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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-21 20:10:05 +00:00

Windows 10 April 2018 Update SDK (17134) (#102)

This commit is contained in:
Chuck Walbourn 2018-05-31 13:27:33 -07:00 committed by GitHub
parent 11561a2807
commit cfa63a8352
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
15 changed files with 99 additions and 52 deletions

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@ -31,7 +31,7 @@
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<RootNamespace>DDSView</RootNamespace> <RootNamespace>DDSView</RootNamespace>
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@ -151,10 +151,11 @@
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
</ClCompile> </ClCompile>
<Link> <Link>
<AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
@ -181,10 +182,11 @@
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
<ConformanceMode>true</ConformanceMode>
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@ -210,10 +212,11 @@
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<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
<ConformanceMode>true</ConformanceMode>
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<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
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<Link> <Link>
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@ -241,10 +244,11 @@
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<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
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<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
</ClCompile> </ClCompile>
<Link> <Link>
<AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
@ -272,10 +276,11 @@
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<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
</ClCompile> </ClCompile>
<Link> <Link>
<AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
@ -303,10 +308,11 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
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<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
</ClCompile> </ClCompile>
<Link> <Link>
<AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>

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@ -31,7 +31,7 @@
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@ -129,12 +129,13 @@
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<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
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<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
@ -159,12 +160,13 @@
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
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</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
@ -189,12 +191,13 @@
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<ConformanceMode>true</ConformanceMode>
</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
@ -220,12 +223,13 @@
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<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
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<ConformanceMode>true</ConformanceMode>
</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
@ -252,12 +256,13 @@
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</ClCompile> </ClCompile>
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@ -283,12 +288,13 @@
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</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>

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@ -31,7 +31,7 @@
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@ -129,17 +129,17 @@
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</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
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<Manifest> <Manifest>
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@ -160,12 +160,13 @@
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@ -190,12 +191,13 @@
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@ -221,12 +223,13 @@
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<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
@ -253,12 +256,13 @@
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
@ -284,12 +288,13 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName> <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>

View File

@ -101,7 +101,7 @@
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion> <MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
<AppContainerApplication>true</AppContainerApplication> <AppContainerApplication>true</AppContainerApplication>
<ApplicationType>Windows Store</ApplicationType> <ApplicationType>Windows Store</ApplicationType>
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion> <WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformMinVersion>10.0.14393.0</WindowsTargetPlatformMinVersion> <WindowsTargetPlatformMinVersion>10.0.14393.0</WindowsTargetPlatformMinVersion>
<ApplicationTypeRevision>10.0</ApplicationTypeRevision> <ApplicationTypeRevision>10.0</ApplicationTypeRevision>
</PropertyGroup> </PropertyGroup>
@ -209,7 +209,9 @@
<WarningLevel>EnableAllWarnings</WarningLevel> <WarningLevel>EnableAllWarnings</WarningLevel>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalOptions>/permissive- %(AdditionalOptions)</AdditionalOptions> <ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<OpenMPSupport>true</OpenMPSupport>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
@ -229,7 +231,9 @@
<WarningLevel>EnableAllWarnings</WarningLevel> <WarningLevel>EnableAllWarnings</WarningLevel>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalOptions>/permissive- %(AdditionalOptions)</AdditionalOptions> <ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<OpenMPSupport>true</OpenMPSupport>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
@ -248,7 +252,9 @@
<WarningLevel>EnableAllWarnings</WarningLevel> <WarningLevel>EnableAllWarnings</WarningLevel>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalOptions>/permissive- %(AdditionalOptions)</AdditionalOptions> <ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<OpenMPSupport>true</OpenMPSupport>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
@ -267,7 +273,9 @@
<WarningLevel>EnableAllWarnings</WarningLevel> <WarningLevel>EnableAllWarnings</WarningLevel>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalOptions>/permissive- %(AdditionalOptions)</AdditionalOptions> <ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<OpenMPSupport>true</OpenMPSupport>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
@ -286,7 +294,9 @@
<WarningLevel>EnableAllWarnings</WarningLevel> <WarningLevel>EnableAllWarnings</WarningLevel>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalOptions>/permissive- %(AdditionalOptions)</AdditionalOptions> <ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<OpenMPSupport>true</OpenMPSupport>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
@ -305,7 +315,9 @@
<WarningLevel>EnableAllWarnings</WarningLevel> <WarningLevel>EnableAllWarnings</WarningLevel>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalOptions>/permissive- %(AdditionalOptions)</AdditionalOptions> <ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<OpenMPSupport>true</OpenMPSupport>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>

