mirror of
https://github.com/microsoft/DirectXTex
synced 2024-12-17 23:21:06 +00:00
Xbox auxiliary optimization for tiling (#459)
This commit is contained in:
parent
b41eda671d
commit
aae41e425b
@ -72,127 +72,6 @@ namespace
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return S_OK;
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}
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//----------------------------------------------------------------------------------
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inline HRESULT DetileByElement2D(
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const XboxImage& xbox,
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uint32_t level,
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_In_ XGTextureAddressComputer* computer,
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const XG_RESOURCE_LAYOUT& layout,
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_In_reads_(nimages) const Image* const * result,
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size_t nimages,
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size_t bpp,
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size_t w,
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size_t h,
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bool packed)
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{
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const uint8_t* sptr = xbox.GetPointer();
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const uint8_t* endPtr = sptr + layout.SizeBytes;
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for (uint32_t item = 0; item < nimages; ++item)
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{
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const Image* img = result[item];
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if (!img || !img->pixels)
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return E_POINTER;
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assert(img->width == result[0]->width);
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assert(img->height == result[0]->height);
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assert(img->rowPitch == result[0]->rowPitch);
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assert(img->format == result[0]->format);
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uint8_t* dptr = img->pixels;
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for (uint32_t y = 0; y < h; ++y)
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{
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uint8_t* tptr = dptr;
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for (size_t x = 0; x < w; ++x)
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{
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#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
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const UINT64 element = (packed) ? (x >> 1) : x;
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const size_t offset = computer->GetTexelElementOffsetBytes(0, level, element, y, item, 0, nullptr);
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#else
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const size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, item, 0);
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#endif
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if (offset == size_t(-1))
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return E_FAIL;
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const uint8_t* src = sptr + offset;
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if ((src + bpp) > endPtr)
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return E_FAIL;
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memcpy(tptr, src, bpp);
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tptr += bpp;
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if (packed)
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++x;
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}
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dptr += img->rowPitch;
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}
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}
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return S_OK;
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}
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//----------------------------------------------------------------------------------
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inline HRESULT DetileByElement3D(
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const XboxImage& xbox,
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uint32_t level,
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uint32_t slices,
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_In_ XGTextureAddressComputer* computer,
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const XG_RESOURCE_LAYOUT& layout,
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const Image& result,
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size_t bpp,
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size_t w,
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size_t h,
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bool packed)
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{
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const uint8_t* sptr = xbox.GetPointer();
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const uint8_t* endPtr = sptr + layout.SizeBytes;
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uint8_t* dptr = result.pixels;
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for (uint32_t z = 0; z < slices; ++z)
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{
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uint8_t* rptr = dptr;
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for (uint32_t y = 0; y < h; ++y)
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{
