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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-09 22:40:06 +00:00

DDSTextureLoader: Attempt to use autogen mips for DDS files without mipmaps if a Direct3D 11 context is provided

This commit is contained in:
walbourn_cp 2014-02-24 16:11:22 -08:00
parent 95936b8765
commit cff826adad
2 changed files with 285 additions and 63 deletions

View File

@ -934,11 +934,11 @@ static HRESULT CreateD3DResources( _In_ ID3D11Device* d3dDevice,
_In_ unsigned int miscFlags, _In_ unsigned int miscFlags,
_In_ bool forceSRGB, _In_ bool forceSRGB,
_In_ bool isCubeMap, _In_ bool isCubeMap,
_In_reads_(mipCount*arraySize) D3D11_SUBRESOURCE_DATA* initData, _In_reads_opt_(mipCount*arraySize) D3D11_SUBRESOURCE_DATA* initData,
_Outptr_opt_ ID3D11Resource** texture, _Outptr_opt_ ID3D11Resource** texture,
_Outptr_opt_ ID3D11ShaderResourceView** textureView ) _Outptr_opt_ ID3D11ShaderResourceView** textureView )
{ {
if ( !d3dDevice || !initData ) if ( !d3dDevice )
return E_POINTER; return E_POINTER;
HRESULT hr = E_FAIL; HRESULT hr = E_FAIL;
@ -978,13 +978,13 @@ static HRESULT CreateD3DResources( _In_ ID3D11Device* d3dDevice,
if (arraySize > 1) if (arraySize > 1)
{ {
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY; SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY;
SRVDesc.Texture1DArray.MipLevels = desc.MipLevels; SRVDesc.Texture1DArray.MipLevels = (!mipCount) ? -1 : desc.MipLevels;
SRVDesc.Texture1DArray.ArraySize = static_cast<UINT>( arraySize ); SRVDesc.Texture1DArray.ArraySize = static_cast<UINT>( arraySize );
} }
else else
{ {
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D; SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
SRVDesc.Texture1D.MipLevels = desc.MipLevels; SRVDesc.Texture1D.MipLevels = (!mipCount) ? -1 : desc.MipLevels;
} }
hr = d3dDevice->CreateShaderResourceView( tex, hr = d3dDevice->CreateShaderResourceView( tex,
@ -1051,7 +1051,7 @@ static HRESULT CreateD3DResources( _In_ ID3D11Device* d3dDevice,
if (arraySize > 6) if (arraySize > 6)
{ {
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY; SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
SRVDesc.TextureCubeArray.MipLevels = desc.MipLevels; SRVDesc.TextureCubeArray.MipLevels = (!mipCount) ? -1 : desc.MipLevels;
// Earlier we set arraySize to (NumCubes * 6) // Earlier we set arraySize to (NumCubes * 6)
SRVDesc.TextureCubeArray.NumCubes = static_cast<UINT>( arraySize / 6 ); SRVDesc.TextureCubeArray.NumCubes = static_cast<UINT>( arraySize / 6 );
@ -1059,19 +1059,19 @@ static HRESULT CreateD3DResources( _In_ ID3D11Device* d3dDevice,
else else
{ {
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE; SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
SRVDesc.TextureCube.MipLevels = desc.MipLevels; SRVDesc.TextureCube.MipLevels = (!mipCount) ? -1 : desc.MipLevels;
} }
} }
else if (arraySize > 1) else if (arraySize > 1)
{ {
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
SRVDesc.Texture2DArray.MipLevels = desc.MipLevels; SRVDesc.Texture2DArray.MipLevels = (!mipCount) ? -1 : desc.MipLevels;
SRVDesc.Texture2DArray.ArraySize = static_cast<UINT>( arraySize ); SRVDesc.Texture2DArray.ArraySize = static_cast<UINT>( arraySize );
} }
else else
{ {
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
SRVDesc.Texture2D.MipLevels = desc.MipLevels; SRVDesc.Texture2D.MipLevels = (!mipCount) ? -1 : desc.MipLevels;
} }
hr = d3dDevice->CreateShaderResourceView( tex, hr = d3dDevice->CreateShaderResourceView( tex,
@ -1125,7 +1125,7 @@ static HRESULT CreateD3DResources( _In_ ID3D11Device* d3dDevice,
SRVDesc.Format = format; SRVDesc.Format = format;
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D; SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
SRVDesc.Texture3D.MipLevels = desc.MipLevels; SRVDesc.Texture3D.MipLevels = (!mipCount) ? -1 : desc.MipLevels;
