||||
endlocal
|
||||
exit /b
|
||||
|
||||
:CompileShader
|
||||
set fxc=fxc /nologo %1.hlsl /Tcs_4_0 /Zpc /Qstrip_reflect /Qstrip_debug /E%2 /FhCompiled\%1_%2.inc /Vn%1_%2
|
||||
echo.
|
||||
echo %fxc%
|
||||
%fxc% || set error=1
|
||||
exit /b
|
22215
DirectXTex/Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc
Normal file
22215
DirectXTex/Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc
Normal file
File diff suppressed because it is too large
Load Diff
3375
DirectXTex/Shaders/Compiled/BC6HEncode_TryModeG10CS.inc
Normal file
3375
DirectXTex/Shaders/Compiled/BC6HEncode_TryModeG10CS.inc
Normal file
File diff suppressed because it is too large
Load Diff
5103
DirectXTex/Shaders/Compiled/BC6HEncode_TryModeLE10CS.inc
Normal file
5103
DirectXTex/Shaders/Compiled/BC6HEncode_TryModeLE10CS.inc
Normal file
File diff suppressed because it is too large
Load Diff
10152
DirectXTex/Shaders/Compiled/BC7Encode_EncodeBlockCS.inc
Normal file
10152
DirectXTex/Shaders/Compiled/BC7Encode_EncodeBlockCS.inc
Normal file
File diff suppressed because it is too large
Load Diff
3824
DirectXTex/Shaders/Compiled/BC7Encode_TryMode02CS.inc
Normal file
3824
DirectXTex/Shaders/Compiled/BC7Encode_TryMode02CS.inc
Normal file
File diff suppressed because it is too large
Load Diff
3962
DirectXTex/Shaders/Compiled/BC7Encode_TryMode137CS.inc
Normal file
3962
DirectXTex/Shaders/Compiled/BC7Encode_TryMode137CS.inc
Normal file
File diff suppressed because it is too large
Load Diff
3027
DirectXTex/Shaders/Compiled/BC7Encode_TryMode456CS.inc
Normal file
3027
DirectXTex/Shaders/Compiled/BC7Encode_TryMode456CS.inc
Normal file
File diff suppressed because it is too large
Load Diff
@ -43,7 +43,13 @@ inline HANDLE safe_handle( HANDLE h ) { return (h == INVALID_HANDLE_VALUE) ? 0 :
|
||||
|
||||
#include <wrl.h>
|
||||
|
||||
template<class T> class ScopedObject : public Microsoft::WRL::ComPtr<T> {};
|
||||
template<class T> class ScopedObject : public Microsoft::WRL::ComPtr<T>
|
||||
{
|
||||
public:
|
||||
ScopedObject() : Microsoft::WRL::ComPtr<T>() {}
|
||||
ScopedObject( T *p ) : Microsoft::WRL::ComPtr<T>(p) {}
|
||||
ScopedObject( const ScopedObject& other ) : Microsoft::WRL::ComPtr( other ) {}
|
||||
};
|
||||
|
||||
#else
|
||||
|
||||
|
@ -43,8 +43,12 @@ enum OPTIONS // Note: dwOptions below assumes 32 or less options.