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uint8_t* tptr = rptr;
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for (size_t x = 0; x < w; ++x)
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{
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#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
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const UINT64 element = (packed) ? (x >> 1) : x;
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const size_t offset = computer->GetTexelElementOffsetBytes(0, level, element, y, z, 0, nullptr);
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#else
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const size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, z, 0);
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#endif
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if (offset == size_t(-1))
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return E_FAIL;
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const uint8_t* src = sptr + offset;
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if ((src + bpp) > endPtr)
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return E_FAIL;
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memcpy(tptr, src, bpp);
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tptr += bpp;
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if (packed)
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++x;
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}
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rptr += result.rowPitch;
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}
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dptr += result.slicePitch;
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}
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return S_OK;
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}
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//-------------------------------------------------------------------------------------
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// 1D Tiling
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//-------------------------------------------------------------------------------------
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@ -331,87 +210,9 @@ namespace
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assert(layout.Planes == 1);
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const DXGI_FORMAT format = result[0]->format;
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uint8_t* baseAddr = xbox.GetPointer();
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const auto& metadata = xbox.GetMetadata();
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assert(format == xbox.GetMetadata().format);
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bool byelement = IsTypeless(format);
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#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
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if (nimages > 1)
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byelement = true;
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#endif
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if (IsCompressed(format))
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{
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//--- BC formats use per-block copy -------------------------------------------
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const size_t nbw = std::max<size_t>(1, (result[0]->width + 3) / 4);
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const size_t nbh = std::max<size_t>(1, (result[0]->height + 3) / 4);
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const size_t bpb = (format == DXGI_FORMAT_BC1_TYPELESS
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|| format == DXGI_FORMAT_BC1_UNORM
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|| format == DXGI_FORMAT_BC1_UNORM_SRGB
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|| format == DXGI_FORMAT_BC4_TYPELESS
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|| format == DXGI_FORMAT_BC4_UNORM
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|| format == DXGI_FORMAT_BC4_SNORM) ? 8 : 16;
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assert(nbw == layout.Plane[0].MipLayout[level].WidthElements);
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assert(nbh == layout.Plane[0].MipLayout[level].HeightElements);
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assert(bpb == layout.Plane[0].BytesPerElement);
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return DetileByElement2D(xbox, level, computer, layout, result, nimages, bpb, nbw, nbh, false);
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}
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else if (IsPacked(format))
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{
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const size_t bpp = (BitsPerPixel(format) + 7) / 8;
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// XG (XboxOne) incorrectly returns 2 instead of 4 here for layout.Plane[0].BytesPerElement
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const size_t w = result[0]->width;
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const size_t h = result[0]->height;
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assert(((w + 1) / 2) == layout.Plane[0].MipLayout[level].WidthElements);
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assert(h == layout.Plane[0].MipLayout[level].HeightElements);
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return DetileByElement2D(xbox, level, computer, layout, result, nimages, bpp, w, h, true);
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}
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else if (byelement)
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{
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//--- Typeless is done with per-element copy ----------------------------------
