1
0
mirror of https://github.com/microsoft/DirectXTex synced 2024-11-08 05:50:05 +00:00

Added GDK projects

This commit is contained in:
Chuck Walbourn 2020-08-14 12:22:17 -07:00
parent b0667d7da9
commit a8eff54bd5
9 changed files with 1412 additions and 3 deletions

View File

@ -17,7 +17,9 @@
#include <vector>
#if !defined(__d3d11_h__) && !defined(__d3d11_x_h__) && !defined(__d3d12_h__) && !defined(__d3d12_x_h__) && !defined(__XBOX_D3D12_X__)
#ifdef _GAMING_XBOX
#ifdef _GAMING_XBOX_SCARLETT
#include <d3d12_xs.h>
#elif defined(_GAMING_XBOX)
#include <d3d12_x.h>
#elif defined(_XBOX_ONE) && defined(_TITLE)
#include <d3d11_x.h>

View File

@ -16,7 +16,9 @@
#pragma clang diagnostic ignored "-Wsign-conversion"
#endif
#if (defined(_XBOX_ONE) && defined(_TITLE)) || defined(_GAMING_XBOX)
#ifdef _GAMING_XBOX_SCARLETT
#include <d3dx12_xs.h>
#elif (defined(_XBOX_ONE) && defined(_TITLE)) || defined(_GAMING_XBOX)
#include "d3dx12_x.h"
#else
#define D3DX12_NO_STATE_OBJECT_HELPERS

View File

@ -91,7 +91,9 @@
#include <Windows.h>
#ifdef _GAMING_XBOX
#ifdef _GAMING_XBOX_SCARLETT
#include <d3d12_xs.h>
#elif defined(_GAMING_XBOX)
#include <d3d12_x.h>
#elif defined(_XBOX_ONE) && defined(_TITLE)
#include <d3d12_x.h>

