mirror of
https://github.com/microsoft/DirectXTex
synced 2024-12-24 02:11:04 +00:00
VS 2012 and VS 2010+SDK8.0 projects don't use <xnamath.h>, they use DirectXMath
Fixed DDSView to use DirectXMath when it should
This commit is contained in:
parent
ec03b62e6d
commit
dc401291a1
@ -122,7 +122,7 @@
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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@ -161,7 +161,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FloatingPointModel>Fast</FloatingPointModel>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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@ -201,7 +201,7 @@
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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@ -241,7 +241,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FloatingPointModel>Fast</FloatingPointModel>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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@ -282,7 +282,7 @@
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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@ -322,7 +322,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FloatingPointModel>Fast</FloatingPointModel>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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@ -141,7 +141,7 @@
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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@ -180,7 +180,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FloatingPointModel>Fast</FloatingPointModel>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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@ -220,7 +220,7 @@
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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@ -260,7 +260,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FloatingPointModel>Fast</FloatingPointModel>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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@ -301,7 +301,7 @@
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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@ -341,7 +341,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FloatingPointModel>Fast</FloatingPointModel>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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@ -12,7 +12,11 @@
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#include <dxgiformat.h>
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#include <d3d11.h>
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#include "xnamath.h"
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#ifdef USE_XNAMATH
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#include <xnamath.h>
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#else
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#include <directxmath.h>
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#endif
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#include "DirectXTex.h"
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@ -141,7 +141,6 @@
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;DXGI_1_2_FORMATS;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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@ -183,7 +182,6 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FloatingPointModel>Fast</FloatingPointModel>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;DXGI_1_2_FORMATS;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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@ -226,7 +224,6 @@
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;DXGI_1_2_FORMATS;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader>Use</PrecompiledHeader>
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@ -269,7 +266,6 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FloatingPointModel>Fast</FloatingPointModel>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;DXGI_1_2_FORMATS;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader>Use</PrecompiledHeader>
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@ -313,7 +309,6 @@
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;DXGI_1_2_FORMATS;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader>Use</PrecompiledHeader>
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@ -356,7 +351,6 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FloatingPointModel>Fast</FloatingPointModel>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;DXGI_1_2_FORMATS;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader>Use</PrecompiledHeader>
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@ -122,7 +122,7 @@
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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@ -161,7 +161,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FloatingPointModel>Fast</FloatingPointModel>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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@ -201,7 +201,7 @@
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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@ -241,7 +241,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FloatingPointModel>Fast</FloatingPointModel>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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@ -282,7 +282,7 @@
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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@ -322,7 +322,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FloatingPointModel>Fast</FloatingPointModel>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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@ -180,7 +180,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FloatingPointModel>Fast</FloatingPointModel>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FloatingPointModel>Fast</FloatingPointModel>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FloatingPointModel>Fast</FloatingPointModel>
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<ExceptionHandling>Sync</ExceptionHandling>
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<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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