1
0
mirror of https://github.com/microsoft/DirectXTex synced 2024-09-16 13:49:55 +00:00

Merge Xbox extensions into mainline as Auxiliary (#417)

This commit is contained in:
Chuck Walbourn 2023-11-29 11:00:59 -08:00 committed by GitHub
parent 14f26b27d2
commit e8dd6c7559
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
28 changed files with 6216 additions and 12 deletions

172
Auxiliary/DirectXTexXbox.h Normal file
View File

@ -0,0 +1,172 @@
//--------------------------------------------------------------------------------------
// File: DirectXTexXbox.h
//
// DirectXTex Auxillary functions for Xbox texture processing
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//--------------------------------------------------------------------------------------
#pragma once
#ifndef _M_X64
#error This tool is only supported for x64 native
#endif
#include "DirectXTex.h"
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wnonportable-system-include-path"
#pragma clang diagnostic ignored "-Wold-style-cast"
#endif
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
#include <xg_xs.h>
#else
#include <xg.h>
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef _GAMING_XBOX_SCARLETT
#include <d3d12_xs.h>
#elif defined(_GAMING_XBOX)
#include <d3d12_x.h>
#elif defined(_XBOX_ONE) && defined(_TITLE)
#include <d3d11_x.h>
#else
#include <d3d11_1.h>
#endif
#define DIRECTX_TEX_XBOX_VERSION 150
namespace Xbox
{
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
using XboxTileMode = XG_SWIZZLE_MODE;
constexpr XboxTileMode c_XboxTileModeInvalid = XG_SWIZZLE_MODE_INVALID;
constexpr XboxTileMode c_XboxTileModeLinear = XG_SWIZZLE_MODE_LINEAR;
#else
using XboxTileMode = XG_TILE_MODE;
constexpr XboxTileMode c_XboxTileModeInvalid = XG_TILE_MODE_INVALID;
constexpr XboxTileMode c_XboxTileModeLinear = XG_TILE_MODE_LINEAR;
#endif
class XboxImage
{
public:
XboxImage() noexcept
: dataSize(0), baseAlignment(0), tilemode(c_XboxTileModeInvalid), metadata{}, memory(nullptr) {}
XboxImage(XboxImage&& moveFrom) noexcept
: dataSize(0), baseAlignment(0), tilemode(c_XboxTileModeInvalid), metadata{}, memory(nullptr) { *this = std::move(moveFrom); }
~XboxImage() { Release(); }
XboxImage& __cdecl operator= (XboxImage&& moveFrom) noexcept;
XboxImage(const XboxImage&) = delete;
XboxImage& operator=(const XboxImage&) = delete;
HRESULT Initialize(_In_ const XG_TEXTURE1D_DESC& desc, _In_ const XG_RESOURCE_LAYOUT& layout, _In_ uint32_t miscFlags2 = 0);
HRESULT Initialize(_In_ const XG_TEXTURE2D_DESC& desc, _In_ const XG_RESOURCE_LAYOUT& layout, _In_ uint32_t miscFlags2 = 0);
HRESULT Initialize(_In_ const XG_TEXTURE3D_DESC& desc, _In_ const XG_RESOURCE_LAYOUT& layout, _In_ uint32_t miscFlags2 = 0);
HRESULT Initialize(_In_ const DirectX::TexMetadata& mdata, _In_ XboxTileMode tm, _In_ uint32_t size, _In_ uint32_t alignment);
void Release();
const DirectX::TexMetadata& GetMetadata() const { return metadata; }
XboxTileMode GetTileMode() const { return tilemode; }
uint32_t GetSize() const { return dataSize; }
uint32_t GetAlignment() const { return baseAlignment; }
uint8_t* GetPointer() const { return memory; }
private:
uint32_t dataSize;
uint32_t baseAlignment;
XboxTileMode tilemode;
DirectX::TexMetadata metadata;
uint8_t* memory;
};
//---------------------------------------------------------------------------------
// Image I/O
HRESULT GetMetadataFromDDSMemory(
_In_reads_bytes_(size) const void* pSource, _In_ size_t size,
_Out_ DirectX::TexMetadata& metadata, _Out_ bool& isXbox);
HRESULT GetMetadataFromDDSFile(
_In_z_ const wchar_t* szFile, _Out_ DirectX::TexMetadata& metadata, _Out_ bool& isXbox);
HRESULT GetMetadataFromDDSMemoryEx(
_In_reads_bytes_(size) const void* pSource, _In_ size_t size,
_Out_ DirectX::TexMetadata& metadata, _Out_ bool& isXbox,
_Out_opt_ DirectX::DDSMetaData* ddPixelFormat);
HRESULT GetMetadataFromDDSFileEx(
_In_z_ const wchar_t* szFile, _Out_ DirectX::TexMetadata& metadata, _Out_ bool& isXbox,
_Out_opt_ DirectX::DDSMetaData* ddPixelFormat);
HRESULT LoadFromDDSMemory(
_In_reads_bytes_(size) const void* pSource, _In_ size_t size,
_Out_opt_ DirectX::TexMetadata* metadata, _Out_ XboxImage& image);
HRESULT LoadFromDDSFile(
_In_z_ const wchar_t* szFile,
_Out_opt_ DirectX::TexMetadata* metadata, _Out_ XboxImage& image);
HRESULT LoadFromDDSMemoryEx(
_In_reads_bytes_(size) const void* pSource, _In_ size_t size,
_Out_opt_ DirectX::TexMetadata* metadata,
_Out_opt_ DirectX::DDSMetaData* ddPixelFormat,
_Out_ XboxImage& image);
HRESULT LoadFromDDSFileEx(
_In_z_ const wchar_t* szFile,
_Out_opt_ DirectX::TexMetadata* metadata,
_Out_opt_ DirectX::DDSMetaData* ddPixelFormat,
_Out_ XboxImage& image);
HRESULT SaveToDDSMemory(_In_ const XboxImage& xbox, _Out_ DirectX::Blob& blob);
HRESULT SaveToDDSFile(_In_ const XboxImage& xbox, _In_z_ const wchar_t* szFile);
//---------------------------------------------------------------------------------
// Xbox Texture Tiling / Detiling (requires XG DLL to be present at runtime)
HRESULT Tile(_In_ const DirectX::Image& srcImage, _Out_ XboxImage& xbox, _In_ XboxTileMode mode = c_XboxTileModeInvalid);
HRESULT Tile(
_In_ const DirectX::Image* srcImages, _In_ size_t nimages, _In_ const DirectX::TexMetadata& metadata,
_Out_ XboxImage& xbox, _In_ XboxTileMode mode = c_XboxTileModeInvalid);
HRESULT Detile(_In_ const XboxImage& xbox, _Out_ DirectX::ScratchImage& image);
//---------------------------------------------------------------------------------
// Direct3D 11.X functions
#if defined(_XBOX_ONE) && defined(_TITLE) && defined(__d3d11_x_h__)
HRESULT CreateTexture(
_In_ ID3D11DeviceX* d3dDevice,
_In_ const XboxImage& xbox, _Outptr_opt_ ID3D11Resource** ppResource, _Outptr_ void** grfxMemory);
HRESULT CreateShaderResourceView(
_In_ ID3D11DeviceX* d3dDevice,
_In_ const XboxImage& xbox, _Outptr_opt_ ID3D11ShaderResourceView** ppSRV, _Outptr_ void** grfxMemory);
void FreeTextureMemory(_In_ ID3D11DeviceX* d3dDevice, _In_opt_ void* grfxMemory);
#endif
//---------------------------------------------------------------------------------
// Direct3D 12.X functions
#if ((defined(_XBOX_ONE) && defined(_TITLE)) || defined(_GAMING_XBOX)) && (defined(__d3d12_x_h__) || defined(__XBOX_D3D12_X__))
HRESULT CreateTexture(
_In_ ID3D12Device* d3dDevice,
_In_ const XboxImage& xbox, _Outptr_opt_ ID3D12Resource** ppResource, _Outptr_ void** grfxMemory);
void FreeTextureMemory(_In_ ID3D12Device* d3dDevice, _In_opt_ void* grfxMemory);
#endif
} // namespace

View File

@ -0,0 +1,258 @@
//-------------------------------------------------------------------------------------
// DirectXTexD3D11X.cpp
//
// DirectXTex Auxillary functions for creating resouces from XboxImage containers
// via the CreatePlacement APIs
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//-------------------------------------------------------------------------------------
#include "DirectXTexP.h"
#include "DirectXTexXbox.h"
#ifdef _GAMING_XBOX
#error This module is not supported for GDK
#elif !defined(_XBOX_ONE) || !defined(_TITLE)
#error This module only supports Xbox One exclusive apps
#endif
using namespace Xbox;
using Microsoft::WRL::ComPtr;
namespace
{
//--------------------------------------------------------------------------------------
// Default XMemAlloc attributes for texture loading
//--------------------------------------------------------------------------------------
const uint64_t c_XMemAllocAttributes = MAKE_XALLOC_ATTRIBUTES(
eXALLOCAllocatorId_MiddlewareReservedMin,
0,
XALLOC_MEMTYPE_GRAPHICS_WRITECOMBINE_GPU_READONLY,
XALLOC_PAGESIZE_64KB,
XALLOC_ALIGNMENT_64K);
}
//=====================================================================================
// Entry-points
//=====================================================================================
//-------------------------------------------------------------------------------------
// Create a texture resource
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT Xbox::CreateTexture(
ID3D11DeviceX* d3dDevice,
const XboxImage& xbox,
ID3D11Resource** ppResource,
void** grfxMemory)
{
if (!d3dDevice || !ppResource || !grfxMemory)
return E_INVALIDARG;
*grfxMemory = nullptr;
*ppResource = nullptr;
if (!xbox.GetPointer() || !xbox.GetAlignment() || !xbox.GetSize() || xbox.GetTileMode() == c_XboxTileModeInvalid)
return E_INVALIDARG;
// Allocate graphics memory
*grfxMemory = XMemAlloc(xbox.GetSize(), c_XMemAllocAttributes);
if (!*grfxMemory)
return E_OUTOFMEMORY;
// Copy tiled data into graphics memory
memcpy(*grfxMemory, xbox.GetPointer(), xbox.GetSize());
// Create texture resource
auto& metadata = xbox.GetMetadata();
HRESULT hr = E_FAIL;
switch (metadata.dimension)
{
case DirectX::TEX_DIMENSION_TEXTURE1D:
{
D3D11_TEXTURE1D_DESC desc = {};
desc.Width = static_cast<UINT>(metadata.width);
desc.MipLevels = static_cast<UINT>(metadata.mipLevels);
desc.ArraySize = static_cast<UINT>(metadata.arraySize);
desc.Format = metadata.format;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
ID3D11Texture1D* tex = nullptr;
hr = d3dDevice->CreatePlacementTexture1D(&desc, xbox.GetTileMode(), 0, *grfxMemory, &tex);
if (SUCCEEDED(hr) && tex)
{
*ppResource = tex;
}
}
break;
case DirectX::TEX_DIMENSION_TEXTURE2D:
{
D3D11_TEXTURE2D_DESC desc = {};
desc.Width = static_cast<UINT>(metadata.width);
desc.Height = static_cast<UINT>(metadata.height);
desc.MipLevels = static_cast<UINT>(metadata.mipLevels);
desc.ArraySize = static_cast<UINT>(metadata.arraySize);
desc.Format = metadata.format;
desc.SampleDesc.Count = 1;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.MiscFlags = (metadata.miscFlags & DirectX::TEX_MISC_TEXTURECUBE) ? D3D11_RESOURCE_MISC_TEXTURECUBE : 0;
ID3D11Texture2D* tex = nullptr;
hr = d3dDevice->CreatePlacementTexture2D(&desc, xbox.GetTileMode(), 0, *grfxMemory, &tex);
if (SUCCEEDED(hr) && tex)
{
*ppResource = tex;
}
}
break;
case DirectX::TEX_DIMENSION_TEXTURE3D:
{
D3D11_TEXTURE3D_DESC desc = {};
desc.Width = static_cast<UINT>(metadata.width);
desc.Height = static_cast<UINT>(metadata.height);
desc.Depth = static_cast<UINT>(metadata.depth);
desc.MipLevels = static_cast<UINT>(metadata.mipLevels);
desc.Format = metadata.format;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
ID3D11Texture3D* tex = nullptr;
hr = d3dDevice->CreatePlacementTexture3D(&desc, xbox.GetTileMode(), 0, *grfxMemory, &tex);
if (SUCCEEDED(hr) && tex)
{
*ppResource = tex;
}
}
break;
default:
hr = E_FAIL;
break;
}
if (FAILED(hr))
{
XMemFree(grfxMemory, c_XMemAllocAttributes);
*grfxMemory = nullptr;
}
return hr;
}
//-------------------------------------------------------------------------------------
// Create a shader resource view and associated texture
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT Xbox::CreateShaderResourceView(
ID3D11DeviceX* d3dDevice,
const XboxImage& xbox,
ID3D11ShaderResourceView** ppSRV,
void** grfxMemory)
{
if (!ppSRV)
return E_INVALIDARG;
*ppSRV = nullptr;
ComPtr<ID3D11Resource> resource;
HRESULT hr = CreateTexture(d3dDevice, xbox, resource.GetAddressOf(), grfxMemory);
if (FAILED(hr))
return hr;
assert(resource);
auto& metadata = xbox.GetMetadata();
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
SRVDesc.Format = metadata.format;
switch (metadata.dimension)
{
case DirectX::TEX_DIMENSION_TEXTURE1D:
if (metadata.arraySize > 1)
{
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY;
SRVDesc.Texture1DArray.MipLevels = static_cast<UINT>(metadata.mipLevels);
SRVDesc.Texture1DArray.ArraySize = static_cast<UINT>(metadata.arraySize);
}
else
{
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
SRVDesc.Texture1D.MipLevels = static_cast<UINT>(metadata.mipLevels);
}
break;
case DirectX::TEX_DIMENSION_TEXTURE2D:
if (metadata.IsCubemap())
{
if (metadata.arraySize > 6)
{
assert((metadata.arraySize % 6) == 0);
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
SRVDesc.TextureCubeArray.MipLevels = static_cast<UINT>(metadata.mipLevels);
SRVDesc.TextureCubeArray.NumCubes = static_cast<UINT>(metadata.arraySize / 6);
}
else
{
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
SRVDesc.TextureCube.MipLevels = static_cast<UINT>(metadata.mipLevels);
}
}
else if (metadata.arraySize > 1)
{
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
SRVDesc.Texture2DArray.MipLevels = static_cast<UINT>(metadata.mipLevels);
SRVDesc.Texture2DArray.ArraySize = static_cast<UINT>(metadata.arraySize);
}
else
{
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
SRVDesc.Texture2D.MipLevels = static_cast<UINT>(metadata.mipLevels);
}
break;
case DirectX::TEX_DIMENSION_TEXTURE3D:
assert(metadata.arraySize == 1);
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
SRVDesc.Texture3D.MipLevels = static_cast<UINT>(metadata.mipLevels);
break;
default:
assert(grfxMemory != nullptr);
XMemFree(grfxMemory, c_XMemAllocAttributes);
*grfxMemory = nullptr;
return E_FAIL;
}
hr = d3dDevice->CreateShaderResourceView(resource.Get(), &SRVDesc, ppSRV);
if (FAILED(hr))
{
XMemFree(grfxMemory, c_XMemAllocAttributes);
*grfxMemory = nullptr;
}
return hr;
}
//-------------------------------------------------------------------------------------
// Free allocated graphics memory
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
void Xbox::FreeTextureMemory(ID3D11DeviceX* d3dDevice, void* grfxMemory)
{
UNREFERENCED_PARAMETER(d3dDevice); // used only for overload resolution
if (grfxMemory)
{
XMemFree(grfxMemory, c_XMemAllocAttributes);
}
}

View File

@ -0,0 +1,117 @@
//-------------------------------------------------------------------------------------
// DirectXTexD3D12X.cpp
//
// DirectXTex Auxillary functions for creating resouces from XboxImage containers
// via the CreatePlacedResourceX API
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//-------------------------------------------------------------------------------------
#include "DirectXTexP.h"
#include "DirectXTexXbox.h"
#if !(defined(_XBOX_ONE) && defined(_TITLE)) && !defined(_GAMING_XBOX)
#error This module only supports Xbox exclusive apps
#endif
#ifdef _GAMING_XBOX
#include <xmem.h>
#endif
using namespace Xbox;
using Microsoft::WRL::ComPtr;
namespace
{
//--------------------------------------------------------------------------------------
// Default XMemAlloc attributes for texture loading
//--------------------------------------------------------------------------------------
const uint64_t c_XMemAllocAttributes = MAKE_XALLOC_ATTRIBUTES(
eXALLOCAllocatorId_MiddlewareReservedMin,
0,
XALLOC_MEMTYPE_GRAPHICS_WRITECOMBINE_GPU_READONLY,
XALLOC_PAGESIZE_64KB,
XALLOC_ALIGNMENT_64K
#ifdef _GAMING_XBOX
, 0
#endif
);
}
//=====================================================================================
// Entry-points
//=====================================================================================
//-------------------------------------------------------------------------------------
// Create a texture resource
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT Xbox::CreateTexture(
ID3D12Device* d3dDevice,
const XboxImage& xbox,
ID3D12Resource** ppResource,
void** grfxMemory)
{
if (!d3dDevice || !ppResource || !grfxMemory)
return E_INVALIDARG;
*grfxMemory = nullptr;
*ppResource = nullptr;
if (!xbox.GetPointer() || !xbox.GetAlignment() || !xbox.GetSize() || xbox.GetTileMode() == c_XboxTileModeInvalid)
return E_INVALIDARG;
// Allocate graphics memory
*grfxMemory = XMemAlloc(xbox.GetSize(), c_XMemAllocAttributes);
if (!*grfxMemory)
return E_OUTOFMEMORY;
// Copy tiled data into graphics memory
memcpy(*grfxMemory, xbox.GetPointer(), xbox.GetSize());
// Create texture resource
auto& metadata = xbox.GetMetadata();
D3D12_RESOURCE_DESC desc = {};
desc.Width = static_cast<UINT>(metadata.width);
desc.Height = static_cast<UINT>(metadata.height);
desc.MipLevels = static_cast<UINT16>(metadata.mipLevels);
desc.DepthOrArraySize = (metadata.dimension == DirectX::TEX_DIMENSION_TEXTURE3D) ? static_cast<UINT16>(metadata.depth) : static_cast<UINT16>(metadata.arraySize);
desc.Format = metadata.format;
desc.Flags = D3D12_RESOURCE_FLAG_NONE;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Dimension = static_cast<D3D12_RESOURCE_DIMENSION>(metadata.dimension);
desc.Layout = static_cast<D3D12_TEXTURE_LAYOUT>(0x100 | xbox.GetTileMode());
HRESULT hr = d3dDevice->CreatePlacedResourceX(
reinterpret_cast<D3D12_GPU_VIRTUAL_ADDRESS>(*grfxMemory),
&desc,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
nullptr,
IID_GRAPHICS_PPV_ARGS(ppResource));
if (FAILED(hr))
{
XMemFree(*grfxMemory, c_XMemAllocAttributes);
*grfxMemory = nullptr;
}
return hr;
}
//-------------------------------------------------------------------------------------
// Free allocated graphics memory
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
void Xbox::FreeTextureMemory(ID3D12Device* d3dDevice, void* grfxMemory)
{
UNREFERENCED_PARAMETER(d3dDevice); // used only for overload resolution
if (grfxMemory)
{
XMemFree(grfxMemory, c_XMemAllocAttributes);
}
}