View File

@ -0,0 +1,530 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Gaming.Desktop.x64">
<Configuration>Debug</Configuration>
<Platform>Gaming.Desktop.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64">
<Configuration>Debug</Configuration>
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile|Gaming.Desktop.x64">
<Configuration>Profile</Configuration>
<Platform>Gaming.Desktop.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile|Gaming.Xbox.Scarlett.x64">
<Configuration>Profile</Configuration>
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Gaming.Desktop.x64">
<Configuration>Release</Configuration>
<Platform>Gaming.Desktop.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64">
<Configuration>Release</Configuration>
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64">
<Configuration>Release</Configuration>
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile|Gaming.Xbox.XboxOne.x64">
<Configuration>Profile</Configuration>
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64">
<Configuration>Debug</Configuration>
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<RootNamespace>DirectXTex</RootNamespace>
<ProjectGuid>{e66dd892-857b-4e89-b135-5e2a971a9933}</ProjectGuid>
<DefaultLanguage>en-US</DefaultLanguage>
<Keyword>Win32Proj</Keyword>
<!-- - - - -->
<MinimumVisualStudioVersion>15.0</MinimumVisualStudioVersion>
<TargetRuntime>Native</TargetRuntime>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<EmbedManifest>false</EmbedManifest>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<EmbedManifest>false</EmbedManifest>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<EmbedManifest>false</EmbedManifest>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">
<ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath>
<LibraryPath>$(Console_SdkLibPath)</LibraryPath>
<LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath>
<IncludePath>$(Console_SdkIncludeRoot)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
<LinkIncremental>false</LinkIncremental>
<OutDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
<LibraryPath>$(Console_SdkLibPath);$(LibraryPath)</LibraryPath>
<IncludePath>$(Console_SdkIncludeRoot);$(IncludePath)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
<LinkIncremental>false</LinkIncremental>
<OutDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">
<LibraryPath>$(Console_SdkLibPath);$(LibraryPath)</LibraryPath>
<IncludePath>$(Console_SdkIncludeRoot);$(IncludePath)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
<LinkIncremental>false</LinkIncremental>
<OutDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'">
<ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath>
<LibraryPath>$(Console_SdkLibPath)</LibraryPath>
<LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath>
<IncludePath>$(Console_SdkIncludeRoot)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
<LinkIncremental>false</LinkIncremental>
<OutDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">
<LibraryPath>$(Console_SdkLibPath);$(LibraryPath)</LibraryPath>
<IncludePath>$(Console_SdkIncludeRoot);$(IncludePath)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
<LinkIncremental>false</LinkIncremental>
<OutDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'">
<LibraryPath>$(Console_SdkLibPath);$(LibraryPath)</LibraryPath>
<IncludePath>$(Console_SdkIncludeRoot);$(IncludePath)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
<LinkIncremental>false</LinkIncremental>
<OutDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">
<ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath>
<LibraryPath>$(Console_SdkLibPath)</LibraryPath>
<LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath>
<IncludePath>$(Console_SdkIncludeRoot)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
<LinkIncremental>true</LinkIncremental>
<OutDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
<LibraryPath>$(Console_SdkLibPath);$(LibraryPath)</LibraryPath>
<IncludePath>$(Console_SdkIncludeRoot);$(IncludePath)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
<LinkIncremental>true</LinkIncremental>
<OutDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">
<LibraryPath>$(Console_SdkLibPath);$(LibraryPath)</LibraryPath>
<IncludePath>$(Console_SdkIncludeRoot);$(IncludePath)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
<LinkIncremental>true</LinkIncremental>
<OutDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GDK_2017\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">
<Link>
<AdditionalDependencies>$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level4</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
</FXCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
<Link>
<AdditionalDependencies>$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level4</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
</FXCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">
<Link>
<AdditionalDependencies>$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level4</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
</FXCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'">
<Link>
<AdditionalDependencies>$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level4</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
</FXCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">
<Link>
<AdditionalDependencies>$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level4</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
</FXCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'">
<Link>
<AdditionalDependencies>$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level4</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
</FXCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">
<Link>
<AdditionalDependencies>$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<ClCompile>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<PrecompiledHeader>Use</PrecompiledHeader>
<MinimalRebuild>false</MinimalRebuild>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
</FXCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
<Link>
<AdditionalDependencies>$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<ClCompile>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<PrecompiledHeader>Use</PrecompiledHeader>
<MinimalRebuild>false</MinimalRebuild>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
</FXCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">
<Link>
<AdditionalDependencies>$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<ClCompile>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<PrecompiledHeader>Use</PrecompiledHeader>
<MinimalRebuild>false</MinimalRebuild>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
</FXCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="BC.h" />
<ClInclude Include="BCDirectCompute.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="DDS.h" />
<ClInclude Include="DirectXTex.h" />
<ClInclude Include="DirectXTexP.h" />
<ClInclude Include="filters.h" />
<ClInclude Include="scoped.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\README.md" />
<None Include="DirectXTex.inl" />
<None Include="Shaders\CompileShaders.cmd" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="BC.cpp" />
<ClCompile Include="BC4BC5.cpp" />
<ClCompile Include="BC6HBC7.cpp" />
<ClCompile Include="BCDirectCompute.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="DirectXTexCompress.cpp" />
<ClCompile Include="DirectXTexCompressGPU.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="DirectXTexConvert.cpp" />
<ClCompile Include="DirectXTexD3D12.cpp" />
<ClCompile Include="DirectXTexDDS.cpp" />
<ClCompile Include="DirectXTexFlipRotate.cpp" />
<ClCompile Include="DirectXTexHDR.cpp" />
<ClCompile Include="DirectXTexImage.cpp" />
<ClCompile Include="DirectXTexMipmaps.cpp" />
<ClCompile Include="DirectXTexMisc.cpp" />
<ClCompile Include="DirectXTexNormalMaps.cpp" />
<ClCompile Include="DirectXTexPMAlpha.cpp" />
<ClCompile Include="DirectXTexResize.cpp" />
<ClCompile Include="DirectXTexTGA.cpp" />
<ClCompile Include="DirectXTexUtil.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="DirectXTexWIC.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="Shaders\BC6HEncode.hlsl">
<FileType>Document</FileType>
</None>
<None Include="Shaders\BC7Encode.hlsl">
<FileType>Document</FileType>
</None>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" />
<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
</PropertyGroup>
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
<PropertyGroup>
<_ATGFXCPath />
</PropertyGroup>
</Target>
<Target Name="ATGDeleteShaders" AfterTargets="Clean">
<ItemGroup>
<_ATGShaderHeaders Include="$(ProjectDir)Shaders/Compiled/*.inc" />
<_ATGShaderSymbols Include="$(ProjectDir)Shaders/Compiled/*.pdb" />
</ItemGroup>
<Delete Files="@(_ATGShaderHeaders)" />
<Delete Files="@(_ATGShaderSymbols)" />
</Target>
</Project>

