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https://github.com/microsoft/DirectXTex
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July 22, 2022
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<description>This version is for Windows desktop applications using Visual Studio 2019 or Visual Studio 2022 and supports Windows 7 / DirectX 11.
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DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
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<releaseNotes>Matches the May 9, 2022 release on GitHub.</releaseNotes>
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<releaseNotes>Matches the July 29, 2022 release on GitHub.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
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<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
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<icon>images\icon.jpg</icon>
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<description>This version is for Windows desktop applications using Visual Studio 2019 or Visual Studio 2022 and supports Windows 10 / Windows 11 including both DirectX 11 and DirectX 12.
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DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
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<releaseNotes>Matches the May 9, 2022 release on GitHub.</releaseNotes>
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<releaseNotes>Matches the July 29, 2022 release on GitHub.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
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<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
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<icon>images\icon.jpg</icon>
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<description>This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2019 or Visual Studio 2022.
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DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
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<releaseNotes>Matches the May 9, 2022 release on GitHub.</releaseNotes>
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<releaseNotes>Matches the July 29, 2022 release on GitHub.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
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<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
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<icon>images\icon.jpg</icon>
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cmake_minimum_required (VERSION 3.13)
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set(DIRECTXTEX_VERSION 1.9.6)
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set(DIRECTXTEX_VERSION 1.9.7)
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project (DirectXTex
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VERSION ${DIRECTXTEX_VERSION}
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@ -6,6 +6,14 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
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## Release History
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### July 29, 2022
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* Added ``MakeLinear`` DXGI_FORMAT utility function.
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* *breaking change* ``CreateTextureEx`` and ``CreateShaderResourceViewEx`` functions now use ``CREATETEX_FLAGS`` instead of a ``bool forceSRGB`` parameter.
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* Updates for MinGW ABI fixes for DirectX12 in the latest DirectX-Headers.
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* CMake and MSBuild project updates
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* Code review
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* `DDSTextureLoader11` and ``DDSTextureLoader12`` sync'd up with *DirectX Tool Kit* July 2022 changes.
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### May 9, 2022
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* TGA reader updated to support 24-bit paletted uncompressed color-mapped images (used by a DCC application)
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* Added `IsBGR` utility method
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Copyright (c) Microsoft Corporation.
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**May 9, 2022**
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**July 29, 2022**
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This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
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@ -69,6 +69,8 @@ For the latest version of DirectXTex, bug reports, etc. please visit the project
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## Release Notes
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* Starting with the July 2022 release, the ``bool forceSRGB`` parameter for the CreateTextureEx and CreateShaderResourceViewEx functions is now a ``CREATETEX_FLAGS`` typed enum bitmask flag parameter. This may have a *breaking change* impact to client code. Replace ``true`` with ``CREATETEX_FORCE_SRGB`` and ``false`` with ``CREATETEX_DEFAULT``.
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* Starting with the June 2020 release, this library makes use of typed enum bitmask flags per the recommendation of the _C++ Standard_ section *17.5.2.1.3 Bitmask types*. This is consistent with Direct3D 12's use of the ``DEFINE_ENUM_FLAG_OPERATORS`` macro. This may have *breaking change* impacts to client code:
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* You cannot pass the ``0`` literal as your flags value. Instead you must make use of the appropriate default enum value: ``CP_FLAGS_NONE``, ``DDS_FLAGS_NONE``, ``WIC_FLAGS_NONE``, ``TEX_FR_ROTATE0``, ``TEX_FILTER_DEFAULT``, ``TEX_FILTER_DEFAULT``, ``TEX_FILTER_DEFAULT``, ``CNMAP_DEFAULT``, or ``CNMAP_DEFAULT``.
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