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const size_t bpp = (BitsPerPixel(format) + 7) / 8;
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assert(bpp == layout.Plane[0].BytesPerElement);
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const size_t w = result[0]->width;
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const size_t h = result[0]->height;
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assert(w == layout.Plane[0].MipLayout[level].WidthElements);
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assert(h == layout.Plane[0].MipLayout[level].HeightElements);
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return DetileByElement2D(xbox, level, computer, layout, result, nimages, bpp, w, h, false);
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}
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else
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{
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//--- Standard format handling ------------------------------------------------
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auto& mip = layout.Plane[0].MipLayout[level];
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const UINT32 tiledPixels = mip.PaddedWidthElements * mip.PaddedHeightElements * mip.PaddedDepthOrArraySize;
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auto scanline = make_AlignedArrayXMVECTOR(tiledPixels + result[0]->width);
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XMVECTOR* target = scanline.get();
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XMVECTOR* tiled = target + result[0]->width;
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#ifdef _DEBUG
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memset(target, 0xCD, sizeof(XMVECTOR) * result[0]->width);
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memset(tiled, 0xDD, sizeof(XMVECTOR) * tiledPixels);
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#endif
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// Load tiled texture
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if ((xbox.GetSize() - mip.OffsetBytes) < mip.SizeBytes)
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return E_FAIL;
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if (!LoadScanline(tiled, tiledPixels, xbox.GetPointer() + mip.OffsetBytes, mip.SizeBytes, xbox.GetMetadata().format))
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return E_FAIL;
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// Perform detiling
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for (uint32_t item = 0; item < nimages; ++item)
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{
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const Image* img = result[item];
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@ -423,33 +224,19 @@ namespace
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assert(img->rowPitch == result[0]->rowPitch);
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assert(img->format == result[0]->format);
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auto dptr = reinterpret_cast<uint8_t * __restrict>(img->pixels);
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for (uint32_t y = 0; y < img->height; ++y)
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{
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for (size_t x = 0; x < img->width; ++x)
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{
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HRESULT hr = computer->CopyFromSubresource(
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img->pixels,
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0u,
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metadata.CalculateSubresource(level, item),
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#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
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size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, item, 0, nullptr);
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#else
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size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, item, 0);
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0u,
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#endif
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if (offset == size_t(-1))
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return E_FAIL;
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assert(offset >= mip.OffsetBytes);
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assert(offset < mip.OffsetBytes + mip.SizeBytes);
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offset = (offset - mip.OffsetBytes) / layout.Plane[0].BytesPerElement;
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assert(offset < tiledPixels);
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target[x] = tiled[offset];
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}
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if (!StoreScanline(dptr, img->rowPitch, img->format, target, img->width))
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return E_FAIL;
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dptr += img->rowPitch;
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}
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baseAddr,
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static_cast<UINT32>(img->rowPitch),
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0u);
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if (FAILED(hr))
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{
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return hr;
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}
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}
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@ -463,7 +250,6 @@ namespace
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HRESULT Detile3D(
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const XboxImage& xbox,