hr = d3dDevice->CreateShaderResourceView( tex, hr = d3dDevice->CreateShaderResourceView( tex,
&SRVDesc, &SRVDesc,
@ -1158,6 +1158,7 @@ static HRESULT CreateD3DResources( _In_ ID3D11Device* d3dDevice,
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
static HRESULT CreateTextureFromDDS( _In_ ID3D11Device* d3dDevice, static HRESULT CreateTextureFromDDS( _In_ ID3D11Device* d3dDevice,
_In_opt_ ID3D11DeviceContext* d3dContext,
_In_ const DDS_HEADER* header, _In_ const DDS_HEADER* header,
_In_reads_bytes_(bitSize) const uint8_t* bitData, _In_reads_bytes_(bitSize) const uint8_t* bitData,
_In_ size_t bitSize, _In_ size_t bitSize,
@ -1335,65 +1336,165 @@ static HRESULT CreateTextureFromDDS( _In_ ID3D11Device* d3dDevice,
break; break;
} }
// Create the texture bool autogen = false;
std::unique_ptr<D3D11_SUBRESOURCE_DATA[]> initData( new (std::nothrow) D3D11_SUBRESOURCE_DATA[ mipCount * arraySize ] ); if ( mipCount == 1 && d3dContext != 0 && textureView != 0 ) // Must have context and shader-view to auto generate mipmaps
if ( !initData )
{ {
return E_OUTOFMEMORY; // See if format is supported for auto-gen mipmaps (varies by feature level)
UINT fmtSupport = 0;
hr = d3dDevice->CheckFormatSupport( format, &fmtSupport );
if ( SUCCEEDED(hr) && ( fmtSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN ) )
{
// 10level9 feature levels do not support auto-gen mipgen for volume textures
if ( ( resDim != D3D11_RESOURCE_DIMENSION_TEXTURE3D )
|| ( d3dDevice->GetFeatureLevel() >= D3D_FEATURE_LEVEL_10_0 ) )
{
autogen = true;
}
}
} }
size_t skipMip = 0; if ( autogen )
size_t twidth = 0;
size_t theight = 0;
size_t tdepth = 0;
hr = FillInitData( width, height, depth, mipCount, arraySize, format, maxsize, bitSize, bitData,
twidth, theight, tdepth, skipMip, initData.get() );
if ( SUCCEEDED(hr) )
{ {
hr = CreateD3DResources( d3dDevice, resDim, twidth, theight, tdepth, mipCount - skipMip, arraySize, // Create texture with auto-generated mipmaps
format, usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB, ID3D11Resource* tex = nullptr;
isCubeMap, initData.get(), texture, textureView ); hr = CreateD3DResources( d3dDevice, resDim, width, height, depth, 0, arraySize,
format, usage,
if ( FAILED(hr) && !maxsize && (mipCount > 1) ) bindFlags | D3D11_BIND_RENDER_TARGET,
cpuAccessFlags,
miscFlags | D3D11_RESOURCE_MISC_GENERATE_MIPS, forceSRGB,
isCubeMap, nullptr, &tex, textureView );
if ( SUCCEEDED(hr) )
{ {
// Retry with a maxsize determined by feature level size_t numBytes = 0;
switch( d3dDevice->GetFeatureLevel() ) size_t rowBytes = 0;
GetSurfaceInfo( width, height, format, &numBytes, &rowBytes, nullptr );
if ( numBytes > bitSize )
{ {
case D3D_FEATURE_LEVEL_9_1: (*textureView)->Release();
case D3D_FEATURE_LEVEL_9_2: *textureView = nullptr;
if ( isCubeMap ) tex->Release();
{ return HRESULT_FROM_WIN32( ERROR_HANDLE_EOF );
maxsize = 512 /*D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION*/;
}
else
{
maxsize = (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE3D)
? 256 /*D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION*/
: 2048 /*D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
}
break;
case D3D_FEATURE_LEVEL_9_3:
maxsize = (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE3D)
? 256 /*D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION*/
: 4096 /*D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
break;
default: // D3D_FEATURE_LEVEL_10_0 & D3D_FEATURE_LEVEL_10_1
maxsize = (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE3D)
? 2048 /*D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION*/
: 8192 /*D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
break;
} }
hr = FillInitData( width, height, depth, mipCount, arraySize, format, maxsize, bitSize, bitData, if ( arraySize > 1 )
twidth, theight, tdepth, skipMip, initData.get() );
if ( SUCCEEDED(hr) )
{ {
hr = CreateD3DResources( d3dDevice, resDim, twidth, theight, tdepth, mipCount - skipMip, arraySize, D3D11_SHADER_RESOURCE_VIEW_DESC desc;
format, usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB, (*textureView)->GetDesc( &desc );
isCubeMap, initData.get(), texture, textureView );
UINT mipLevels = 1;
switch( desc.ViewDimension )
{
case D3D_SRV_DIMENSION_TEXTURE1D: mipLevels = desc.Texture1D.MipLevels; break;
case D3D_SRV_DIMENSION_TEXTURE1DARRAY: mipLevels = desc.Texture1DArray.MipLevels; break;
case D3D_SRV_DIMENSION_TEXTURE2D: mipLevels = desc.Texture2D.MipLevels; break;
case D3D_SRV_DIMENSION_TEXTURE2DARRAY: mipLevels = desc.Texture2DArray.MipLevels; break;
case D3D_SRV_DIMENSION_TEXTURECUBE: mipLevels = desc.TextureCube.MipLevels; break;
case D3D_SRV_DIMENSION_TEXTURECUBEARRAY:mipLevels = desc.TextureCubeArray.MipLevels; break;
default:
(*textureView)->Release();
*textureView = nullptr;
tex->Release();
return E_UNEXPECTED;
}
const uint8_t* pSrcBits = bitData;
const uint8_t* pEndBits = bitData + bitSize;
for( UINT item = 0; item < arraySize; ++item )
{
if ( (pSrcBits + numBytes) > pEndBits )
{
(*textureView)->Release();
*textureView = nullptr;
tex->Release();
return HRESULT_FROM_WIN32( ERROR_HANDLE_EOF );
}
UINT res = D3D11CalcSubresource( 0, item, mipLevels );
d3dContext->UpdateSubresource( tex, res, nullptr, pSrcBits, static_cast<UINT>(rowBytes), static_cast<UINT>(numBytes) );
pSrcBits += numBytes;
}
}
else
{
d3dContext->UpdateSubresource( tex, 0, nullptr, bitData, static_cast<UINT>(rowBytes), static_cast<UINT>(numBytes) );
}
d3dContext->GenerateMips( *textureView );
if ( texture )
{
*texture = tex;
}
else
{
tex->Release();
}
}
}
else
{
// Create the texture
std::unique_ptr<D3D11_SUBRESOURCE_DATA[]> initData( new (std::nothrow) D3D11_SUBRESOURCE_DATA[ mipCount * arraySize ] );
if ( !initData )
{
return E_OUTOFMEMORY;
}
size_t skipMip = 0;
size_t twidth = 0;
size_t theight = 0;
size_t tdepth = 0;
hr = FillInitData( width, height, depth, mipCount, arraySize, format, maxsize, bitSize, bitData,
twidth, theight, tdepth, skipMip, initData.get() );
if ( SUCCEEDED(hr) )
{
hr = CreateD3DResources( d3dDevice, resDim, twidth, theight, tdepth, mipCount - skipMip, arraySize,
format, usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB,
isCubeMap, initData.get(), texture, textureView );
if ( FAILED(hr) && !maxsize && (mipCount > 1) )
{
// Retry with a maxsize determined by feature level
switch( d3dDevice->GetFeatureLevel() )
{
case D3D_FEATURE_LEVEL_9_1:
case D3D_FEATURE_LEVEL_9_2:
if ( isCubeMap )
{
maxsize = 512 /*D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION*/;
}
else
{
maxsize = (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE3D)
? 256 /*D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION*/
: 2048 /*D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
}
break;
case D3D_FEATURE_LEVEL_9_3:
maxsize = (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE3D)
? 256 /*D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION*/
: 4096 /*D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
break;
default: // D3D_FEATURE_LEVEL_10_0 & D3D_FEATURE_LEVEL_10_1
maxsize = (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE3D)
? 2048 /*D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION*/
: 8192 /*D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
break;
}
hr = FillInitData( width, height, depth, mipCount, arraySize, format, maxsize, bitSize, bitData,
twidth, theight, tdepth, skipMip, initData.get() );
if ( SUCCEEDED(hr) )
{
hr = CreateD3DResources( d3dDevice, resDim, twidth, theight, tdepth, mipCount - skipMip, arraySize,
format, usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB,
isCubeMap, initData.get(), texture, textureView );
}
} }
} }
} }
@ -1441,7 +1542,22 @@ HRESULT DirectX::CreateDDSTextureFromMemory( ID3D11Device* d3dDevice,
size_t maxsize, size_t maxsize,
DDS_ALPHA_MODE* alphaMode ) DDS_ALPHA_MODE* alphaMode )
{ {
