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https://github.com/microsoft/DirectXTex
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August 17, 2018
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#include <ocidl.h>
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#define DIRECTX_TEX_VERSION 160
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#define DIRECTX_TEX_VERSION 161
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struct IWICImagingFactory;
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struct IWICMetadataQueryReader;
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11
ReadMe.txt
11
ReadMe.txt
@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex)
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Copyright (c) Microsoft Corporation. All rights reserved.
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August 5, 2018
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August 17, 2018
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This package contains DirectXTex, a shared source library for reading and writing DDS
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files, and performing various texture content processing operations including
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@ -15,7 +15,7 @@ processing pipelines, but are not currently supported by a built-in WIC codec.
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This code is designed to build with Visual Studio 2015 Update 3 or Visual Studio 2017.
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It is recommended that you make use of VS 2015 Update 3, Windows Tools 1.4.1, and the
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Windows 10 Anniversary Update SDK (14393) or VS 2017 (15.7 update) or later with the
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Windows 10 Anniversary Update SDK (14393) or VS 2017 (15.8 update) with the
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Windows 10 April 2018 Update SDK (17134).
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DirectXTex\
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@ -127,7 +127,7 @@ RELEASE NOTES
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* The VS 2017 projects require the 15.5 update or later. For UWP and Win32 classic desktop projects with the 15.5
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or 15.6 updates, you need to install the standalone Windows 10 SDK (17134) which is otherwise included in
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the 15.7 update. Older VS 2017 updates will fail to load the projects due to use of the <ConformanceMode> element.
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the 15.7/15.8 update. Older VS 2017 updates will fail to load the projects due to use of the <ConformanceMode> element.
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If using the 15.5 or 15.6 updates, you will see "warning D9002: ignoring unknown option '/Zc:__cplusplus'" because
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this switch isn't supported until 15.7. It is safe to ignore this warning, or you can edit the project files
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<AdditionalOptions> elements.
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@ -136,6 +136,11 @@ RELEASE NOTES
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------------------------------------
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RELEASE HISTORY
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August 17, 2018
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Fixed problem loading legacy DDS files containing FOURCC pixel formats with ALPHAPIXELS also set
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Fixed FlipRotate bug when doing 180 degree rotation
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Updated for VS 2017 15.8
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August 5, 2018
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Improved support and validation for 16k textures (requires x64 native)
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ComputePitch now returns an HRESULT
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