View File

@ -0,0 +1,116 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Source Files\Shaders">
<UniqueIdentifier>{c60baf7a-25a9-4215-842d-8d49d65d538e}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="DirectXTex.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="BC.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="BCDirectCompute.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="DDS.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="DirectXTexP.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="filters.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="scoped.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="DirectXTex.inl">
<Filter>Header Files</Filter>
</None>
<None Include="Shaders\CompileShaders.cmd">
<Filter>Source Files\Shaders</Filter>
</None>
<None Include="Shaders\BC7Encode.hlsl">
<Filter>Source Files\Shaders</Filter>
</None>
<None Include="Shaders\BC6HEncode.hlsl">
<Filter>Source Files\Shaders</Filter>
</None>
<None Include="..\README.md" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="BC.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="BC4BC5.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="BC6HBC7.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="BCDirectCompute.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexCompress.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexCompressGPU.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexConvert.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexDDS.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexFlipRotate.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexImage.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexMipmaps.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexMisc.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexNormalMaps.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexPMAlpha.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexResize.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexTGA.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexUtil.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexWIC.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexHDR.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexD3D12.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@ -0,0 +1,539 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Gaming.Desktop.x64">
<Configuration>Debug</Configuration>
<Platform>Gaming.Desktop.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64">
<Configuration>Debug</Configuration>
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile|Gaming.Desktop.x64">
<Configuration>Profile</Configuration>
<Platform>Gaming.Desktop.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile|Gaming.Xbox.Scarlett.x64">
<Configuration>Profile</Configuration>
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Gaming.Desktop.x64">
<Configuration>Release</Configuration>
<Platform>Gaming.Desktop.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64">
<Configuration>Release</Configuration>
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64">
<Configuration>Release</Configuration>
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile|Gaming.Xbox.XboxOne.x64">
<Configuration>Profile</Configuration>
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64">
<Configuration>Debug</Configuration>
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<RootNamespace>DirectXTex</RootNamespace>
<ProjectGuid>{e66dd892-857b-4e89-b135-5e2a971a9933}</ProjectGuid>
<DefaultLanguage>en-US</DefaultLanguage>
<Keyword>Win32Proj</Keyword>
<!-- - - - -->
<MinimumVisualStudioVersion>15.0</MinimumVisualStudioVersion>
<TargetRuntime>Native</TargetRuntime>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<EmbedManifest>false</EmbedManifest>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<EmbedManifest>false</EmbedManifest>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<EmbedManifest>false</EmbedManifest>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">
<ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath>
<LibraryPath>$(Console_SdkLibPath)</LibraryPath>
<LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath>
<IncludePath>$(Console_SdkIncludeRoot)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
<LinkIncremental>false</LinkIncremental>
<OutDir>Bin\GDK_2019\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GDK_2019\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
<LibraryPath>$(Console_SdkLibPath);$(LibraryPath)</LibraryPath>
<IncludePath>$(Console_SdkIncludeRoot);$(IncludePath)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
<LinkIncremental>false</LinkIncremental>
<OutDir>Bin\GDK_2019\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GDK_2019\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">
<LibraryPath>$(Console_SdkLibPath);$(LibraryPath)</LibraryPath>
<IncludePath>$(Console_SdkIncludeRoot);$(IncludePath)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
<LinkIncremental>false</LinkIncremental>
<OutDir>Bin\GDK_2019\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GDK_2019\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'">
<ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath>
<LibraryPath>$(Console_SdkLibPath)</LibraryPath>
<LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath>
<IncludePath>$(Console_SdkIncludeRoot)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
<LinkIncremental>false</LinkIncremental>
<OutDir>Bin\GDK_2019\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GDK_2019\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">
<LibraryPath>$(Console_SdkLibPath);$(LibraryPath)</LibraryPath>
<IncludePath>$(Console_SdkIncludeRoot);$(IncludePath)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
<LinkIncremental>false</LinkIncremental>
<OutDir>Bin\GDK_2019\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GDK_2019\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'">
<LibraryPath>$(Console_SdkLibPath);$(LibraryPath)</LibraryPath>
<IncludePath>$(Console_SdkIncludeRoot);$(IncludePath)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
<LinkIncremental>false</LinkIncremental>
<OutDir>Bin\GDK_2019\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GDK_2019\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">
<ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath>
<LibraryPath>$(Console_SdkLibPath)</LibraryPath>
<LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath>
<IncludePath>$(Console_SdkIncludeRoot)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