return CreateDDSTextureFromMemoryEx( d3dDevice, ddsData, ddsDataSize, maxsize, return CreateDDSTextureFromMemoryEx( d3dDevice, nullptr, ddsData, ddsDataSize, maxsize,
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false,
texture, textureView, alphaMode );
}
_Use_decl_annotations_
HRESULT DirectX::CreateDDSTextureFromMemory( ID3D11Device* d3dDevice,
ID3D11DeviceContext* d3dContext,
const uint8_t* ddsData,
size_t ddsDataSize,
ID3D11Resource** texture,
ID3D11ShaderResourceView** textureView,
size_t maxsize,
DDS_ALPHA_MODE* alphaMode )
{
return CreateDDSTextureFromMemoryEx( d3dDevice, d3dContext, ddsData, ddsDataSize, maxsize,
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false, D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false,
texture, textureView, alphaMode ); texture, textureView, alphaMode );
} }
@ -1459,6 +1575,26 @@ HRESULT DirectX::CreateDDSTextureFromMemoryEx( ID3D11Device* d3dDevice,
ID3D11Resource** texture, ID3D11Resource** texture,
ID3D11ShaderResourceView** textureView, ID3D11ShaderResourceView** textureView,
DDS_ALPHA_MODE* alphaMode ) DDS_ALPHA_MODE* alphaMode )
{
return CreateDDSTextureFromMemoryEx( d3dDevice, nullptr, ddsData, ddsDataSize, maxsize,
usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB,
texture, textureView, alphaMode );
}
_Use_decl_annotations_
HRESULT DirectX::CreateDDSTextureFromMemoryEx( ID3D11Device* d3dDevice,
ID3D11DeviceContext* d3dContext,
const uint8_t* ddsData,
size_t ddsDataSize,
size_t maxsize,
D3D11_USAGE usage,
unsigned int bindFlags,
unsigned int cpuAccessFlags,
unsigned int miscFlags,
bool forceSRGB,
ID3D11Resource** texture,
ID3D11ShaderResourceView** textureView,
DDS_ALPHA_MODE* alphaMode )
{ {
if ( texture ) if ( texture )
{ {
@ -1517,7 +1653,7 @@ HRESULT DirectX::CreateDDSTextureFromMemoryEx( ID3D11Device* d3dDevice,
+ sizeof( DDS_HEADER ) + sizeof( DDS_HEADER )
+ (bDXT10Header ? sizeof( DDS_HEADER_DXT10 ) : 0); + (bDXT10Header ? sizeof( DDS_HEADER_DXT10 ) : 0);
HRESULT hr = CreateTextureFromDDS( d3dDevice, header, HRESULT hr = CreateTextureFromDDS( d3dDevice, d3dContext, header,
ddsData + offset, ddsDataSize - offset, maxsize, ddsData + offset, ddsDataSize - offset, maxsize,
usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB, usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB,
texture, textureView ); texture, textureView );
@ -1549,7 +1685,21 @@ HRESULT DirectX::CreateDDSTextureFromFile( ID3D11Device* d3dDevice,
size_t maxsize, size_t maxsize,
DDS_ALPHA_MODE* alphaMode ) DDS_ALPHA_MODE* alphaMode )
{ {
return CreateDDSTextureFromFileEx( d3dDevice, fileName, maxsize, return CreateDDSTextureFromFileEx( d3dDevice, nullptr, fileName, maxsize,
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false,
texture, textureView, alphaMode );
}
_Use_decl_annotations_
HRESULT DirectX::CreateDDSTextureFromFile( ID3D11Device* d3dDevice,
ID3D11DeviceContext* d3dContext,
const wchar_t* fileName,
ID3D11Resource** texture,
ID3D11ShaderResourceView** textureView,
size_t maxsize,
DDS_ALPHA_MODE* alphaMode )
{
return CreateDDSTextureFromFileEx( d3dDevice, d3dContext, fileName, maxsize,
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false, D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false,
texture, textureView, alphaMode ); texture, textureView, alphaMode );
} }
@ -1566,6 +1716,25 @@ HRESULT DirectX::CreateDDSTextureFromFileEx( ID3D11Device* d3dDevice,
ID3D11Resource** texture, ID3D11Resource** texture,
ID3D11ShaderResourceView** textureView, ID3D11ShaderResourceView** textureView,
DDS_ALPHA_MODE* alphaMode ) DDS_ALPHA_MODE* alphaMode )
{
return CreateDDSTextureFromFileEx( d3dDevice, nullptr, fileName, maxsize,
usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB,
texture, textureView, alphaMode );
}
_Use_decl_annotations_
HRESULT DirectX::CreateDDSTextureFromFileEx( ID3D11Device* d3dDevice,
ID3D11DeviceContext* d3dContext,
const wchar_t* fileName,
size_t maxsize,
