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mirror of https://github.com/microsoft/DirectXTex synced 2024-12-26 19:31:02 +00:00

DirectXTex: December 24, 2013 release

This commit is contained in:
walbourn_cp 2013-12-24 14:19:28 -08:00
parent 7ddd3762bb
commit 92881b7438

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@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex)
Copyright (c) Microsoft Corporation. All rights reserved.
October 21, 2013
December 24, 2013
This package contains DirectXTex, a shared source library for reading and writing DDS
files, and performing various texture content processing operations including
@ -14,9 +14,9 @@ writer since this image file format is commonly used for texture content process
but is not currently supported by a built-in WIC codec.
The source is written for Visual Studio 2010, 2012, or 2013. It is recommended that you
make use of the Windows 8.x SDK and Windows 7 Service Pack 1 or later.
make use of the Windows 8.1 SDK and Windows 7 Service Pack 1 or later.
Details on using the Windows 8.x SDK with VS 2010 are described on the Visual C++ Team Blog:
Details on using the Windows 8.1 SDK with VS 2010 are described on the Visual C++ Team Blog:
<http://blogs.msdn.com/b/vcblog/archive/2012/11/23/using-the-windows-8-sdk-with-visual-studio-2010-configuring-multiple-projects.aspx>
DDSTextureLoader\
@ -74,7 +74,7 @@ DDSView\
XNAMath\
This contains a copy of XNA Math version 2.05, which is an updated version of the library. This is
required if building content with USE_XNAMATH. This is only needed for the VS 2010 project that
does not use the Windows SDK 8.0 instead. For details see
does not use the Windows SDK 8.x instead. For details see
<http://blogs.msdn.com/b/chuckw/archive/2012/06/22/xna-math-version-2-05-smoothing-the-transition-to-directxmath.aspx>
All content and source code for this package except XNA Math are bound to the Microsoft Public License (Ms-PL)
@ -114,6 +114,12 @@ RELEASE NOTES
------------------------------------
RELEASE HISTORY
December 24, 2013
texconv updated with -fl and -pow2 command-line switches
Fixed bug in Resize when doing custom filtering which occurred when exactly doubling the image size
Added move operators to ScratchImage and Blob classes
Xbox One platform support
October 21, 2013
Updated for Visual Studio 2013 and Windows 8.1 SDK RTM
PremultiplyAlpha updated with new 'flags' parameter and to use sRGB correct blending