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mirror of https://github.com/microsoft/DirectXTex synced 2024-12-27 11:50:13 +00:00

August 5, 2018

This commit is contained in:
Chuck Walbourn 2018-08-05 09:27:44 -07:00
parent 114a0acf6b
commit 9b0baeb880
3 changed files with 8 additions and 3 deletions

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@ -10,7 +10,7 @@
<description>This version is for Windows desktop applications using Visual Studio 2015 Update 3 or Visual Studio 2017.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the July 3, 2018 release on GitHub.</releaseNotes>
<releaseNotes>Matches the August 5, 2018 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<iconUrl>https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg</iconUrl>
<licenseUrl>http://opensource.org/licenses/MIT</licenseUrl>

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#include <ocidl.h>
#define DIRECTX_TEX_VERSION 152
#define DIRECTX_TEX_VERSION 160
struct IWICImagingFactory;
struct IWICMetadataQueryReader;

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@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex)
Copyright (c) Microsoft Corporation. All rights reserved.
July 3, 2018
August 5, 2018
This package contains DirectXTex, a shared source library for reading and writing DDS
files, and performing various texture content processing operations including
@ -136,6 +136,11 @@ RELEASE NOTES
------------------------------------
RELEASE HISTORY
August 5, 2018
Improved support and validation for 16k textures (requires x64 native)
ComputePitch now returns and HRESULT
Fix BC7 GPU shaders on WARP device
July 3, 2018
BC7 CPU codec fix for 3subsets/-bcmax and minor optimization
BC7 GPU codec quantize fix and pbit optimization