|
||||
OPT_TA_WRAP,
|
||||
OPT_TA_MIRROR,
|
||||
OPT_FORCE_SINGLEPROC,
|
||||
OPT_NOGPU,
|
||||
OPT_MAX
|
||||
};
|
||||
|
||||
static_assert( OPT_MAX <= 32, "dwOptions is a DWORD bitfield" );
|
||||
|
||||
struct SConversion
|
||||
{
|
||||
WCHAR szSrc [MAX_PATH];
|
||||
@ -90,6 +94,7 @@ SValue g_pOptions[] =
|
||||
{ L"wrap", OPT_TA_WRAP },
|
||||
{ L"mirror", OPT_TA_MIRROR },
|
||||
{ L"singleproc", OPT_FORCE_SINGLEPROC },
|
||||
{ L"nogpu", OPT_NOGPU },
|
||||
{ nullptr, 0 }
|
||||
};
|
||||
|
||||
@ -371,6 +376,7 @@ void PrintUsage()
|
||||
#ifdef _OPENMP
|
||||
wprintf( L" -singleproc Do not use multi-threaded compression\n");
|
||||
#endif
|
||||
wprintf( L" -nogpu Do not use DirectCompute-based codecs\n");
|
||||
|
||||
wprintf( L"\n");
|
||||
wprintf( L" <format>: ");
|
||||
@ -385,6 +391,69 @@ void PrintUsage()
|
||||
PrintList(15, g_pSaveFileTypes);
|
||||
}
|
||||
|
||||
_Success_(return != false)
|
||||
bool CreateDevice( _Outptr_ ID3D11Device** pDevice )
|
||||
{
|
||||
if ( !pDevice )
|
||||
return false;
|
||||
|
||||
*pDevice = nullptr;
|
||||
|
||||
typedef HRESULT (WINAPI * LPD3D11CREATEDEVICE)( IDXGIAdapter*, D3D_DRIVER_TYPE, HMODULE, UINT32, D3D_FEATURE_LEVEL*,
|
||||
UINT, UINT32, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext** );
|
||||
static LPD3D11CREATEDEVICE s_DynamicD3D11CreateDevice = nullptr;
|
||||
|
||||
if ( !s_DynamicD3D11CreateDevice )
|
||||
{
|
||||
HMODULE hModD3D11 = LoadLibrary( L"d3d11.dll" );
|
||||
if ( !hModD3D11 )
|
||||
return false;
|
||||
|
||||
s_DynamicD3D11CreateDevice = ( LPD3D11CREATEDEVICE )GetProcAddress( hModD3D11, "D3D11CreateDevice" );
|
||||
if ( !s_DynamicD3D11CreateDevice )
|
||||
return false;
|
||||
}
|
||||
|
||||
D3D_FEATURE_LEVEL featureLevels[] =
|
||||
{
|
||||
D3D_FEATURE_LEVEL_11_0,
|
||||
D3D_FEATURE_LEVEL_10_1,
|
||||
D3D_FEATURE_LEVEL_10_0,
|
||||
};
|
||||
|
||||
UINT createDeviceFlags = 0;
|
||||
#ifdef _DEBUG
|
||||
createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
|
||||
#endif
|
||||
|
||||
D3D_FEATURE_LEVEL fl;
|
||||
HRESULT hr = s_DynamicD3D11CreateDevice( nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, createDeviceFlags, featureLevels, _countof(featureLevels),
|
||||
D3D11_SDK_VERSION, pDevice, &fl, nullptr );
|
||||
if ( SUCCEEDED(hr) )
|
||||
{
|
||||
if ( fl < D3D_FEATURE_LEVEL_11_0 )
|
||||
{
|
||||
D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS hwopts;
|
||||
hr = (*pDevice)->CheckFeatureSupport( D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &hwopts, sizeof(hwopts) );
|
||||
if ( FAILED(hr) )
|
||||
memset( &hwopts, 0, sizeof(hwopts) );
|
||||
|
||||
if ( !hwopts.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x )
|
||||
{
|
||||
hr = HRESULT_FROM_WIN32( ERROR_NOT_SUPPORTED );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( FAILED(hr) && *pDevice )
|
||||
{
|
||||
(*pDevice)->Release();
|
||||
*pDevice = nullptr;
|
||||
}
|
||||
|
||||
return SUCCEEDED(hr);
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Entry-point
|
||||