View File

@ -0,0 +1,869 @@
//--------------------------------------------------------------------------------------
// File: DirectXTexXboxDDS.cpp
//
// DirectXTex Auxillary functions for saving "XBOX" Xbox variants of DDS files
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//--------------------------------------------------------------------------------------
#include "DirectXTexP.h"
#include "DirectXTexXbox.h"
#include "DDS.h"
#if defined(_GAMING_XBOX) || defined(_USE_GXDK)
#include "gxdk.h"
#else
#include "xdk.h"
#endif
using namespace DirectX;
using namespace Xbox;
namespace
{
const DDS_PIXELFORMAT DDSPF_XBOX =
{ sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('X','B','O','X'), 0, 0, 0, 0, 0 };
#pragma pack(push,1)
struct DDS_HEADER_XBOX
// Must match structure in XboxDDSTextureLoader module
{
DXGI_FORMAT dxgiFormat;
uint32_t resourceDimension;
uint32_t miscFlag; // see DDS_RESOURCE_MISC_FLAG
uint32_t arraySize;
uint32_t miscFlags2; // see DDS_MISC_FLAGS2
uint32_t tileMode; // see XG_TILE_MODE / XG_SWIZZLE_MODE
uint32_t baseAlignment;
uint32_t dataSize;
uint32_t xdkVer; // matching _XDK_VER / _GXDK_VER
};
#pragma pack(pop)
constexpr uint32_t XBOX_TILEMODE_SCARLETT = 0x1000000;
static_assert(sizeof(DDS_HEADER_XBOX) == 36, "DDS XBOX Header size mismatch");
static_assert(sizeof(DDS_HEADER_XBOX) >= sizeof(DDS_HEADER_DXT10), "DDS XBOX Header should be larger than DX10 header");
constexpr size_t XBOX_HEADER_SIZE = sizeof(uint32_t) + sizeof(DDS_HEADER) + sizeof(DDS_HEADER_XBOX);
//-------------------------------------------------------------------------------------
// Decodes DDS header using XBOX extended header (variant of DX10 header)
//-------------------------------------------------------------------------------------
HRESULT DecodeDDSHeader(
_In_reads_bytes_(size) const void* pSource,
size_t size,
DirectX::TexMetadata& metadata,
_Out_opt_ DDSMetaData* ddPixelFormat,
_Out_opt_ XboxTileMode* tmode,
_Out_opt_ uint32_t* dataSize,
_Out_opt_ uint32_t* baseAlignment)
{
if (!pSource)
return E_INVALIDARG;
if (tmode)
{
*tmode = c_XboxTileModeInvalid;
}
if (dataSize)
{
*dataSize = 0;
}
if (baseAlignment)
{
*baseAlignment = 0;
}
metadata = {};
if (ddPixelFormat)
{
*ddPixelFormat = {};
}
if (size < (sizeof(DDS_HEADER) + sizeof(uint32_t)))
{
return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
}
// DDS files always start with the same magic number ("DDS ")
auto const dwMagicNumber = *reinterpret_cast<const uint32_t*>(pSource);
if (dwMagicNumber != DDS_MAGIC)
{
return E_FAIL;
}
auto pHeader = reinterpret_cast<const DDS_HEADER*>(reinterpret_cast<const uint8_t*>(pSource) + sizeof(uint32_t));
// Verify header to validate DDS file
if (pHeader->size != sizeof(DDS_HEADER)
|| pHeader->ddspf.size != sizeof(DDS_PIXELFORMAT))
{
return E_FAIL;
}
metadata.mipLevels = pHeader->mipMapCount;
if (metadata.mipLevels == 0)
metadata.mipLevels = 1;
// Check for XBOX extension
if (!(pHeader->ddspf.flags & DDS_FOURCC)
|| (MAKEFOURCC('X', 'B', 'O', 'X') != pHeader->ddspf.fourCC))
{
// We know it's a DDS file, but it's not an XBOX extension
return S_FALSE;
}
// Buffer must be big enough for both headers and magic value
if (size < XBOX_HEADER_SIZE)
{
return E_FAIL;
}
auto xboxext = reinterpret_cast<const DDS_HEADER_XBOX*>(
reinterpret_cast<const uint8_t*>(pSource) + sizeof(uint32_t) + sizeof(DDS_HEADER));
#ifdef _GXDK_VER
if (xboxext->xdkVer < _GXDK_VER)
{
OutputDebugStringA("WARNING: DDS XBOX file may be outdated and need regeneration\n");
}
#elif defined(_XDK_VER)
if (xboxext->xdkVer < _XDK_VER)
{
OutputDebugStringA("WARNING: DDS XBOX file may be outdated and need regeneration\n");
}
#endif
metadata.arraySize = xboxext->arraySize;
if (metadata.arraySize == 0)
{
return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
}
metadata.format = xboxext->dxgiFormat;
if (!IsValid(metadata.format))
{
return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
}
static_assert(static_cast<int>(TEX_MISC_TEXTURECUBE) == static_cast<int>(DDS_RESOURCE_MISC_TEXTURECUBE), "DDS header mismatch");
metadata.miscFlags = xboxext->miscFlag & ~static_cast<uint32_t>(TEX_MISC_TEXTURECUBE);
switch (xboxext->resourceDimension)
{
case DDS_DIMENSION_TEXTURE1D:
if ((pHeader->flags & DDS_HEIGHT) && pHeader->height != 1)
{
return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
}
metadata.width = pHeader->width;
metadata.height = 1;
metadata.depth = 1;
metadata.dimension = TEX_DIMENSION_TEXTURE1D;
break;
case DDS_DIMENSION_TEXTURE2D:
if (xboxext->miscFlag & DDS_RESOURCE_MISC_TEXTURECUBE)
{
metadata.miscFlags |= TEX_MISC_TEXTURECUBE;
metadata.arraySize *= 6;
}
metadata.width = pHeader->width;
metadata.height = pHeader->height;
metadata.depth = 1;
metadata.dimension = TEX_DIMENSION_TEXTURE2D;
break;
case DDS_DIMENSION_TEXTURE3D:
if (!(pHeader->flags & DDS_HEADER_FLAGS_VOLUME))
{
return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
}
if (metadata.arraySize > 1)
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
metadata.width = pHeader->width;
metadata.height = pHeader->height;
metadata.depth = pHeader->depth;
metadata.dimension = TEX_DIMENSION_TEXTURE3D;
break;
default:
return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
}
if (static_cast<XboxTileMode>(xboxext->tileMode) == c_XboxTileModeInvalid)
{
return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
}
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
else if (!(xboxext->tileMode & XBOX_TILEMODE_SCARLETT))
{
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
}
#else
else if (xboxext->tileMode & XBOX_TILEMODE_SCARLETT)
{
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
}
#endif
static_assert(static_cast<int>(TEX_MISC2_ALPHA_MODE_MASK) == static_cast<int>(DDS_MISC_FLAGS2_ALPHA_MODE_MASK), "DDS header mismatch");
static_assert(static_cast<int>(TEX_ALPHA_MODE_UNKNOWN) == static_cast<int>(DDS_ALPHA_MODE_UNKNOWN), "DDS header mismatch");
static_assert(static_cast<int>(TEX_ALPHA_MODE_STRAIGHT) == static_cast<int>(DDS_ALPHA_MODE_STRAIGHT), "DDS header mismatch");
static_assert(static_cast<int>(TEX_ALPHA_MODE_PREMULTIPLIED) == static_cast<int>(DDS_ALPHA_MODE_PREMULTIPLIED), "DDS header mismatch");
static_assert(static_cast<int>(TEX_ALPHA_MODE_OPAQUE) == static_cast<int>(DDS_ALPHA_MODE_OPAQUE), "DDS header mismatch");
static_assert(static_cast<int>(TEX_ALPHA_MODE_CUSTOM) == static_cast<int>(DDS_ALPHA_MODE_CUSTOM), "DDS header mismatch");
metadata.miscFlags2 = xboxext->miscFlags2;
if (tmode)
{
*tmode = static_cast<XboxTileMode>(xboxext->tileMode & ~XBOX_TILEMODE_SCARLETT);
}
if (baseAlignment)
*baseAlignment = xboxext->baseAlignment;
if (dataSize)
*dataSize = xboxext->dataSize;
// Handle DDS-specific metadata
if (ddPixelFormat)
{
ddPixelFormat->size = pHeader->ddspf.size;
ddPixelFormat->flags = pHeader->ddspf.flags;
ddPixelFormat->fourCC = pHeader->ddspf.fourCC;
ddPixelFormat->RGBBitCount = pHeader->ddspf.RGBBitCount;
ddPixelFormat->RBitMask = pHeader->ddspf.RBitMask;
ddPixelFormat->GBitMask = pHeader->ddspf.GBitMask;
ddPixelFormat->BBitMask = pHeader->ddspf.BBitMask;
ddPixelFormat->ABitMask = pHeader->ddspf.ABitMask;
}
return S_OK;
}
//-------------------------------------------------------------------------------------
// Encodes DDS file header (magic value, header, XBOX extended header)
//-------------------------------------------------------------------------------------
HRESULT EncodeDDSHeader(
const XboxImage& xbox,
_Out_writes_(maxsize) void* pDestination,
size_t maxsize)
{
if (!pDestination)
return E_POINTER;
if (maxsize < XBOX_HEADER_SIZE)
return E_NOT_SUFFICIENT_BUFFER;
*reinterpret_cast<uint32_t*>(pDestination) = DDS_MAGIC;
auto header = reinterpret_cast<DDS_HEADER*>(reinterpret_cast<uint8_t*>(pDestination) + sizeof(uint32_t));
memset(header, 0, sizeof(DDS_HEADER));
header->size = sizeof(DDS_HEADER);
header->flags = DDS_HEADER_FLAGS_TEXTURE;
header->caps = DDS_SURFACE_FLAGS_TEXTURE;
auto& metadata = xbox.GetMetadata();
if (metadata.mipLevels > 0)
{
header->flags |= DDS_HEADER_FLAGS_MIPMAP;
if (metadata.mipLevels > UINT32_MAX)
return E_INVALIDARG;
header->mipMapCount = static_cast<uint32_t>(metadata.mipLevels);
if (header->mipMapCount > 1)
header->caps |= DDS_SURFACE_FLAGS_MIPMAP;
}
switch (metadata.dimension)
{
case TEX_DIMENSION_TEXTURE1D:
if (metadata.width > UINT32_MAX)
return E_INVALIDARG;
header->width = static_cast<uint32_t>(metadata.width);
header->height = header->depth = 1;
break;
case TEX_DIMENSION_TEXTURE2D:
if (metadata.height > UINT32_MAX
|| metadata.width > UINT32_MAX)
return E_INVALIDARG;
header->height = static_cast<uint32_t>(metadata.height);
header->width = static_cast<uint32_t>(metadata.width);
header->depth = 1;
if (metadata.IsCubemap())
{
header->caps |= DDS_SURFACE_FLAGS_CUBEMAP;
header->caps2 |= DDS_CUBEMAP_ALLFACES;
}
break;
case TEX_DIMENSION_TEXTURE3D:
if (metadata.height > UINT32_MAX
|| metadata.width > UINT32_MAX
|| metadata.depth > UINT32_MAX)
return E_INVALIDARG;
header->flags |= DDS_HEADER_FLAGS_VOLUME;
header->caps2 |= DDS_FLAGS_VOLUME;
header->height = static_cast<uint32_t>(metadata.height);
header->width = static_cast<uint32_t>(metadata.width);
header->depth = static_cast<uint32_t>(metadata.depth);
break;
default:
return E_FAIL;
}
size_t rowPitch, slicePitch;
ComputePitch(metadata.format, metadata.width, metadata.height, rowPitch, slicePitch, CP_FLAGS_NONE);
if (slicePitch > UINT32_MAX
|| rowPitch > UINT32_MAX)
return E_FAIL;
if (IsCompressed(metadata.format))
{
header->flags |= DDS_HEADER_FLAGS_LINEARSIZE;
header->pitchOrLinearSize = static_cast<uint32_t>(slicePitch);
}
else
{
header->flags |= DDS_HEADER_FLAGS_PITCH;
header->pitchOrLinearSize = static_cast<uint32_t>(rowPitch);
}
memcpy_s(&header->ddspf, sizeof(header->ddspf), &DDSPF_XBOX, sizeof(DDS_PIXELFORMAT));
// Setup XBOX extended header
auto xboxext = reinterpret_cast<DDS_HEADER_XBOX*>(reinterpret_cast<uint8_t*>(header) + sizeof(DDS_HEADER));
memset(xboxext, 0, sizeof(DDS_HEADER_XBOX));
xboxext->dxgiFormat = metadata.format;
xboxext->resourceDimension = metadata.dimension;
if (metadata.arraySize > UINT32_MAX)
return E_INVALIDARG;
static_assert(static_cast<int>(TEX_MISC_TEXTURECUBE) == static_cast<int>(DDS_RESOURCE_MISC_TEXTURECUBE), "DDS header mismatch");
xboxext->miscFlag = metadata.miscFlags & ~static_cast<uint32_t>(TEX_MISC_TEXTURECUBE);
if (metadata.miscFlags & TEX_MISC_TEXTURECUBE)
{
xboxext->miscFlag |= TEX_MISC_TEXTURECUBE;
assert((metadata.arraySize % 6) == 0);
xboxext->arraySize = static_cast<UINT>(metadata.arraySize / 6);
}
else
{
xboxext->arraySize = static_cast<UINT>(metadata.arraySize);
}
static_assert(static_cast<int>(TEX_MISC2_ALPHA_MODE_MASK) == static_cast<int>(DDS_MISC_FLAGS2_ALPHA_MODE_MASK), "DDS header mismatch");
static_assert(static_cast<int>(TEX_ALPHA_MODE_UNKNOWN) == static_cast<int>(DDS_ALPHA_MODE_UNKNOWN), "DDS header mismatch");
static_assert(static_cast<int>(TEX_ALPHA_MODE_STRAIGHT) == static_cast<int>(DDS_ALPHA_MODE_STRAIGHT), "DDS header mismatch");
static_assert(static_cast<int>(TEX_ALPHA_MODE_PREMULTIPLIED) == static_cast<int>(DDS_ALPHA_MODE_PREMULTIPLIED), "DDS header mismatch");
static_assert(static_cast<int>(TEX_ALPHA_MODE_OPAQUE) == static_cast<int>(DDS_ALPHA_MODE_OPAQUE), "DDS header mismatch");
static_assert(static_cast<int>(TEX_ALPHA_MODE_CUSTOM) == static_cast<int>(DDS_ALPHA_MODE_CUSTOM), "DDS header mismatch");
xboxext->miscFlags2 = metadata.miscFlags2;
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
xboxext->tileMode = static_cast<uint32_t>(xbox.GetTileMode()) | XBOX_TILEMODE_SCARLETT;
#else
xboxext->tileMode = static_cast<uint32_t>(xbox.GetTileMode());
#endif
xboxext->baseAlignment = xbox.GetAlignment();
xboxext->dataSize = xbox.GetSize();
#ifdef _GXDK_VER
xboxext->xdkVer = _GXDK_VER;
#elif defined(_XDK_VER)
xboxext->xdkVer = _XDK_VER;
#endif
return S_OK;
}
}
//=====================================================================================
// Entry-points
//=====================================================================================
//-------------------------------------------------------------------------------------
// Obtain metadata from DDS file in memory/on disk
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT Xbox::GetMetadataFromDDSMemory(
const void* pSource,
size_t size,
TexMetadata& metadata,
bool& isXbox)
{
return Xbox::GetMetadataFromDDSMemoryEx(pSource, size, metadata, isXbox, nullptr);
}
_Use_decl_annotations_
HRESULT Xbox::GetMetadataFromDDSMemoryEx(
const void* pSource,
size_t size,
TexMetadata& metadata,
bool& isXbox,
DDSMetaData* ddPixelFormat)
{
if (!pSource || !size)
return E_INVALIDARG;
isXbox = false;
HRESULT hr = DecodeDDSHeader(pSource, size, metadata, ddPixelFormat, nullptr, nullptr, nullptr);
if (hr == S_FALSE)
{
hr = DirectX::GetMetadataFromDDSMemoryEx(pSource, size, DirectX::DDS_FLAGS_NONE, metadata, ddPixelFormat);
}
else if (SUCCEEDED(hr))
{
isXbox = true;
}
return hr;
}
_Use_decl_annotations_
HRESULT Xbox::GetMetadataFromDDSFile(
const wchar_t* szFile,
TexMetadata& metadata,
bool& isXbox)
{
return Xbox::GetMetadataFromDDSFileEx(szFile, metadata, isXbox, nullptr);
}
_Use_decl_annotations_
HRESULT Xbox::GetMetadataFromDDSFileEx(
const wchar_t* szFile,
TexMetadata& metadata,
bool& isXbox,
DDSMetaData* ddPixelFormat)
{
if (!szFile)
return E_INVALIDARG;
isXbox = false;
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
ScopedHandle hFile(safe_handle(CreateFile2(szFile, GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING, nullptr)));
#else
ScopedHandle hFile(safe_handle(CreateFileW(szFile, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING,
FILE_FLAG_SEQUENTIAL_SCAN, nullptr)));
#endif
if (!hFile)
{
return HRESULT_FROM_WIN32(GetLastError());
}
// Get the file size
FILE_STANDARD_INFO fileInfo;
if (!GetFileInformationByHandleEx(hFile.get(), FileStandardInfo, &fileInfo, sizeof(fileInfo)))
{
return HRESULT_FROM_WIN32(GetLastError());
}
// File is too big for 32-bit allocation, so reject read (4 GB should be plenty large enough for a valid DDS file)
if (fileInfo.EndOfFile.HighPart > 0)
{
return HRESULT_FROM_WIN32(ERROR_FILE_TOO_LARGE);
}
// Need at least enough data to fill the standard header and magic number to be a valid DDS
if (fileInfo.EndOfFile.LowPart < (sizeof(DDS_HEADER) + sizeof(uint32_t)))
{
return E_FAIL;
}
// Read the header in (including extended header if present)
uint8_t header[XBOX_HEADER_SIZE] = {};
DWORD bytesRead = 0;
if (!ReadFile(hFile.get(), header, XBOX_HEADER_SIZE, &bytesRead, nullptr))
{
return HRESULT_FROM_WIN32(GetLastError());
}
HRESULT hr = DecodeDDSHeader(header, bytesRead, metadata, ddPixelFormat, nullptr, nullptr, nullptr);
if (hr == S_FALSE)
{
hr = DirectX::GetMetadataFromDDSMemoryEx(header, bytesRead, DirectX::DDS_FLAGS_NONE, metadata, ddPixelFormat);
}
else if (SUCCEEDED(hr))
{
isXbox = true;
}
return hr;
}
//-------------------------------------------------------------------------------------
// Load a DDS file in memory
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT Xbox::LoadFromDDSMemory(
const void* pSource,
size_t size,
TexMetadata* metadata,
XboxImage& xbox)
{
return Xbox::LoadFromDDSMemoryEx(pSource, size, metadata, nullptr, xbox);
}
_Use_decl_annotations_
HRESULT Xbox::LoadFromDDSMemoryEx(
const void* pSource,
size_t size,
TexMetadata* metadata,
DDSMetaData* ddPixelFormat,
XboxImage& xbox)
{
if (!pSource || !size)
return E_INVALIDARG;
xbox.Release();
TexMetadata mdata;
uint32_t dataSize;
uint32_t baseAlignment;
XboxTileMode tmode;
HRESULT hr = DecodeDDSHeader(pSource, size, mdata, ddPixelFormat, &tmode, &dataSize, &baseAlignment);
if (hr == S_FALSE)
{
// It's a DDS, but not an XBOX variant
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
}
if (FAILED(hr))
{
return hr;
}
if (!dataSize || !baseAlignment)
{
return E_FAIL;
}
if (size <= XBOX_HEADER_SIZE)
{
return E_FAIL;
}
// Copy tiled data
const size_t remaining = size - XBOX_HEADER_SIZE;
if (remaining < dataSize)
{
return HRESULT_FROM_WIN32(ERROR_HANDLE_EOF);
}
hr = xbox.Initialize(mdata, tmode, dataSize, baseAlignment);
if (FAILED(hr))
return hr;
assert(xbox.GetPointer() != nullptr);
memcpy(xbox.GetPointer(), reinterpret_cast<const uint8_t*>(pSource) + XBOX_HEADER_SIZE, dataSize);
if (metadata)
memcpy(metadata, &mdata, sizeof(TexMetadata));
return S_OK;
}
//-------------------------------------------------------------------------------------
// Load a DDS file from disk
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT Xbox::LoadFromDDSFile(
const wchar_t* szFile,
TexMetadata* metadata,
XboxImage& xbox)
{
return Xbox::LoadFromDDSFileEx(szFile, metadata, nullptr, xbox);
}
_Use_decl_annotations_
HRESULT Xbox::LoadFromDDSFileEx(
const wchar_t* szFile,
TexMetadata* metadata,
DDSMetaData* ddPixelFormat,
XboxImage& xbox)
{
if (!szFile)
return E_INVALIDARG;
xbox.Release();
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
ScopedHandle hFile(safe_handle(CreateFile2(szFile, GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING, nullptr)));
#else
ScopedHandle hFile(safe_handle(CreateFileW(szFile, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING,
FILE_FLAG_SEQUENTIAL_SCAN, nullptr)));
#endif
if (!hFile)
{
return HRESULT_FROM_WIN32(GetLastError());
}
// Get the file size
FILE_STANDARD_INFO fileInfo;
if (!GetFileInformationByHandleEx(hFile.get(), FileStandardInfo, &fileInfo, sizeof(fileInfo)))
{
return HRESULT_FROM_WIN32(GetLastError());
}
// File is too big for 32-bit allocation, so reject read (4 GB should be plenty large enough for a valid DDS file)
if (fileInfo.EndOfFile.HighPart > 0)
{
return HRESULT_FROM_WIN32(ERROR_FILE_TOO_LARGE);
}
// Need at least enough data to fill the standard header and magic number to be a valid DDS
if (fileInfo.EndOfFile.LowPart < (sizeof(DDS_HEADER) + sizeof(uint32_t)))
{
return E_FAIL;
}
// Read the header in (including extended header if present)
uint8_t header[XBOX_HEADER_SIZE] = {};
DWORD bytesRead = 0;
if (!ReadFile(hFile.get(), header, XBOX_HEADER_SIZE, &bytesRead, nullptr))
{
return HRESULT_FROM_WIN32(GetLastError());
}
TexMetadata mdata;
XboxTileMode tmode;
uint32_t dataSize;
uint32_t baseAlignment;
HRESULT hr = DecodeDDSHeader(header, bytesRead, mdata, ddPixelFormat, &tmode, &dataSize, &baseAlignment);
if (hr == S_FALSE)
{
// It's a DDS, but not an XBOX variant
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
}
if (FAILED(hr))
return hr;
if (!dataSize || !baseAlignment)
{
return E_FAIL;
}
// Read tiled data
const DWORD remaining = fileInfo.EndOfFile.LowPart - XBOX_HEADER_SIZE;
if (remaining == 0)
return E_FAIL;
if (remaining < dataSize)
{
return HRESULT_FROM_WIN32(ERROR_HANDLE_EOF);
}
hr = xbox.Initialize(mdata, tmode, dataSize, baseAlignment);
if (FAILED(hr))
return hr;
assert(xbox.GetPointer() != nullptr);
if (!ReadFile(hFile.get(), xbox.GetPointer(), dataSize, &bytesRead, nullptr))
{
xbox.Release();
return HRESULT_FROM_WIN32(GetLastError());
}
if (metadata)
memcpy(metadata, &mdata, sizeof(TexMetadata));
return S_OK;
}
//-------------------------------------------------------------------------------------
// Save a DDS file to memory
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT Xbox::SaveToDDSMemory(const XboxImage& xbox, Blob& blob)
{
if (!xbox.GetPointer() || !xbox.GetSize() || !xbox.GetAlignment())
return E_INVALIDARG;
blob.Release();
HRESULT hr = blob.Initialize(XBOX_HEADER_SIZE + xbox.GetSize());
if (FAILED(hr))
return hr;
// Copy header
auto pDestination = reinterpret_cast<uint8_t*>(blob.GetBufferPointer());
assert(pDestination);
hr = EncodeDDSHeader(xbox, pDestination, XBOX_HEADER_SIZE);
if (FAILED(hr))
{
blob.Release();
return hr;
}
// Copy tiled data
const size_t remaining = blob.GetBufferSize() - XBOX_HEADER_SIZE;
pDestination += XBOX_HEADER_SIZE;
if (!remaining)
{
blob.Release();
return E_FAIL;
}
if (remaining < xbox.GetSize())
{
blob.Release();
return E_UNEXPECTED;
}
memcpy(pDestination, xbox.GetPointer(), xbox.GetSize());
return S_OK;
}
//-------------------------------------------------------------------------------------
// Save a DDS file to disk
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT Xbox::SaveToDDSFile(const XboxImage& xbox, const wchar_t* szFile)
{
if (!szFile || !xbox.GetPointer() || !xbox.GetSize() || !xbox.GetAlignment())
return E_INVALIDARG;
// Create DDS Header
uint8_t header[XBOX_HEADER_SIZE] = {};
HRESULT hr = EncodeDDSHeader(xbox, header, XBOX_HEADER_SIZE);
if (FAILED(hr))
return hr;
// Create file and write header
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
ScopedHandle hFile(safe_handle(CreateFile2(szFile,
GENERIC_WRITE, 0, CREATE_ALWAYS, nullptr)));
#else
ScopedHandle hFile(safe_handle(CreateFileW(szFile,
GENERIC_WRITE, 0, nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr)));
#endif
if (!hFile)
{
return HRESULT_FROM_WIN32(GetLastError());
}
DWORD bytesWritten;
if (!WriteFile(hFile.get(), header, static_cast<DWORD>(XBOX_HEADER_SIZE), &bytesWritten, nullptr))
{
return HRESULT_FROM_WIN32(GetLastError());
}
if (bytesWritten != XBOX_HEADER_SIZE)
{
return E_FAIL;
}
// Write tiled data
if (!WriteFile(hFile.get(), xbox.GetPointer(), static_cast<DWORD>(xbox.GetSize()), &bytesWritten, nullptr))
{
return HRESULT_FROM_WIN32(GetLastError());
}
if (bytesWritten != xbox.GetSize())
{
return E_FAIL;
}
return S_OK;
}
//--------------------------------------------------------------------------------------
// Adapters for /Zc:wchar_t- clients
#if defined(_MSC_VER) && !defined(_NATIVE_WCHAR_T_DEFINED)
namespace Xbox
{
HRESULT __cdecl GetMetadataFromDDSFile(
_In_z_ const __wchar_t* szFile,
_Out_ DirectX::TexMetadata& metadata,
_Out_ bool& isXbox)
{
return GetMetadataFromDDSFile(reinterpret_cast<const unsigned short*>(szFile), metadata, isXbox);
}
HRESULT __cdecl GetMetadataFromDDSFileEx(
_In_z_ const __wchar_t* szFile,
_Out_ DirectX::TexMetadata& metadata,
_Out_ bool& isXbox,
_Out_opt_ DirectX::DDSMetaData* ddPixelFormat)
{
return GetMetadataFromDDSFileEx(reinterpret_cast<const unsigned short*>(szFile), metadata, isXbox, ddPixelFormat);
}
HRESULT __cdecl LoadFromDDSFile(
_In_z_ const __wchar_t* szFile,
_Out_opt_ DirectX::TexMetadata* metadata,
_Out_ XboxImage& image)
{
return LoadFromDDSFile(reinterpret_cast<const unsigned short*>(szFile), metadata, image);
}
HRESULT __cdecl LoadFromDDSFileEx(
_In_z_ const __wchar_t* szFile,
_Out_opt_ DirectX::TexMetadata* metadata,
_Out_opt_ DirectX::DDSMetaData* ddPixelFormat,
_Out_ XboxImage& image)
{
return LoadFromDDSFileEx(reinterpret_cast<const unsigned short*>(szFile), metadata, ddPixelFormat, image);
}
HRESULT __cdecl SaveToDDSFile(_In_ const XboxImage& xbox, _In_z_ const __wchar_t* szFile)
{
return SaveToDDSFile(xbox, reinterpret_cast<const unsigned short*>(szFile));
}
}
#endif // !_NATIVE_WCHAR_T_DEFINED