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uint32_t level,
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uint32_t slices,
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_In_ XGTextureAddressComputer* computer,
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const XG_RESOURCE_LAYOUT& layout,
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const Image& result)
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@ -475,137 +261,19 @@ namespace
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assert(layout.Planes == 1);
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uint8_t* baseAddr = xbox.GetPointer();
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const auto& metadata = xbox.GetMetadata();
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return computer->CopyFromSubresource(
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result.pixels,
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0u,
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metadata.CalculateSubresource(level, 0),
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#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
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const bool byelement = true;
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#else
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const bool byelement = IsTypeless(result.format);
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0u,
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#endif
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if (IsCompressed(result.format))
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{
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//--- BC formats use per-block copy -------------------------------------------
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const size_t nbw = std::max<size_t>(1, (result.width + 3) / 4);
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const size_t nbh = std::max<size_t>(1, (result.height + 3) / 4);
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const size_t bpb = (result.format == DXGI_FORMAT_BC1_TYPELESS
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|| result.format == DXGI_FORMAT_BC1_UNORM
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|| result.format == DXGI_FORMAT_BC1_UNORM_SRGB
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|| result.format == DXGI_FORMAT_BC4_TYPELESS
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|| result.format == DXGI_FORMAT_BC4_UNORM
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|| result.format == DXGI_FORMAT_BC4_SNORM) ? 8 : 16;
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assert(nbw == layout.Plane[0].MipLayout[level].WidthElements);
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assert(nbh == layout.Plane[0].MipLayout[level].HeightElements);
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assert(bpb == layout.Plane[0].BytesPerElement);
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return DetileByElement3D(xbox, level, slices, computer, layout, result, bpb, nbw, nbh, false);
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}
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else if (IsPacked(result.format))
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{
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const size_t bpp = (BitsPerPixel(result.format) + 7) / 8;
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// XG (XboxOne) incorrectly returns 2 instead of 4 here for layout.Plane[0].BytesPerElement
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assert(((result.width + 1) / 2) == layout.Plane[0].MipLayout[level].WidthElements);
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assert(result.height == layout.Plane[0].MipLayout[level].HeightElements);
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return DetileByElement3D(xbox, level, slices, computer, layout, result, bpp, result.width, result.height, true);
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}
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else if (byelement)
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{
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//--- Typeless is done with per-element copy ----------------------------------
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const size_t bpp = (BitsPerPixel(result.format) + 7) / 8;
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assert(bpp == layout.Plane[0].BytesPerElement);
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assert(result.width == layout.Plane[0].MipLayout[level].WidthElements);
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assert(result.height == layout.Plane[0].MipLayout[level].HeightElements);
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return DetileByElement3D(xbox, level, slices, computer, layout, result, bpp, result.width, result.height, false);
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}
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else
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{
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//--- Standard format handling ------------------------------------------------
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auto& mip = layout.Plane[0].MipLayout[level];
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const UINT32 tiledPixels = mip.PaddedWidthElements * mip.PaddedHeightElements * mip.PaddedDepthOrArraySize;
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assert(tiledPixels >= (result.width * result.height * slices));
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auto scanline = make_AlignedArrayXMVECTOR(tiledPixels + result.width);
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XMVECTOR* target = scanline.get();
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XMVECTOR* tiled = target + result.width;
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#ifdef _DEBUG
