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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-21 20:10:05 +00:00

Add nuget build files

This commit is contained in:
Chuck Walbourn 2018-04-27 15:52:37 -07:00
parent 41341ae1a0
commit 99cf8e712d
5 changed files with 139 additions and 0 deletions

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.gitignore vendored
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*.lastbuildstate
*.ilk
*.VC.db
*.nupkg
.vs
Bin
/ipch

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<?xml version="1.0" encoding="utf-8"?>
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
<metadata minClientVersion="2.8.6">
<id>directxtex_desktop_2015</id>
<version>0.0.0-SpecifyVersionOnCommandline</version>
<title>DirectXTex Library (VS 2015/VS 2017 Win32)</title>
<authors>Microsoft</authors>
<owners>microsoft,directxtk</owners>
<summary>DirectXTex texture processing library</summary>
<description>This version is for Windows desktop applications using Visual Studio 2015 Update 3 or Visual Studio 2017.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the April 23, 2018 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<iconUrl>https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg</iconUrl>
<licenseUrl>http://opensource.org/licenses/MIT</licenseUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<copyright>© Microsoft Corporation. All rights reserved.</copyright>
<tags>DirectX DirectXTex native nativepackage</tags>
</metadata>
<files>
<file target="docs" src="Readme.*" />
<file target="include" src="DirectXTex\DirectXTex.h" />
<file target="include" src="DirectXTex\DirectXTex.inl" />
<file target="lib\Win32\Debug" src="DirectXTex\Bin\Desktop_2015\Win32\Debug\*.lib" />
<file target="lib\Win32\Debug" src="DirectXTex\Bin\Desktop_2015\Win32\Debug\*.pdb" />
<file target="lib\Win32\Release" src="DirectXTex\Bin\Desktop_2015\Win32\Release\*.lib" />
<file target="lib\Win32\Release" src="DirectXTex\Bin\Desktop_2015\Win32\Release\*.pdb" />
<file target="lib\x64\Debug" src="DirectXTex\Bin\Desktop_2015\x64\Debug\*.lib" />
<file target="lib\x64\Debug" src="DirectXTex\Bin\Desktop_2015\x64\Debug\*.pdb" />
<file target="lib\x64\Release" src="DirectXTex\Bin\Desktop_2015\x64\Release\*.lib" />
<file target="lib\x64\Release" src="DirectXTex\Bin\Desktop_2015\x64\Release\*.pdb" />
<file src="nuget/directxtex_desktop_2015.targets" target="build\native" />
</files>
</package>

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<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<directxtex-LibPath>$(MSBuildThisFileDirectory)..\..\lib\$(Platform)\$(Configuration)</directxtex-LibPath>
</PropertyGroup>
<ItemDefinitionGroup>
<Link>
<AdditionalLibraryDirectories>$(directxtex-LibPath);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>DirectXTex.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions>HAS_DIRECTXTEX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
<metadata minClientVersion="2.8.6">
<id>directxtex_uwp</id>
<version>0.0.0-SpecifyVersionOnCommandline</version>
<title>DirectXTex Library (UWP)</title>
<authors>Microsoft</authors>
<owners>microsoft,directxtk</owners>
<summary>DirectXTex texture processing library</summary>
<description>This version is for Universal Windows apps on Windows 10 using Visual Studio 2015 Update 3 or Visual Studio 2017.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the April 23, 2018 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<iconUrl>https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg</iconUrl>
<licenseUrl>http://opensource.org/licenses/MIT</licenseUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<copyright>© Microsoft Corporation. All rights reserved.</copyright>
<tags>DirectX DirectXTex native nativepackage</tags>
</metadata>
<files>
<file target="docs" src="Readme.*" />
<file target="include" src="DirectXTex\DirectXTex.h" />
<file target="include" src="DirectXTex\DirectXTex.inl" />
<file target="lib\ARM\Debug" src="DirectXTex\Bin\Windows10\ARM\Debug\*.lib" />
<file target="lib\ARM\Debug" src="DirectXTex\Bin\Windows10\ARM\Debug\*.pdb" />
<file target="lib\ARM\Release" src="DirectXTex\Bin\Windows10\ARM\Release\*.lib" />
<file target="lib\ARM\Release" src="DirectXTex\Bin\Windows10\ARM\Release\*.pdb" />
<file target="lib\Win32\Debug" src="DirectXTex\Bin\Windows10\Win32\Debug\*.lib" />
<file target="lib\Win32\Debug" src="DirectXTex\Bin\Windows10\Win32\Debug\*.pdb" />
<file target="lib\Win32\Release" src="DirectXTex\Bin\Windows10\Win32\Release\*.lib" />
<file target="lib\Win32\Release" src="DirectXTex\Bin\Windows10\Win32\Release\*.pdb" />
<file target="lib\x64\Debug" src="DirectXTex\Bin\Windows10\x64\Debug\*.lib" />
<file target="lib\x64\Debug" src="DirectXTex\Bin\Windows10\x64\Debug\*.pdb" />
<file target="lib\x64\Release" src="DirectXTex\Bin\Windows10\x64\Release\*.lib" />
<file target="lib\x64\Release" src="DirectXTex\Bin\Windows10\x64\Release\*.pdb" />
<file src="nuget/directxtex_uwp.targets" target="build\native" />
</files>
</package>

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<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<directxtex-LibPath>$(MSBuildThisFileDirectory)..\..\lib\$(Platform)\$(Configuration)</directxtex-LibPath>
</PropertyGroup>
<ItemDefinitionGroup>
<Link>
<AdditionalLibraryDirectories>$(directxtex-LibPath);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>DirectXTex.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions>HAS_DIRECTXTEX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
</Project>