View File

@ -0,0 +1,877 @@
//--------------------------------------------------------------------------------------
// File: DirectXTexXboxDetile.cpp
//
// DirectXTex Auxillary functions for converting from Xbox tiled to linear
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//--------------------------------------------------------------------------------------
#include "DirectXTexP.h"
#include "DirectXTexXbox.h"
using Microsoft::WRL::ComPtr;
using namespace DirectX;
using namespace DirectX::Internal;
using namespace Xbox;
namespace
{
//----------------------------------------------------------------------------------
inline HRESULT DetileByElement1D(
const XboxImage& xbox,
uint32_t level,
_In_ XGTextureAddressComputer* computer,
const XG_RESOURCE_LAYOUT& layout,
_In_reads_(nimages) const Image* const * result,
size_t nimages,
size_t bpp,
size_t w,
bool packed)
{
const uint8_t* sptr = xbox.GetPointer();
const uint8_t* endPtr = sptr + layout.SizeBytes;
for (uint32_t item = 0; item < nimages; ++item)
{
const Image* img = result[item];
if (!img || !img->pixels)
return E_POINTER;
assert(img->width == result[0]->width);
assert(img->height == result[0]->height);
assert(img->rowPitch == result[0]->rowPitch);
assert(img->format == result[0]->format);
uint8_t* dptr = img->pixels;
for (size_t x = 0; x < w; ++x)
{
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
const UINT64 element = (packed) ? (x >> 1) : x;
const size_t offset = computer->GetTexelElementOffsetBytes(0, level, element, 0, item, 0, nullptr);
#else
const size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, 0, item, 0);
#endif
if (offset == size_t(-1))
return E_FAIL;
const uint8_t* src = sptr + offset;
if ((src + bpp) > endPtr)
return E_FAIL;
memcpy(dptr, src, bpp);
dptr += bpp;
if (packed)
++x;
}
}
return S_OK;
}
//----------------------------------------------------------------------------------
inline HRESULT DetileByElement2D(
const XboxImage& xbox,
uint32_t level,
_In_ XGTextureAddressComputer* computer,
const XG_RESOURCE_LAYOUT& layout,
_In_reads_(nimages) const Image* const * result,
size_t nimages,
size_t bpp,
size_t w,
size_t h,
bool packed)
{
const uint8_t* sptr = xbox.GetPointer();
const uint8_t* endPtr = sptr + layout.SizeBytes;
for (uint32_t item = 0; item < nimages; ++item)
{
const Image* img = result[item];
if (!img || !img->pixels)
return E_POINTER;
assert(img->width == result[0]->width);
assert(img->height == result[0]->height);
assert(img->rowPitch == result[0]->rowPitch);
assert(img->format == result[0]->format);
uint8_t* dptr = img->pixels;
for (uint32_t y = 0; y < h; ++y)
{
uint8_t* tptr = dptr;
for (size_t x = 0; x < w; ++x)
{
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
const UINT64 element = (packed) ? (x >> 1) : x;
const size_t offset = computer->GetTexelElementOffsetBytes(0, level, element, y, item, 0, nullptr);
#else
const size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, item, 0);
#endif
if (offset == size_t(-1))
return E_FAIL;
const uint8_t* src = sptr + offset;
if ((src + bpp) > endPtr)
return E_FAIL;
memcpy(tptr, src, bpp);
tptr += bpp;
if (packed)
++x;
}
dptr += img->rowPitch;
}
}
return S_OK;
}
//----------------------------------------------------------------------------------
inline HRESULT DetileByElement3D(
const XboxImage& xbox,
uint32_t level,
uint32_t slices,
_In_ XGTextureAddressComputer* computer,
const XG_RESOURCE_LAYOUT& layout,
const Image& result,
size_t bpp,
size_t w,
size_t h,
bool packed)
{
const uint8_t* sptr = xbox.GetPointer();
const uint8_t* endPtr = sptr + layout.SizeBytes;
uint8_t* dptr = result.pixels;
for (uint32_t z = 0; z < slices; ++z)
{
uint8_t* rptr = dptr;
for (uint32_t y = 0; y < h; ++y)
{
uint8_t* tptr = rptr;
for (size_t x = 0; x < w; ++x)
{
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
const UINT64 element = (packed) ? (x >> 1) : x;
const size_t offset = computer->GetTexelElementOffsetBytes(0, level, element, y, z, 0, nullptr);
#else
const size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, z, 0);
#endif
if (offset == size_t(-1))
return E_FAIL;
const uint8_t* src = sptr + offset;
if ((src + bpp) > endPtr)
return E_FAIL;
memcpy(tptr, src, bpp);
tptr += bpp;
if (packed)
++x;
}
rptr += result.rowPitch;
}
dptr += result.slicePitch;
}
return S_OK;
}
//-------------------------------------------------------------------------------------
// 1D Tiling
//-------------------------------------------------------------------------------------
HRESULT Detile1D(
const XboxImage& xbox,
uint32_t level,
_In_ XGTextureAddressComputer* computer,
const XG_RESOURCE_LAYOUT& layout,
_In_reads_(nimages) const Image** result,
size_t nimages)
{
if (!nimages)
return E_INVALIDARG;
if (!xbox.GetPointer() || !computer || !result || !result[0])
return E_POINTER;
assert(layout.Planes == 1);
const DXGI_FORMAT format = result[0]->format;
assert(format == xbox.GetMetadata().format);
assert(!IsCompressed(format));
bool byelement = IsTypeless(format);
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
if (nimages > 1)
byelement = true;
#endif
if (IsPacked(format))
{
const size_t bpp = (BitsPerPixel(format) + 7) / 8;
// XG (XboxOne) incorrectly returns 2 instead of 4 here for layout.Plane[0].BytesPerElement
const size_t w = result[0]->width;
assert(((w + 1) / 2) == layout.Plane[0].MipLayout[level].WidthElements);
return DetileByElement1D(xbox, level, computer, layout, result, nimages, bpp, w, true);
}
else if (byelement)
{
//--- Typeless is done with per-element copy ----------------------------------
const size_t bpp = (BitsPerPixel(format) + 7) / 8;
assert(bpp == layout.Plane[0].BytesPerElement);
const size_t w = result[0]->width;
assert(w == layout.Plane[0].MipLayout[level].WidthElements);
return DetileByElement1D(xbox, level, computer, layout, result, nimages, bpp, w, false);
}
else
{
//--- Standard format handling ------------------------------------------------
auto& mip = layout.Plane[0].MipLayout[level];
const UINT32 tiledPixels = mip.PitchPixels * mip.PaddedDepthOrArraySize;
auto scanline = make_AlignedArrayXMVECTOR(tiledPixels + result[0]->width);
XMVECTOR* target = scanline.get();
XMVECTOR* tiled = target + result[0]->width;
#ifdef _DEBUG
memset(target, 0xCD, sizeof(XMVECTOR) * result[0]->width);
memset(tiled, 0xDD, sizeof(XMVECTOR) * tiledPixels);
#endif
// Load tiled texture
if ((xbox.GetSize() - mip.OffsetBytes) < mip.SizeBytes)
return E_FAIL;
if (!LoadScanline(tiled, tiledPixels, xbox.GetPointer() + mip.OffsetBytes, mip.SizeBytes, xbox.GetMetadata().format))
return E_FAIL;
// Perform detiling
for (uint32_t item = 0; item < nimages; ++item)
{
const Image* img = result[item];
if (!img || !img->pixels)
return E_POINTER;
assert(img->width == result[0]->width);
assert(img->height == result[0]->height);
assert(img->rowPitch == result[0]->rowPitch);
assert(img->format == result[0]->format);
for (size_t x = 0; x < img->width; ++x)
{
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, 0, item, 0, nullptr);
#else
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, 0, item, 0);
#endif
if (offset == size_t(-1))
return E_FAIL;
assert(offset >= mip.OffsetBytes);
assert(offset < mip.OffsetBytes + mip.SizeBytes);
offset = (offset - mip.OffsetBytes) / layout.Plane[0].BytesPerElement;
assert(offset < tiledPixels);
target[x] = tiled[offset];
}
if (!StoreScanline(img->pixels, img->rowPitch, img->format, target, img->width))
return E_FAIL;
}
}
return S_OK;
}
//-------------------------------------------------------------------------------------
// 2D Tiling
//-------------------------------------------------------------------------------------
HRESULT Detile2D(
const XboxImage& xbox,
uint32_t level,
_In_ XGTextureAddressComputer* computer,
const XG_RESOURCE_LAYOUT& layout,
_In_reads_(nimages) const Image** result,
size_t nimages)
{
if (!nimages)
return E_INVALIDARG;
if (!xbox.GetPointer() || !computer || !result || !result[0])
return E_POINTER;
assert(xbox.GetMetadata().format == result[0]->format);
assert(layout.Planes == 1);
const DXGI_FORMAT format = result[0]->format;
assert(format == xbox.GetMetadata().format);
bool byelement = IsTypeless(format);
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
if (nimages > 1)
byelement = true;
#endif
if (IsCompressed(format))
{
//--- BC formats use per-block copy -------------------------------------------
const size_t nbw = std::max<size_t>(1, (result[0]->width + 3) / 4);
const size_t nbh = std::max<size_t>(1, (result[0]->height + 3) / 4);
const size_t bpb = (format == DXGI_FORMAT_BC1_TYPELESS
|| format == DXGI_FORMAT_BC1_UNORM
|| format == DXGI_FORMAT_BC1_UNORM_SRGB
|| format == DXGI_FORMAT_BC4_TYPELESS
|| format == DXGI_FORMAT_BC4_UNORM
|| format == DXGI_FORMAT_BC4_SNORM) ? 8 : 16;
assert(nbw == layout.Plane[0].MipLayout[level].WidthElements);
assert(nbh == layout.Plane[0].MipLayout[level].HeightElements);
assert(bpb == layout.Plane[0].BytesPerElement);
return DetileByElement2D(xbox, level, computer, layout, result, nimages, bpb, nbw, nbh, false);
}
else if (IsPacked(format))
{
const size_t bpp = (BitsPerPixel(format) + 7) / 8;
// XG (XboxOne) incorrectly returns 2 instead of 4 here for layout.Plane[0].BytesPerElement
const size_t w = result[0]->width;
const size_t h = result[0]->height;
assert(((w + 1) / 2) == layout.Plane[0].MipLayout[level].WidthElements);
assert(h == layout.Plane[0].MipLayout[level].HeightElements);
return DetileByElement2D(xbox, level, computer, layout, result, nimages, bpp, w, h, true);
}
else if (byelement)
{
//--- Typeless is done with per-element copy ----------------------------------
const size_t bpp = (BitsPerPixel(format) + 7) / 8;
assert(bpp == layout.Plane[0].BytesPerElement);
const size_t w = result[0]->width;
const size_t h = result[0]->height;
assert(w == layout.Plane[0].MipLayout[level].WidthElements);
assert(h == layout.Plane[0].MipLayout[level].HeightElements);
return DetileByElement2D(xbox, level, computer, layout, result, nimages, bpp, w, h, false);
}
else
{
//--- Standard format handling ------------------------------------------------
auto& mip = layout.Plane[0].MipLayout[level];
const UINT32 tiledPixels = mip.PaddedWidthElements * mip.PaddedHeightElements * mip.PaddedDepthOrArraySize;
auto scanline = make_AlignedArrayXMVECTOR(tiledPixels + result[0]->width);
XMVECTOR* target = scanline.get();
XMVECTOR* tiled = target + result[0]->width;
#ifdef _DEBUG
memset(target, 0xCD, sizeof(XMVECTOR) * result[0]->width);
memset(tiled, 0xDD, sizeof(XMVECTOR) * tiledPixels);
#endif
// Load tiled texture
if ((xbox.GetSize() - mip.OffsetBytes) < mip.SizeBytes)
return E_FAIL;
if (!LoadScanline(tiled, tiledPixels, xbox.GetPointer() + mip.OffsetBytes, mip.SizeBytes, xbox.GetMetadata().format))
return E_FAIL;
// Perform detiling
for (uint32_t item = 0; item < nimages; ++item)
{
const Image* img = result[item];
if (!img || !img->pixels)
return E_POINTER;
assert(img->width == result[0]->width);
assert(img->height == result[0]->height);
assert(img->rowPitch == result[0]->rowPitch);
assert(img->format == result[0]->format);
auto dptr = reinterpret_cast<uint8_t * __restrict>(img->pixels);
for (uint32_t y = 0; y < img->height; ++y)
{
for (size_t x = 0; x < img->width; ++x)
{
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, item, 0, nullptr);
#else
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, item, 0);
#endif
if (offset == size_t(-1))
return E_FAIL;
assert(offset >= mip.OffsetBytes);
assert(offset < mip.OffsetBytes + mip.SizeBytes);
offset = (offset - mip.OffsetBytes) / layout.Plane[0].BytesPerElement;
assert(offset < tiledPixels);
target[x] = tiled[offset];
}
if (!StoreScanline(dptr, img->rowPitch, img->format, target, img->width))
return E_FAIL;
dptr += img->rowPitch;
}
}
}
return S_OK;
}
//-------------------------------------------------------------------------------------
// 3D Tiling
//-------------------------------------------------------------------------------------
HRESULT Detile3D(
const XboxImage& xbox,
uint32_t level,
uint32_t slices,
_In_ XGTextureAddressComputer* computer,
const XG_RESOURCE_LAYOUT& layout,
const Image& result)
{
if (!computer || !xbox.GetPointer() || !result.pixels)
return E_POINTER;
assert(xbox.GetMetadata().format == result.format);
assert(layout.Planes == 1);
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
const bool byelement = true;
#else
const bool byelement = IsTypeless(result.format);
#endif
if (IsCompressed(result.format))
{
//--- BC formats use per-block copy -------------------------------------------
const size_t nbw = std::max<size_t>(1, (result.width + 3) / 4);
const size_t nbh = std::max<size_t>(1, (result.height + 3) / 4);
const size_t bpb = (result.format == DXGI_FORMAT_BC1_TYPELESS
|| result.format == DXGI_FORMAT_BC1_UNORM
|| result.format == DXGI_FORMAT_BC1_UNORM_SRGB
|| result.format == DXGI_FORMAT_BC4_TYPELESS
|| result.format == DXGI_FORMAT_BC4_UNORM
|| result.format == DXGI_FORMAT_BC4_SNORM) ? 8 : 16;
assert(nbw == layout.Plane[0].MipLayout[level].WidthElements);
assert(nbh == layout.Plane[0].MipLayout[level].HeightElements);
assert(bpb == layout.Plane[0].BytesPerElement);
return DetileByElement3D(xbox, level, slices, computer, layout, result, bpb, nbw, nbh, false);
}
else if (IsPacked(result.format))
{
const size_t bpp = (BitsPerPixel(result.format) + 7) / 8;
// XG (XboxOne) incorrectly returns 2 instead of 4 here for layout.Plane[0].BytesPerElement
assert(((result.width + 1) / 2) == layout.Plane[0].MipLayout[level].WidthElements);
assert(result.height == layout.Plane[0].MipLayout[level].HeightElements);
return DetileByElement3D(xbox, level, slices, computer, layout, result, bpp, result.width, result.height, true);
}
else if (byelement)
{
//--- Typeless is done with per-element copy ----------------------------------
const size_t bpp = (BitsPerPixel(result.format) + 7) / 8;
assert(bpp == layout.Plane[0].BytesPerElement);
assert(result.width == layout.Plane[0].MipLayout[level].WidthElements);
assert(result.height == layout.Plane[0].MipLayout[level].HeightElements);
return DetileByElement3D(xbox, level, slices, computer, layout, result, bpp, result.width, result.height, false);
}
else
{
//--- Standard format handling ------------------------------------------------
auto& mip = layout.Plane[0].MipLayout[level];
const UINT32 tiledPixels = mip.PaddedWidthElements * mip.PaddedHeightElements * mip.PaddedDepthOrArraySize;
assert(tiledPixels >= (result.width * result.height * slices));
auto scanline = make_AlignedArrayXMVECTOR(tiledPixels + result.width);
XMVECTOR* target = scanline.get();
XMVECTOR* tiled = target + result.width;
#ifdef _DEBUG
memset(target, 0xCD, sizeof(XMVECTOR) * result.width);
memset(tiled, 0xDD, sizeof(XMVECTOR) * tiledPixels);
#endif
// Load tiled texture
if ((xbox.GetSize() - mip.OffsetBytes) < mip.SizeBytes)
return E_FAIL;
const uint8_t* sptr = xbox.GetPointer() + mip.OffsetBytes;
const uint8_t* endPtr = sptr + mip.SizeBytes;
XMVECTOR* tptr = tiled;
for (uint32_t z = 0; z < mip.PaddedDepthOrArraySize; ++z)
{
const uint8_t* rptr = sptr;
XMVECTOR* uptr = tptr;
for (uint32_t y = 0; y < mip.PaddedHeightElements; ++y)
{
if ((rptr + mip.PitchBytes) > endPtr)
return E_FAIL;
if (!LoadScanline(uptr, mip.PitchPixels, rptr, mip.PitchBytes, xbox.GetMetadata().format))
return E_FAIL;
rptr += mip.PitchBytes;
uptr += mip.PaddedWidthElements;
}
sptr += mip.Slice2DSizeBytes;
tptr += size_t(mip.PaddedHeightElements) * size_t(mip.PaddedWidthElements);
}
// Perform detiling
uint8_t* dptr = reinterpret_cast<uint8_t*>(result.pixels);
for (uint32_t z = 0; z < slices; ++z)
{
uint8_t* rptr = dptr;
for (uint32_t y = 0; y < result.height; ++y)
{
for (size_t x = 0; x < result.width; ++x)
{
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, z, 0, nullptr);
#else
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, z, 0);
#endif
if (offset == size_t(-1))
return E_FAIL;
assert(offset >= mip.OffsetBytes);
assert(offset < mip.OffsetBytes + mip.SizeBytes);
offset = (offset - mip.OffsetBytes) / layout.Plane[0].BytesPerElement;
assert(offset < tiledPixels);
target[x] = tiled[offset];
}
if (!StoreScanline(rptr, result.rowPitch, result.format, target, result.width))
return E_FAIL;
rptr += result.rowPitch;
}
dptr += result.slicePitch;
}
}
return S_OK;
}
}
//=====================================================================================
// Entry-points
//=====================================================================================
//-------------------------------------------------------------------------------------
// Detile image
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT Xbox::Detile(
const XboxImage& xbox,
DirectX::ScratchImage& image)
{
if (!xbox.GetSize() || !xbox.GetPointer() || xbox.GetTileMode() == c_XboxTileModeInvalid)
return E_INVALIDARG;
image.Release();
auto& metadata = xbox.GetMetadata();
if (metadata.format == DXGI_FORMAT_R1_UNORM
|| IsVideo(metadata.format))
{
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
}
switch (metadata.format)
{
case DXGI_FORMAT_R32G32B32_TYPELESS:
case DXGI_FORMAT_R32G32B32_FLOAT:
case DXGI_FORMAT_R32G32B32_UINT:
case DXGI_FORMAT_R32G32B32_SINT:
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
default:
break;
}
XG_RESOURCE_LAYOUT layout = {};
switch (metadata.dimension)
{
case TEX_DIMENSION_TEXTURE1D:
{
XG_TEXTURE1D_DESC desc = {};
desc.Width = static_cast<UINT>(metadata.width);
desc.MipLevels = static_cast<UINT>(metadata.mipLevels);
desc.ArraySize = static_cast<UINT>(metadata.arraySize);
desc.Format = static_cast<XG_FORMAT>(metadata.format);
desc.Usage = XG_USAGE_DEFAULT;
desc.BindFlags = XG_BIND_SHADER_RESOURCE;
desc.MiscFlags = (metadata.IsCubemap()) ? XG_RESOURCE_MISC_TEXTURECUBE : 0;
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
desc.SwizzleMode = xbox.GetTileMode();
#else
desc.TileMode = xbox.GetTileMode();
#endif
ComPtr<XGTextureAddressComputer> computer;
HRESULT hr = XGCreateTexture1DComputer(&desc, computer.GetAddressOf());
if (FAILED(hr))
return hr;
hr = computer->GetResourceLayout(&layout);
if (FAILED(hr))
return hr;
if (layout.Planes != 1)
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
if (layout.SizeBytes != xbox.GetSize()
|| layout.BaseAlignmentBytes != xbox.GetAlignment())
return E_UNEXPECTED;
hr = image.Initialize(metadata);
if (FAILED(hr))
return hr;
for (uint32_t level = 0; level < metadata.mipLevels; ++level)
{
if (metadata.arraySize > 1)
{
std::vector<const Image*> images;
images.reserve(metadata.arraySize);
for (uint32_t item = 0; item < metadata.arraySize; ++item)
{
const Image* img = image.GetImage(level, item, 0);
if (!img)
{
image.Release();
return E_FAIL;
}
images.push_back(img);
}
hr = Detile1D(xbox, level, computer.Get(), layout, &images[0], images.size());
}
else
{
const Image* img = image.GetImage(level, 0, 0);
if (!img)
{
image.Release();
return E_FAIL;
}
hr = Detile1D(xbox, level, computer.Get(), layout, &img, 1);
}
if (FAILED(hr))
{
image.Release();
return hr;
}
}
}
break;
case TEX_DIMENSION_TEXTURE2D:
{
XG_TEXTURE2D_DESC desc = {};
desc.Width = static_cast<UINT>(metadata.width);
desc.Height = static_cast<UINT>(metadata.height);
desc.MipLevels = static_cast<UINT>(metadata.mipLevels);
desc.ArraySize = static_cast<UINT>(metadata.arraySize);
desc.Format = static_cast<XG_FORMAT>(metadata.format);
desc.SampleDesc.Count = 1;
desc.Usage = XG_USAGE_DEFAULT;
desc.BindFlags = XG_BIND_SHADER_RESOURCE;
desc.MiscFlags = (metadata.miscFlags & TEX_MISC_TEXTURECUBE) ? XG_RESOURCE_MISC_TEXTURECUBE : 0;
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
desc.SwizzleMode = xbox.GetTileMode();
#else
desc.TileMode = xbox.GetTileMode();
#endif
ComPtr<XGTextureAddressComputer> computer;
HRESULT hr = XGCreateTexture2DComputer(&desc, computer.GetAddressOf());
if (FAILED(hr))
return hr;
hr = computer->GetResourceLayout(&layout);
if (FAILED(hr))
return hr;
if (layout.Planes != 1)
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
if (layout.SizeBytes != xbox.GetSize()
|| layout.BaseAlignmentBytes != xbox.GetAlignment())
return E_UNEXPECTED;
hr = image.Initialize(metadata);
if (FAILED(hr))
return hr;
for (uint32_t level = 0; level < metadata.mipLevels; ++level)
{
if (metadata.arraySize > 1)
{
std::vector<const Image*> images;
images.reserve(metadata.arraySize);
for (uint32_t item = 0; item < metadata.arraySize; ++item)
{
const Image* img = image.GetImage(level, item, 0);
if (!img)
{
image.Release();
return E_FAIL;
}
images.push_back(img);
}
hr = Detile2D(xbox, level, computer.Get(), layout, &images[0], images.size());
}
else
{
const Image* img = image.GetImage(level, 0, 0);
if (!img)
{
image.Release();
return E_FAIL;
}
hr = Detile2D(xbox, level, computer.Get(), layout, &img, 1);
}
if (FAILED(hr))
{
image.Release();
return hr;
}
}
}
break;
case TEX_DIMENSION_TEXTURE3D:
{
XG_TEXTURE3D_DESC desc = {};
desc.Width = static_cast<UINT>(metadata.width);
desc.Height = static_cast<UINT>(metadata.height);
desc.Depth = static_cast<UINT>(metadata.depth);
desc.MipLevels = static_cast<UINT>(metadata.mipLevels);
desc.Format = static_cast<XG_FORMAT>(metadata.format);
desc.Usage = XG_USAGE_DEFAULT;
desc.BindFlags = XG_BIND_SHADER_RESOURCE;
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
desc.SwizzleMode = xbox.GetTileMode();
#else
desc.TileMode = xbox.GetTileMode();
#endif
ComPtr<XGTextureAddressComputer> computer;
HRESULT hr = XGCreateTexture3DComputer(&desc, computer.GetAddressOf());
if (FAILED(hr))
return hr;
hr = computer->GetResourceLayout(&layout);
if (FAILED(hr))
return hr;
if (layout.Planes != 1)
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
if (layout.SizeBytes != xbox.GetSize()
|| layout.BaseAlignmentBytes != xbox.GetAlignment())
return E_UNEXPECTED;
hr = image.Initialize(metadata);
if (FAILED(hr))
return hr;
uint32_t d = static_cast<uint32_t>(metadata.depth);
size_t index = 0;
for (uint32_t level = 0; level < metadata.mipLevels; ++level)
{
if ((index + d) > image.GetImageCount())
{
image.Release();
return E_FAIL;
}
// Relies on the fact that slices are contiguous
hr = Detile3D(xbox, level, d, computer.Get(), layout, image.GetImages()[index]);
if (FAILED(hr))
{
image.Release();
return hr;
}
index += d;
if (d > 1)
d >>= 1;
}
}
break;
default:
return E_FAIL;
}
return S_OK;
}

