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DDSTextureLoader: Fixed computing for NV11 which requires width multiple of 4, but height can be odd
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@ -542,9 +542,9 @@ static void GetSurfaceInfo( _In_ size_t width,
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}
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else if ( fmt == DXGI_FORMAT_NV11 )
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{
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rowBytes = ( ( width + 1 ) >> 1 ) * 2;
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numBytes = rowBytes * ( ( height + 1 ) >> 1 ) * 4;
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rowBytes = ( ( width + 3 ) >> 2 ) * 4;
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numRows = height * 2; // Direct3D makes this simplifying assumption, although it is larger than the 4:1:1 data
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numBytes = rowBytes * numRows;
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}
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else if (planar)
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{
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