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https://github.com/microsoft/DirectXTex
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September 30, 2020
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<description>This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 7 / DirectX 11.
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DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
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<releaseNotes>Matches the August 15, 2020 release on GitHub.</releaseNotes>
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<releaseNotes>Matches the September 30, 2020 release on GitHub.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
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<icon>images\icon.jpg</icon>
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<license type="expression">MIT</license>
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<description>This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 10 including both DirectX 11 and DirectX 12.
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DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
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<releaseNotes>Matches the August 15, 2020 release on GitHub.</releaseNotes>
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<releaseNotes>Matches the September 30, 2020 release on GitHub.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
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<icon>images\icon.jpg</icon>
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<license type="expression">MIT</license>
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<description>This version is for Universal Windows Platform apps on Windows 10 using Visual Studio 2017 or Visual Studio 2019.
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DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
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<releaseNotes>Matches the August 15, 2020 release on GitHub.</releaseNotes>
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<releaseNotes>Matches the September 30, 2020 release on GitHub.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
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<icon>images\icon.jpg</icon>
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<license type="expression">MIT</license>
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#include <OCIdl.h>
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#define DIRECTX_TEX_VERSION 190
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#define DIRECTX_TEX_VERSION 191
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struct IWICImagingFactory;
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struct IWICMetadataQueryReader;
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## Release History
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### September 30, 2020
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* Added ``TGA_FLAGS`` [flags](https://github.com/microsoft/DirectXTex/wiki/TGA-I-O-Functions#related-flags) to TGA reader/writer to control RGB vs. BGR, handling for all zero alpha channels, and TGA 2.0 colorspace metadata
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* TGA reader will now return a ``DXGI_FORMAT_*_SRGB`` format if TGA 2.0 colorspace metadata contains 2.2 or 2.4 gamma
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* Added forwarders for existing non-flags TGA functions, so there are no breaking changes
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* ``R16_SNORM`` and ``R8_SNORM`` pixel write code updated to round instead of truncate to better match DirectXMath behavior
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* Fixed bug in standalone WICTextureLoader for DX11/DX12 that resulted in ``WINCODEC_ERR_INSUFFICIENTBUFFER`` for some resize requests
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* Added ``Ex`` variants for DDSTextureLoader/WICTextureLoader for DX9 to support loading resources for non-DEFAULT pools
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* Minor code and project cleanup
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### August 15, 2020
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* Added ``DDS_FLAGS_ALLOW_LARGE_FILES`` flag for DDS loader to allow textures with dimensions that are too big for Direct3D
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* Added ``FormatDataType`` function
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Copyright (c) Microsoft Corporation. All rights reserved.
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**August 15, 2020**
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**September 30, 2020**
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This package contains DirectXTex, a shared source library for reading and writing DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
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This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
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This code is designed to build with Visual Studio 2017 ([15.9](https://walbourn.github.io/vs-2017-15-9-update/)), Visual Studio 2019, or clang for Windows v9 or later. It is recommended that you make use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)).
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