View File

@ -0,0 +1,319 @@
//--------------------------------------------------------------------------------------
// File: DirectXTexXboxImage.cpp
//
// DirectXTex Auxillary functions for Xbox texture blob
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//--------------------------------------------------------------------------------------
#include "DirectXTexP.h"
#include "DirectXTexXbox.h"
using namespace DirectX;
using namespace Xbox;
// Sanity check XG library values against DirectXTex's values
static_assert(static_cast<int>(XG_FORMAT_UNKNOWN) == static_cast<int>(DXGI_FORMAT_UNKNOWN), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R32G32B32A32_TYPELESS) == static_cast<int>(DXGI_FORMAT_R32G32B32A32_TYPELESS), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R32G32B32A32_FLOAT) == static_cast<int>(DXGI_FORMAT_R32G32B32A32_FLOAT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R32G32B32A32_UINT) == static_cast<int>(DXGI_FORMAT_R32G32B32A32_UINT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R32G32B32A32_SINT) == static_cast<int>(DXGI_FORMAT_R32G32B32A32_SINT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R32G32B32_TYPELESS) == static_cast<int>(DXGI_FORMAT_R32G32B32_TYPELESS), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R32G32B32_FLOAT) == static_cast<int>(DXGI_FORMAT_R32G32B32_FLOAT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R32G32B32_UINT) == static_cast<int>(DXGI_FORMAT_R32G32B32_UINT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R32G32B32_SINT) == static_cast<int>(DXGI_FORMAT_R32G32B32_SINT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R16G16B16A16_TYPELESS) == static_cast<int>(DXGI_FORMAT_R16G16B16A16_TYPELESS), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R16G16B16A16_FLOAT) == static_cast<int>(DXGI_FORMAT_R16G16B16A16_FLOAT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R16G16B16A16_UNORM) == static_cast<int>(DXGI_FORMAT_R16G16B16A16_UNORM), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R16G16B16A16_UINT) == static_cast<int>(DXGI_FORMAT_R16G16B16A16_UINT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R16G16B16A16_SNORM) == static_cast<int>(DXGI_FORMAT_R16G16B16A16_SNORM), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R16G16B16A16_SINT) == static_cast<int>(DXGI_FORMAT_R16G16B16A16_SINT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R32G32_TYPELESS) == static_cast<int>(DXGI_FORMAT_R32G32_TYPELESS), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R32G32_FLOAT) == static_cast<int>(DXGI_FORMAT_R32G32_FLOAT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R32G32_UINT) == static_cast<int>(DXGI_FORMAT_R32G32_UINT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R32G32_SINT) == static_cast<int>(DXGI_FORMAT_R32G32_SINT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R32G8X24_TYPELESS) == static_cast<int>(DXGI_FORMAT_R32G8X24_TYPELESS), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_D32_FLOAT_S8X24_UINT) == static_cast<int>(DXGI_FORMAT_D32_FLOAT_S8X24_UINT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R32_FLOAT_X8X24_TYPELESS) == static_cast<int>(DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_X32_TYPELESS_G8X24_UINT) == static_cast<int>(DXGI_FORMAT_X32_TYPELESS_G8X24_UINT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R10G10B10A2_TYPELESS) == static_cast<int>(DXGI_FORMAT_R10G10B10A2_TYPELESS), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R10G10B10A2_UNORM) == static_cast<int>(DXGI_FORMAT_R10G10B10A2_UNORM), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R10G10B10A2_UINT) == static_cast<int>(DXGI_FORMAT_R10G10B10A2_UINT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R11G11B10_FLOAT) == static_cast<int>(DXGI_FORMAT_R11G11B10_FLOAT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R8G8B8A8_TYPELESS) == static_cast<int>(DXGI_FORMAT_R8G8B8A8_TYPELESS), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R8G8B8A8_UNORM) == static_cast<int>(DXGI_FORMAT_R8G8B8A8_UNORM), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R8G8B8A8_UNORM_SRGB) == static_cast<int>(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R8G8B8A8_UINT) == static_cast<int>(DXGI_FORMAT_R8G8B8A8_UINT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R8G8B8A8_SNORM) == static_cast<int>(DXGI_FORMAT_R8G8B8A8_SNORM), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R8G8B8A8_SINT) == static_cast<int>(DXGI_FORMAT_R8G8B8A8_SINT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R16G16_TYPELESS) == static_cast<int>(DXGI_FORMAT_R16G16_TYPELESS), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R16G16_FLOAT) == static_cast<int>(DXGI_FORMAT_R16G16_FLOAT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R16G16_UNORM) == static_cast<int>(DXGI_FORMAT_R16G16_UNORM), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R16G16_UINT) == static_cast<int>(DXGI_FORMAT_R16G16_UINT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R16G16_SNORM) == static_cast<int>(DXGI_FORMAT_R16G16_SNORM), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R16G16_SINT) == static_cast<int>(DXGI_FORMAT_R16G16_SINT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R32_TYPELESS) == static_cast<int>(DXGI_FORMAT_R32_TYPELESS), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_D32_FLOAT) == static_cast<int>(DXGI_FORMAT_D32_FLOAT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R32_FLOAT) == static_cast<int>(DXGI_FORMAT_R32_FLOAT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R32_UINT) == static_cast<int>(DXGI_FORMAT_R32_UINT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R32_SINT) == static_cast<int>(DXGI_FORMAT_R32_SINT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R24G8_TYPELESS) == static_cast<int>(DXGI_FORMAT_R24G8_TYPELESS), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_D24_UNORM_S8_UINT) == static_cast<int>(DXGI_FORMAT_D24_UNORM_S8_UINT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R24_UNORM_X8_TYPELESS) == static_cast<int>(DXGI_FORMAT_R24_UNORM_X8_TYPELESS), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_X24_TYPELESS_G8_UINT) == static_cast<int>(DXGI_FORMAT_X24_TYPELESS_G8_UINT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R8G8_TYPELESS) == static_cast<int>(DXGI_FORMAT_R8G8_TYPELESS), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R8G8_UNORM) == static_cast<int>(DXGI_FORMAT_R8G8_UNORM), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R8G8_UINT) == static_cast<int>(DXGI_FORMAT_R8G8_UINT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R8G8_SNORM) == static_cast<int>(DXGI_FORMAT_R8G8_SNORM), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R8G8_SINT) == static_cast<int>(DXGI_FORMAT_R8G8_SINT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R16_TYPELESS) == static_cast<int>(DXGI_FORMAT_R16_TYPELESS), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R16_FLOAT) == static_cast<int>(DXGI_FORMAT_R16_FLOAT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_D16_UNORM) == static_cast<int>(DXGI_FORMAT_D16_UNORM), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R16_UNORM) == static_cast<int>(DXGI_FORMAT_R16_UNORM), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R16_UINT) == static_cast<int>(DXGI_FORMAT_R16_UINT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R16_SNORM) == static_cast<int>(DXGI_FORMAT_R16_SNORM), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R16_SINT) == static_cast<int>(DXGI_FORMAT_R16_SINT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R8_TYPELESS) == static_cast<int>(DXGI_FORMAT_R8_TYPELESS), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R8_UNORM) == static_cast<int>(DXGI_FORMAT_R8_UNORM), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R8_UINT) == static_cast<int>(DXGI_FORMAT_R8_UINT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R8_SNORM) == static_cast<int>(DXGI_FORMAT_R8_SNORM), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R8_SINT) == static_cast<int>(DXGI_FORMAT_R8_SINT), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_A8_UNORM) == static_cast<int>(DXGI_FORMAT_A8_UNORM), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R1_UNORM) == static_cast<int>(DXGI_FORMAT_R1_UNORM), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R9G9B9E5_SHAREDEXP) == static_cast<int>(DXGI_FORMAT_R9G9B9E5_SHAREDEXP), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R8G8_B8G8_UNORM) == static_cast<int>(DXGI_FORMAT_R8G8_B8G8_UNORM), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_G8R8_G8B8_UNORM) == static_cast<int>(DXGI_FORMAT_G8R8_G8B8_UNORM), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_BC1_TYPELESS) == static_cast<int>(DXGI_FORMAT_BC1_TYPELESS), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_BC1_UNORM) == static_cast<int>(DXGI_FORMAT_BC1_UNORM), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_BC1_UNORM_SRGB) == static_cast<int>(DXGI_FORMAT_BC1_UNORM_SRGB), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_BC2_TYPELESS) == static_cast<int>(DXGI_FORMAT_BC2_TYPELESS), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_BC2_UNORM) == static_cast<int>(DXGI_FORMAT_BC2_UNORM), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_BC2_UNORM_SRGB) == static_cast<int>(DXGI_FORMAT_BC2_UNORM_SRGB), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_BC3_TYPELESS) == static_cast<int>(DXGI_FORMAT_BC3_TYPELESS), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_BC3_UNORM) == static_cast<int>(DXGI_FORMAT_BC3_UNORM), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_BC3_UNORM_SRGB) == static_cast<int>(DXGI_FORMAT_BC3_UNORM_SRGB), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_BC4_TYPELESS) == static_cast<int>(DXGI_FORMAT_BC4_TYPELESS), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_BC4_UNORM) == static_cast<int>(DXGI_FORMAT_BC4_UNORM), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_BC4_SNORM) == static_cast<int>(DXGI_FORMAT_BC4_SNORM), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_BC5_TYPELESS) == static_cast<int>(DXGI_FORMAT_BC5_TYPELESS), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_BC5_UNORM) == static_cast<int>(DXGI_FORMAT_BC5_UNORM), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_BC5_SNORM) == static_cast<int>(DXGI_FORMAT_BC5_SNORM), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_B5G6R5_UNORM) == static_cast<int>(DXGI_FORMAT_B5G6R5_UNORM), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_B5G5R5A1_UNORM) == static_cast<int>(DXGI_FORMAT_B5G5R5A1_UNORM), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_B8G8R8A8_UNORM) == static_cast<int>(DXGI_FORMAT_B8G8R8A8_UNORM), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_B8G8R8X8_UNORM) == static_cast<int>(DXGI_FORMAT_B8G8R8X8_UNORM), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_R10G10B10_XR_BIAS_A2_UNORM) == static_cast<int>(DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_B8G8R8A8_TYPELESS) == static_cast<int>(DXGI_FORMAT_B8G8R8A8_TYPELESS), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_B8G8R8A8_UNORM_SRGB) == static_cast<int>(DXGI_FORMAT_B8G8R8A8_UNORM_SRGB), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_B8G8R8X8_TYPELESS) == static_cast<int>(DXGI_FORMAT_B8G8R8X8_TYPELESS), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_B8G8R8X8_UNORM_SRGB) == static_cast<int>(DXGI_FORMAT_B8G8R8X8_UNORM_SRGB), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_BC6H_TYPELESS) == static_cast<int>(DXGI_FORMAT_BC6H_TYPELESS), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_BC6H_UF16) == static_cast<int>(DXGI_FORMAT_BC6H_UF16), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_BC6H_SF16) == static_cast<int>(DXGI_FORMAT_BC6H_SF16), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_BC7_TYPELESS) == static_cast<int>(DXGI_FORMAT_BC7_TYPELESS), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_BC7_UNORM) == static_cast<int>(DXGI_FORMAT_BC7_UNORM), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_BC7_UNORM_SRGB) == static_cast<int>(DXGI_FORMAT_BC7_UNORM_SRGB), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_AYUV) == static_cast<int>(DXGI_FORMAT_AYUV), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_Y410) == static_cast<int>(DXGI_FORMAT_Y410), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_Y416) == static_cast<int>(DXGI_FORMAT_Y416), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_NV12) == static_cast<int>(DXGI_FORMAT_NV12), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_P010) == static_cast<int>(DXGI_FORMAT_P010), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_P016) == static_cast<int>(DXGI_FORMAT_P016), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_420_OPAQUE) == static_cast<int>(DXGI_FORMAT_420_OPAQUE), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_YUY2) == static_cast<int>(DXGI_FORMAT_YUY2), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_Y210) == static_cast<int>(DXGI_FORMAT_Y210), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_Y216) == static_cast<int>(DXGI_FORMAT_Y216), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_NV11) == static_cast<int>(DXGI_FORMAT_NV11), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_AI44) == static_cast<int>(DXGI_FORMAT_AI44), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_IA44) == static_cast<int>(DXGI_FORMAT_IA44), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_P8) == static_cast<int>(DXGI_FORMAT_P8), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_A8P8) == static_cast<int>(DXGI_FORMAT_A8P8), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_FORMAT_B4G4R4A4_UNORM) == static_cast<int>(DXGI_FORMAT_B4G4R4A4_UNORM), "XG vs. DXGI mismatch");
static_assert(static_cast<int>(XG_RESOURCE_DIMENSION_TEXTURE1D) == static_cast<int>(TEX_DIMENSION_TEXTURE1D), "XG vs. Direct3D 11 mismatch");
static_assert(static_cast<int>(XG_RESOURCE_DIMENSION_TEXTURE2D) == static_cast<int>(TEX_DIMENSION_TEXTURE2D), "XG vs. Direct3D 11 mismatch");
static_assert(static_cast<int>(XG_RESOURCE_DIMENSION_TEXTURE3D) == static_cast<int>(TEX_DIMENSION_TEXTURE3D), "XG vs. Direct3D 11 mismatch");
static_assert(static_cast<int>(XG_RESOURCE_MISC_TEXTURECUBE) == static_cast<int>(TEX_MISC_TEXTURECUBE), "XG vs. Direct3D 11 mismatch");
//--------------------------------------------------------------------------------------
// Initialize memory
//--------------------------------------------------------------------------------------
XboxImage& XboxImage::operator= (XboxImage&& moveFrom) noexcept
{
if (this != &moveFrom)
{
Release();
dataSize = moveFrom.dataSize;
baseAlignment = moveFrom.baseAlignment;
tilemode = moveFrom.tilemode;
metadata = moveFrom.metadata;
memory = moveFrom.memory;
moveFrom.dataSize = 0;
moveFrom.baseAlignment = 0;
moveFrom.tilemode = c_XboxTileModeInvalid;
moveFrom.memory = nullptr;
}
return *this;
}
_Use_decl_annotations_
HRESULT XboxImage::Initialize(const XG_TEXTURE1D_DESC& desc, const XG_RESOURCE_LAYOUT& layout, uint32_t miscFlags2)
{
if (!layout.SizeBytes || !layout.BaseAlignmentBytes)
return E_INVALIDARG;
Release();
if (layout.SizeBytes > UINT32_MAX
|| layout.BaseAlignmentBytes > UINT32_MAX)
return E_FAIL;
memory = reinterpret_cast<uint8_t*>(_aligned_malloc(layout.SizeBytes, 16));
if (!memory)
return E_OUTOFMEMORY;
memset(memory, 0, layout.SizeBytes);
memset(&metadata, 0, sizeof(metadata));
metadata.width = desc.Width;
metadata.height = 1;
metadata.depth = 1;
metadata.arraySize = desc.ArraySize;
metadata.mipLevels = layout.MipLevels;
metadata.format = static_cast<DXGI_FORMAT>(desc.Format);
metadata.dimension = TEX_DIMENSION_TEXTURE1D;
metadata.miscFlags2 = miscFlags2;
dataSize = static_cast<uint32_t>(layout.SizeBytes);
baseAlignment = static_cast<uint32_t>(layout.BaseAlignmentBytes);
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
tilemode = desc.SwizzleMode;
#else
tilemode = desc.TileMode;
#endif
return S_OK;
}
_Use_decl_annotations_
HRESULT XboxImage::Initialize(const XG_TEXTURE2D_DESC& desc, const XG_RESOURCE_LAYOUT& layout, uint32_t miscFlags2)
{
if (!layout.SizeBytes || !layout.BaseAlignmentBytes)
return E_INVALIDARG;
Release();
if (layout.SizeBytes > UINT32_MAX
|| layout.BaseAlignmentBytes > UINT32_MAX)
return E_FAIL;
memory = reinterpret_cast<uint8_t*>(_aligned_malloc(layout.SizeBytes, 16));
if (!memory)
return E_OUTOFMEMORY;
memset(memory, 0, layout.SizeBytes);
memset(&metadata, 0, sizeof(metadata));
metadata.width = desc.Width;
metadata.height = desc.Height;
metadata.depth = 1;
metadata.arraySize = desc.ArraySize;
metadata.mipLevels = layout.MipLevels;
metadata.miscFlags = (desc.MiscFlags & XG_RESOURCE_MISC_TEXTURECUBE) ? TEX_MISC_TEXTURECUBE : 0;
metadata.format = static_cast<DXGI_FORMAT>(desc.Format);
metadata.dimension = TEX_DIMENSION_TEXTURE2D;
metadata.miscFlags2 = miscFlags2;
dataSize = static_cast<uint32_t>(layout.SizeBytes);
baseAlignment = static_cast<uint32_t>(layout.BaseAlignmentBytes);
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
tilemode = desc.SwizzleMode;
#else
tilemode = desc.TileMode;
#endif
return S_OK;
}
_Use_decl_annotations_
HRESULT XboxImage::Initialize(const XG_TEXTURE3D_DESC& desc, const XG_RESOURCE_LAYOUT& layout, uint32_t miscFlags2)
{
if (!layout.SizeBytes || !layout.BaseAlignmentBytes)
return E_INVALIDARG;
Release();
if (layout.SizeBytes > UINT32_MAX
|| layout.BaseAlignmentBytes > UINT32_MAX)
return E_FAIL;
memory = reinterpret_cast<uint8_t*>(_aligned_malloc(layout.SizeBytes, 16));
if (!memory)
return E_OUTOFMEMORY;
memset(memory, 0, layout.SizeBytes);
memset(&metadata, 0, sizeof(metadata));
metadata.width = desc.Width;
metadata.height = desc.Height;
metadata.depth = desc.Depth;
metadata.arraySize = 1;
metadata.mipLevels = layout.MipLevels;
metadata.format = static_cast<DXGI_FORMAT>(desc.Format);
metadata.dimension = TEX_DIMENSION_TEXTURE3D;
metadata.miscFlags2 = miscFlags2;
dataSize = static_cast<uint32_t>(layout.SizeBytes);
baseAlignment = static_cast<uint32_t>(layout.BaseAlignmentBytes);
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
tilemode = desc.SwizzleMode;
#else
tilemode = desc.TileMode;
#endif
return S_OK;
}
_Use_decl_annotations_
HRESULT XboxImage::Initialize(const DirectX::TexMetadata& mdata, XboxTileMode tm, uint32_t size, uint32_t alignment)
{
if (!size || !alignment || tm == c_XboxTileModeInvalid)
return E_INVALIDARG;
Release();
memory = reinterpret_cast<uint8_t*>(_aligned_malloc(size, 16));
if (!memory)
return E_OUTOFMEMORY;
memset(memory, 0, size);
metadata = mdata;
dataSize = size;
baseAlignment = alignment;
tilemode = tm;
return S_OK;
}
//--------------------------------------------------------------------------------------
// Release memory
//--------------------------------------------------------------------------------------
void XboxImage::Release()
{
if (memory)
{
_aligned_free(memory);
memory = nullptr;
}
}

