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Code review for standard library header usage (#207)

This commit is contained in:
Chuck Walbourn 2020-12-29 18:04:51 -08:00 committed by GitHub
parent e53571de0b
commit e14c36125c
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 48 additions and 44 deletions

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@ -9,16 +9,16 @@
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <windows.h>
#include <assert.h>
#include <stdio.h>
#include <dxgiformat.h>
#include <d3d11.h>
#include <Windows.h>
#include <algorithm>
#include <cassert>
#include <cstdio>
#include <directxmath.h>
#include <dxgiformat.h>
#include <d3d11_1.h>
#include <DirectXMath.h>
#pragma warning(disable : 4619 4616 26812)

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@ -11,9 +11,10 @@
#pragma once
#include <algorithm>
#include <cstddef>
#include <cstdint>
#include <functional>
#include <utility>
#include <vector>
#if !defined(__d3d11_h__) && !defined(__d3d11_x_h__) && !defined(__d3d12_h__) && !defined(__d3d12_x_h__) && !defined(__XBOX_D3D12_X__)
@ -32,11 +33,11 @@
#include <OCIdl.h>
#define DIRECTX_TEX_VERSION 191
struct IWICImagingFactory;
struct IWICMetadataQueryReader;
#define DIRECTX_TEX_VERSION 191
namespace DirectX
{

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@ -1,5 +1,5 @@
//-------------------------------------------------------------------------------------
// DirectXTexp.h
// DirectXTexP.h
//
// DirectX Texture Library - Private header
//
@ -85,12 +85,12 @@
#define NOHELP
#pragma warning(pop)
#include <Windows.h>
#ifndef _WIN32_WINNT_WIN10
#define _WIN32_WINNT_WIN10 0x0A00
#endif
#include <Windows.h>
#ifdef _GAMING_XBOX_SCARLETT
#include <d3d12_xs.h>
#elif defined(_GAMING_XBOX)
@ -107,25 +107,21 @@
#define _XM_NO_XMVECTOR_OVERLOADS_
#include <DirectXMath.h>
#include <DirectXPackedVector.h>
#include <assert.h>
#include <malloc.h>
#include <memory>
#include <vector>
#include <time.h>
#include <stdlib.h>
#include <search.h>
#include <Ole2.h>
#include "DirectXTex.h"
#include <wincodec.h>
#include <algorithm>
#include <cassert>
#include <cstdlib>
#include <ctime>
#include <cstring>
#include <memory>
#include <DirectXPackedVector.h>
#include <malloc.h>
#include <Ole2.h>
#include <wincodec.h>
#include <wrl\client.h>
#include "scoped.h"

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@ -24,7 +24,9 @@
#define NOHELP
#pragma warning(pop)
#include <cstddef>
#include <memory>
#include <utility>
#include <vector>
#include <wrl/client.h>

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@ -20,13 +20,14 @@
#define NOHELP
#pragma warning(pop)
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include <cassert>
#include <cstddef>
#include <cstdio>
#include <cstdlib>
#include <fstream>
#include <memory>
#include <list>
#include <utility>
#include <vector>
#include <wrl/client.h>

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@ -24,6 +24,7 @@
#include <Windows.h>
#include <cstddef>
#include <cstdint>
#include <memory>

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@ -21,6 +21,7 @@
#include <Windows.h>
#include <cstddef>
#include <cstdint>
#include <memory>

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@ -19,10 +19,11 @@
#define NOHELP
#pragma warning(pop)
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include <algorithm>
#include <cassert>
#include <cstddef>
#include <cstdio>
#include <cstdlib>
#include <fstream>
#include <memory>
#include <list>

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@ -20,10 +20,11 @@
#define NOHELP
#pragma warning(pop)
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include <algorithm>
#include <cassert>
#include <cstddef>
#include <cstdio>
#include <cstdlib>
#include <fstream>
#include <memory>
#include <list>