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https://github.com/microsoft/DirectXTex
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Spelling fix in comments (#436)
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@ -1,7 +1,7 @@
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//--------------------------------------------------------------------------------------
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// File: DirectXTexEXR.cpp
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//
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// DirectXTex Auxillary functions for using the OpenEXR library
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// DirectXTex Auxilary functions for using the OpenEXR library
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//
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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@ -1,7 +1,7 @@
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//--------------------------------------------------------------------------------------
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// File: DirectXTexEXR.h
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//
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// DirectXTex Auxillary functions for using the OpenEXR library
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// DirectXTex Auxilary functions for using the OpenEXR library
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//
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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@ -1,7 +1,7 @@
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//--------------------------------------------------------------------------------------
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// File: DirectXTexXbox.h
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//
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// DirectXTex Auxillary functions for Xbox texture processing
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// DirectXTex Auxilary functions for Xbox texture processing
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//
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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@ -1,7 +1,7 @@
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//-------------------------------------------------------------------------------------
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// DirectXTexD3D11X.cpp
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//
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// DirectXTex Auxillary functions for creating resouces from XboxImage containers
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// DirectXTex Auxilary functions for creating resouces from XboxImage containers
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// via the CreatePlacement APIs
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//
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// Copyright (c) Microsoft Corporation.
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@ -1,7 +1,7 @@
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//-------------------------------------------------------------------------------------
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// DirectXTexD3D12X.cpp
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//
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// DirectXTex Auxillary functions for creating resouces from XboxImage containers
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// DirectXTex Auxilary functions for creating resouces from XboxImage containers
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// via the CreatePlacedResourceX API
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//
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// Copyright (c) Microsoft Corporation.
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@ -1,7 +1,7 @@
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//--------------------------------------------------------------------------------------
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// File: DirectXTexXboxDDS.cpp
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//
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// DirectXTex Auxillary functions for saving "XBOX" Xbox variants of DDS files
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// DirectXTex Auxilary functions for saving "XBOX" Xbox variants of DDS files
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//
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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@ -1,7 +1,7 @@
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//--------------------------------------------------------------------------------------
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// File: DirectXTexXboxDetile.cpp
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//
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// DirectXTex Auxillary functions for converting from Xbox tiled to linear
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// DirectXTex Auxilary functions for converting from Xbox tiled to linear
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//
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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@ -1,7 +1,7 @@
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//--------------------------------------------------------------------------------------
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// File: DirectXTexXboxImage.cpp
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//
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// DirectXTex Auxillary functions for Xbox texture blob
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// DirectXTex Auxilary functions for Xbox texture blob
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//
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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@ -1,7 +1,7 @@
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//--------------------------------------------------------------------------------------
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// File: DirectXTexXboxTile.cpp
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//
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// DirectXTex Auxillary functions for converting from linear to Xbox tiling
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// DirectXTex Auxilary functions for converting from linear to Xbox tiling
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//
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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@ -422,7 +422,7 @@ if(BUILD_TOOLS AND WIN32)
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foreach(t IN LISTS TOOL_EXES)
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target_include_directories(${t} PRIVATE Auxiliary)
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target_link_libraries(${t} PRIVATE ${OPENEXR_ILMIMF_LIBRARY})
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target_compile_options(${t} PRIVATE -DUSE_OPENEXR)
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target_compile_definitions(${t} PRIVATE USE_OPENEXR)
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endforeach()
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endif()
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endif()
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