1
0
mirror of https://github.com/microsoft/DirectXTex synced 2024-11-23 04:50:06 +00:00

October 28, 2024 (#544)

This commit is contained in:
Chuck Walbourn 2024-10-28 17:02:08 -07:00 committed by GitHub
parent b81e202ec4
commit 9260384a37
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
7 changed files with 37 additions and 6 deletions

View File

@ -10,7 +10,7 @@
<description>This version is for Windows desktop applications using Visual Studio 2019 (16.11) or Visual Studio 2022 and supports Windows 7 / DirectX 11.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the September 4, 2024 release on GitHub.</releaseNotes>
<releaseNotes>Matches the October 28, 2024 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
<icon>images\icon.jpg</icon>

View File

@ -10,7 +10,7 @@
<description>This version is for Windows desktop applications using Visual Studio 2019 (16.11) or Visual Studio 2022 and supports Windows 10 / Windows 11 including both DirectX 11 and DirectX 12.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the September 4, 2024 release on GitHub.</releaseNotes>
<releaseNotes>Matches the October 28, 2024 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
<icon>images\icon.jpg</icon>

View File

@ -10,7 +10,7 @@
<description>This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2022.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the September 4, 2024 release on GitHub.</releaseNotes>
<releaseNotes>Matches the October 28, 2024 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
<icon>images\icon.jpg</icon>

View File

@ -6,6 +6,16 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
## Release History
### October 28, 2024
* All enums now use ``uint32_t`` as the underlying type rather than ``unsigned long`` or ``int``.
* Added ``BytesPerBlock`` utility helper
* Fixed bug in DirectX 12 `CaptureTexture` for MSAA resolve state handling
* texassemble, texconv, texdiag:
* Add "GNU-style" *--long-options* to the command-line tools (all existing switches are still supported)
* Fixed bug in texdiag's ``dumpdds`` command output filename extension handling
* Refactored code to use shared header
* CMake and MSBuild project updates
### September 4, 2024
* DDS reader now accepts a variant of the "DX10" extended header
* arraySize of 0 is treated as 1

View File

@ -3,7 +3,7 @@
cmake_minimum_required (VERSION 3.20)
set(DIRECTXTEX_VERSION 2.0.5)
set(DIRECTXTEX_VERSION 2.0.6)
if(WINDOWS_STORE OR (DEFINED XBOX_CONSOLE_TARGET))
set(CMAKE_TRY_COMPILE_TARGET_TYPE "STATIC_LIBRARY")

View File

@ -47,7 +47,7 @@ struct IWICImagingFactory;
struct IWICMetadataQueryReader;
#endif
#define DIRECTX_TEX_VERSION 205
#define DIRECTX_TEX_VERSION 206
namespace DirectX

View File

@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248926
Copyright (c) Microsoft Corporation.
**September 4, 2024**
**October 28, 2024**
This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
@ -104,6 +104,27 @@ For a full change history, see [CHANGELOG.md](https://github.com/microsoft/Direc
* The ``CompileShaders.cmd`` script must have Windows-style (CRLF) line-endings. If it is changed to Linux-style (LF) line-endings, it can fail to build all the required shaders.
* As of the October 2024 release, the command-line tools also support GNU-style long options using ``--``. All existing switches continue to function, but some of the `-` options are now deprecated per this table:
|texassemble||texconv||texdiag||
|---|---|---|---|---|---|
|-tonemap|--tonemap|-badtails|--bad-tails|-badtails|--bad-tails|
|-bgcolor|--gif-bg-color|-fixbc4x4|--fix-bc-4x4|-ignoremips|--ignore-mips|
|-swizzle|--swizzle|-ignoremips|--ignore-mips|-permissive|--permissive|
|-stripmips|--strip-mips|-inverty|--invert-y|-targetx|--target-x||-targety|--target-y|
|||-keepcoverage|--keep-coverage|||
|||-permissive|--permissive|||
|||-reconstructz|--reconstruct-z|||
|||-rotatecolor|--rotate-color|||
|||-singleproc|--single-proc|||
|||-swizzle|--swizzle|||
|||-tgazeroalpha|--tga-zero-alpha|||
|||-timing|--timing|||
|||-tonemap|--tonemap|||
|||-wiclossless|--wic-lossless|||
|||-wicmulti|--wic-multiframe|||
|||-x2bias|--x2-bias|||
## Support
For questions, consider using [Stack Overflow](https://stackoverflow.com/questions/tagged/directxtk) with the *directxtk* tag, or the [DirectX Discord Server](https://discord.gg/directx) in the *dx12-developers* or *dx9-dx11-developers* channel.