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mirror of https://github.com/microsoft/DirectXTex synced 2024-09-19 15:19:56 +00:00

April 3, 2020

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Chuck Walbourn 2020-04-03 16:27:36 -07:00
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<description>This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 7 / DirectX 11.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the February 14, 2020 release on GitHub.</releaseNotes>
<releaseNotes>Matches the April 3, 2020 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>

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<description>This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 10 including both DirectX 11 and DirectX 12.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the February 14, 2020 release on GitHub.</releaseNotes>
<releaseNotes>Matches the April 3, 2020 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>

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<description>This version is for Universal Windows Platform apps on Windows 10 using Visual Studio 2017 or Visual Studio 2019.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the February 14, 2020 release on GitHub.</releaseNotes>
<releaseNotes>Matches the April 3, 2020 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>

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## Release History
### April 3, 2020
* Updated D3DX12 internal copy to latest version
* DDS loader updated for another BC7 FourCC variant
* Code review (constexpr / noexcept usage)
* CMake updated for PCH usage with 3.16 or later
### February 14, 2020
* Fixed quality bug in BC4S/BC5S compressor
* Guard for divide-by-zero case in PremultiplyAlpha

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Copyright (c) Microsoft Corporation. All rights reserved.
**February 14, 2020**
**April 3, 2020**
This package contains DirectXTex, a shared source library for reading and writing DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.