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10level9 drivers can return something other than E_INVALIDARG for this case, so we retry for any failure
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@ -1205,7 +1205,7 @@ static HRESULT CreateTextureFromDDS( _In_ ID3D11Device* d3dDevice,
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{
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hr = CreateD3DResources( d3dDevice, resDim, twidth, theight, tdepth, mipCount - skipMip, arraySize, format, isCubeMap, initData.get(), texture, textureView );
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if ( (hr == E_INVALIDARG) && !maxsize && (mipCount > 1) )
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if ( FAILED(hr) && !maxsize && (mipCount > 1) )
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{
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// Retry with a maxsize determined by feature level
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switch( d3dDevice->GetFeatureLevel() )
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