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https://github.com/microsoft/DirectXTex
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Fix D3DX12 warnings (#478)
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68e726aefc
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@ -27,6 +27,10 @@ static_assert(WIN10_DXGI_FORMAT_V208 == DXGI_FORMAT_V208, "Windows SDK mismatch
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static_assert(WIN10_DXGI_FORMAT_V408 == DXGI_FORMAT_V408, "Windows SDK mismatch detected");
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#endif
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#if defined(NTDDI_WIN11_GE)
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static_assert(WIN11_DXGI_FORMAT_A4B4G4R4_UNORM == DXGI_FORMAT_A4B4G4R4_UNORM, "Windows SDK mismatch detected");
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#endif
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using namespace DirectX;
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using Microsoft::WRL::ComPtr;
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@ -2831,6 +2831,14 @@ constexpr bool D3D12IsLayoutOpaque( D3D12_TEXTURE_LAYOUT Layout ) noexcept
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{ return Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN || Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE; }
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//------------------------------------------------------------------------------------------------
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#ifndef D3DX12_ASSERT
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#ifdef assert
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#define D3DX12_ASSERT(x) assert(x)
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#else
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#define D3DX12_ASSERT(x)
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#endif
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#endif
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template< typename T >
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inline T D3DX12Align(T uValue, T uAlign)
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{
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@ -5002,6 +5010,10 @@ public:
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Init();
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AddToStateObject(ContainingStateObject);
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}
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CD3DX12_DXIL_LIBRARY_SUBOBJECT(const CD3DX12_DXIL_LIBRARY_SUBOBJECT& other) = delete;
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CD3DX12_DXIL_LIBRARY_SUBOBJECT& operator=(const CD3DX12_DXIL_LIBRARY_SUBOBJECT& other) = delete;
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CD3DX12_DXIL_LIBRARY_SUBOBJECT(CD3DX12_DXIL_LIBRARY_SUBOBJECT&& other) = default;
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CD3DX12_DXIL_LIBRARY_SUBOBJECT& operator=(CD3DX12_DXIL_LIBRARY_SUBOBJECT&& other) = default;
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void SetDXILLibrary(const D3D12_SHADER_BYTECODE* pCode) noexcept
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{
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static const D3D12_SHADER_BYTECODE Default = {};
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@ -5068,6 +5080,10 @@ public:
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Init();
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AddToStateObject(ContainingStateObject);
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}
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CD3DX12_EXISTING_COLLECTION_SUBOBJECT(const CD3DX12_EXISTING_COLLECTION_SUBOBJECT& other) = delete;
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CD3DX12_EXISTING_COLLECTION_SUBOBJECT& operator=(const CD3DX12_EXISTING_COLLECTION_SUBOBJECT& other) = delete;
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CD3DX12_EXISTING_COLLECTION_SUBOBJECT(CD3DX12_EXISTING_COLLECTION_SUBOBJECT&& other) = default;
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CD3DX12_EXISTING_COLLECTION_SUBOBJECT& operator=(CD3DX12_EXISTING_COLLECTION_SUBOBJECT&& other) = default;
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void SetExistingCollection(ID3D12StateObject*pExistingCollection) noexcept
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{
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m_Desc.pExistingCollection = pExistingCollection;
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@ -5136,6 +5152,10 @@ public:
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Init();
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AddToStateObject(ContainingStateObject);
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}
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CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT(const CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT& other) = delete;
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CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT& operator=(const CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT& other) = delete;
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CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT(CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT&& other) = default;
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CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT& operator=(CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT&& other) = default;
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void SetSubobjectToAssociate(const D3D12_STATE_SUBOBJECT& SubobjectToAssociate) noexcept
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{
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m_Desc.pSubobjectToAssociate = &SubobjectToAssociate;
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@ -5194,6 +5214,10 @@ public:
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Init();
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AddToStateObject(ContainingStateObject);
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}
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CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION(const CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION& other) = delete;
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CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION& operator=(const CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION& other) = delete;
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CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION(CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION&& other) = default;
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CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION& operator=(CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION&& other) = default;
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void SetSubobjectNameToAssociate(LPCWSTR SubobjectToAssociate)
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{
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m_Desc.SubobjectToAssociate = m_SubobjectName.LocalCopy(SubobjectToAssociate, true);
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@ -5254,6 +5278,10 @@ public:
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Init();
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AddToStateObject(ContainingStateObject);
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}
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CD3DX12_HIT_GROUP_SUBOBJECT(const CD3DX12_HIT_GROUP_SUBOBJECT& other) = delete;
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CD3DX12_HIT_GROUP_SUBOBJECT& operator=(const CD3DX12_HIT_GROUP_SUBOBJECT& other) = delete;
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CD3DX12_HIT_GROUP_SUBOBJECT(CD3DX12_HIT_GROUP_SUBOBJECT&& other) = default;
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CD3DX12_HIT_GROUP_SUBOBJECT& operator=(CD3DX12_HIT_GROUP_SUBOBJECT&& other) = default;
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void SetHitGroupExport(LPCWSTR exportName)
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{
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m_Desc.HitGroupExport = m_Strings[0].LocalCopy(exportName, true);
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@ -5307,6 +5335,10 @@ public:
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Init();
