mirror of
https://github.com/microsoft/DirectXTex
synced 2024-11-09 22:40:06 +00:00
Updated shader build script
This commit is contained in:
parent
534863cab1
commit
d749841658
@ -1188,6 +1188,8 @@ void EncodeBlockCS(uint GI : SV_GroupIndex, uint3 groupID : SV_GroupID)
|
||||
uint bits2 = candidateSectionBit2[partition - 64];
|
||||
|
||||
uint2x4 ep;
|
||||
ep[0] = MAX_UINT;
|
||||
ep[1] = MIN_UINT;
|
||||
uint2x4 ep_quantized;
|
||||
[unroll]
|
||||
for (int ii = 2; ii >= 0; -- ii)
|
||||
@ -1572,7 +1574,7 @@ uint4 unquantize( uint4 color, uint uPrec )
|
||||
uint2x4 compress_endpoints0( inout uint2x4 endPoint, uint2 P )
|
||||
{
|
||||
uint2x4 quantized;
|
||||
for ( uint j = 0; j < 2; j ++ )
|
||||
[unroll] for ( uint j = 0; j < 2; j ++ )
|
||||
{
|
||||
quantized[j].rgb = quantize(endPoint[j].rgbb, 5).rgb & 0xFFFFFFFE;
|
||||
quantized[j].rgb |= P[j];
|
||||
@ -1588,7 +1590,7 @@ uint2x4 compress_endpoints0( inout uint2x4 endPoint, uint2 P )
|
||||
uint2x4 compress_endpoints1( inout uint2x4 endPoint, uint2 P )
|
||||
{
|
||||
uint2x4 quantized;
|
||||
for ( uint j = 0; j < 2; j ++ )
|
||||
[unroll] for ( uint j = 0; j < 2; j ++ )
|
||||
{
|
||||
quantized[j].rgb = quantize(endPoint[j].rgbb, 7).rgb & 0xFFFFFFFE;
|
||||
quantized[j].rgb |= P[j];
|
||||
@ -1604,7 +1606,7 @@ uint2x4 compress_endpoints1( inout uint2x4 endPoint, uint2 P )
|
||||
uint2x4 compress_endpoints2( inout uint2x4 endPoint )
|
||||
{
|
||||
uint2x4 quantized;
|
||||
for ( uint j = 0; j < 2; j ++ )
|
||||
[unroll] for ( uint j = 0; j < 2; j ++ )
|
||||
{
|
||||
quantized[j].rgb = quantize(endPoint[j].rgbb, 5).rgb;
|
||||
quantized[j].a = 0xFF;
|
||||
@ -1633,7 +1635,7 @@ uint2x4 compress_endpoints3( inout uint2x4 endPoint, uint2 P )
|
||||
uint2x4 compress_endpoints4( inout uint2x4 endPoint )
|
||||
{
|
||||
uint2x4 quantized;
|
||||
for ( uint j = 0; j < 2; j ++ )
|
||||
[unroll] for ( uint j = 0; j < 2; j ++ )
|
||||
{
|
||||
quantized[j].rgb = quantize(endPoint[j].rgbb, 5).rgb;
|
||||
quantized[j].a = quantize(endPoint[j].a, 6).r;
|
||||
@ -1649,7 +1651,7 @@ uint2x4 compress_endpoints4( inout uint2x4 endPoint )
|
||||
uint2x4 compress_endpoints5( inout uint2x4 endPoint )
|
||||
{
|
||||
uint2x4 quantized;
|
||||
for ( uint j = 0; j < 2; j ++ )
|
||||
[unroll] for ( uint j = 0; j < 2; j ++ )
|
||||
{
|
||||
quantized[j].rgb = quantize(endPoint[j].rgbb, 7).rgb;
|
||||
quantized[j].a = endPoint[j].a;
|
||||
@ -1676,7 +1678,7 @@ uint2x4 compress_endpoints6( inout uint2x4 endPoint, uint2 P )
|
||||
uint2x4 compress_endpoints7( inout uint2x4 endPoint, uint2 P )
|
||||
{
|
||||
uint2x4 quantized;
|
||||
for ( uint j = 0; j < 2; j ++ )
|
||||
[unroll] for ( uint j = 0; j < 2; j ++ )
|
||||
{
|
||||
quantized[j] = quantize(endPoint[j], 6) & 0xFFFFFFFE;
|
||||
quantized[j] |= P[j];
|
||||
|
@ -9,6 +9,8 @@ rem Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
setlocal
|
||||
set error=0
|
||||
|
||||
set FXCOPTS=/nologo /WX /Ges /Zi /Zpc /Qstrip_reflect /Qstrip_debug
|
||||
|
||||
set PCFXC="%WindowsSdkBinPath%%WindowsSDKVersion%\x86\fxc.exe"
|
||||
if exist %PCFXC% goto continue
|
||||
set PCFXC="%WindowsSdkDir%bin\%WindowsSDKVersion%\x86\fxc.exe"
|
||||
@ -40,7 +42,7 @@ endlocal
|
||||
exit /b
|
||||
|
||||
:CompileShader
|
||||
set fxc=%PCFXC% /nologo %1.hlsl /Tcs_4_0 /Zi /Zpc /Qstrip_reflect /Qstrip_debug /E%2 /FhCompiled\%1_%2.inc /FdCompiled\%1_%2.pdb /Vn%1_%2
|
||||
set fxc=%PCFXC% %1.hlsl %FXCOPTS% /Tcs_4_0 /E%2 /FhCompiled\%1_%2.inc /FdCompiled\%1_%2.pdb /Vn%1_%2
|
||||
echo.
|
||||
echo %fxc%
|
||||
%fxc% || set error=1
|
||||
|
Loading…
Reference in New Issue
Block a user