File diff suppressed because it is too large Load Diff

View File

@ -28,6 +28,10 @@ option(BUILD_DX12 "Build with DirectX12 Runtime support" ON)
# Enable the use of OpenMP for software BC6H/BC7 compression
option(BC_USE_OPENMP "Build with OpenMP support" ON)
# Builds Xbox extensions for Host PC
option(BUILD_XBOX_EXTS_XBOXONE "Build Xbox library extensions for Xbox One" OFF)
option(BUILD_XBOX_EXTS_SCARLETT "Build Xbox library extensions for Xbox Series X|S" OFF)
# https://devblogs.microsoft.com/cppblog/spectre-mitigations-in-msvc/
option(ENABLE_SPECTRE_MITIGATION "Build using /Qspectre for MSVC" OFF)
@ -104,17 +108,52 @@ set(LIBRARY_SOURCES
DirectXTex/DirectXTexUtil.cpp)
if(WIN32)
set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
list(APPEND LIBRARY_SOURCES
DirectXTex/DirectXTexFlipRotate.cpp
DirectXTex/DirectXTexWIC.cpp)
endif()
if(DEFINED XBOX_CONSOLE_TARGET)
list(APPEND LIBRARY_HEADERS Auxiliary/DirectXTexXbox.h)
list(APPEND LIBRARY_SOURCES
Auxiliary/DirectXTexXboxDDS.cpp
Auxiliary/DirectXTexXboxDetile.cpp
Auxiliary/DirectXTexXboxImage.cpp
Auxiliary/DirectXTexXboxTile.cpp)
if((XBOX_CONSOLE_TARGET STREQUAL "durango") AND BUILD_DX11)
list(APPEND LIBRARY_SOURCES Auxiliary/DirectXTexXboxD3D11X.cpp)
endif()
if(BUILD_DX12)
list(APPEND LIBRARY_SOURCES Auxiliary/DirectXTexXboxD3D12X.cpp)
endif()
elseif((BUILD_XBOX_EXTS_XBOXONE OR BUILD_XBOX_EXTS_SCARLETT) AND WIN32)
if(DEFINED ENV{GameDKLatest})
cmake_path(SET GameDK_DIR "$ENV{GameDKLatest}")
endif()
if(DEFINED ENV{XboxOneXDKLatest})
cmake_path(SET XboxOneXDK_DIR "$ENV{XboxOneXDKLatest}")
endif()
list(APPEND LIBRARY_HEADERS Auxiliary/DirectXTexXbox.h)
list(APPEND LIBRARY_SOURCES
Auxiliary/DirectXTexXboxDDS.cpp
Auxiliary/DirectXTexXboxDetile.cpp
Auxiliary/DirectXTexXboxImage.cpp
Auxiliary/DirectXTexXboxTile.cpp)
endif()
set(SHADER_SOURCES
DirectXTex/Shaders/BC6HEncode.hlsl
DirectXTex/Shaders/BC7Encode.hlsl)
if(BUILD_DX11 AND WIN32)
set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
list(APPEND LIBRARY_SOURCES
DirectXTex/BCDirectCompute.h
DirectXTex/BCDirectCompute.cpp
DirectXTex/DirectXTexCompressGPU.cpp
@ -122,17 +161,16 @@ if(BUILD_DX11 AND WIN32)
endif()
if(BUILD_DX12)
set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
DirectXTex/d3dx12.h
DirectXTex/DirectXTexD3D12.cpp)
list(APPEND LIBRARY_SOURCES DirectXTex/DirectXTexD3D12.cpp)
if(NOT (DEFINED XBOX_CONSOLE_TARGET))
list(APPEND LIBRARY_SOURCES DirectXTex/d3dx12.h)
endif()
endif()
if(ENABLE_OPENEXR_SUPPORT)
set(LIBRARY_HEADERS ${LIBRARY_HEADERS}
Auxiliary/DirectXTexEXR.h)
set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
Auxiliary/DirectXTexEXR.cpp)
list(APPEND LIBRARY_HEADERS Auxiliary/DirectXTexEXR.h)
list(APPEND LIBRARY_SOURCES Auxiliary/DirectXTexEXR.cpp)
endif()
if(BUILD_DX11 AND WIN32)
@ -146,8 +184,7 @@ if(BUILD_DX11 AND WIN32)
file(TO_CMAKE_PATH ${COMPILED_SHADERS} COMPILED_SHADERS)
endif()
set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
${COMPILED_SHADERS}/BC6HEncode_EncodeBlockCS.inc)
list(APPEND LIBRARY_SOURCES ${COMPILED_SHADERS}/BC6HEncode_EncodeBlockCS.inc)
if(NOT USE_PREBUILT_SHADERS)
add_custom_command(
@ -189,6 +226,27 @@ if(ENABLE_OPENEXR_SUPPORT)
target_link_libraries(${PROJECT_NAME} PUBLIC OpenEXR::OpenEXR)
endif()
if(BUILD_XBOX_EXTS_SCARLETT AND WIN32)
if (EXISTS "${GameDK_DIR}/GXDK/toolKit/include/gxdk.h")
message(STATUS "Building Xbox extensions for Xbox Series X|S")
target_compile_definitions(${PROJECT_NAME} PRIVATE _USE_GXDK _USE_SCARLETT)
target_include_directories(${PROJECT_NAME} PRIVATE ${GameDK_DIR}/GXDK/toolKit/include ${GameDK_DIR}/GXDK/toolKit/include/Scarlett)
else()
message(FATAL_ERROR "Building Xbox extensions requires GameDKLatest")
endif()
elseif(BUILD_XBOX_EXTS_XBOXONE AND WIN32)
if (EXISTS "${GameDK_DIR}/GXDK/toolKit/include/gxdk.h")
message(STATUS "Building Xbox extensions for XboxOne using the Microsoft GDK")
target_compile_definitions(${PROJECT_NAME} PRIVATE _USE_GXDK)
target_include_directories(${PROJECT_NAME} PRIVATE ${GameDK_DIR}/GXDK/toolKit/include ${GameDK_DIR}/GXDK/toolKit/include/XboxOne)
elseif (EXISTS "${XboxOneXDK_DIR}/PC/include/xdk.h")
message(STATUS "Building Xbox extensions for XboxOne using the Xbox One XDK")
target_include_directories(${PROJECT_NAME} PRIVATE ${XboxOneXDK_DIR}/PC/include)
else()
message(FATAL_ERROR "Building Xbox extensions requires GameDKLatest or XboxOneXDKLatest")
endif()
endif()
if(NOT MINGW)
target_precompile_headers(${PROJECT_NAME} PRIVATE DirectXTex/DirectXTexP.h)
endif()
@ -434,6 +492,19 @@ endif()
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(WarningsLib -Wall -Wpedantic -Wextra)
if((BUILD_XBOX_EXTS_XBOXONE OR BUILD_XBOX_EXTS_SCARLETT) AND WIN32)
list(APPEND WarningsLib "-Wno-microsoft-enum-value" "-Wno-non-virtual-dtor" "-Wno-ignored-pragmas" "-Wno-deprecated-dynamic-exception-spec")
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 13.0)
list(APPEND WarningsLib "-Wno-reserved-identifier")
endif()
endif()
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 16.0)
list(APPEND WarningsLib "-Wno-unsafe-buffer-usage")
endif()
target_compile_options(${PROJECT_NAME} PRIVATE ${WarningsLib})
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 16.0)
list(APPEND WarningsLib "-Wno-unsafe-buffer-usage")
endif()
@ -470,6 +541,9 @@ elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE /Zc:preprocessor /wd5105)
endforeach()
if(BUILD_XBOX_EXTS_XBOXONE)
target_compile_options(${PROJECT_NAME} PRIVATE /wd5104 /wd5204)
endif()
endif()
if((CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.27) AND (NOT (${DIRECTX_ARCH} MATCHES "^arm")))

View File

@ -95,6 +95,33 @@
},
"hidden": true
},
{
"name": "GDKX",
"cacheVariables": {
"BUILD_XBOX_EXTS_XBOXONE": true
},
"environment": {
"XboxOneXDKLatest": ""
},
"hidden": true
},
{
"name": "GDKXS",
"cacheVariables": {
"BUILD_XBOX_EXTS_SCARLETT": true
},
"hidden": true
},
{
"name": "XDK",
"cacheVariables": {
"BUILD_XBOX_EXTS_XBOXONE": true
},
"environment": {
"GameDKLatest": ""
},
"hidden": true
},
{
"name": "UWP",
"cacheVariables": {
@ -233,6 +260,18 @@
{ "name": "x86-Debug-Win7-Clang" , "description": "Clang/LLVM for x86 (Debug) for Windows 7", "inherits": [ "base", "x86", "Debug", "Clang", "Win7" ], "environment": { "CXXFLAGS": "-m32" } },
{ "name": "x86-Release-Win7-Clang", "description": "Clang/LLVM for x86 (Release) for Windows 7", "inherits": [ "base", "x86", "Release", "Clang", "Win7" ], "environment": { "CXXFLAGS": "-m32" } },
{ "name": "x64-Debug-GDKX" , "description": "MSVC for x64 (Debug) Xbox One Extensions", "inherits": [ "base", "x64", "Debug", "GDKX", "MSVC" ] },
{ "name": "x64-Release-GDKX" , "description": "MSVC for x64 (Release) Xbox One Extensions", "inherits": [ "base", "x64", "Release", "GDKX", "MSVC" ] },
{ "name": "x64-Debug-GDKX-S" , "description": "MSVC for x64 (Debug) Xbox Series X|S Extensions", "inherits": [ "base", "x64", "Debug", "GDKXS", "MSVC" ] },
{ "name": "x64-Release-GDKX-S" , "description": "MSVC for x64 (Release) Xbox Series X|S Extensions", "inherits": [ "base", "x64", "Release", "GDKXS", "MSVC" ] },
{ "name": "x64-Debug-XDK" , "description": "MSVC for x64 (Debug) Xbox One Extensions (legacy)", "inherits": [ "base", "x64", "Debug", "XDK", "MSVC" ] },
{ "name": "x64-Release-XDK" , "description": "MSVC for x64 (Release) Xbox One Extensions (legacy)", "inherits": [ "base", "x64", "Release", "XDK", "MSVC" ] },
{ "name": "x64-Debug-GDKX-Clang" , "description": "MSVC for x64 (Debug) Xbox One Extensions", "inherits": [ "base", "x64", "Debug", "GDKX", "Clang" ] },
{ "name": "x64-Release-GDKX-Clang" , "description": "MSVC for x64 (Release) Xbox One Extensions", "inherits": [ "base", "x64", "Release", "GDKX", "Clang" ] },
{ "name": "x64-Debug-GDKX-S-Clang" , "description": "MSVC for x64 (Debug) Xbox Series X|S Extensions", "inherits": [ "base", "x64", "Debug", "GDKXS", "Clang" ] },
{ "name": "x64-Release-GDKX-S-Clang" , "description": "MSVC for x64 (Release) Xbox Series X|S Extensions", "inherits": [ "base", "x64", "Release", "GDKXS", "Clang" ] },
{ "name": "x64-Debug-MinGW" , "description": "MinG-W64 (Debug)", "inherits": [ "base", "x64", "Debug", "GNUC", "VCPKG", "MinGW64" ] },
{ "name": "x64-Release-MinGW", "description": "MinG-W64 (Release)", "inherits": [ "base", "x64", "Release", "GNUC", "VCPKG", "MinGW64" ] },
{ "name": "x86-Debug-MinGW" , "description": "MinG-W32 (Debug)", "inherits": [ "base", "x86", "Debug", "GNUC", "VCPKG", "MinGW32" ] },

View File

@ -467,6 +467,11 @@
<ClInclude Include="DDS.h" />
<ClInclude Include="DirectXTex.h" />
<ClInclude Include="DirectXTexP.h" />
<ClInclude Include="..\Auxiliary\DirectXTexXbox.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="filters.h" />
<ClInclude Include="scoped.h" />
</ItemGroup>
@ -504,6 +509,31 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="DirectXTexWIC.cpp" />
<ClCompile Include="..\Auxiliary\DirectXTexXboxD3D12X.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\Auxiliary\DirectXTexXboxDDS.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\Auxiliary\DirectXTexXboxDetile.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\Auxiliary\DirectXTexXboxImage.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\Auxiliary\DirectXTexXboxTile.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">true</ExcludedFromBuild>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="Shaders\BC6HEncode.hlsl">

View File

@ -12,6 +12,9 @@
<Filter Include="Source Files\Shaders">
<UniqueIdentifier>{c60baf7a-25a9-4215-842d-8d49d65d538e}</UniqueIdentifier>
</Filter>
<Filter Include="Auxiliary">
<UniqueIdentifier>{34568028-594c-4052-9a41-0973bbe526e1}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="DirectXTex.h">
@ -35,6 +38,9 @@
<ClInclude Include="d3dx12.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\Auxiliary\DirectXTexXbox.h">
<Filter>Auxiliary</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="DirectXTex.inl">
@ -106,5 +112,20 @@
<ClCompile Include="DirectXTexD3D12.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Auxiliary\DirectXTexXboxTile.cpp">
<Filter>Auxiliary</Filter>
</ClCompile>
<ClCompile Include="..\Auxiliary\DirectXTexXboxD3D12X.cpp">
<Filter>Auxiliary</Filter>
</ClCompile>
<ClCompile Include="..\Auxiliary\DirectXTexXboxDDS.cpp">
<Filter>Auxiliary</Filter>
</ClCompile>
<ClCompile Include="..\Auxiliary\DirectXTexXboxDetile.cpp">
<Filter>Auxiliary</Filter>
</ClCompile>
<ClCompile Include="..\Auxiliary\DirectXTexXboxImage.cpp">
<Filter>Auxiliary</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@ -467,6 +467,11 @@
<ClInclude Include="DDS.h" />
<ClInclude Include="DirectXTex.h" />
<ClInclude Include="DirectXTexP.h" />
<ClInclude Include="..\Auxiliary\DirectXTexXbox.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="filters.h" />
<ClInclude Include="scoped.h" />
</ItemGroup>
@ -504,6 +509,31 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="DirectXTexWIC.cpp" />
<ClCompile Include="..\Auxiliary\DirectXTexXboxD3D12X.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\Auxiliary\DirectXTexXboxDDS.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\Auxiliary\DirectXTexXboxDetile.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\Auxiliary\DirectXTexXboxImage.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\Auxiliary\DirectXTexXboxTile.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Desktop.x64'">true</ExcludedFromBuild>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="Shaders\BC6HEncode.hlsl">