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AddToStateObject(ContainingStateObject);
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}
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CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(const CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT& other) = delete;
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CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT& operator=(const CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT& other) = delete;
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CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT&& other) = default;
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CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT& operator=(CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT&& other) = default;
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void Config(UINT MaxPayloadSizeInBytes, UINT MaxAttributeSizeInBytes) noexcept
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{
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m_Desc.MaxPayloadSizeInBytes = MaxPayloadSizeInBytes;
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@ -5341,6 +5373,10 @@ public:
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Init();
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AddToStateObject(ContainingStateObject);
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}
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CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(const CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT& other) = delete;
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CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT& operator=(const CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT& other) = delete;
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CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT&& other) = default;
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CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT& operator=(CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT&& other) = default;
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void Config(UINT MaxTraceRecursionDepth) noexcept
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{
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m_Desc.MaxTraceRecursionDepth = MaxTraceRecursionDepth;
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@ -5374,6 +5410,10 @@ public:
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Init();
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AddToStateObject(ContainingStateObject);
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}
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CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT(const CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT& other) = delete;
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CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT& operator=(const CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT& other) = delete;
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CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT(CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT&& other) = default;
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CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT& operator=(CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT&& other) = default;
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void Config(UINT MaxTraceRecursionDepth, D3D12_RAYTRACING_PIPELINE_FLAGS Flags) noexcept
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{
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m_Desc.MaxTraceRecursionDepth = MaxTraceRecursionDepth;
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@ -5408,6 +5448,10 @@ public:
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Init();
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AddToStateObject(ContainingStateObject);
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}
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CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT(const CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT& other) = delete;
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CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT& operator=(const CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT& other) = delete;
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CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT&& other) = default;
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CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT& operator=(CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT&& other) = default;
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void SetRootSignature(ID3D12RootSignature* pRootSig) noexcept
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{
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m_pRootSig = pRootSig;
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@ -5441,6 +5485,10 @@ public:
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Init();
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AddToStateObject(ContainingStateObject);
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}
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CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT(const CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT& other) = delete;
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CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT& operator=(const CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT& other) = delete;
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CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT&& other) = default;
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CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT& operator=(CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT&& other) = default;
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void SetRootSignature(ID3D12RootSignature* pRootSig) noexcept
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{
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m_pRootSig = pRootSig;
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@ -5474,6 +5522,10 @@ public:
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Init();
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AddToStateObject(ContainingStateObject);
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}
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CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(const CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT& other) = delete;
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CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT& operator=(const CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT& other) = delete;
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CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT&& other) = default;
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CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT& operator=(CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT&& other) = default;
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void SetFlags(D3D12_STATE_OBJECT_FLAGS Flags) noexcept
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{
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m_Desc.Flags = Flags;
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@ -5507,6 +5559,10 @@ public:
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Init();
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AddToStateObject(ContainingStateObject);
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}
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CD3DX12_NODE_MASK_SUBOBJECT(const CD3DX12_NODE_MASK_SUBOBJECT& other) = delete;
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CD3DX12_NODE_MASK_SUBOBJECT& operator=(const CD3DX12_NODE_MASK_SUBOBJECT& other) = delete;
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CD3DX12_NODE_MASK_SUBOBJECT(CD3DX12_NODE_MASK_SUBOBJECT&& other) = default;
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CD3DX12_NODE_MASK_SUBOBJECT& operator=(CD3DX12_NODE_MASK_SUBOBJECT&& other) = default;
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void SetNodeMask(UINT NodeMask) noexcept
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{
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m_Desc.NodeMask = NodeMask;
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