1
0
mirror of https://github.com/microsoft/DirectXTex synced 2024-11-09 14:30:05 +00:00

February 21, 2024 (#456)

This commit is contained in:
Chuck Walbourn 2024-02-22 12:26:43 -08:00 committed by GitHub
parent 108cbeb2d6
commit ba50281a06
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
7 changed files with 17 additions and 8 deletions

View File

@ -10,7 +10,7 @@
<description>This version is for Windows desktop applications using Visual Studio 2019 (16.11) or Visual Studio 2022 and supports Windows 7 / DirectX 11.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the December 31, 2023 release on GitHub.</releaseNotes>
<releaseNotes>Matches the February 21, 2024 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
<icon>images\icon.jpg</icon>

View File

@ -10,7 +10,7 @@
<description>This version is for Windows desktop applications using Visual Studio 2019 (16.11) or Visual Studio 2022 and supports Windows 10 / Windows 11 including both DirectX 11 and DirectX 12.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the December 31, 2023 release on GitHub.</releaseNotes>
<releaseNotes>Matches the February 21, 2024 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
<icon>images\icon.jpg</icon>

View File

@ -10,7 +10,7 @@
<description>This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2019 (16.11) or Visual Studio 2022.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the December 31, 2023 release on GitHub.</releaseNotes>
<releaseNotes>Matches the February 21, 2024 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
<icon>images\icon.jpg</icon>

View File

@ -3,7 +3,7 @@
cmake_minimum_required (VERSION 3.20)
set(DIRECTXTEX_VERSION 2.0.2)
set(DIRECTXTEX_VERSION 2.0.3)
if(WINDOWS_STORE OR (DEFINED XBOX_CONSOLE_TARGET))
set(CMAKE_TRY_COMPILE_TARGET_TYPE "STATIC_LIBRARY")

View File

@ -47,7 +47,7 @@ struct IWICImagingFactory;
struct IWICMetadataQueryReader;
#endif
#define DIRECTX_TEX_VERSION 202
#define DIRECTX_TEX_VERSION 203
namespace DirectX

View File

@ -6,6 +6,15 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
## Release History
### February 21, 2024
* TGA reader now limited to 4 GB for maximum image size for security hardening
* Project updates for improved logging of shader compilation errors and GDK validation
* CMake project updates and refactor
* Minor code review for Clang, MinGW, and Intel compilers
* Auxiliary updated with LIBJPEG and LIBPNG implementations for use on WSL which lacks WIC
* texassemble: new ``from-mips`` command
* texconv: Updated to support Xbox extension functionality
### December 31, 2023
* TGA reader bug fix for offset boundary check
* PPM/PFM reader bug fixes for bounds checking
@ -19,8 +28,8 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
* Allows cases where DDS_HEADER size is incorrectly set to 24
* Allows cases where DDPIXELFORMAT size is incorrectly set to 24
* Allows cases where DDS_HEADER.MipMapCount is set to the wrong value
* texassemble/texconv/texdiag: -flist option updated to support filenames with spaces
* texconv: -permissive switch added to opt-in use of new flag when reading DDS files
* texassemble/texconv/texdiag: ``-flist`` option updated to support filenames with spaces
* texconv: ``-permissive`` switch added to opt-in use of new flag when reading DDS files
### September 1, 2023
* ``CompressEx`` and ``ConvertEx`` functions added with status callback and options structs

View File

@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248926
Copyright (c) Microsoft Corporation.
**December 31, 2023**
**February 21, 2024**
This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.