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ScreenGrab12 missing some error handling

This commit is contained in:
Chuck Walbourn 2016-10-03 12:27:11 -07:00
parent ca423ddeb2
commit ccbaeb528d

View File

@ -764,13 +764,17 @@ namespace
// Transition the resource to the next state
TransitionResource(commandList.Get(), pSource, D3D12_RESOURCE_STATE_COPY_SOURCE, afterState);
commandList->Close();
hr = commandList->Close();
if (FAILED(hr))
return hr;
// Execute the command list
pCommandQ->ExecuteCommandLists(1, (ID3D12CommandList**)commandList.GetAddressOf());
// Signal the fence
pCommandQ->Signal(fence.Get(), 1);
hr = pCommandQ->Signal(fence.Get(), 1);
if (FAILED(hr))
return hr;
// Block until the copy is complete
while (fence->GetCompletedValue() < 1)