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memset(target, 0xCD, sizeof(XMVECTOR) * result.width);
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memset(tiled, 0xDD, sizeof(XMVECTOR) * tiledPixels);
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#endif
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// Load tiled texture
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if ((xbox.GetSize() - mip.OffsetBytes) < mip.SizeBytes)
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return E_FAIL;
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const uint8_t* sptr = xbox.GetPointer() + mip.OffsetBytes;
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const uint8_t* endPtr = sptr + mip.SizeBytes;
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XMVECTOR* tptr = tiled;
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for (uint32_t z = 0; z < mip.PaddedDepthOrArraySize; ++z)
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{
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const uint8_t* rptr = sptr;
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XMVECTOR* uptr = tptr;
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for (uint32_t y = 0; y < mip.PaddedHeightElements; ++y)
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{
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if ((rptr + mip.PitchBytes) > endPtr)
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return E_FAIL;
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if (!LoadScanline(uptr, mip.PitchPixels, rptr, mip.PitchBytes, xbox.GetMetadata().format))
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return E_FAIL;
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rptr += mip.PitchBytes;
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uptr += mip.PaddedWidthElements;
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}
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sptr += mip.Slice2DSizeBytes;
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tptr += size_t(mip.PaddedHeightElements) * size_t(mip.PaddedWidthElements);
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}
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// Perform detiling
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uint8_t* dptr = reinterpret_cast<uint8_t*>(result.pixels);
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for (uint32_t z = 0; z < slices; ++z)
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{
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uint8_t* rptr = dptr;
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for (uint32_t y = 0; y < result.height; ++y)
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{
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for (size_t x = 0; x < result.width; ++x)
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{
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#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
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size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, z, 0, nullptr);
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#else
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size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, z, 0);
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#endif
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if (offset == size_t(-1))
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return E_FAIL;
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assert(offset >= mip.OffsetBytes);
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assert(offset < mip.OffsetBytes + mip.SizeBytes);
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offset = (offset - mip.OffsetBytes) / layout.Plane[0].BytesPerElement;
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assert(offset < tiledPixels);
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target[x] = tiled[offset];
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}
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if (!StoreScanline(rptr, result.rowPitch, result.format, target, result.width))
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return E_FAIL;
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rptr += result.rowPitch;
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}
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dptr += result.slicePitch;
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}
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}
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return S_OK;
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baseAddr,
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static_cast<UINT32>(result.rowPitch),
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static_cast<UINT32>(result.slicePitch));
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}
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}
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@ -854,7 +522,7 @@ HRESULT Xbox::Detile(
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}
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// Relies on the fact that slices are contiguous
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hr = Detile3D(xbox, level, d, computer.Get(), layout, image.GetImages()[index]);
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hr = Detile3D(xbox, level, computer.Get(), layout, image.GetImages()[index]);
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if (FAILED(hr))
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{
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image.Release();
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@ -75,126 +75,6 @@ namespace
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return S_OK;
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}
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//----------------------------------------------------------------------------------
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inline HRESULT TileByElement2D(
