mirror of
https://github.com/microsoft/DirectXTex
synced 2024-11-21 12:00:06 +00:00
November 8, 2021
This commit is contained in:
parent
6489db58b4
commit
e9d6e9c797
@ -10,7 +10,7 @@
|
||||
<description>This version is for Windows desktop applications using Visual Studio 2017, Visual Studio 2019, or Visual Studio 2022 and supports Windows 7 / DirectX 11.
|
||||
|
||||
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
|
||||
<releaseNotes>Matches the September 28, 2021 release on GitHub.</releaseNotes>
|
||||
<releaseNotes>Matches the November 8, 2021 release on GitHub.</releaseNotes>
|
||||
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
|
||||
<repository type="git" url="https://github.com/microsoft/DirectXTex" />
|
||||
<icon>images\icon.jpg</icon>
|
||||
|
@ -10,7 +10,7 @@
|
||||
<description>This version is for Windows desktop applications using Visual Studio 2017, Visual Studio 2019, or Visual Studio 2022 and supports Windows 10 / Windows 11 including both DirectX 11 and DirectX 12.
|
||||
|
||||
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
|
||||
<releaseNotes>Matches the September 28, 2021 release on GitHub.</releaseNotes>
|
||||
<releaseNotes>Matches the November 8, 2021 release on GitHub.</releaseNotes>
|
||||
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
|
||||
<repository type="git" url="https://github.com/microsoft/DirectXTex" />
|
||||
<icon>images\icon.jpg</icon>
|
||||
|
@ -10,7 +10,7 @@
|
||||
<description>This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2017, Visual Studio 2019, or Visual Studio 2022.
|
||||
|
||||
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
|
||||
<releaseNotes>Matches the September 28, 2021 release on GitHub.</releaseNotes>
|
||||
<releaseNotes>Matches the November 8, 2021 release on GitHub.</releaseNotes>
|
||||
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
|
||||
<repository type="git" url="https://github.com/microsoft/DirectXTex" />
|
||||
<icon>images\icon.jpg</icon>
|
||||
|
@ -47,7 +47,7 @@ struct IWICImagingFactory;
|
||||
struct IWICMetadataQueryReader;
|
||||
#endif
|
||||
|
||||
#define DIRECTX_TEX_VERSION 194
|
||||
#define DIRECTX_TEX_VERSION 195
|
||||
|
||||
|
||||
namespace DirectX
|
||||
|
@ -6,6 +6,14 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
|
||||
|
||||
## Release History
|
||||
|
||||
### November 8, 2021
|
||||
* VS 2022 support
|
||||
* Updated D3DX12 internal copy with latest change from GitHubf
|
||||
* Minor code and project review
|
||||
* VS 2017 projects updated to require the Windows 10 SDK (19401)
|
||||
* texassemble/texconv: Updated with 12.2 for ``-fl`` switch
|
||||
* texassemble/texconv/texdiag: Fixed potential locale issue with ``-flist``
|
||||
|
||||
### September 28, 2021
|
||||
* Minor code and project cleanup
|
||||
|
||||
|
@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248926
|
||||
|
||||
Copyright (c) Microsoft Corporation.
|
||||
|
||||
**September 28, 2021**
|
||||
**November 8, 2021**
|
||||
|
||||
This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user