@ -453,7 +522,7 @@ int __cdecl wmain(_In_ int argc, _In_z_count_(argc) wchar_t* argv[])
|
||||
if( (OPT_NOLOGO != dwOption) && (OPT_TYPELESS_UNORM != dwOption) && (OPT_TYPELESS_FLOAT != dwOption)
|
||||
&& (OPT_SEPALPHA != dwOption) && (OPT_PREMUL_ALPHA != dwOption) && (OPT_EXPAND_LUMINANCE != dwOption)
|
||||
&& (OPT_TA_WRAP != dwOption) && (OPT_TA_MIRROR != dwOption)
|
||||
&& (OPT_FORCE_SINGLEPROC != dwOption)
|
||||
&& (OPT_FORCE_SINGLEPROC != dwOption) && (OPT_NOGPU != dwOption)
|
||||
&& (OPT_SRGB != dwOption) && (OPT_SRGBI != dwOption) && (OPT_SRGBO != dwOption)
|
||||
&& (OPT_HFLIP != dwOption) && (OPT_VFLIP != dwOption)
|
||||
&& (OPT_DDS_DWORD_ALIGN != dwOption) && (OPT_USE_DX10 != dwOption) )
|
||||
@ -640,6 +709,7 @@ int __cdecl wmain(_In_ int argc, _In_z_count_(argc) wchar_t* argv[])
|
||||
bool nonpow2warn = false;
|
||||
bool non4bc = false;
|
||||
SConversion *pConv;
|
||||
ID3D11Device* pDevice = nullptr;
|
||||
|
||||
for(pConv = pConversion; pConv; pConv = pConv->pNext)
|
||||
{
|
||||
@ -1094,8 +1164,7 @@ int __cdecl wmain(_In_ int argc, _In_z_count_(argc) wchar_t* argv[])
|
||||
goto LError;
|
||||
}
|
||||
|
||||
DWORD cflags = TEX_COMPRESS_DEFAULT;
|
||||
#ifdef _OPENMP
|
||||
bool bc6hbc7=false;
|
||||
switch( tformat )
|
||||
{
|
||||
case DXGI_FORMAT_BC6H_TYPELESS:
|
||||
@ -1104,12 +1173,35 @@ int __cdecl wmain(_In_ int argc, _In_z_count_(argc) wchar_t* argv[])
|
||||
case DXGI_FORMAT_BC7_TYPELESS:
|
||||
case DXGI_FORMAT_BC7_UNORM:
|
||||
case DXGI_FORMAT_BC7_UNORM_SRGB:
|
||||
if ( !(dwOptions & (1 << OPT_FORCE_SINGLEPROC) ) )
|
||||
bc6hbc7=true;
|
||||
|
||||
{
|
||||
cflags |= TEX_COMPRESS_PARALLEL;
|
||||
static bool s_tryonce = false;
|
||||
|
||||
if ( !s_tryonce )
|
||||
{
|
||||
s_tryonce = true;
|
||||
|
||||
if ( !(dwOptions & (1 << OPT_NOGPU) ) )
|
||||
{
|
||||
if ( !CreateDevice( &pDevice ) )
|
||||
wprintf( L"\nWARNING: DirectCompute is not available, using BC6H / BC7 CPU codec\n" );
|
||||
}
|
||||
else
|
||||
{
|
||||
wprintf( L"\nWARNING: using BC6H / BC7 CPU codec\n" );
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
DWORD cflags = TEX_COMPRESS_DEFAULT;
|
||||
#ifdef _OPENMP
|
||||
if ( bc6hbc7 && !(dwOptions & (1 << OPT_FORCE_SINGLEPROC) ) )
|
||||
{
|
||||
cflags |= TEX_COMPRESS_PARALLEL;
|
||||
}
|
||||
#endif
|
||||
|
||||
if ( (img->width % 4) != 0 || (img->height % 4) != 0 )
|
||||
@ -1117,7 +1209,14 @@ int __cdecl wmain(_In_ int argc, _In_z_count_(argc) wchar_t* argv[])
|
||||
non4bc = true;
|
||||
}
|
||||
|
||||
if ( bc6hbc7 && pDevice )
|
||||
{
|
||||
hr = Compress( pDevice, img, nimg, info, tformat, *timage );
|
||||
}
|
||||
else
|
||||
{
|
||||
hr = Compress( img, nimg, info, tformat, cflags, 0.5f, *timage );
|
||||
}
|
||||
if ( FAILED(hr) )
|
||||
{
|
||||
wprintf( L" FAILED [compress] (%x)\n", hr);
|
||||
@ -1252,5 +1351,10 @@ LDone:
|
||||
delete pConv;
|
||||
}
|
||||
|
||||
if ( pDevice )
|
||||
{
|
||||
pDevice->Release();
|
||||
}
|
||||
|
||||
return nReturn;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user