View File

@ -122,8 +122,8 @@ RELEASE NOTES
* The VS 2017 projects make use of /permissive- for improved C++ standard conformance. Use of a Windows 10 SDK prior to * The VS 2017 projects make use of /permissive- for improved C++ standard conformance. Use of a Windows 10 SDK prior to
the Fall Creators Update (16299) or an Xbox One XDK prior to June 2017 QFE 4 may result in failures due to problems the Fall Creators Update (16299) or an Xbox One XDK prior to June 2017 QFE 4 may result in failures due to problems
with the system headers. You can work around these by deleting /permissive- from the project files which is found with the system headers. You can work around these by disabling this switch in the project files which is found
in the <AdditionalOptions> element. in the <ConformanceMode> or <AdditionalOptions> elements.
------------------------------------ ------------------------------------

View File

@ -31,7 +31,7 @@
<ProjectGuid>{8F18CBD7-4116-4956-BCD8-20D688A4CBD1}</ProjectGuid> <ProjectGuid>{8F18CBD7-4116-4956-BCD8-20D688A4CBD1}</ProjectGuid>
<RootNamespace>texassemble</RootNamespace> <RootNamespace>texassemble</RootNamespace>
<Keyword>Win32Proj</Keyword> <Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion> <WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -151,9 +151,10 @@
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
</ClCompile> </ClCompile>
<Link> <Link>
@ -181,9 +182,10 @@
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
</ClCompile> </ClCompile>
<Link> <Link>
@ -210,10 +212,11 @@
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
</ClCompile> </ClCompile>
<Link> <Link>
<AdditionalDependencies>ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
@ -241,10 +244,11 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
</ClCompile> </ClCompile>
<Link> <Link>
<AdditionalDependencies>ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
@ -272,9 +276,10 @@
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
</ClCompile> </ClCompile>
<Link> <Link>
@ -303,9 +308,10 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
</ClCompile> </ClCompile>
<Link> <Link>

View File

@ -31,7 +31,7 @@
<ProjectGuid>{C3A65381-8FD3-4F69-B29E-654B4B0ED136}</ProjectGuid> <ProjectGuid>{C3A65381-8FD3-4F69-B29E-654B4B0ED136}</ProjectGuid>
<RootNamespace>texconv</RootNamespace> <RootNamespace>texconv</RootNamespace>
<Keyword>Win32Proj</Keyword> <Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion> <WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -152,9 +152,10 @@
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
</ClCompile> </ClCompile>
<Link> <Link>
@ -183,9 +184,10 @@
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
</ClCompile> </ClCompile>
<Link> <Link>
@ -213,10 +215,11 @@
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
</ClCompile> </ClCompile>
<Link> <Link>
<AdditionalDependencies>ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
@ -245,10 +248,11 @@
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
</ClCompile> </ClCompile>
<Link> <Link>
<AdditionalDependencies>ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
@ -277,9 +281,10 @@
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
</ClCompile> </ClCompile>
<Link> <Link>
@ -309,9 +314,10 @@
<OpenMPSupport>true</OpenMPSupport> <OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
</ClCompile> </ClCompile>
<Link> <Link>

View File

@ -31,7 +31,7 @@
<ProjectGuid>{8E31A619-F4F8-413F-A973-4EE37B1AAA5D}</ProjectGuid> <ProjectGuid>{8E31A619-F4F8-413F-A973-4EE37B1AAA5D}</ProjectGuid>
<RootNamespace>texdiag</RootNamespace> <RootNamespace>texdiag</RootNamespace>
<Keyword>Win32Proj</Keyword> <Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion> <WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -151,9 +151,10 @@
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
</ClCompile> </ClCompile>
<Link> <Link>
@ -181,9 +182,10 @@
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
</ClCompile> </ClCompile>
<Link> <Link>
@ -210,10 +212,11 @@
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
</ClCompile> </ClCompile>
<Link> <Link>
<AdditionalDependencies>ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
@ -241,10 +244,11 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
</ClCompile> </ClCompile>
<Link> <Link>
<AdditionalDependencies>ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
@ -272,9 +276,10 @@
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
</ClCompile> </ClCompile>
<Link> <Link>
@ -303,9 +308,10 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> /permissive- /Zc:twoPhase- %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<ControlFlowGuard>Guard</ControlFlowGuard> <ControlFlowGuard>Guard</ControlFlowGuard>
</ClCompile> </ClCompile>
<Link> <Link>