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_In_reads_(nimages) const Image* const * images,
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size_t nimages,
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uint32_t level,
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_In_ XGTextureAddressComputer* computer,
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const XG_RESOURCE_LAYOUT& layout,
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const XboxImage& xbox,
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size_t bpp,
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size_t w,
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size_t h,
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bool packed)
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{
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uint8_t* dptr = xbox.GetPointer();
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const uint8_t* endPtr = dptr + layout.SizeBytes;
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for (uint32_t item = 0; item < nimages; ++item)
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{
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const Image* img = images[item];
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if (!img || !img->pixels)
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return E_POINTER;
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assert(img->width == images[0]->width);
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assert(img->height == images[0]->height);
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assert(img->rowPitch == images[0]->rowPitch);
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assert(img->format == images[0]->format);
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const uint8_t* sptr = img->pixels;
|
||||
for (uint32_t y = 0; y < h; ++y)
|
||||
{
|
||||
const uint8_t* tptr = sptr;
|
||||
|
||||
for (size_t x = 0; x < w; ++x)
|
||||
{
|
||||
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
|
||||
UINT64 element = (packed) ? (x >> 1) : x;
|
||||
size_t offset = computer->GetTexelElementOffsetBytes(0, level, element, y, item, 0, nullptr);
|
||||
#else
|
||||
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, item, 0);
|
||||
#endif
|
||||
if (offset == size_t(-1))
|
||||
return E_FAIL;
|
||||
|
||||
uint8_t* dest = dptr + offset;
|
||||
|
||||
if ((dest + bpp) > endPtr)
|
||||
return E_FAIL;
|
||||
|
||||
memcpy(dest, tptr, bpp);
|
||||
tptr += bpp;
|
||||
|
||||
if (packed)
|
||||
++x;
|
||||
}
|
||||
|
||||
sptr += img->rowPitch;
|
||||
}
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
inline HRESULT TileByElement3D(
|
||||
const Image& image,
|
||||
uint32_t level,
|
||||
uint32_t slices,
|
||||
_In_ XGTextureAddressComputer* computer,
|
||||
const XG_RESOURCE_LAYOUT& layout,
|
||||
const XboxImage& xbox,
|
||||
size_t bpp,
|
||||
size_t w,
|
||||
size_t h,
|
||||
bool packed)
|
||||
{
|
||||
uint8_t* dptr = xbox.GetPointer();
|
||||
const uint8_t* endPtr = dptr + layout.SizeBytes;
|
||||
|
||||
const uint8_t* sptr = image.pixels;
|
||||
for (uint32_t z = 0; z < slices; ++z)
|
||||
{
|
||||
const uint8_t* rptr = sptr;
|
||||
|
||||
for (uint32_t y = 0; y < h; ++y)
|
||||
{
|
||||
const uint8_t* tptr = rptr;
|
||||
|
||||
for (size_t x = 0; x < w; ++x)
|
||||
{
|
||||
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
|
||||
UINT64 element = (packed) ? (x >> 1) : x;
|
||||
size_t offset = computer->GetTexelElementOffsetBytes(0, level, element, y, z, 0, nullptr);
|
||||
#else
|
||||
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, z, 0);
|
||||
#endif
|
||||
if (offset == size_t(-1))
|
||||
return E_FAIL;
|
||||
|
||||
uint8_t* dest = dptr + offset;
|
||||
|
||||
if ((dest + bpp) > endPtr)
|
||||
return E_FAIL;
|
||||
|
||||
memcpy(dest, tptr, bpp);
|
||||
tptr += bpp;
|
||||
|
||||
if (packed)
|
||||
++x;
|
||||
}
|
||||
|
||||
rptr += image.rowPitch;
|
||||
}
|
||||
|
||||
sptr += image.slicePitch;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
#ifdef VERBOSE
|
||||
void DebugPrintDesc(const XG_TEXTURE1D_DESC& desc)
|
||||
@ -414,81 +294,9 @@ namespace
|
||||
|
||||
assert(layout.Planes == 1);
|
||||
|
||||
const DXGI_FORMAT format = images[0]->format;
|
||||
uint8_t* baseAddr = xbox.GetPointer();
|
||||
const auto& metadata = xbox.GetMetadata();
|
||||
|
||||
assert(format == xbox.GetMetadata().format);
|
||||
|
||||
bool byelement = IsTypeless(format);
|
||||
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
|
||||
if (nimages > 1)
|
||||
byelement = true;
|
||||
#endif
|
||||
|
||||
if (IsCompressed(format))
|
||||
{
|
||||
//--- BC formats use per-block copy -------------------------------------------
|
||||
const size_t nbw = std::max<size_t>(1, (images[0]->width + 3) / 4);
|
||||
const size_t nbh = std::max<size_t>(1, (images[0]->height + 3) / 4);
|
||||
|
||||
const size_t bpb = (format == DXGI_FORMAT_BC1_TYPELESS
|
||||
|| format == DXGI_FORMAT_BC1_UNORM
|
||||
|| format == DXGI_FORMAT_BC1_UNORM_SRGB
|
||||
|| format == DXGI_FORMAT_BC4_TYPELESS
|
||||
|| format == DXGI_FORMAT_BC4_UNORM
|
||||
|| format == DXGI_FORMAT_BC4_SNORM) ? 8 : 16;
|
||||
|
||||
assert(nbw == layout.Plane[0].MipLayout[level].WidthElements);
|
||||
assert(nbh == layout.Plane[0].MipLayout[level].HeightElements);
|
||||
assert(bpb == layout.Plane[0].BytesPerElement);
|
||||
|
||||
return TileByElement2D(images, nimages, level, computer, layout, xbox, bpb, nbw, nbh, false);
|
||||
}
|
||||
else if (IsPacked(format))
|
||||
{
|
||||
const size_t bpp = (BitsPerPixel(format) + 7) / 8;
|
||||
|
||||
// XG (XboxOne) incorrectly returns 2 instead of 4 here for layout.Plane[0].BytesPerElement
|
||||
|
||||
const size_t w = images[0]->width;
|
||||
const size_t h = images[0]->height;
|
||||
assert(((w + 1) / 2) == layout.Plane[0].MipLayout[level].WidthElements);
|
||||
assert(h == layout.Plane[0].MipLayout[level].HeightElements);
|
||||
|
||||
return TileByElement2D(images, nimages, level, computer, layout, xbox, bpp, w, h, true);