<LinkIncremental>true</LinkIncremental>
<OutDir>Bin\GDK_2019\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GDK_2019\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
<LibraryPath>$(Console_SdkLibPath);$(LibraryPath)</LibraryPath>
<IncludePath>$(Console_SdkIncludeRoot);$(IncludePath)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
<LinkIncremental>true</LinkIncremental>
<OutDir>Bin\GDK_2019\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GDK_2019\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">
<LibraryPath>$(Console_SdkLibPath);$(LibraryPath)</LibraryPath>
<IncludePath>$(Console_SdkIncludeRoot);$(IncludePath)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
<LinkIncremental>true</LinkIncremental>
<OutDir>Bin\GDK_2019\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GDK_2019\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">
<Link>
<AdditionalDependencies>$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level4</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<ConformanceMode>true</ConformanceMode>
<DisableSpecificWarnings>5204</DisableSpecificWarnings>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
</FXCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
<Link>
<AdditionalDependencies>$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level4</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<ConformanceMode>true</ConformanceMode>
<DisableSpecificWarnings>5204</DisableSpecificWarnings>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
</FXCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">
<Link>
<AdditionalDependencies>$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level4</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<ConformanceMode>true</ConformanceMode>
<DisableSpecificWarnings>5204</DisableSpecificWarnings>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
</FXCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'">
<Link>
<AdditionalDependencies>$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level4</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<ConformanceMode>true</ConformanceMode>
<DisableSpecificWarnings>5204</DisableSpecificWarnings>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
</FXCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">
<Link>
<AdditionalDependencies>$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level4</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<ConformanceMode>true</ConformanceMode>
<DisableSpecificWarnings>5204</DisableSpecificWarnings>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
</FXCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'">
<Link>
<AdditionalDependencies>$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level4</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<ConformanceMode>true</ConformanceMode>
<DisableSpecificWarnings>5204</DisableSpecificWarnings>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
</FXCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">
<Link>
<AdditionalDependencies>$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<ClCompile>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<PrecompiledHeader>Use</PrecompiledHeader>
<MinimalRebuild>false</MinimalRebuild>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<DisableSpecificWarnings>5204</DisableSpecificWarnings>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
</FXCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
<Link>
<AdditionalDependencies>$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<ClCompile>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<PrecompiledHeader>Use</PrecompiledHeader>
<MinimalRebuild>false</MinimalRebuild>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<DisableSpecificWarnings>5204</DisableSpecificWarnings>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
</FXCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">
<Link>
<AdditionalDependencies>$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<ClCompile>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<PrecompiledHeader>Use</PrecompiledHeader>
<MinimalRebuild>false</MinimalRebuild>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;__WRL_NO_DEFAULT_LIB__;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<DisableSpecificWarnings>5204</DisableSpecificWarnings>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
</FXCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="BC.h" />
<ClInclude Include="BCDirectCompute.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="DDS.h" />
<ClInclude Include="DirectXTex.h" />
<ClInclude Include="DirectXTexP.h" />
<ClInclude Include="filters.h" />
<ClInclude Include="scoped.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\README.md" />
<None Include="DirectXTex.inl" />
<None Include="Shaders\CompileShaders.cmd" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="BC.cpp" />
<ClCompile Include="BC4BC5.cpp" />
<ClCompile Include="BC6HBC7.cpp" />
<ClCompile Include="BCDirectCompute.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="DirectXTexCompress.cpp" />
<ClCompile Include="DirectXTexCompressGPU.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="DirectXTexConvert.cpp" />
<ClCompile Include="DirectXTexD3D12.cpp" />
<ClCompile Include="DirectXTexDDS.cpp" />
<ClCompile Include="DirectXTexFlipRotate.cpp" />
<ClCompile Include="DirectXTexHDR.cpp" />
<ClCompile Include="DirectXTexImage.cpp" />
<ClCompile Include="DirectXTexMipmaps.cpp" />
<ClCompile Include="DirectXTexMisc.cpp" />
<ClCompile Include="DirectXTexNormalMaps.cpp" />
<ClCompile Include="DirectXTexPMAlpha.cpp" />
<ClCompile Include="DirectXTexResize.cpp" />
<ClCompile Include="DirectXTexTGA.cpp" />
<ClCompile Include="DirectXTexUtil.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="DirectXTexWIC.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="Shaders\BC6HEncode.hlsl">
<FileType>Document</FileType>
</None>
<None Include="Shaders\BC7Encode.hlsl">
<FileType>Document</FileType>
</None>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" />
<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
</PropertyGroup>
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
<PropertyGroup>
<_ATGFXCPath />
</PropertyGroup>
</Target>
<Target Name="ATGDeleteShaders" AfterTargets="Clean">
<ItemGroup>
<_ATGShaderHeaders Include="$(ProjectDir)Shaders/Compiled/*.inc" />
<_ATGShaderSymbols Include="$(ProjectDir)Shaders/Compiled/*.pdb" />
</ItemGroup>
<Delete Files="@(_ATGShaderHeaders)" />
<Delete Files="@(_ATGShaderSymbols)" />
</Target>
</Project>

