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https://github.com/microsoft/DirectXTex
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August 5, 2018
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<description>This version is for Windows desktop applications using Visual Studio 2015 Update 3 or Visual Studio 2017.
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DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
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<releaseNotes>Matches the July 3, 2018 release on GitHub.</releaseNotes>
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<releaseNotes>Matches the August 5, 2018 release on GitHub.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
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<iconUrl>https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg</iconUrl>
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<licenseUrl>http://opensource.org/licenses/MIT</licenseUrl>
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#include <ocidl.h>
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#define DIRECTX_TEX_VERSION 152
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#define DIRECTX_TEX_VERSION 160
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struct IWICImagingFactory;
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struct IWICMetadataQueryReader;
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Copyright (c) Microsoft Corporation. All rights reserved.
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July 3, 2018
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August 5, 2018
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This package contains DirectXTex, a shared source library for reading and writing DDS
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files, and performing various texture content processing operations including
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------------------------------------
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RELEASE HISTORY
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August 5, 2018
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Improved support and validation for 16k textures (requires x64 native)
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ComputePitch now returns and HRESULT
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Fix BC7 GPU shaders on WARP device
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July 3, 2018
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BC7 CPU codec fix for 3subsets/-bcmax and minor optimization
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BC7 GPU codec quantize fix and pbit optimization
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