D3D11_USAGE usage,
unsigned int bindFlags,
unsigned int cpuAccessFlags,
unsigned int miscFlags,
bool forceSRGB,
ID3D11Resource** texture,
ID3D11ShaderResourceView** textureView,
DDS_ALPHA_MODE* alphaMode )
{ {
if ( texture ) if ( texture )
{ {
@ -1601,7 +1770,7 @@ HRESULT DirectX::CreateDDSTextureFromFileEx( ID3D11Device* d3dDevice,
return hr; return hr;
} }
hr = CreateTextureFromDDS( d3dDevice, header, hr = CreateTextureFromDDS( d3dDevice, d3dContext, header,
bitData, bitSize, maxsize, bitData, bitSize, maxsize,
usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB, usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB,
texture, textureView ); texture, textureView );

View File

@ -33,6 +33,7 @@
#define _In_reads_(exp) #define _In_reads_(exp)
#define _Out_writes_(exp) #define _Out_writes_(exp)
#define _In_reads_bytes_(exp) #define _In_reads_bytes_(exp)
#define _In_reads_opt_(exp)
#define _Outptr_opt_ #define _Outptr_opt_
#endif #endif
@ -51,6 +52,7 @@ namespace DirectX
DDS_ALPHA_MODE_CUSTOM = 4, DDS_ALPHA_MODE_CUSTOM = 4,
}; };
// Standard version
HRESULT CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice, HRESULT CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice,
_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData, _In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
_In_ size_t ddsDataSize, _In_ size_t ddsDataSize,
@ -68,6 +70,27 @@ namespace DirectX
_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr _Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr
); );
// Standard version with optional auto-gen mipmap support
HRESULT CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice,
_In_opt_ ID3D11DeviceContext* d3dContext,
_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
_In_ size_t ddsDataSize,
_Outptr_opt_ ID3D11Resource** texture,
_Outptr_opt_ ID3D11ShaderResourceView** textureView,
_In_ size_t maxsize = 0,
_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr
);
HRESULT CreateDDSTextureFromFile( _In_ ID3D11Device* d3dDevice,
_In_opt_ ID3D11DeviceContext* d3dContext,
_In_z_ const wchar_t* szFileName,
_Outptr_opt_ ID3D11Resource** texture,
_Outptr_opt_ ID3D11ShaderResourceView** textureView,
_In_ size_t maxsize = 0,
_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr
);
// Extended version
HRESULT CreateDDSTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice, HRESULT CreateDDSTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice,
_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData, _In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
_In_ size_t ddsDataSize, _In_ size_t ddsDataSize,
@ -94,4 +117,34 @@ namespace DirectX
_Outptr_opt_ ID3D11ShaderResourceView** textureView, _Outptr_opt_ ID3D11ShaderResourceView** textureView,
_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr _Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr
); );
// Extended version with optional auto-gen mipmap support
HRESULT CreateDDSTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice,
_In_opt_ ID3D11DeviceContext* d3dContext,
_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
_In_ size_t ddsDataSize,
_In_ size_t maxsize,
_In_ D3D11_USAGE usage,
_In_ unsigned int bindFlags,
_In_ unsigned int cpuAccessFlags,
_In_ unsigned int miscFlags,
_In_ bool forceSRGB,
_Outptr_opt_ ID3D11Resource** texture,
_Outptr_opt_ ID3D11ShaderResourceView** textureView,
_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr
);
HRESULT CreateDDSTextureFromFileEx( _In_ ID3D11Device* d3dDevice,
_In_opt_ ID3D11DeviceContext* d3dContext,
_In_z_ const wchar_t* szFileName,
_In_ size_t maxsize,
_In_ D3D11_USAGE usage,
_In_ unsigned int bindFlags,
_In_ unsigned int cpuAccessFlags,
_In_ unsigned int miscFlags,
_In_ bool forceSRGB,
_Outptr_opt_ ID3D11Resource** texture,
_Outptr_opt_ ID3D11ShaderResourceView** textureView,
_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr
);
} }