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mirror of https://github.com/microsoft/DirectXTex synced 2024-11-21 20:10:05 +00:00

May 9, 2022

This commit is contained in:
Chuck Walbourn 2022-05-09 14:48:11 -07:00
parent 01b664dfd1
commit e02d38a2e2
7 changed files with 19 additions and 6 deletions

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<description>This version is for Windows desktop applications using Visual Studio 2019 or Visual Studio 2022 and supports Windows 7 / DirectX 11.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the March 24, 2022 release on GitHub.</releaseNotes>
<releaseNotes>Matches the May 9, 2022 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
<icon>images\icon.jpg</icon>

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@ -10,7 +10,7 @@
<description>This version is for Windows desktop applications using Visual Studio 2019 or Visual Studio 2022 and supports Windows 10 / Windows 11 including both DirectX 11 and DirectX 12.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the March 24, 2022 release on GitHub.</releaseNotes>
<releaseNotes>Matches the May 9, 2022 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
<icon>images\icon.jpg</icon>

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@ -10,7 +10,7 @@
<description>This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2019 or Visual Studio 2022.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the March 24, 2022 release on GitHub.</releaseNotes>
<releaseNotes>Matches the May 9, 2022 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
<icon>images\icon.jpg</icon>

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@ -3,7 +3,7 @@
cmake_minimum_required (VERSION 3.13)
set(DIRECTXTEX_VERSION 1.9.5)
set(DIRECTXTEX_VERSION 1.9.6)
project (DirectXTex
VERSION ${DIRECTXTEX_VERSION}

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@ -47,7 +47,7 @@ struct IWICImagingFactory;
struct IWICMetadataQueryReader;
#endif
#define DIRECTX_TEX_VERSION 195
#define DIRECTX_TEX_VERSION 196
namespace DirectX

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@ -6,6 +6,19 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
## Release History
### May 9, 2022
* TGA reader updated to support 24-bit paletted uncompressed color-mapped images (used by a DCC application)
* Added IsBGR utility method
* Workaround for driver issue on some systems using DirectX 11 Capture method
* Fix for problem with resizing/mipmaps generation for HDR content which should avoid going through WIC code paths
* Minor updates for VS 2022 (17.2)
* CMake project updates (now supports MSVC, clang/LLVM, and MinGW)
* Updated D3DX12 internal copy with latest changes from DirectX-Headers GitHub
* Retired VS 2017 projects
* Code cleanup
* Reformat source using updated .editorconfig settings
* texconv: Improve -nmap handling for 16-bit sources going to BC formats
### March 24, 2022
* Fixed end-point bounds issue with BC6H CPU compressor if none of the pixels are in 0-1 range
* Fixed bug in alpha-to-coverage computation

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@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248926
Copyright (c) Microsoft Corporation.
**March 24, 2022**
**May 9, 2022**
This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.