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https://github.com/microsoft/DirectXTex
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Don't allow TGA reader to read images larger than 4GB even in 64-bit (#440)
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@ -115,6 +115,9 @@ namespace DirectX
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CP_FLAGS_8BPP = 0x40000,
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// Override with a legacy 8 bits-per-pixel format size
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CP_FLAGS_LIMIT_4GB = 0x10000000,
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// Don't allow pixel allocations in excess of 4GB (always true for 32-bit)
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};
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HRESULT __cdecl ComputePitch(
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@ -715,7 +715,7 @@ HRESULT DirectX::LoadFromHDRMemory(const void* pSource, size_t size, TexMetadata
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if (remaining == 0)
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return E_FAIL;
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hr = image.Initialize2D(mdata.format, mdata.width, mdata.height, 1, 1);
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hr = image.Initialize2D(mdata.format, mdata.width, mdata.height, 1, 1, CP_FLAGS_LIMIT_4GB);
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if (FAILED(hr))
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return hr;
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@ -123,6 +123,12 @@ HRESULT DirectX::Internal::DetermineImageArray(
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}
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#else
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static_assert(sizeof(size_t) == 8, "Not a 64-bit platform!");
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if ((cpFlags & CP_FLAGS_LIMIT_4GB) && (totalPixelSize > UINT32_MAX))
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{
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nImages = pixelSize = 0;
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return HRESULT_E_ARITHMETIC_OVERFLOW;
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}
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#endif
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nImages = nimages;
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@ -1683,7 +1683,7 @@ HRESULT DirectX::LoadFromTGAMemory(
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const void* pPixels = static_cast<const uint8_t*>(pSource) + offset + paletteOffset;
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hr = image.Initialize2D(mdata.format, mdata.width, mdata.height, 1, 1);
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hr = image.Initialize2D(mdata.format, mdata.width, mdata.height, 1, 1, CP_FLAGS_LIMIT_4GB);
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if (FAILED(hr))
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return hr;
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@ -1856,7 +1856,7 @@ HRESULT DirectX::LoadFromTGAFile(
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#endif
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}
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hr = image.Initialize2D(mdata.format, mdata.width, mdata.height, 1, 1);
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hr = image.Initialize2D(mdata.format, mdata.width, mdata.height, 1, 1, CP_FLAGS_LIMIT_4GB);
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if (FAILED(hr))
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return hr;
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