|
||||
}
|
||||
else if (byelement)
|
||||
{
|
||||
//--- Typeless is done with per-element copy ----------------------------------
|
||||
const size_t bpp = (BitsPerPixel(format) + 7) / 8;
|
||||
assert(bpp == layout.Plane[0].BytesPerElement);
|
||||
|
||||
const size_t w = images[0]->width;
|
||||
const size_t h = images[0]->height;
|
||||
|
||||
assert(w == layout.Plane[0].MipLayout[level].WidthElements);
|
||||
assert(h == layout.Plane[0].MipLayout[level].HeightElements);
|
||||
|
||||
return TileByElement2D(images, nimages, level, computer, layout, xbox, bpp, w, h, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
//--- Standard format handling ------------------------------------------------
|
||||
auto& mip = layout.Plane[0].MipLayout[level];
|
||||
|
||||
const UINT32 tiledPixels = mip.PaddedWidthElements * mip.PaddedHeightElements * mip.PaddedDepthOrArraySize;
|
||||
|
||||
auto scanline = make_AlignedArrayXMVECTOR(images[0]->width + tiledPixels);
|
||||
|
||||
XMVECTOR* row = scanline.get();
|
||||
XMVECTOR* tiled = row + images[0]->width;
|
||||
|
||||
#ifdef _DEBUG
|
||||
memset(row, 0xCD, sizeof(XMVECTOR) * images[0]->width);
|
||||
#endif
|
||||
|
||||
memset(tiled, 0, sizeof(XMVECTOR) * tiledPixels);
|
||||
|
||||
// Perform tiling
|
||||
for (uint32_t item = 0; item < nimages; ++item)
|
||||
{
|
||||
const Image* img = images[item];
|
||||
@ -501,40 +309,18 @@ namespace
|
||||
assert(img->rowPitch == images[0]->rowPitch);
|
||||
assert(img->format == images[0]->format);
|
||||
|
||||
auto sptr = reinterpret_cast<const uint8_t * __restrict>(img->pixels);
|
||||
for (uint32_t y = 0; y < img->height; ++y)
|
||||
HRESULT hr = computer->CopyIntoSubresource(
|
||||
baseAddr,
|
||||
0u,
|
||||
metadata.CalculateSubresource(level, item),
|
||||
img->pixels,
|
||||
static_cast<UINT32>(img->rowPitch),
|
||||
0u);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
if (!LoadScanline(row, img->width, sptr, img->rowPitch, img->format))
|
||||
return E_FAIL;
|
||||
|
||||
sptr += img->rowPitch;
|
||||
|
||||
for (size_t x = 0; x < img->width; ++x)
|
||||
{
|
||||
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
|
||||
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, item, 0, nullptr);
|
||||
#else
|
||||
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, item, 0);
|
||||
#endif
|
||||
if (offset == size_t(-1))
|
||||
return E_FAIL;
|
||||
|
||||
assert(offset >= mip.OffsetBytes);
|
||||
assert(offset < mip.OffsetBytes + mip.SizeBytes);
|
||||
|
||||
offset = (offset - mip.OffsetBytes) / layout.Plane[0].BytesPerElement;
|
||||
assert(offset < tiledPixels);
|
||||
|
||||
tiled[offset] = row[x];
|
||||
return hr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Store tiled texture
|
||||
assert(mip.OffsetBytes + mip.SizeBytes <= layout.SizeBytes);
|
||||
if (!StoreScanline(xbox.GetPointer() + mip.OffsetBytes, mip.SizeBytes, xbox.GetMetadata().format, tiled, tiledPixels))
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
@ -546,7 +332,6 @@ namespace
|
||||
HRESULT Tile3D(
|
||||
const Image& image,
|
||||
uint32_t level,
|
||||
uint32_t slices,
|
||||
_In_ XGTextureAddressComputer* computer,
|
||||
const XG_RESOURCE_LAYOUT& layout,
|
||||
const XboxImage& xbox)
|
||||
@ -554,141 +339,18 @@ namespace
|
||||
if (!image.pixels || !computer || !xbox.GetPointer())
|
||||
return E_POINTER;
|
||||
|
||||
assert(slices > 0);
|
||||
|
||||
assert(layout.Planes == 1);
|
||||
|
||||
assert(image.format == xbox.GetMetadata().format);
|
||||
uint8_t* baseAddr = xbox.GetPointer();
|
||||
const auto& metadata = xbox.GetMetadata();
|
||||
|
||||
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
|
||||
const bool byelement = true;
|
||||
#else
|
||||
const bool byelement = IsTypeless(image.format);
|
||||
#endif
|
||||
|
||||
if (IsCompressed(image.format))
|
||||
{
|
||||
//--- BC formats use per-block copy -------------------------------------------
|
||||
const size_t nbw = std::max<size_t>(1, (image.width + 3) / 4);
|
||||
const size_t nbh = std::max<size_t>(1, (image.height + 3) / 4);
|
||||
|
||||
const size_t bpb = (image.format == DXGI_FORMAT_BC1_TYPELESS
|
||||
|| image.format == DXGI_FORMAT_BC1_UNORM
|
||||
|| image.format == DXGI_FORMAT_BC1_UNORM_SRGB
|
||||
|| image.format == DXGI_FORMAT_BC4_TYPELESS
|
||||
|| image.format == DXGI_FORMAT_BC4_UNORM
|
||||
|| image.format == DXGI_FORMAT_BC4_SNORM) ? 8 : 16;
|
||||
|
||||
assert(nbw == layout.Plane[0].MipLayout[level].WidthElements);
|
||||
assert(nbh == layout.Plane[0].MipLayout[level].HeightElements);
|
||||
assert(bpb == layout.Plane[0].BytesPerElement);
|
||||
|
||||
return TileByElement3D(image, level, slices, computer, layout, xbox, bpb, nbw, nbh, false);
|
||||
}
|
||||
else if (IsPacked(image.format))
|
||||
{
|
||||
const size_t bpp = (BitsPerPixel(image.format) + 7) / 8;
|
||||
|
||||
// XG (XboxOne) incorrectly returns 2 instead of 4 here for layout.Plane[0].BytesPerElement
|
||||
|
||||
assert(((image.width + 1) / 2) == layout.Plane[0].MipLayout[level].WidthElements);
|
||||
assert(image.height == layout.Plane[0].MipLayout[level].HeightElements);
|
||||
|
||||
return TileByElement3D(image, level, slices, computer, layout, xbox, bpp, image.width, image.height, true);
|
||||
}
|
||||
else if (byelement)
|
||||
{
|
||||
//--- Typeless is done with per-element copy ----------------------------------
|
||||
const size_t bpp = (BitsPerPixel(image.format) + 7) / 8;
|
||||
assert(bpp == layout.Plane[0].BytesPerElement);
|
||||
|
||||
assert(image.width == layout.Plane[0].MipLayout[level].WidthElements);
|
||||
assert(image.height == layout.Plane[0].MipLayout[level].HeightElements);
|
||||
|
||||
return TileByElement3D(image, level, slices, computer, layout, xbox, bpp, image.width, image.height, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
//--- Standard format handling ------------------------------------------------
|
||||
auto& mip = layout.Plane[0].MipLayout[level];
|
||||
|
||||
const UINT32 tiledPixels = mip.PaddedWidthElements * mip.PaddedHeightElements * mip.PaddedDepthOrArraySize;