View File

@ -12,6 +12,9 @@
<Filter Include="Source Files\Shaders">
<UniqueIdentifier>{c60baf7a-25a9-4215-842d-8d49d65d538e}</UniqueIdentifier>
</Filter>
<Filter Include="Auxiliary">
<UniqueIdentifier>{34568028-594c-4052-9a41-0973bbe526e1}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="DirectXTex.h">
@ -35,6 +38,9 @@
<ClInclude Include="d3dx12.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\Auxiliary\DirectXTexXbox.h">
<Filter>Auxiliary</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="DirectXTex.inl">
@ -106,5 +112,20 @@
<ClCompile Include="DirectXTexD3D12.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Auxiliary\DirectXTexXboxTile.cpp">
<Filter>Auxiliary</Filter>
</ClCompile>
<ClCompile Include="..\Auxiliary\DirectXTexXboxD3D12X.cpp">
<Filter>Auxiliary</Filter>
</ClCompile>
<ClCompile Include="..\Auxiliary\DirectXTexXboxDDS.cpp">
<Filter>Auxiliary</Filter>
</ClCompile>
<ClCompile Include="..\Auxiliary\DirectXTexXboxDetile.cpp">
<Filter>Auxiliary</Filter>
</ClCompile>
<ClCompile Include="..\Auxiliary\DirectXTexXboxImage.cpp">
<Filter>Auxiliary</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@ -0,0 +1,285 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug_Scarlett|x64">
<Configuration>Debug_Scarlett</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release_Scarlett|x64">
<Configuration>Release_Scarlett</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>DirectXTex</ProjectName>
<ProjectGuid>{9E4D1C18-9E5E-4B35-83BE-74830B9B3C34}</ProjectGuid>
<RootNamespace>DirectXTex</RootNamespace>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<Import Condition="Exists($(ATGBuildProps))" Project="$(ATGBuildProps)" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Scarlett|X64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Scarlett|X64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_Scarlett|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Scarlett|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">
<OutDir>Bin\GXDKPC_2019\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GXDKPC_2019\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
<IncludePath>$(GameDKLatest)GXDK\toolKit\include;$(GameDKLatest)GXDK\toolKit\include\XboxOne;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
<LibraryPath>$(GameDKLatest)GXDK\toolKit\lib\amd64\XboxOne;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64</LibraryPath>
<GenerateManifest>true</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Scarlett|X64'">
<OutDir>Bin\GXDKPC_2019\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GXDKPC_2019\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
<IncludePath>$(GameDKLatest)GXDK\toolKit\include;$(GameDKLatest)GXDK\toolKit\include\Scarlett;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
<LibraryPath>$(GameDKLatest)GXDK\toolKit\lib\amd64\Scarlett;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64</LibraryPath>
<GenerateManifest>true</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'">
<OutDir>Bin\GXDKPC_2019\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GXDKPC_2019\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
<IncludePath>$(GameDKLatest)GXDK\toolKit\include;$(GameDKLatest)GXDK\toolKit\include\XboxOne;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
<LibraryPath>$(GameDKLatest)GXDK\toolKit\lib\amd64\XboxOne;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64</LibraryPath>
<GenerateManifest>true</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Scarlett|X64'">
<OutDir>Bin\GXDKPC_2019\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GXDKPC_2019\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
<IncludePath>$(GameDKLatest)GXDK\toolKit\include;$(GameDKLatest)GXDK\toolKit\include\Scarlett;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
<LibraryPath>$(GameDKLatest)GXDK\toolKit\lib\amd64\Scarlett;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64</LibraryPath>
<GenerateManifest>true</GenerateManifest>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">
<ClCompile>
<WarningLevel>EnableAllWarnings</WarningLevel>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_USE_GXDK;_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<OpenMPSupport>true</OpenMPSupport>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<ExternalWarningLevel>Level4</ExternalWarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<SupportJustMyCode>false</SupportJustMyCode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
</Manifest>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Scarlett|X64'">
<ClCompile>
<WarningLevel>EnableAllWarnings</WarningLevel>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_USE_GXDK;_USE_SCARLETT;_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<OpenMPSupport>true</OpenMPSupport>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<ExternalWarningLevel>Level4</ExternalWarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<SupportJustMyCode>false</SupportJustMyCode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
</Manifest>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'">
<ClCompile>
<WarningLevel>EnableAllWarnings</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_USE_GXDK;_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<OpenMPSupport>true</OpenMPSupport>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<ExternalWarningLevel>Level4</ExternalWarningLevel>
<GuardEHContMetadata>true</GuardEHContMetadata>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
</Manifest>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_Scarlett|X64'">
<ClCompile>
<WarningLevel>EnableAllWarnings</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_USE_GXDK;_USE_SCARLETT;_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<OpenMPSupport>true</OpenMPSupport>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<ExternalWarningLevel>Level4</ExternalWarningLevel>
<GuardEHContMetadata>true</GuardEHContMetadata>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
</Manifest>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\Auxiliary\DirectXTexXbox.h" />
<CLInclude Include="BC.h" />
<ClCompile Include="..\Auxiliary\DirectXTexXboxDDS.cpp" />
<ClCompile Include="..\Auxiliary\DirectXTexXboxDetile.cpp" />
<ClCompile Include="..\Auxiliary\DirectXTexXboxImage.cpp" />
<ClCompile Include="..\Auxiliary\DirectXTexXboxTile.cpp" />
<ClCompile Include="BC.cpp" />
<ClCompile Include="BC4BC5.cpp" />
<ClCompile Include="BC6HBC7.cpp" />
<ClInclude Include="BCDirectCompute.h" />
<ClInclude Include="d3dx12.h" />
<CLInclude Include="DDS.h" />
<ClInclude Include="filters.h" />
<CLInclude Include="scoped.h" />
<CLInclude Include="DirectXTex.h" />
<CLInclude Include="DirectXTexP.h" />
<CLInclude Include="DirectXTex.inl" />
<ClCompile Include="BCDirectCompute.cpp" />
<ClCompile Include="DirectXTexCompress.cpp" />
<ClCompile Include="DirectXTexCompressGPU.cpp" />
<ClCompile Include="DirectXTexConvert.cpp" />
<ClCompile Include="DirectXTexDDS.cpp" />
<ClCompile Include="DirectXTexFlipRotate.cpp" />
<ClCompile Include="DirectXTexHDR.cpp" />
<ClCompile Include="DirectXTexImage.cpp" />
<ClCompile Include="DirectXTexMipMaps.cpp" />
<ClCompile Include="DirectXTexMisc.cpp" />
<ClCompile Include="DirectXTexNormalMaps.cpp" />
<ClCompile Include="DirectXTexPMAlpha.cpp" />
<ClCompile Include="DirectXTexResize.cpp" />
<ClCompile Include="DirectXTexTGA.cpp" />
<ClCompile Include="DirectXTexUtil.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug_Scarlett|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release_Scarlett|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="DirectXTexWIC.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="..\README.md" />
<None Include="Shaders\BC6HEncode.hlsl">
<FileType>Document</FileType>
</None>
<None Include="Shaders\BC7Encode.hlsl">
<FileType>Document</FileType>
</None>
</ItemGroup>
<ItemGroup>
<None Include="Shaders\CompileShaders.cmd" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" />
<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
</PropertyGroup>
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
<PropertyGroup>
<_ATGFXCPath />
</PropertyGroup>
</Target>
<Target Name="ATGDeleteShaders" AfterTargets="Clean">
<ItemGroup>
<_ATGShaderHeaders Include="$(ProjectDir)Shaders/Compiled/*.inc" />
<_ATGShaderSymbols Include="$(ProjectDir)Shaders/Compiled/*.pdb" />
</ItemGroup>
<Delete Files="@(_ATGShaderHeaders)" />
<Delete Files="@(_ATGShaderSymbols)" />
</Target>
</Project>

View File

@ -0,0 +1,134 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns:atg="http://atg.xbox.com" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{68652706-b700-4472-9af7-a56a482bd896}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{9b7fcbc5-2533-4b88-b75b-d4803e55fa7c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Shaders">
<UniqueIdentifier>{eb989628-e889-44bf-837a-05c9f09b258e}</UniqueIdentifier>
</Filter>
<Filter Include="Auxiliary">
<UniqueIdentifier>{1cab8337-50f3-4e55-9ccf-c060bac667ee}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<CLInclude Include="DirectXTex.h">
<Filter>Header Files</Filter>
</CLInclude>
<CLInclude Include="DirectXTex.inl">
<Filter>Header Files</Filter>
</CLInclude>
<ClCompile Include="BC4BC5.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClInclude Include="BCDirectCompute.h">
<Filter>Source Files</Filter>
</ClInclude>
<CLInclude Include="DDS.h">
<Filter>Source Files</Filter>
</CLInclude>
<CLInclude Include="DirectXTexP.h">
<Filter>Source Files</Filter>
</CLInclude>
<ClInclude Include="filters.h">
<Filter>Source Files</Filter>
</ClInclude>
<CLInclude Include="scoped.h">
<Filter>Source Files</Filter>
</CLInclude>
<ClInclude Include="d3dx12.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\Auxiliary\DirectXTexXbox.h">
<Filter>Auxiliary</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="BC.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="BC6HBC7.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="BCDirectCompute.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexCompress.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexCompressGPU.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexConvert.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexDDS.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexFlipRotate.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexImage.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexMipMaps.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexMisc.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexNormalMaps.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexPMAlpha.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexResize.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexTGA.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexUtil.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexWIC.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexHDR.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Auxiliary\DirectXTexXboxDDS.cpp">
<Filter>Auxiliary</Filter>
</ClCompile>
<ClCompile Include="..\Auxiliary\DirectXTexXboxDetile.cpp">
<Filter>Auxiliary</Filter>
</ClCompile>
<ClCompile Include="..\Auxiliary\DirectXTexXboxImage.cpp">
<Filter>Auxiliary</Filter>
</ClCompile>
<ClCompile Include="..\Auxiliary\DirectXTexXboxTile.cpp">
<Filter>Auxiliary</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<CLInclude Include="BC.h">
<Filter>Source Files</Filter>
</CLInclude>
</ItemGroup>
<ItemGroup>
<None Include="Shaders\CompileShaders.cmd">
<Filter>Source Files\Shaders</Filter>
</None>
<None Include="Shaders\BC6HEncode.hlsl">
<Filter>Source Files\Shaders</Filter>
</None>
<None Include="Shaders\BC7Encode.hlsl">
<Filter>Source Files\Shaders</Filter>
</None>
<None Include="..\README.md" />
</ItemGroup>
</Project>

View File

@ -0,0 +1,285 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug_Scarlett|x64">
<Configuration>Debug_Scarlett</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release_Scarlett|x64">
<Configuration>Release_Scarlett</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>DirectXTex</ProjectName>
<ProjectGuid>{9E4D1C18-9E5E-4B35-83BE-74830B9B3C34}</ProjectGuid>
<RootNamespace>DirectXTex</RootNamespace>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<Import Condition="Exists($(ATGBuildProps))" Project="$(ATGBuildProps)" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Scarlett|X64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Scarlett|X64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_Scarlett|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Scarlett|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">
<OutDir>Bin\GXDKPC_2022\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GXDKPC_2022\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
<IncludePath>$(GameDKLatest)GXDK\toolKit\include;$(GameDKLatest)GXDK\toolKit\include\XboxOne;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
<LibraryPath>$(GameDKLatest)GXDK\toolKit\lib\amd64\XboxOne;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64</LibraryPath>
<GenerateManifest>true</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Scarlett|X64'">
<OutDir>Bin\GXDKPC_2022\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GXDKPC_2022\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
<IncludePath>$(GameDKLatest)GXDK\toolKit\include;$(GameDKLatest)GXDK\toolKit\include\Scarlett;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
<LibraryPath>$(GameDKLatest)GXDK\toolKit\lib\amd64\Scarlett;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64</LibraryPath>
<GenerateManifest>true</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'">
<OutDir>Bin\GXDKPC_2022\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GXDKPC_2022\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
<IncludePath>$(GameDKLatest)GXDK\toolKit\include;$(GameDKLatest)GXDK\toolKit\include\XboxOne;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
<LibraryPath>$(GameDKLatest)GXDK\toolKit\lib\amd64\XboxOne;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64</LibraryPath>
<GenerateManifest>true</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Scarlett|X64'">
<OutDir>Bin\GXDKPC_2022\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GXDKPC_2022\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
<IncludePath>$(GameDKLatest)GXDK\toolKit\include;$(GameDKLatest)GXDK\toolKit\include\Scarlett;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
<LibraryPath>$(GameDKLatest)GXDK\toolKit\lib\amd64\Scarlett;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64</LibraryPath>
<GenerateManifest>true</GenerateManifest>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">
<ClCompile>
<WarningLevel>EnableAllWarnings</WarningLevel>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_USE_GXDK;_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<OpenMPSupport>true</OpenMPSupport>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<ExternalWarningLevel>Level4</ExternalWarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<SupportJustMyCode>false</SupportJustMyCode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
</Manifest>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Scarlett|X64'">
<ClCompile>
<WarningLevel>EnableAllWarnings</WarningLevel>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_USE_GXDK;_USE_SCARLETT;_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<OpenMPSupport>true</OpenMPSupport>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<ExternalWarningLevel>Level4</ExternalWarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<SupportJustMyCode>false</SupportJustMyCode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
</Manifest>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'">
<ClCompile>
<WarningLevel>EnableAllWarnings</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_USE_GXDK;_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<OpenMPSupport>true</OpenMPSupport>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<ExternalWarningLevel>Level4</ExternalWarningLevel>
<GuardEHContMetadata>true</GuardEHContMetadata>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
</Manifest>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_Scarlett|X64'">
<ClCompile>
<WarningLevel>EnableAllWarnings</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_USE_GXDK;_USE_SCARLETT;_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN32_WINNT=0x0A00;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<OpenMPSupport>true</OpenMPSupport>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<ExternalWarningLevel>Level4</ExternalWarningLevel>
<GuardEHContMetadata>true</GuardEHContMetadata>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
</Manifest>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\Auxiliary\DirectXTexXbox.h" />
<CLInclude Include="BC.h" />
<ClCompile Include="..\Auxiliary\DirectXTexXboxDDS.cpp" />
<ClCompile Include="..\Auxiliary\DirectXTexXboxDetile.cpp" />
<ClCompile Include="..\Auxiliary\DirectXTexXboxImage.cpp" />
<ClCompile Include="..\Auxiliary\DirectXTexXboxTile.cpp" />
<ClCompile Include="BC.cpp" />
<ClCompile Include="BC4BC5.cpp" />
<ClCompile Include="BC6HBC7.cpp" />
<ClInclude Include="BCDirectCompute.h" />
<ClInclude Include="d3dx12.h" />
<CLInclude Include="DDS.h" />
<ClInclude Include="filters.h" />
<CLInclude Include="scoped.h" />
<CLInclude Include="DirectXTex.h" />
<CLInclude Include="DirectXTexP.h" />
<CLInclude Include="DirectXTex.inl" />
<ClCompile Include="BCDirectCompute.cpp" />
<ClCompile Include="DirectXTexCompress.cpp" />
<ClCompile Include="DirectXTexCompressGPU.cpp" />
<ClCompile Include="DirectXTexConvert.cpp" />
<ClCompile Include="DirectXTexDDS.cpp" />
<ClCompile Include="DirectXTexFlipRotate.cpp" />
<ClCompile Include="DirectXTexHDR.cpp" />
<ClCompile Include="DirectXTexImage.cpp" />
<ClCompile Include="DirectXTexMipMaps.cpp" />
<ClCompile Include="DirectXTexMisc.cpp" />
<ClCompile Include="DirectXTexNormalMaps.cpp" />
<ClCompile Include="DirectXTexPMAlpha.cpp" />
<ClCompile Include="DirectXTexResize.cpp" />
<ClCompile Include="DirectXTexTGA.cpp" />
<ClCompile Include="DirectXTexUtil.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug_Scarlett|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release_Scarlett|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="DirectXTexWIC.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="..\README.md" />
<None Include="Shaders\BC6HEncode.hlsl">
<FileType>Document</FileType>
</None>
<None Include="Shaders\BC7Encode.hlsl">
<FileType>Document</FileType>
</None>
</ItemGroup>
<ItemGroup>
<None Include="Shaders\CompileShaders.cmd" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" />
<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
</PropertyGroup>
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
<PropertyGroup>
<_ATGFXCPath />
</PropertyGroup>
</Target>
<Target Name="ATGDeleteShaders" AfterTargets="Clean">
<ItemGroup>
<_ATGShaderHeaders Include="$(ProjectDir)Shaders/Compiled/*.inc" />
<_ATGShaderSymbols Include="$(ProjectDir)Shaders/Compiled/*.pdb" />
</ItemGroup>
<Delete Files="@(_ATGShaderHeaders)" />
<Delete Files="@(_ATGShaderSymbols)" />
</Target>
</Project>

View File

@ -0,0 +1,134 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns:atg="http://atg.xbox.com" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{68652706-b700-4472-9af7-a56a482bd896}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{9b7fcbc5-2533-4b88-b75b-d4803e55fa7c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Shaders">
<UniqueIdentifier>{eb989628-e889-44bf-837a-05c9f09b258e}</UniqueIdentifier>
</Filter>
<Filter Include="Auxiliary">
<UniqueIdentifier>{b21bd310-5ba0-485c-82e2-9621564caf70}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<CLInclude Include="DirectXTex.h">
<Filter>Header Files</Filter>
</CLInclude>
<CLInclude Include="DirectXTex.inl">
<Filter>Header Files</Filter>
</CLInclude>
<ClCompile Include="BC4BC5.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClInclude Include="BCDirectCompute.h">
<Filter>Source Files</Filter>
</ClInclude>
<CLInclude Include="DDS.h">
<Filter>Source Files</Filter>
</CLInclude>
<CLInclude Include="DirectXTexP.h">
<Filter>Source Files</Filter>
</CLInclude>
<ClInclude Include="filters.h">
<Filter>Source Files</Filter>
</ClInclude>
<CLInclude Include="scoped.h">
<Filter>Source Files</Filter>
</CLInclude>
<ClInclude Include="d3dx12.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\Auxiliary\DirectXTexXbox.h">
<Filter>Auxiliary</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="BC.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="BC6HBC7.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="BCDirectCompute.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexCompress.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexCompressGPU.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexConvert.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexDDS.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexFlipRotate.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexImage.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexMipMaps.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexMisc.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexNormalMaps.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexPMAlpha.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexResize.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexTGA.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexUtil.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexWIC.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexHDR.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Auxiliary\DirectXTexXboxDDS.cpp">
<Filter>Auxiliary</Filter>
</ClCompile>
<ClCompile Include="..\Auxiliary\DirectXTexXboxDetile.cpp">
<Filter>Auxiliary</Filter>
</ClCompile>
<ClCompile Include="..\Auxiliary\DirectXTexXboxImage.cpp">
<Filter>Auxiliary</Filter>
</ClCompile>
<ClCompile Include="..\Auxiliary\DirectXTexXboxTile.cpp">
<Filter>Auxiliary</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<CLInclude Include="BC.h">
<Filter>Source Files</Filter>
</CLInclude>
</ItemGroup>
<ItemGroup>
<None Include="Shaders\CompileShaders.cmd">
<Filter>Source Files\Shaders</Filter>
</None>
<None Include="Shaders\BC6HEncode.hlsl">
<Filter>Source Files\Shaders</Filter>
</None>
<None Include="Shaders\BC7Encode.hlsl">
<Filter>Source Files\Shaders</Filter>
</None>
<None Include="..\README.md" />
</ItemGroup>
</Project>

View File

@ -0,0 +1,36 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 15.0.28307.1259
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DirectXTex", "DirectXTex\DirectXTex_GXDK_PC_2019.vcxproj", "{9E4D1C18-9E5E-4B35-83BE-74830B9B3C34}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{06070D23-4542-4B1C-9DC2-846B1694E365}"
ProjectSection(SolutionItems) = preProject
.editorconfig = .editorconfig
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug_Scarlett|x64 = Debug_Scarlett|x64
Debug|x64 = Debug|x64
Release_Scarlett|x64 = Release_Scarlett|x64
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9E4D1C18-9E5E-4B35-83BE-74830B9B3C34}.Debug_Scarlett|x64.ActiveCfg = Debug_Scarlett|x64
{9E4D1C18-9E5E-4B35-83BE-74830B9B3C34}.Debug_Scarlett|x64.Build.0 = Debug_Scarlett|x64
{9E4D1C18-9E5E-4B35-83BE-74830B9B3C34}.Debug|x64.ActiveCfg = Debug|x64
{9E4D1C18-9E5E-4B35-83BE-74830B9B3C34}.Debug|x64.Build.0 = Debug|x64
{9E4D1C18-9E5E-4B35-83BE-74830B9B3C34}.Release_Scarlett|x64.ActiveCfg = Release_Scarlett|x64
{9E4D1C18-9E5E-4B35-83BE-74830B9B3C34}.Release_Scarlett|x64.Build.0 = Release_Scarlett|x64
{9E4D1C18-9E5E-4B35-83BE-74830B9B3C34}.Release|x64.ActiveCfg = Release|x64
{9E4D1C18-9E5E-4B35-83BE-74830B9B3C34}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {8EC36707-6F26-43CF-8458-C3E4E1113C22}
EndGlobalSection
EndGlobal

View File

@ -0,0 +1,36 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 15.0.28307.1259
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DirectXTex", "DirectXTex\DirectXTex_GXDK_PC_2022.vcxproj", "{9E4D1C18-9E5E-4B35-83BE-74830B9B3C34}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{06070D23-4542-4B1C-9DC2-846B1694E365}"
ProjectSection(SolutionItems) = preProject
.editorconfig = .editorconfig
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug_Scarlett|x64 = Debug_Scarlett|x64
Debug|x64 = Debug|x64
Release_Scarlett|x64 = Release_Scarlett|x64
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9E4D1C18-9E5E-4B35-83BE-74830B9B3C34}.Debug_Scarlett|x64.ActiveCfg = Debug_Scarlett|x64
{9E4D1C18-9E5E-4B35-83BE-74830B9B3C34}.Debug_Scarlett|x64.Build.0 = Debug_Scarlett|x64
{9E4D1C18-9E5E-4B35-83BE-74830B9B3C34}.Debug|x64.ActiveCfg = Debug|x64
{9E4D1C18-9E5E-4B35-83BE-74830B9B3C34}.Debug|x64.Build.0 = Debug|x64
{9E4D1C18-9E5E-4B35-83BE-74830B9B3C34}.Release_Scarlett|x64.ActiveCfg = Release_Scarlett|x64
{9E4D1C18-9E5E-4B35-83BE-74830B9B3C34}.Release_Scarlett|x64.Build.0 = Release_Scarlett|x64
{9E4D1C18-9E5E-4B35-83BE-74830B9B3C34}.Release|x64.ActiveCfg = Release|x64
{9E4D1C18-9E5E-4B35-83BE-74830B9B3C34}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {8EC36707-6F26-43CF-8458-C3E4E1113C22}
EndGlobalSection
EndGlobal

6
NuGet.Config Normal file
View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<config>
<add key="repositoryPath" value=".\packages" />
</config>
</configuration>

