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Fixed PCA math bugs
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2df2e49e72
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@ -773,7 +773,7 @@ namespace
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{
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sum = sum + inVec[col] * m_values[index];
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if (col >= row)
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index += col;
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index += col + 1;
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else
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index++;
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}
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@ -832,7 +832,7 @@ namespace
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for (int ch = 0; ch < TVectorSize; ch++)
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{
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MFloat min = m_centroid[ch] + m_direction[ch] * m_minDist;
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MFloat max = m_centroid[ch] + m_direction[ch] * (m_maxDist - m_minDist);
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MFloat max = m_centroid[ch] + m_direction[ch] * m_maxDist;
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float safeWeight = channelWeights[ch];
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if (safeWeight == 0.f)
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