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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-21 12:00:06 +00:00

DirectXTex: added Ex versions of CreateTexture and CreateShaderResource for advanced / expert scenarios

This commit is contained in:
walbourn_cp 2012-11-30 13:10:48 -08:00
parent 1168867270
commit b2b279fbb1
2 changed files with 45 additions and 13 deletions

View File

@ -459,6 +459,14 @@ namespace DirectX
HRESULT CreateShaderResourceView( _In_ ID3D11Device* pDevice, _In_count_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_Deref_out_ ID3D11ShaderResourceView** ppSRV );
HRESULT CreateTextureEx( _In_ ID3D11Device* pDevice, _In_count_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ D3D11_USAGE usage, _In_ unsigned int bindFlags, _In_ unsigned int cpuAccessFlags, _In_ unsigned int miscFlags,
_Deref_out_ ID3D11Resource** ppResource );
HRESULT CreateShaderResourceViewEx( _In_ ID3D11Device* pDevice, _In_count_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ D3D11_USAGE usage, _In_ unsigned int bindFlags, _In_ unsigned int cpuAccessFlags, _In_ unsigned int miscFlags,
_Deref_out_ ID3D11ShaderResourceView** ppSRV );
HRESULT CaptureTexture( _In_ ID3D11Device* pDevice, _In_ ID3D11DeviceContext* pContext, _In_ ID3D11Resource* pSource, _Out_ ScratchImage& result );
#include "DirectXTex.inl"

View File

@ -338,6 +338,15 @@ bool IsSupportedTexture( ID3D11Device* pDevice, const TexMetadata& metadata )
//-------------------------------------------------------------------------------------
HRESULT CreateTexture( ID3D11Device* pDevice, const Image* srcImages, size_t nimages, const TexMetadata& metadata,
ID3D11Resource** ppResource )
{
return CreateTextureEx( pDevice, srcImages, nimages, metadata,
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
ppResource );
}
HRESULT CreateTextureEx( ID3D11Device* pDevice, const Image* srcImages, size_t nimages, const TexMetadata& metadata,
D3D11_USAGE usage, unsigned int bindFlags, unsigned int cpuAccessFlags, unsigned int miscFlags,
ID3D11Resource** ppResource )
{
if ( !pDevice || !srcImages || !nimages || !ppResource )
return E_INVALIDARG;
@ -465,10 +474,10 @@ HRESULT CreateTexture( ID3D11Device* pDevice, const Image* srcImages, size_t nim
desc.MipLevels = static_cast<UINT>( metadata.mipLevels );
desc.ArraySize = static_cast<UINT>( metadata.arraySize );
desc.Format = metadata.format;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
desc.Usage = usage;
desc.BindFlags = bindFlags;
desc.CPUAccessFlags = cpuAccessFlags;
desc.MiscFlags = miscFlags & ~D3D11_RESOURCE_MISC_TEXTURECUBE;
hr = pDevice->CreateTexture1D( &desc, initData.get(), reinterpret_cast<ID3D11Texture1D**>(ppResource) );
}
@ -484,10 +493,13 @@ HRESULT CreateTexture( ID3D11Device* pDevice, const Image* srcImages, size_t nim
desc.Format = metadata.format;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.CPUAccessFlags = 0;
desc.MiscFlags = (metadata.miscFlags & TEX_MISC_TEXTURECUBE) ? D3D11_RESOURCE_MISC_TEXTURECUBE : 0;
desc.Usage = usage;
desc.BindFlags = bindFlags;
desc.CPUAccessFlags = cpuAccessFlags;
if (metadata.miscFlags & TEX_MISC_TEXTURECUBE)
desc.MiscFlags = miscFlags | D3D11_RESOURCE_MISC_TEXTURECUBE;
else
desc.MiscFlags = miscFlags & ~D3D11_RESOURCE_MISC_TEXTURECUBE;
hr = pDevice->CreateTexture2D( &desc, initData.get(), reinterpret_cast<ID3D11Texture2D**>(ppResource) );
}
@ -501,10 +513,10 @@ HRESULT CreateTexture( ID3D11Device* pDevice, const Image* srcImages, size_t nim
desc.Depth = static_cast<UINT>( metadata.depth );
desc.MipLevels = static_cast<UINT>( metadata.mipLevels );
desc.Format = metadata.format;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
desc.Usage = usage;
desc.BindFlags = bindFlags;
desc.CPUAccessFlags = cpuAccessFlags;
desc.MiscFlags = miscFlags & ~D3D11_RESOURCE_MISC_TEXTURECUBE;
hr = pDevice->CreateTexture3D( &desc, initData.get(), reinterpret_cast<ID3D11Texture3D**>(ppResource) );
}
@ -520,12 +532,24 @@ HRESULT CreateTexture( ID3D11Device* pDevice, const Image* srcImages, size_t nim
//-------------------------------------------------------------------------------------
HRESULT CreateShaderResourceView( ID3D11Device* pDevice, const Image* srcImages, size_t nimages, const TexMetadata& metadata,
ID3D11ShaderResourceView** ppSRV )
{
return CreateShaderResourceViewEx( pDevice, srcImages, nimages, metadata,
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
ppSRV );
}
HRESULT CreateShaderResourceViewEx( ID3D11Device* pDevice, const Image* srcImages, size_t nimages, const TexMetadata& metadata,
D3D11_USAGE usage, unsigned int bindFlags, unsigned int cpuAccessFlags, unsigned int miscFlags,
ID3D11ShaderResourceView** ppSRV )
{
if ( !ppSRV )
return E_INVALIDARG;
ScopedObject<ID3D11Resource> resource;
HRESULT hr = CreateTexture( pDevice, srcImages, nimages, metadata, &resource );
HRESULT hr = CreateTextureEx( pDevice, srcImages, nimages, metadata,
usage, bindFlags, cpuAccessFlags, miscFlags,
&resource );
if ( FAILED(hr) )
return hr;