View File

@ -0,0 +1,134 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
# Builds the library with Xbox extensions using CMake.
schedules:
- cron: "0 4 * * *"
displayName: 'Nightly build'
branches:
include:
- main
trigger: none
pr: none
resources:
repositories:
- repository: self
type: git
ref: refs/heads/main
name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
variables:
VS_GENERATOR: 'Visual Studio 17 2022'
WIN10_SDK: '10.0.19041.0'
EXTRACTED_FOLDER: $(ExtractedFolder)
GDK_EDITION: $(GDKEditionNumber)
URL_FEED: $(ADOFeedURL)
GameDKLatest: '$(ExtractedFolder)\GDK\Microsoft.gdk.xbox.$(GDKEditionNumber)\native\$(GDKEditionNumber)\'
pool:
vmImage: windows-2022
jobs:
- job: CMAKE_BUILD
displayName: CMake using VS Generator
steps:
- checkout: self
clean: true
fetchTags: false
- task: NuGetToolInstaller@1
displayName: 'Use NuGet'
inputs:
versionSpec: '6.5.x'
- task: NuGetCommand@2
# We have to use a nuget.config to provide the feed for the 'nuget install' option.
displayName: 'NuGet set package source to ADO feed'
inputs:
command: custom
arguments: sources add -Name xboxgdk-DirectXTex -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
- task: PowerShell@2
displayName: 'Set nuget.config to single source'
inputs:
targetType: inline
script: |
$file = '.\NuGet.Config'
$doc = [xml](Get-Content $file)
$newelement = $doc.CreateElement("clear")
$clearadd = $doc.configuration.packageSources.PrependChild($newelement)
$doc.OuterXml | Set-Content $file
- task: NuGetCommand@2
displayName: NuGet install PGDK
inputs:
command: custom
arguments: install -prerelease Microsoft.GDK.PC.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\GDK
- task: NuGetCommand@2
displayName: NuGet install GDKX
inputs:
command: custom
arguments: install -prerelease Microsoft.GDK.Xbox.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\GDK
- task: CMake@1
displayName: 'CMake (MSVC): Config x64 (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: '-G "$(VS_GENERATOR)" -A x64 -B out -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK) -DBUILD_XBOX_EXTS_SCARLETT=ON -DBUILD_SAMPLE=OFF'
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Debug (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: --build out -v --config Debug
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Release (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: --build out -v --config RelWithDebInfo
- task: CMake@1
displayName: 'CMake (ClangCl): Config x64 (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: '-G "$(VS_GENERATOR)" -A x64 -T clangcl -B out2 -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK) -DBUILD_XBOX_EXTS_SCARLETT=ON -DBUILD_SAMPLE=OFF'
- task: CMake@1
displayName: 'CMake (ClangCl): Build x64 Debug (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: --build out2 -v --config Debug
- task: CMake@1
displayName: 'CMake (ClangCl): Build x64 Release (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: --build out2 -v --config RelWithDebInfo
- task: CMake@1
displayName: 'CMake (MSVC): Config x64 (Xbox One)'
inputs:
cwd: ''
cmakeArgs: '-G "$(VS_GENERATOR)" -A x64 -B out3 -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK) -DBUILD_XBOX_EXTS_XBOXONE=ON -DBUILD_SAMPLE=OFF'
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Debug (Xbox One)'
inputs:
cwd: ''
cmakeArgs: --build out3 -v --config Debug
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Release (Xbox One)'
inputs:
cwd: ''
cmakeArgs: --build out3 -v --config RelWithDebInfo
- task: CMake@1
displayName: 'CMake (ClangCl): Config x64 (Xbox One)'
inputs:
cwd: ''
cmakeArgs: '-G "$(VS_GENERATOR)" -A x64 -T clangcl -B out4 -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK) -DBUILD_XBOX_EXTS_XBOXONE=ON -DBUILD_SAMPLE=OFF'
- task: CMake@1
displayName: 'CMake (ClangCl): Build x64 Debug (Xbox One)'
inputs:
cwd: ''
cmakeArgs: --build out4 -v --config Debug
- task: CMake@1
displayName: 'CMake (ClangCl): Build x64 Release (Xbox One)'
inputs:
cwd: ''
cmakeArgs: --build out4 -v --config RelWithDebInfo

View File

@ -0,0 +1,147 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
# Builds the library with Xbox extensions using CMake.
schedules:
- cron: "0 4 * * *"
displayName: 'Nightly build'
branches:
include:
- main
trigger:
branches:
include:
- main
paths:
include:
- CMakeLists.txt
pr:
branches:
include:
- main
paths:
include:
- CMakeLists.txt
drafts: false
resources:
repositories:
- repository: self
type: git
ref: refs/heads/main
name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
variables:
VS_GENERATOR: 'Visual Studio 16 2019'
WIN10_SDK: '10.0.19041.0'
EXTRACTED_FOLDER: $(ExtractedFolder)
GDK_EDITION: $(GDKEditionNumber)
URL_FEED: $(ADOFeedURL)
GameDKLatest: '$(ExtractedFolder)\GDK\Microsoft.gdk.xbox.$(GDKEditionNumber)\native\$(GDKEditionNumber)\'
pool:
vmImage: windows-2019
jobs:
- job: CMAKE_BUILD
displayName: CMake using VS Generator
steps:
- checkout: self
clean: true
fetchTags: false
- task: NuGetToolInstaller@1
displayName: 'Use NuGet'
inputs:
versionSpec: '6.5.x'
- task: NuGetCommand@2
# We have to use a nuget.config to provide the feed for the 'nuget install' option.
displayName: 'NuGet set package source to ADO feed'
inputs:
command: custom
arguments: sources add -Name xboxgdk-DirectXTex -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
- task: PowerShell@2
displayName: 'Set nuget.config to single source'
inputs:
targetType: inline
script: |
$file = '.\NuGet.Config'
$doc = [xml](Get-Content $file)
$newelement = $doc.CreateElement("clear")
$clearadd = $doc.configuration.packageSources.PrependChild($newelement)
$doc.OuterXml | Set-Content $file
- task: NuGetCommand@2
displayName: NuGet install PGDK
inputs:
command: custom
arguments: install -prerelease Microsoft.GDK.PC.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\GDK
- task: NuGetCommand@2
displayName: NuGet install GDKX
inputs:
command: custom
arguments: install -prerelease Microsoft.GDK.Xbox.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\GDK
- task: CMake@1
displayName: 'CMake (MSVC): Config x64 (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: '-G "$(VS_GENERATOR)" -A x64 -B out -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK) -DBUILD_XBOX_EXTS_SCARLETT=ON -DBUILD_SAMPLE=OFF'
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Debug (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: --build out -v --config Debug
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Release (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: --build out -v --config RelWithDebInfo
- task: CMake@1
displayName: 'CMake (ClangCl): Config x64 (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: '-G "$(VS_GENERATOR)" -A x64 -T clangcl -B out2 -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK) -DBUILD_XBOX_EXTS_SCARLETT=ON -DBUILD_SAMPLE=OFF'
- task: CMake@1
displayName: 'CMake (ClangCl): Build x64 Debug (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: --build out2 -v --config Debug
- task: CMake@1
displayName: 'CMake (ClangCl): Build x64 Release (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: --build out2 -v --config RelWithDebInfo
- task: CMake@1
displayName: 'CMake (MSVC): Config x64 (Xbox One)'
inputs:
cwd: ''
cmakeArgs: '-G "$(VS_GENERATOR)" -A x64 -B out3 -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK) -DBUILD_XBOX_EXTS_XBOXONE=ON -DBUILD_SAMPLE=OFF'
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Debug (Xbox One)'
inputs:
cwd: ''
cmakeArgs: --build out3 -v --config Debug
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Release (Xbox One)'
inputs:
cwd: ''
cmakeArgs: --build out3 -v --config RelWithDebInfo
- task: CMake@1
displayName: 'CMake (ClangCl): Config x64 (Xbox One)'
inputs:
cwd: ''
cmakeArgs: '-G "$(VS_GENERATOR)" -A x64 -T clangcl -B out4 -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK) -DBUILD_XBOX_EXTS_XBOXONE=ON -DBUILD_SAMPLE=OFF'
- task: CMake@1
displayName: 'CMake (ClangCl): Build x64 Debug (Xbox One)'
inputs:
cwd: ''
cmakeArgs: --build out4 -v --config Debug
- task: CMake@1
displayName: 'CMake (ClangCl): Build x64 Release (Xbox One)'
inputs:
cwd: ''
cmakeArgs: --build out4 -v --config RelWithDebInfo

View File

@ -0,0 +1,181 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
# Builds the library with Xbox extensions using the Microsoft GDK.
schedules:
- cron: "30 3 * * *"
displayName: 'Nightly build'
branches:
include:
- main
trigger: none
pr: none
resources:
repositories:
- repository: self
type: git
ref: refs/heads/main
name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
pool:
vmImage: windows-2022
variables:
EXTRACTED_FOLDER: $(ExtractedFolder)
GDK_EDITION: $(GDKEditionNumber)
GDKEnableBWOI: true
GITHUB_PAT: $(GITHUBPUBLICTOKEN)
URL_FEED: $(ADOFeedURL)
jobs:
- job: BUILD_GDK
displayName: 'Microsoft Game Development Kit (GDK)'
timeoutInMinutes: 120
cancelTimeoutInMinutes: 1
steps:
- checkout: self
clean: true
fetchTags: false
- task: NuGetToolInstaller@1
displayName: 'Use NuGet'
inputs:
versionSpec: '6.5.x'
- task: NuGetCommand@2
# We have to use a nuget.config to provide the feed for the 'nuget install' option.
displayName: 'NuGet set package source to ADO feed'
inputs:
command: custom
arguments: sources add -Name xboxgdk-DirectXTex -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
- task: PowerShell@2
displayName: 'Set nuget.config to single source'
inputs:
targetType: inline
script: |
$file = '.\NuGet.Config'
$doc = [xml](Get-Content $file)
$newelement = $doc.CreateElement("clear")
$clearadd = $doc.configuration.packageSources.PrependChild($newelement)
$doc.OuterXml | Set-Content $file
- task: NuGetCommand@2
displayName: NuGet install PGDK
inputs:
command: custom
arguments: install -prerelease Microsoft.GDK.PC.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\GDK
- task: NuGetCommand@2
displayName: NuGet install GDKX
inputs:
command: custom
arguments: install -prerelease Microsoft.GDK.Xbox.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\GDK
- task: CopyFiles@2
displayName: Set up Directory.Build.props
inputs:
SourceFolder: build
Contents: 'Directory.Build.props'
TargetFolder: $(Build.SourcesDirectory)
- task: MSBuild@1
displayName: Setup BWOI VCTargets
inputs:
solution: build/SetupBWOI.targets
msbuildVersion: 17.0
msbuildArchitecture: x64
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_2022 pcdbg
continueOnError: True
inputs:
solution: DirectXTex_GDK_2022.sln
vsVersion: 17.0
platform: Gaming.Desktop.x64
configuration: Debug
msbuildArchitecture: x64
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_2022 pcrel
continueOnError: True
inputs:
solution: DirectXTex_GDK_2022.sln
vsVersion: 17.0
platform: Gaming.Desktop.x64
configuration: Release
msbuildArchitecture: x64
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_2022 xbdbg
continueOnError: True
inputs:
solution: DirectXTex_GDK_2022.sln
vsVersion: 17.0
platform: Gaming.Xbox.XboxOne.x64
configuration: Debug
msbuildArchitecture: x64
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_2022 xbrel
continueOnError: True
inputs:
solution: DirectXTex_GDK_2022.sln
vsVersion: 17.0
platform: Gaming.Xbox.XboxOne.x64
configuration: Release
msbuildArchitecture: x64
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_2022 scardbg
continueOnError: True
inputs:
solution: DirectXTex_GDK_2022.sln
vsVersion: 17.0
platform: Gaming.Xbox.Scarlett.x64
configuration: Debug
msbuildArchitecture: x64
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_2022 scarrel
continueOnError: True
inputs:
solution: DirectXTex_GDK_2022.sln
vsVersion: 17.0
platform: Gaming.Xbox.Scarlett.x64
configuration: Release
msbuildArchitecture: x64
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_PC_2022 dbg
continueOnError: True
inputs:
solution: DirectXTex_GXDK_PC_2022.sln
vsVersion: 17.0
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x64
configuration: Debug
msbuildArchitecture: x64
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_PC_2022 rel
continueOnError: True
inputs:
solution: DirectXTex_GXDK_PC_2022.sln
vsVersion: 17.0
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x64
configuration: Release
msbuildArchitecture: x64
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_PC_2022 scardbg
continueOnError: True
inputs:
solution: DirectXTex_GXDK_PC_2022.sln
vsVersion: 17.0
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x64
configuration: Debug_Scarlett
msbuildArchitecture: x64
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_PC_2022 scarrel
continueOnError: True
inputs:
solution: DirectXTex_GXDK_PC_2022.sln
vsVersion: 17.0
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x64
configuration: Release_Scarlett
msbuildArchitecture: x64

View File

@ -0,0 +1,202 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
# Builds the library with Xbox extensions using the Microsoft GDK.
# NOTE: We use x64 MSBuild for the GDK as the NuGets don't include 32-bit support to avoid cross-arch dependencies.
schedules:
- cron: "30 3 * * *"
displayName: 'Nightly build'
branches:
include:
- main
trigger:
branches:
include:
- main
paths:
exclude:
- README.md
- HISTORY.md
- SECURITY.md
- LICENSE
pr:
branches:
include:
- main
paths:
exclude:
- README.md
- HISTORY.md
- SECURITY.md
- LICENSE
drafts: false
resources:
repositories:
- repository: self
type: git
ref: refs/heads/main
name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
pool:
vmImage: windows-2019
variables:
EXTRACTED_FOLDER: $(ExtractedFolder)
GDK_EDITION: $(GDKEditionNumber)
GDKEnableBWOI: true
GITHUB_PAT: $(GITHUBPUBLICTOKEN)
URL_FEED: $(ADOFeedURL)
jobs:
- job: BUILD_GDK
displayName: 'Microsoft Game Development Kit (GDK)'
timeoutInMinutes: 120
cancelTimeoutInMinutes: 1
steps:
- checkout: self
clean: true
fetchTags: false
- task: NuGetToolInstaller@1
displayName: 'Use NuGet'
inputs:
versionSpec: '6.5.x'
- task: NuGetCommand@2
# We have to use a nuget.config to provide the feed for the 'nuget install' option.
displayName: 'NuGet set package source to ADO feed'
inputs:
command: custom
arguments: sources add -Name xboxgdk-DirectXTex -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
- task: PowerShell@2
displayName: 'Set nuget.config to single source'
inputs:
targetType: inline
script: |
$file = '.\NuGet.Config'
$doc = [xml](Get-Content $file)
$newelement = $doc.CreateElement("clear")
$clearadd = $doc.configuration.packageSources.PrependChild($newelement)
$doc.OuterXml | Set-Content $file
- task: NuGetCommand@2
displayName: NuGet install PGDK
inputs:
command: custom
arguments: install -prerelease Microsoft.GDK.PC.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\GDK
- task: NuGetCommand@2
displayName: NuGet install GDKX
inputs:
command: custom
arguments: install -prerelease Microsoft.GDK.Xbox.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\GDK
- task: CopyFiles@2
displayName: Set up Directory.Build.props
inputs:
SourceFolder: build
Contents: 'Directory.Build.props'
TargetFolder: $(Build.SourcesDirectory)
- task: MSBuild@1
displayName: Setup BWOI VCTargets
inputs:
solution: build/SetupBWOI.targets
msbuildVersion: 16.0
msbuildArchitecture: x64
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_2019 pcdbg
continueOnError: True
inputs:
solution: DirectXTex_GDK_2019.sln
vsVersion: 16.0
platform: Gaming.Desktop.x64
configuration: Debug
msbuildArchitecture: x64
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_2019 pcrel
continueOnError: True
inputs:
solution: DirectXTex_GDK_2019.sln
vsVersion: 16.0
platform: Gaming.Desktop.x64
configuration: Release
msbuildArchitecture: x64
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_2019 xbdbg
continueOnError: True
inputs:
solution: DirectXTex_GDK_2019.sln
vsVersion: 16.0
platform: Gaming.Xbox.XboxOne.x64
configuration: Debug
msbuildArchitecture: x64
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_2019 xbrel
continueOnError: True
inputs:
solution: DirectXTex_GDK_2019.sln
vsVersion: 16.0
platform: Gaming.Xbox.XboxOne.x64
configuration: Release
msbuildArchitecture: x64
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_2019 scardbg
continueOnError: True
inputs:
solution: DirectXTex_GDK_2019.sln
vsVersion: 16.0
platform: Gaming.Xbox.Scarlett.x64
configuration: Debug
msbuildArchitecture: x64
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_2019 scarrel
continueOnError: True
inputs:
solution: DirectXTex_GDK_2019.sln
vsVersion: 16.0
platform: Gaming.Xbox.Scarlett.x64
configuration: Release
msbuildArchitecture: x64
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_PC_2019 dbg
continueOnError: True
inputs:
solution: DirectXTex_GXDK_PC_2019.sln
vsVersion: 16.0
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x64
configuration: Debug
msbuildArchitecture: x64
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_PC_2019 rel
continueOnError: True
inputs:
solution: DirectXTex_GXDK_PC_2019.sln
vsVersion: 16.0
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x64
configuration: Release
msbuildArchitecture: x64
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_PC_2019 scardbg
continueOnError: True
inputs:
solution: DirectXTex_GXDK_PC_2019.sln
vsVersion: 16.0
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x64
configuration: Debug_Scarlett
msbuildArchitecture: x64
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_PC_2019 scarrel
continueOnError: True
inputs:
solution: DirectXTex_GXDK_PC_2019.sln
vsVersion: 16.0
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x64
configuration: Release_Scarlett
msbuildArchitecture: x64

View File

@ -0,0 +1,247 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
# Builds the library using the latest prerelease of the Windows SDK from nuget.org.
schedules:
- cron: "0 3 * * 6"
displayName: 'Saturday night build'
branches:
include:
- main
always: true
trigger: none
pr: none
resources:
repositories:
- repository: self
type: git
ref: refs/heads/main
name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
variables:
EXTRACTED_FOLDER: $(ExtractedFolder)
WSDKEnableBWOI: true
URL_FEED: $(ADOFeedURL)
pool:
vmImage: windows-2019
jobs:
- job: DESKTOP_BUILD
displayName: 'Win32 Desktop'
timeoutInMinutes: 120
cancelTimeoutInMinutes: 1
steps:
- checkout: self
clean: true
fetchTags: false
- task: NuGetToolInstaller@1
displayName: 'Use NuGet'
inputs:
versionSpec: '6.5.x'
- task: NuGetCommand@2
# We have to use a nuget.config to provide the feed for the 'nuget install' option.
displayName: 'NuGet set package source to ADO feed'
inputs:
command: custom
arguments: sources add -Name xboxgdk-DirectXTex -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
- task: PowerShell@2
displayName: 'Set nuget.config to single source'
inputs:
targetType: inline
script: |
$file = '.\NuGet.Config'
$doc = [xml](Get-Content $file)
$newelement = $doc.CreateElement("clear")
$clearadd = $doc.configuration.packageSources.PrependChild($newelement)
$doc.OuterXml | Set-Content $file
- task: NuGetCommand@2
displayName: NuGet Install WSDK x64
inputs:
command: custom
arguments: install -prerelease Microsoft.Windows.SDK.CPP.x64 -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\SDK
- task: NuGetCommand@2
displayName: NuGet Install WSDK x86
inputs:
command: custom
arguments: install -prerelease Microsoft.Windows.SDK.CPP.x86 -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\SDK
- task: NuGetCommand@2
displayName: NuGet Install WSDK arm64
inputs:
command: custom
arguments: install -prerelease Microsoft.Windows.SDK.CPP.arm64 -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\SDK
- task: CopyFiles@2
displayName: Set up Directory.Build.props
inputs:
SourceFolder: build
Contents: 'Directory.Build.props'
TargetFolder: $(Build.SourcesDirectory)
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2019.sln 32dbg
inputs:
solution: DirectXTex_Desktop_2019.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x86
configuration: Debug
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2019.sln 32rel
inputs:
solution: DirectXTex_Desktop_2019.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x86
configuration: Release
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2019.sln 64dbg
inputs:
solution: DirectXTex_Desktop_2019.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x64
configuration: Debug
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2019.sln 64rel
inputs:
solution: DirectXTex_Desktop_2019.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x64
configuration: Release
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2019_Win10.sln 32dbg
inputs:
solution: DirectXTex_Desktop_2019_Win10.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x86
configuration: Debug
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2019_Win10.sln 32rel
inputs:
solution: DirectXTex_Desktop_2019_Win10.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x86
configuration: Release
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2019_Win10.sln 64dbg
inputs:
solution: DirectXTex_Desktop_2019_Win10.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x64
configuration: Debug
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2019_Win10.sln 64rel
inputs:
solution: DirectXTex_Desktop_2019_Win10.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x64
configuration: Release
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2019_Win10.sln arm64dbg
inputs:
solution: DirectXTex_Desktop_2019_Win10.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: ARM64
configuration: Debug
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2019_Win10.sln arm64rel
inputs:
solution: DirectXTex_Desktop_2019_Win10.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: ARM64
configuration: Release
- job: UWP_BUILD
displayName: 'Universal Windows Platform (UWP)'
timeoutInMinutes: 120
cancelTimeoutInMinutes: 1
steps:
- checkout: self
clean: true
fetchTags: false
- task: NuGetToolInstaller@1
displayName: 'Use NuGet'
inputs:
versionSpec: '6.5.x'
- task: NuGetCommand@2
displayName: NuGet set package source to ADO feed
inputs:
command: custom
arguments: sources add -Name xboxgdk-DirectXTex -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
- task: PowerShell@2
displayName: 'Set nuget.config to single source'
inputs:
targetType: inline
script: |
$file = '.\NuGet.Config'
$doc = [xml](Get-Content $file)
$newelement = $doc.CreateElement("clear")
$clearadd = $doc.configuration.packageSources.PrependChild($newelement)
$doc.OuterXml | Set-Content $file
- task: NuGetCommand@2
displayName: NuGet Install WSDK x64
inputs:
command: custom
arguments: install -prerelease Microsoft.Windows.SDK.CPP.x64 -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\SDK
- task: NuGetCommand@2
displayName: NuGet Install WSDK x86
inputs:
command: custom
arguments: install -prerelease Microsoft.Windows.SDK.CPP.x86 -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\SDK
- task: NuGetCommand@2
displayName: NuGet Install WSDK arm64
inputs:
command: custom
arguments: install -prerelease Microsoft.Windows.SDK.CPP.arm64 -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\SDK
- task: CopyFiles@2
displayName: Set up Directory.Build.props
inputs:
SourceFolder: build
Contents: 'Directory.Build.props'
TargetFolder: $(Build.SourcesDirectory)
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2019.sln 32dbg
inputs:
solution: DirectXTex_Windows10_2019.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x86
configuration: Debug
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2019.sln 32rel
inputs:
solution: DirectXTex_Windows10_2019.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x86
configuration: Release
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2019.sln 64dbg
inputs:
solution: DirectXTex_Windows10_2019.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x64
configuration: Debug
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2019.sln 64rel
inputs:
solution: DirectXTex_Windows10_2019.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x64
configuration: Release
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2019.sln arm64dbg
inputs:
solution: DirectXTex_Windows10_2019.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: ARM64
configuration: Debug
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2019.sln arm64rel
inputs:
solution: DirectXTex_Windows10_2019.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: ARM64
configuration: Release

