From e0c7c943122596c1b027e5a8c964fde16ed7135a Mon Sep 17 00:00:00 2001 From: Chuck Walbourn Date: Thu, 25 Oct 2018 22:35:35 -0700 Subject: [PATCH] October 25, 2018 --- .nuget/directxtex_desktop_2015.nuspec | 2 +- .nuget/directxtex_uwp.nuspec | 2 +- ReadMe.txt | 7 ++++++- 3 files changed, 8 insertions(+), 3 deletions(-) diff --git a/.nuget/directxtex_desktop_2015.nuspec b/.nuget/directxtex_desktop_2015.nuspec index f6c3f37..cf71a01 100644 --- a/.nuget/directxtex_desktop_2015.nuspec +++ b/.nuget/directxtex_desktop_2015.nuspec @@ -10,7 +10,7 @@ This version is for Windows desktop applications using Visual Studio 2015 Update 3 or Visual Studio 2017. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the August 17, 2018 release on GitHub. + Matches the October 25, 2018 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg http://opensource.org/licenses/MIT diff --git a/.nuget/directxtex_uwp.nuspec b/.nuget/directxtex_uwp.nuspec index 9d96e36..c94558f 100644 --- a/.nuget/directxtex_uwp.nuspec +++ b/.nuget/directxtex_uwp.nuspec @@ -10,7 +10,7 @@ This version is for Universal Windows Platform apps on Windows 10 using Visual Studio 2015 Update 3 or Visual Studio 2017. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the August 17, 2018 release on GitHub. + Matches the October 25, 2018 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 https://github.com/Microsoft/DirectXTex/wiki/X_jpg.jpg http://opensource.org/licenses/MIT diff --git a/ReadMe.txt b/ReadMe.txt index 333e18e..6a86069 100644 --- a/ReadMe.txt +++ b/ReadMe.txt @@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex) Copyright (c) Microsoft Corporation. All rights reserved. -August 17, 2018 +October 25, 2018 This package contains DirectXTex, a shared source library for reading and writing DDS files, and performing various texture content processing operations including @@ -136,6 +136,11 @@ RELEASE NOTES ------------------------------------ RELEASE HISTORY +October 25, 2018 + Use UTF-8 instead of ANSI for narrow strings + Updated D3DX12 internal copy to latest version + Minor code cleanup + August 17, 2018 Fixed problem loading legacy DDS files containing FOURCC pixel formats with ALPHAPIXELS also set Fixed FlipRotate bug when doing 180 degree rotation