View File

@ -0,0 +1,116 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Source Files\Shaders">
<UniqueIdentifier>{c60baf7a-25a9-4215-842d-8d49d65d538e}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="DirectXTex.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="BC.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="BCDirectCompute.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="DDS.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="DirectXTexP.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="filters.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="scoped.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="DirectXTex.inl">
<Filter>Header Files</Filter>
</None>
<None Include="Shaders\CompileShaders.cmd">
<Filter>Source Files\Shaders</Filter>
</None>
<None Include="Shaders\BC7Encode.hlsl">
<Filter>Source Files\Shaders</Filter>
</None>
<None Include="Shaders\BC6HEncode.hlsl">
<Filter>Source Files\Shaders</Filter>
</None>
<None Include="..\README.md" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="BC.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="BC4BC5.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="BC6HBC7.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="BCDirectCompute.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexCompress.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexCompressGPU.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexConvert.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexDDS.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexFlipRotate.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexImage.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexMipmaps.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexMisc.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexNormalMaps.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexPMAlpha.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexResize.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexTGA.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexUtil.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexWIC.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexHDR.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexD3D12.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

51
DirectXTex_GDK_2017.sln Normal file
View File

@ -0,0 +1,51 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.28307.1209
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DirectXTex_GDK_2017", "DirectXTex\DirectXTex_GDK_2017.vcxproj", "{E66DD892-857B-4E89-B135-5E2A971A9933}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{4A022EA1-F7A2-484B-8B30-871DC0976E57}"
ProjectSection(SolutionItems) = preProject
.editorconfig = .editorconfig
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Gaming.Desktop.x64 = Debug|Gaming.Desktop.x64
Debug|Gaming.Xbox.Scarlett.x64 = Debug|Gaming.Xbox.Scarlett.x64
Debug|Gaming.Xbox.XboxOne.x64 = Debug|Gaming.Xbox.XboxOne.x64
Profile|Gaming.Desktop.x64 = Profile|Gaming.Desktop.x64
Profile|Gaming.Xbox.Scarlett.x64 = Profile|Gaming.Xbox.Scarlett.x64
Profile|Gaming.Xbox.XboxOne.x64 = Profile|Gaming.Xbox.XboxOne.x64
Release|Gaming.Desktop.x64 = Release|Gaming.Desktop.x64
Release|Gaming.Xbox.Scarlett.x64 = Release|Gaming.Xbox.Scarlett.x64
Release|Gaming.Xbox.XboxOne.x64 = Release|Gaming.Xbox.XboxOne.x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E66DD892-857B-4E89-B135-5E2A971A9933}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg = Debug|Gaming.Xbox.Scarlett.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Debug|Gaming.Xbox.Scarlett.x64.Build.0 = Debug|Gaming.Xbox.Scarlett.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Debug|Gaming.Xbox.XboxOne.x64.ActiveCfg = Debug|Gaming.Xbox.XboxOne.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Debug|Gaming.Xbox.XboxOne.x64.Build.0 = Debug|Gaming.Xbox.XboxOne.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Profile|Gaming.Desktop.x64.ActiveCfg = Profile|Gaming.Desktop.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Profile|Gaming.Desktop.x64.Build.0 = Profile|Gaming.Desktop.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Profile|Gaming.Xbox.Scarlett.x64.ActiveCfg = Profile|Gaming.Xbox.Scarlett.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Profile|Gaming.Xbox.Scarlett.x64.Build.0 = Profile|Gaming.Xbox.Scarlett.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Profile|Gaming.Xbox.XboxOne.x64.ActiveCfg = Profile|Gaming.Xbox.XboxOne.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Profile|Gaming.Xbox.XboxOne.x64.Build.0 = Profile|Gaming.Xbox.XboxOne.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Release|Gaming.Desktop.x64.ActiveCfg = Release|Gaming.Desktop.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Release|Gaming.Desktop.x64.Build.0 = Release|Gaming.Desktop.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Release|Gaming.Xbox.Scarlett.x64.ActiveCfg = Release|Gaming.Xbox.Scarlett.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {67664662-AE54-4C6E-8537-40DB3ABE2F17}
EndGlobalSection
EndGlobal

