1
0
mirror of https://github.com/microsoft/DirectXTex synced 2024-11-21 12:00:06 +00:00

October 17, 2022 release

This commit is contained in:
Chuck Walbourn 2022-10-17 21:38:02 -07:00
parent 70f7e65e9c
commit e1d8d29914
2 changed files with 7 additions and 2 deletions

View File

@ -6,6 +6,11 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
## Release History
### October 17, 2022
* Minor fix for ``CompileShaders.cmd`` to address additional 'paths with spaces' issues
* Minor CMake and CMakePresets updates
* Code review
### July 29, 2022
* Added ``MakeLinear`` DXGI_FORMAT utility function.
* *breaking change* ``CreateTextureEx`` and ``CreateShaderResourceViewEx`` functions now use ``CREATETEX_FLAGS`` instead of a ``bool forceSRGB`` parameter.

View File

@ -6,11 +6,11 @@ http://go.microsoft.com/fwlink/?LinkId=248926
Copyright (c) Microsoft Corporation.
**July 29, 2022**
**October 17, 2022**
This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
This code is designed to build with Visual Studio 2019 (16.9 or later), Visual Studio 2022, or clang for Windows v11 or later. Use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)) or later is required.
This code is designed to build with Visual Studio 2019 (16.11), Visual Studio 2022, or clang for Windows v11 or later. Use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)) or later is required.
These components are designed to work without requiring any content from the legacy DirectX SDK. For details, see [Where is the DirectX SDK?](https://aka.ms/dxsdk).