|
||||
assert(tiledPixels >= (image.width * image.height * slices));
|
||||
|
||||
auto scanline = make_AlignedArrayXMVECTOR(image.width + tiledPixels);
|
||||
|
||||
XMVECTOR* row = scanline.get();
|
||||
XMVECTOR* tiled = row + image.width;
|
||||
|
||||
#ifdef _DEBUG
|
||||
memset(row, 0xCD, sizeof(XMVECTOR) * image.width);
|
||||
#endif
|
||||
|
||||
memset(tiled, 0, sizeof(XMVECTOR) * tiledPixels);
|
||||
|
||||
// Perform tiling
|
||||
const uint8_t* sptr = reinterpret_cast<const uint8_t*>(image.pixels);
|
||||
for (uint32_t z = 0; z < slices; ++z)
|
||||
{
|
||||
const uint8_t* rptr = sptr;
|
||||
|
||||
for (uint32_t y = 0; y < image.height; ++y)
|
||||
{
|
||||
if (!LoadScanline(row, image.width, rptr, image.rowPitch, image.format))
|
||||
return E_FAIL;
|
||||
|
||||
rptr += image.rowPitch;
|
||||
|
||||
for (size_t x = 0; x < image.width; ++x)
|
||||
{
|
||||
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
|
||||
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, z, 0, nullptr);
|
||||
#else
|
||||
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, z, 0);
|
||||
#endif
|
||||
if (offset == size_t(-1))
|
||||
return E_FAIL;
|
||||
|
||||
assert(offset >= mip.OffsetBytes);
|
||||
assert(offset < mip.OffsetBytes + mip.SizeBytes);
|
||||
|
||||
offset = (offset - mip.OffsetBytes) / layout.Plane[0].BytesPerElement;
|
||||
assert(offset < tiledPixels);
|
||||
|
||||
tiled[offset] = row[x];
|
||||
}
|
||||
}
|
||||
|
||||
sptr += image.slicePitch;
|
||||
}
|
||||
|
||||
// Store tiled texture
|
||||
uint8_t* dptr = xbox.GetPointer() + mip.OffsetBytes;
|
||||
const uint8_t* endPtr = dptr + mip.SizeBytes;
|
||||
const XMVECTOR* tptr = tiled;
|
||||
for (uint32_t z = 0; z < mip.PaddedDepthOrArraySize; ++z)
|
||||
{
|
||||
uint8_t* rptr = dptr;
|
||||
const XMVECTOR* uptr = tptr;
|
||||
|
||||
for (uint32_t y = 0; y < mip.PaddedHeightElements; ++y)
|
||||
{
|
||||
if ((rptr + mip.PitchBytes) > endPtr)
|
||||
return E_FAIL;
|
||||
|
||||
if (!StoreScanline(rptr, mip.PitchBytes, xbox.GetMetadata().format, uptr, mip.PitchPixels))
|
||||
return E_FAIL;
|
||||
|
||||
rptr += mip.PitchBytes;
|
||||
uptr += mip.PaddedWidthElements;
|
||||
}
|
||||
|
||||
dptr += mip.Slice2DSizeBytes;
|
||||
tptr += size_t(mip.PaddedHeightElements) * size_t(mip.PaddedWidthElements);
|
||||
}
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
return computer->CopyIntoSubresource(
|
||||
baseAddr,
|
||||
0u,
|
||||
metadata.CalculateSubresource(level, 0),
|
||||
image.pixels,
|
||||
static_cast<UINT32>(image.rowPitch),
|
||||
static_cast<UINT32>(image.slicePitch));
|
||||
}
|
||||
}
|
||||
|
||||
@ -1055,7 +717,7 @@ HRESULT Xbox::Tile(
|
||||
}
|
||||
|
||||
// Relies on the fact that slices are contiguous
|
||||
hr = Tile3D(srcImages[index], level, d, computer.Get(), layout, xbox);
|
||||
hr = Tile3D(srcImages[index], level, computer.Get(), layout, xbox);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
xbox.Release();
|
||||
|
@ -175,7 +175,7 @@ namespace DirectX
|
||||
DXGI_FORMAT format;
|
||||
TEX_DIMENSION dimension;
|
||||
|
||||
size_t __cdecl ComputeIndex(_In_ size_t mip, _In_ size_t item, _In_ size_t slice) const noexcept;
|
||||
size_t __cdecl ComputeIndex(size_t mip, size_t item, size_t slice) const noexcept;
|
||||
// Returns size_t(-1) to indicate an out-of-range error
|
||||
|
||||
bool __cdecl IsCubemap() const noexcept { return (miscFlags & TEX_MISC_TEXTURECUBE) != 0; }
|
||||
@ -188,6 +188,10 @@ namespace DirectX
|
||||
|
||||
bool __cdecl IsVolumemap() const noexcept { return (dimension == TEX_DIMENSION_TEXTURE3D); }
|
||||
// Helper for dimension
|
||||
|
||||
uint32_t __cdecl CalculateSubresource(size_t mip, size_t item) const noexcept;
|
||||
uint32_t __cdecl CalculateSubresource(size_t mip, size_t item, size_t plane) const noexcept;
|
||||
// Returns size_t(-1) to indicate an out-of-range error
|
||||
};
|
||||
|
||||
struct DDSMetaData
|
||||
|
@ -1492,7 +1492,6 @@ DXGI_FORMAT DirectX::MakeTypelessFLOAT(DXGI_FORMAT fmt) noexcept
|
||||
// TexMetadata
|
||||
//=====================================================================================
|
||||
|
||||
_Use_decl_annotations_
|
||||
size_t TexMetadata::ComputeIndex(size_t mip, size_t item, size_t slice) const noexcept
|
||||
{
|
||||
if (mip >= mipLevels)
|
||||
@ -1541,6 +1540,72 @@ size_t TexMetadata::ComputeIndex(size_t mip, size_t item, size_t slice) const no
|
||||
}
|
||||
}
|
||||
|
||||
// Equivalent to D3D11CacluateSubresource
|
||||
uint32_t TexMetadata::CalculateSubresource(size_t mip, size_t item) const noexcept
|
||||
{
|
||||
uint32_t result = uint32_t(-1);
|
||||
|
||||
if (mip < mipLevels)
|
||||
{
|
||||
switch (dimension)
|
||||
{
|
||||
case TEX_DIMENSION_TEXTURE1D:
|
||||
case TEX_DIMENSION_TEXTURE2D:
|
||||
if (item < arraySize)
|
||||
{
|
||||
return static_cast<uint32_t>(mip + item*mipLevels);
|
||||
}
|
||||
break;
|
||||
|
||||
case TEX_DIMENSION_TEXTURE3D:
|
||||
// No support for arrays of volumes
|
||||
if (item == 0)
|
||||
{
|
||||
result = static_cast<uint32_t>(mip);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Equivalent to D3D12CacluateSubresource
|
||||
uint32_t TexMetadata::CalculateSubresource(size_t mip, size_t item, size_t plane) const noexcept
|
||||
{
|
||||
uint32_t result = uint32_t(-1);
|
||||
|
||||
if (mip < mipLevels)
|
||||
{
|
||||
switch (dimension)
|
||||
{
|
||||
case TEX_DIMENSION_TEXTURE1D:
|
||||
case TEX_DIMENSION_TEXTURE2D:
|
||||
if (item < arraySize)
|
||||
{
|
||||
return static_cast<uint32_t>(mip + item*mipLevels + plane*mipLevels*arraySize);
|
||||
}
|
||||
break;
|
||||
|
||||
case TEX_DIMENSION_TEXTURE3D:
|
||||
// No support for arrays of volumes
|
||||
if (item == 0)
|
||||
{
|
||||
result = static_cast<uint32_t>(mip + plane*mipLevels);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
//=====================================================================================
|
||||
// Blob - Bitmap image container
|
||||
|
Loading…
Reference in New Issue
Block a user