51
DirectXTex_GDK_2019.sln Normal file
View File

@ -0,0 +1,51 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30404.54
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DirectXTex_GDK_2019", "DirectXTex\DirectXTex_GDK_2019.vcxproj", "{E66DD892-857B-4E89-B135-5E2A971A9933}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{AB602393-CA4A-4D64-913E-E37D85A6CC6D}"
ProjectSection(SolutionItems) = preProject
.editorconfig = .editorconfig
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Gaming.Desktop.x64 = Debug|Gaming.Desktop.x64
Debug|Gaming.Xbox.Scarlett.x64 = Debug|Gaming.Xbox.Scarlett.x64
Debug|Gaming.Xbox.XboxOne.x64 = Debug|Gaming.Xbox.XboxOne.x64
Profile|Gaming.Desktop.x64 = Profile|Gaming.Desktop.x64
Profile|Gaming.Xbox.Scarlett.x64 = Profile|Gaming.Xbox.Scarlett.x64
Profile|Gaming.Xbox.XboxOne.x64 = Profile|Gaming.Xbox.XboxOne.x64
Release|Gaming.Desktop.x64 = Release|Gaming.Desktop.x64
Release|Gaming.Xbox.Scarlett.x64 = Release|Gaming.Xbox.Scarlett.x64
Release|Gaming.Xbox.XboxOne.x64 = Release|Gaming.Xbox.XboxOne.x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E66DD892-857B-4E89-B135-5E2A971A9933}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg = Debug|Gaming.Xbox.Scarlett.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Debug|Gaming.Xbox.Scarlett.x64.Build.0 = Debug|Gaming.Xbox.Scarlett.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Debug|Gaming.Xbox.XboxOne.x64.ActiveCfg = Debug|Gaming.Xbox.XboxOne.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Debug|Gaming.Xbox.XboxOne.x64.Build.0 = Debug|Gaming.Xbox.XboxOne.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Profile|Gaming.Desktop.x64.ActiveCfg = Profile|Gaming.Desktop.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Profile|Gaming.Desktop.x64.Build.0 = Profile|Gaming.Desktop.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Profile|Gaming.Xbox.Scarlett.x64.ActiveCfg = Profile|Gaming.Xbox.Scarlett.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Profile|Gaming.Xbox.Scarlett.x64.Build.0 = Profile|Gaming.Xbox.Scarlett.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Profile|Gaming.Xbox.XboxOne.x64.ActiveCfg = Profile|Gaming.Xbox.XboxOne.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Profile|Gaming.Xbox.XboxOne.x64.Build.0 = Profile|Gaming.Xbox.XboxOne.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Release|Gaming.Desktop.x64.ActiveCfg = Release|Gaming.Desktop.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Release|Gaming.Desktop.x64.Build.0 = Release|Gaming.Desktop.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Release|Gaming.Xbox.Scarlett.x64.ActiveCfg = Release|Gaming.Xbox.Scarlett.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64
{E66DD892-857B-4E89-B135-5E2A971A9933}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {40D61785-B6CB-4A60-89E6-544E89B61BE0}
EndGlobalSection
EndGlobal