View File

@ -0,0 +1,247 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
# Builds the library using the latest release of the Windows SDK from nuget.org.
schedules:
- cron: "0 3 * * 0"
displayName: 'Sunday night build'
branches:
include:
- main
always: true
trigger: none
pr: none
resources:
repositories:
- repository: self
type: git
ref: refs/heads/main
name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
variables:
EXTRACTED_FOLDER: $(ExtractedFolder)
WSDKEnableBWOI: true
URL_FEED: $(ADOFeedURL)
pool:
vmImage: windows-2019
jobs:
- job: DESKTOP_BUILD
displayName: 'Win32 Desktop'
timeoutInMinutes: 120
cancelTimeoutInMinutes: 1
steps:
- checkout: self
clean: true
fetchTags: false
- task: NuGetToolInstaller@1
displayName: 'Use NuGet'
inputs:
versionSpec: '6.5.x'
- task: NuGetCommand@2
# We have to use a nuget.config to provide the feed for the 'nuget install' option.
displayName: 'NuGet set package source to ADO feed'
inputs:
command: custom
arguments: sources add -Name xboxgdk-DirectXTex -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
- task: PowerShell@2
displayName: 'Set nuget.config to single source'
inputs:
targetType: inline
script: |
$file = '.\NuGet.Config'
$doc = [xml](Get-Content $file)
$newelement = $doc.CreateElement("clear")
$clearadd = $doc.configuration.packageSources.PrependChild($newelement)
$doc.OuterXml | Set-Content $file
- task: NuGetCommand@2
displayName: NuGet Install WSDK x64
inputs:
command: custom
arguments: install Microsoft.Windows.SDK.CPP.x64 -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\SDK
- task: NuGetCommand@2
displayName: NuGet Install WSDK x86
inputs:
command: custom
arguments: install Microsoft.Windows.SDK.CPP.x86 -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\SDK
- task: NuGetCommand@2
displayName: NuGet Install WSDK arm64
inputs:
command: custom
arguments: install Microsoft.Windows.SDK.CPP.arm64 -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\SDK
- task: CopyFiles@2
displayName: Set up Directory.Build.props
inputs:
SourceFolder: build
Contents: 'Directory.Build.props'
TargetFolder: $(Build.SourcesDirectory)
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2019.sln 32dbg
inputs:
solution: DirectXTex_Desktop_2019.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x86
configuration: Debug
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2019.sln 32rel
inputs:
solution: DirectXTex_Desktop_2019.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x86
configuration: Release
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2019.sln 64dbg
inputs:
solution: DirectXTex_Desktop_2019.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x64
configuration: Debug
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2019.sln 64rel
inputs:
solution: DirectXTex_Desktop_2019.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x64
configuration: Release
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2019_Win10.sln 32dbg
inputs:
solution: DirectXTex_Desktop_2019_Win10.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x86
configuration: Debug
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2019_Win10.sln 32rel
inputs:
solution: DirectXTex_Desktop_2019_Win10.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x86
configuration: Release
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2019_Win10.sln 64dbg
inputs:
solution: DirectXTex_Desktop_2019_Win10.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x64
configuration: Debug
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2019_Win10.sln 64rel
inputs:
solution: DirectXTex_Desktop_2019_Win10.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x64
configuration: Release
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2019_Win10.sln arm64dbg
inputs:
solution: DirectXTex_Desktop_2019_Win10.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: ARM64
configuration: Debug
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2019_Win10.sln arm64rel
inputs:
solution: DirectXTex_Desktop_2019_Win10.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: ARM64
configuration: Release
- job: UWP_BUILD
displayName: 'Universal Windows Platform (UWP)'
timeoutInMinutes: 120
cancelTimeoutInMinutes: 1
steps:
- checkout: self
clean: true
fetchTags: false
- task: NuGetToolInstaller@1
displayName: 'Use NuGet'
inputs:
versionSpec: '6.5.x'
- task: NuGetCommand@2
displayName: NuGet set package source to ADO feed
inputs:
command: custom
arguments: sources add -Name xboxgdk-DirectXTex -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
- task: PowerShell@2
displayName: 'Set nuget.config to single source'
inputs:
targetType: inline
script: |
$file = '.\NuGet.Config'
$doc = [xml](Get-Content $file)
$newelement = $doc.CreateElement("clear")
$clearadd = $doc.configuration.packageSources.PrependChild($newelement)
$doc.OuterXml | Set-Content $file
- task: NuGetCommand@2
displayName: NuGet Install WSDK x64
inputs:
command: custom
arguments: install Microsoft.Windows.SDK.CPP.x64 -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\SDK
- task: NuGetCommand@2
displayName: NuGet Install WSDK x86
inputs:
command: custom
arguments: install Microsoft.Windows.SDK.CPP.x86 -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\SDK
- task: NuGetCommand@2
displayName: NuGet Install WSDK arm64
inputs:
command: custom
arguments: install Microsoft.Windows.SDK.CPP.arm64 -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)\SDK
- task: CopyFiles@2
displayName: Set up Directory.Build.props
inputs:
SourceFolder: build
Contents: 'Directory.Build.props'
TargetFolder: $(Build.SourcesDirectory)
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2019.sln 32dbg
inputs:
solution: DirectXTex_Windows10_2019.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x86
configuration: Debug
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2019.sln 32rel
inputs:
solution: DirectXTex_Windows10_2019.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x86
configuration: Release
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2019.sln 64dbg
inputs:
solution: DirectXTex_Windows10_2019.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x64
configuration: Debug
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2019.sln 64rel
inputs:
solution: DirectXTex_Windows10_2019.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x64
configuration: Release
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2019.sln arm64dbg
inputs:
solution: DirectXTex_Windows10_2019.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: ARM64
configuration: Debug
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2019.sln arm64rel
inputs:
solution: DirectXTex_Windows10_2019.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: ARM64
configuration: Release

View File

@ -0,0 +1,87 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ExtractedFolder Condition="'$(ExtractedFolder)'==''">C:\xtracted\</ExtractedFolder>
<ExtractedFolder Condition="!HasTrailingSlash('$(ExtractedFolder)')">$(ExtractedFolder)\</ExtractedFolder>
<_AlternativeVCTargetsPath170>$(ExtractedFolder)VCTargets170\</_AlternativeVCTargetsPath170>
<_AlternativeVCTargetsPath160>$(ExtractedFolder)VCTargets160\</_AlternativeVCTargetsPath160>
<_AlternativeVCTargetsPath150>$(ExtractedFolder)VCTargets150\</_AlternativeVCTargetsPath150>
<!-- Workaround for VS bug -->
<MinimumVisualStudioVersion>15.0</MinimumVisualStudioVersion>
</PropertyGroup>
<!-- Windows 10 SDK NuGet -->
<Import Condition="'$(WSDKEnableBWOI)' == 'true'"
Project="$(ExtractedFolder)SDK\Microsoft.Windows.SDK.cpp\build\Microsoft.Windows.SDK.cpp.props" />
<Import Condition="'$(WSDKEnableBWOI)' == 'true' and $(Platform.Contains('x64'))"
Project="$(ExtractedFolder)SDK\Microsoft.Windows.SDK.cpp.x64\build\native\Microsoft.Windows.SDK.cpp.x64.props" />
<Import Condition="'$(WSDKEnableBWOI)' == 'true' and '$(Platform)' == 'Win32'"
Project="$(ExtractedFolder)SDK\Microsoft.Windows.SDK.cpp.x86\build\native\Microsoft.Windows.SDK.cpp.x86.props" />
<Import Condition="'$(WSDKEnableBWOI)' == 'true' and '$(Platform)' == 'ARM64'"
Project="$(ExtractedFolder)SDK\Microsoft.Windows.SDK.cpp.arm64\build\native\Microsoft.Windows.SDK.cpp.arm64.props" />
<!-- Microsoft GDK NuGet -->
<Import Condition="'$(GDKEnableBWOI)' == 'true' and $(Platform.Contains('x64')) and Exists('$(ExtractedFolder)GDK\Microsoft.GDK.PC.$(GDKEditionNumber)\build\Microsoft.GDK.PC.$(GDKEditionNumber).props')"
Project="$(ExtractedFolder)GDK\Microsoft.GDK.PC.$(GDKEditionNumber)\build\Microsoft.GDK.PC.$(GDKEditionNumber).props" />
<Import Condition="'$(GDKEnableBWOI)' == 'true' and $(Platform.Contains('x64'))"
Project="$(ExtractedFolder)GDK\Microsoft.GDK.Xbox.$(GDKEditionNumber)\build\Microsoft.GDK.Xbox.$(GDKEditionNumber).props" />
<!--
****************************************************************************************************
VCTargetsPath redirection (VS 2019)
****************************************************************************************************
-->
<PropertyGroup Condition="'$(Platform)' == 'Gaming.Xbox.XboxOne.x64' and '$(VisualStudioVersion)' == '16.0'">
<AdditionalVCTargetsPath>$(_AlternativeVCTargetsPath160)</AdditionalVCTargetsPath>
<DisableInstalledVCTargetsUse>true</DisableInstalledVCTargetsUse>
<VCTargetsPath15 Condition="'$(_AlternativeVCTargetsPath150)'!=''">$(_AlternativeVCTargetsPath150)</VCTargetsPath15>
<VCTargetsPath16>$(_AlternativeVCTargetsPath160)</VCTargetsPath16>
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)' == 'Gaming.Xbox.Scarlett.x64' and '$(VisualStudioVersion)' == '16.0'">
<AdditionalVCTargetsPath>$(_AlternativeVCTargetsPath160)</AdditionalVCTargetsPath>
<DisableInstalledVCTargetsUse>true</DisableInstalledVCTargetsUse>
<VCTargetsPath15 Condition="'$(_AlternativeVCTargetsPath150)'!=''">$(_AlternativeVCTargetsPath150)</VCTargetsPath15>
<VCTargetsPath16>$(_AlternativeVCTargetsPath160)</VCTargetsPath16>
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)' == 'Gaming.Desktop.x64' and '$(VisualStudioVersion)' == '16.0'">
<AdditionalVCTargetsPath>$(_AlternativeVCTargetsPath160)</AdditionalVCTargetsPath>
<DisableInstalledVCTargetsUse>true</DisableInstalledVCTargetsUse>
<VCTargetsPath15 Condition="'$(_AlternativeVCTargetsPath150)'!=''">$(_AlternativeVCTargetsPath150)</VCTargetsPath15>
<VCTargetsPath16>$(_AlternativeVCTargetsPath160)</VCTargetsPath16>
</PropertyGroup>
<!--
****************************************************************************************************
VCTargetsPath redirection (VS 2022)
****************************************************************************************************
-->
<PropertyGroup Condition="'$(Platform)' == 'Gaming.Xbox.XboxOne.x64' and '$(VisualStudioVersion)' == '17.0'">
<DisableInstalledVCTargetsUse>true</DisableInstalledVCTargetsUse>
<VCTargetsPath15 Condition="'$(_AlternativeVCTargetsPath150)'!=''">$(_AlternativeVCTargetsPath150)</VCTargetsPath15>
<VCTargetsPath16 Condition="'$(_AlternativeVCTargetsPath160)'!=''">$(_AlternativeVCTargetsPath160)</VCTargetsPath16>
<VCTargetsPath17>$(_AlternativeVCTargetsPath170)</VCTargetsPath17>
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)' == 'Gaming.Xbox.Scarlett.x64' and '$(VisualStudioVersion)' == '17.0'">
<DisableInstalledVCTargetsUse>true</DisableInstalledVCTargetsUse>
<VCTargetsPath15 Condition="'$(_AlternativeVCTargetsPath150)'!=''">$(_AlternativeVCTargetsPath150)</VCTargetsPath15>
<VCTargetsPath16 Condition="'$(_AlternativeVCTargetsPath160)'!=''">$(_AlternativeVCTargetsPath160)</VCTargetsPath16>
<VCTargetsPath17>$(_AlternativeVCTargetsPath170)</VCTargetsPath17>
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)' == 'Gaming.Desktop.x64' and '$(VisualStudioVersion)' == '17.0'">
<DisableInstalledVCTargetsUse>true</DisableInstalledVCTargetsUse>
<VCTargetsPath15 Condition="'$(_AlternativeVCTargetsPath150)'!=''">$(_AlternativeVCTargetsPath150)</VCTargetsPath15>
<VCTargetsPath16 Condition="'$(_AlternativeVCTargetsPath160)'!=''">$(_AlternativeVCTargetsPath160)</VCTargetsPath16>
<VCTargetsPath17>$(_AlternativeVCTargetsPath170)</VCTargetsPath17>
</PropertyGroup>
</Project>

138
build/SetupBWOI.targets Normal file
View File

@ -0,0 +1,138 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="SetupVCTargets" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ExtractedFolder Condition="'$(ExtractedFolder)'==''">C:\xtracted\</ExtractedFolder>
<ExtractedFolder Condition="!HasTrailingSlash('$(ExtractedFolder)')">$(ExtractedFolder)\</ExtractedFolder>
</PropertyGroup>
<!--
A list of VCTargets folders that we expect to exist after copying the BWOI VS files
If any of these folders is not present then we assume that the VCTargets has not been setup
-->
<ItemGroup>
<BWOIVCFolders Include="$(ExtractedFolder)VCTargets150\" />
<BWOIVCFolders Include="$(ExtractedFolder)VCTargets150\Platforms\" />
<BWOIVCFolders Include="$(ExtractedFolder)VCTargets150\Platforms\gaming.desktop.x64" />
<BWOIVCFolders Include="$(ExtractedFolder)VCTargets150\Platforms\gaming.xbox.xboxone.x64" />
<BWOIVCFolders Include="$(ExtractedFolder)VCTargets160\" />
<BWOIVCFolders Include="$(ExtractedFolder)VCTargets160\Platforms\" />
<BWOIVCFolders Include="$(ExtractedFolder)VCTargets160\Platforms\gaming.desktop.x64" />
<BWOIVCFolders Include="$(ExtractedFolder)VCTargets160\Platforms\gaming.xbox.xboxone.x64" />
</ItemGroup>
<ItemGroup Condition="'$(VisualStudioVersion)' == '17.0'">
<BWOIVCFolders Include="$(ExtractedFolder)VCTargets170\" />
<BWOIVCFolders Include="$(ExtractedFolder)VCTargets170\Platforms\" />
<BWOIVCFolders Include="$(ExtractedFolder)VCTargets170\Platforms\gaming.desktop.x64" />
<BWOIVCFolders Include="$(ExtractedFolder)VCTargets170\Platforms\gaming.xbox.xboxone.x64" />
</ItemGroup>
<!--
Microsoft GDK NuGets for 2203 or later only support 64-bit MSBuild
-->
<UsingTask TaskName="Is64BitMSBuild" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll">
<ParameterGroup>
<SixtyFourBit ParameterType="System.Boolean" Output="true" />
</ParameterGroup>
<Task>
<Code Type="Fragment" Language="cs">
<![CDATA[
SixtyFourBit = (IntPtr.Size == 8) ? true : false;
]]>
</Code>
</Task>
</UsingTask>
<Target Name="_CheckMSBuild64">
<Is64BitMSBuild>
<Output TaskParameter="SixtyFourBit" PropertyName="_SixtyFourBit" />
</Is64BitMSBuild>
<Error Condition="'$(_SixtyFourBit)'=='false'"
Text="The 64-bit version of MSBuild is required to support NuGet GDK packages." />
</Target>
<!--
Determine whether the VC Targets has already been setup
-->
<Target Name="_ProbeForExtractedVCTargets"
Outputs="%(BWOIVCFolders.Identity)">
<Error Condition="'$(ExtractedFolder)'==''"
Text="ExtractedFolder property is required" />
<PropertyGroup>
<_BWOIFolder>%(BWOIVCFolders.Identity)</_BWOIFolder>
</PropertyGroup>
<ItemGroup>
<_MissingBWOIVCFolders Condition="'$(ForceVCTargetsBWOIRefresh)'=='true' or !Exists($(_BWOIFolder))" Include="$(_BWOIFolder)" />
</ItemGroup>
<PropertyGroup>
<_ExtractedOutOfDate Condition="'@(_MissingBWOIVCFolders)' != ''">true</_ExtractedOutOfDate>
<_BWOIFolder />
</PropertyGroup>
</Target>
<Target Name="_CreateVCTargetsFolder"
Condition="'@(_MissingBWOIVCFolders)' != ''">
<Error Condition="'$(GDKEditionNumber)'==''"
Text="GDKEditionNumber property is required" />
<Error Condition="!Exists('$(ExtractedFolder)GDK\Microsoft.GDK.PC.$(GDKEditionNumber)')"
Text="NuGet package Microsoft.GDK.PC.$(GDKEditionNumber) not found in $(ExtractedFolder)GDK" />
<Error Condition="!Exists('$(ExtractedFolder)GDK\Microsoft.GDK.Xbox.$(GDKEditionNumber)')"
Text="NuGet package Microsoft.GDK.Xbox.$(GDKEditionNumber) not found in $(ExtractedFolder)GDK" />
<PropertyGroup>
<_VSFolder Condition="'$(VisualStudioVersion)' == '17.0'">VS2022</_VSFolder>
<_VSFolder Condition="'$(VisualStudioVersion)' == '16.0'">VS2019</_VSFolder>
</PropertyGroup>
<Error Condition="'$(_VSFolder)'==''"
Text="Only supports VS 2019 or VS 2022" />
<!-- Set up files for v141 platform toolset projects -->
<ItemGroup>
<SourceVCTargetsFilesV150 Include="$(MSBuildExtensionsPath32)\Microsoft\VC\v150\**" />
</ItemGroup>
<ItemGroup>
<GDKVCTargetsFilesV150 Include="$(ExtractedFolder)GDK\Microsoft.GDK.PC.$(GDKEditionNumber)\native\$(GDKEditionNumber)\GRDK\$(_VSFolder)\flatDeployment\MSBuild\Microsoft\VC\v150\**" />
<GDKVCTargetsFilesV150 Include="$(ExtractedFolder)GDK\Microsoft.GDK.Xbox.$(GDKEditionNumber)\native\$(GDKEditionNumber)\GXDK\$(_VSFolder)\flatDeployment\MSBuild\Microsoft\VC\v150\**" />
</ItemGroup>
<Copy SkipUnchangedFiles="true" SourceFiles="@(SourceVCTargetsFilesV150)" DestinationFolder="$(ExtractedFolder)VCTargets150\%(RecursiveDir)/" />
<Copy SourceFiles="@(GDKVCTargetsFilesV150)" DestinationFolder="$(ExtractedFolder)VCTargets150\%(RecursiveDir)/" />
<!-- Set up files for v142 platform toolset projects -->
<ItemGroup>
<SourceVCTargetsFilesV160 Include="$(MSBuildExtensionsPath32)\Microsoft\VC\v160\**" />
</ItemGroup>
<ItemGroup>
<GDKVCTargetsFilesV160 Include="$(ExtractedFolder)GDK\Microsoft.GDK.PC.$(GDKEditionNumber)\native\$(GDKEditionNumber)\GRDK\$(_VSFolder)\flatDeployment\MSBuild\Microsoft\VC\v160\**" />
<GDKVCTargetsFilesV160 Include="$(ExtractedFolder)GDK\Microsoft.GDK.Xbox.$(GDKEditionNumber)\native\$(GDKEditionNumber)\GXDK\$(_VSFolder)\flatDeployment\MSBuild\Microsoft\VC\v160\**" />
</ItemGroup>
<Copy SkipUnchangedFiles="true" SourceFiles="@(SourceVCTargetsFilesV160)" DestinationFolder="$(ExtractedFolder)VCTargets160\%(RecursiveDir)/" />
<Copy SourceFiles="@(GDKVCTargetsFilesV160)" DestinationFolder="$(ExtractedFolder)VCTargets160\%(RecursiveDir)/" />
<!-- Set up files for v143 platform toolset projects -->
<ItemGroup Condition="'$(VisualStudioVersion)' == '17.0'">
<SourceVCTargetsFilesV170 Include="$(MSBuildExtensionsPath32)\Microsoft\VC\v170\**" />
</ItemGroup>
<ItemGroup Condition="'$(VisualStudioVersion)' == '17.0'">
<GDKVCTargetsFilesV170 Include="$(ExtractedFolder)GDK\Microsoft.GDK.PC.$(GDKEditionNumber)\native\$(GDKEditionNumber)\GRDK\$(_VSFolder)\flatDeployment\MSBuild\Microsoft\VC\v170\**" />
<GDKVCTargetsFilesV170 Include="$(ExtractedFolder)GDK\Microsoft.GDK.Xbox.$(GDKEditionNumber)\native\$(GDKEditionNumber)\GXDK\$(_VSFolder)\flatDeployment\MSBuild\Microsoft\VC\v170\**" />
</ItemGroup>
<Copy SkipUnchangedFiles="true" SourceFiles="@(SourceVCTargetsFilesV170)" DestinationFolder="$(ExtractedFolder)VCTargets170\%(RecursiveDir)/" />
<Copy SourceFiles="@(GDKVCTargetsFilesV170)" DestinationFolder="$(ExtractedFolder)VCTargets170\%(RecursiveDir)/" />
</Target>
<Target Name="SetupVCTargets" DependsOnTargets="_CheckMSBuild64;_ProbeForExtractedVCTargets;_CreateVCTargetsFolder" />
</Project>