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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-09 22:40:06 +00:00

Use brace initialization instead of memset 0

This commit is contained in:
Chuck Walbourn 2016-05-18 13:57:56 -07:00
parent 649c5e53dc
commit de51bd7fcf
6 changed files with 15 additions and 30 deletions

View File

@ -969,8 +969,7 @@ static HRESULT CreateD3DResources( _In_ ID3D11Device* d3dDevice,
{
if (textureView != 0)
{
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc;
memset( &SRVDesc, 0, sizeof( SRVDesc ) );
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
SRVDesc.Format = format;
if (arraySize > 1)
@ -1040,8 +1039,7 @@ static HRESULT CreateD3DResources( _In_ ID3D11Device* d3dDevice,
{
if (textureView != 0)
{
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc;
memset( &SRVDesc, 0, sizeof( SRVDesc ) );
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
SRVDesc.Format = format;
if ( isCubeMap )
@ -1118,8 +1116,7 @@ static HRESULT CreateD3DResources( _In_ ID3D11Device* d3dDevice,
{
if (textureView != 0)
{
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc;
memset( &SRVDesc, 0, sizeof( SRVDesc ) );
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
SRVDesc.Format = format;
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;

View File

@ -232,8 +232,7 @@ HRESULT GPUCompressBC::Prepare( size_t width, size_t height, DXGI_FORMAT format,
// Create structured buffers
size_t bufferSize = num_blocks * sizeof( BufferBC6HBC7 );
{
D3D11_BUFFER_DESC desc;
memset( &desc, 0, sizeof(desc) );
D3D11_BUFFER_DESC desc = {};
desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS | D3D11_BIND_SHADER_RESOURCE;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_STRUCTURED;
@ -261,8 +260,7 @@ HRESULT GPUCompressBC::Prepare( size_t width, size_t height, DXGI_FORMAT format,
// Create staging output buffer
{
D3D11_BUFFER_DESC desc;
memset( &desc, 0, sizeof(desc) );
D3D11_BUFFER_DESC desc = {};
desc.Usage = D3D11_USAGE_STAGING;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.ByteWidth = static_cast<UINT>( bufferSize );
@ -276,8 +274,7 @@ HRESULT GPUCompressBC::Prepare( size_t width, size_t height, DXGI_FORMAT format,
// Create constant buffer
{
D3D11_BUFFER_DESC desc;
memset( &desc, 0, sizeof(desc) );
D3D11_BUFFER_DESC desc = {};
desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
desc.Usage = D3D11_USAGE_DYNAMIC;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
@ -292,8 +289,7 @@ HRESULT GPUCompressBC::Prepare( size_t width, size_t height, DXGI_FORMAT format,
// Create shader resource views
{
D3D11_SHADER_RESOURCE_VIEW_DESC desc;
memset( &desc, 0, sizeof(desc) );
D3D11_SHADER_RESOURCE_VIEW_DESC desc = {};
desc.Buffer.NumElements = static_cast<UINT>( num_blocks );
desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
@ -312,8 +308,7 @@ HRESULT GPUCompressBC::Prepare( size_t width, size_t height, DXGI_FORMAT format,
// Create unordered access views
{
D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
memset( &desc, 0, sizeof(desc) );
D3D11_UNORDERED_ACCESS_VIEW_DESC desc = {};
desc.Buffer.NumElements = static_cast<UINT>( num_blocks );
desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
@ -367,8 +362,7 @@ HRESULT GPUCompressBC::Compress( const Image& srcImage, const Image& destImage )
ComPtr<ID3D11Texture2D> sourceTex;
{
D3D11_TEXTURE2D_DESC desc;
memset( &desc, 0, sizeof(desc) );
D3D11_TEXTURE2D_DESC desc = {};
desc.Width = static_cast<UINT>( srcImage.width );
desc.Height = static_cast<UINT>( srcImage.height );
desc.MipLevels = 1;
@ -392,8 +386,7 @@ HRESULT GPUCompressBC::Compress( const Image& srcImage, const Image& destImage )
ComPtr<ID3D11ShaderResourceView> sourceSRV;
{
D3D11_SHADER_RESOURCE_VIEW_DESC desc;
memset( &desc, 0, sizeof(desc) );
D3D11_SHADER_RESOURCE_VIEW_DESC desc = {};
desc.Texture2D.MipLevels = 1;
desc.Format = inputFormat;
desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;

View File

@ -100,8 +100,7 @@ inline bool __cdecl IsSRGB(DXGI_FORMAT fmt)
_Use_decl_annotations_
inline HRESULT __cdecl SaveToDDSMemory(const Image& image, DWORD flags, Blob& blob)
{
TexMetadata mdata;
memset( &mdata, 0, sizeof(mdata) );
TexMetadata mdata = {};
mdata.width = image.width;
mdata.height = image.height;
mdata.depth = 1;
@ -116,8 +115,7 @@ inline HRESULT __cdecl SaveToDDSMemory(const Image& image, DWORD flags, Blob& bl
_Use_decl_annotations_
inline HRESULT __cdecl SaveToDDSFile(const Image& image, DWORD flags, LPCWSTR szFile)
{
TexMetadata mdata;
memset( &mdata, 0, sizeof(mdata) );
TexMetadata mdata = {};
mdata.width = image.width;
mdata.height = image.height;
mdata.depth = 1;

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@ -611,8 +611,7 @@ HRESULT CreateShaderResourceViewEx( ID3D11Device* pDevice, const Image* srcImage
assert( resource );
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc;
memset( &SRVDesc, 0, sizeof(SRVDesc) );
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
if ( forceSRGB )
SRVDesc.Format = MakeSRGB( metadata.format );
else

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@ -2594,8 +2594,7 @@ HRESULT GenerateMipMaps( const Image& baseImage, DWORD filter, size_t levels, Sc
else
{
//--- Use custom filters to generate mipmaps ----------------------------------
TexMetadata mdata;
memset( &mdata, 0, sizeof(mdata) );
TexMetadata mdata = {};
mdata.width = baseImage.width;
if ( baseImage.height > 1 || !allow1D )
{

View File

@ -640,8 +640,7 @@ static HRESULT CreateTextureFromWIC( _In_ ID3D11Device* d3dDevice,
{
if (textureView != 0)
{
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc;
memset( &SRVDesc, 0, sizeof( SRVDesc ) );
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
SRVDesc.Format = desc.Format;
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;