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mirror of https://github.com/microsoft/DirectXTex synced 2024-09-19 15:19:56 +00:00

April 6, 2021

This commit is contained in:
Chuck Walbourn 2021-04-06 18:09:27 -07:00
parent 60fde45d28
commit edee596475
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<description>This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 7 / DirectX 11.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the January 9, 2021 release on GitHub.</releaseNotes>
<releaseNotes>Matches the April 6, 2021 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>

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<description>This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 10 including both DirectX 11 and DirectX 12.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the January 9, 2021 release on GitHub.</releaseNotes>
<releaseNotes>Matches the April 6, 2021 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>

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@ -10,7 +10,7 @@
<description>This version is for Universal Windows Platform apps on Windows 10 using Visual Studio 2017 or Visual Studio 2019.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the January 9, 2021 release on GitHub.</releaseNotes>
<releaseNotes>Matches the April 6, 2021 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>

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@ -43,7 +43,7 @@ struct IWICImagingFactory;
struct IWICMetadataQueryReader;
#endif
#define DIRECTX_TEX_VERSION 191
#define DIRECTX_TEX_VERSION 192
namespace DirectX

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@ -6,6 +6,18 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
## Release History
### April 6, 2021
* DDS reader updated to accept nVidia Texture Tool v1 single-channel and dual-channel files marked as RGB instead of LUMINANCE
* Fixed TGA reader regression with files smaller than 26 bytes total
* Removed use of ``CreateStreamOnHGlobal``, ``CreateStreamOverRandomAccessStream``, and ``SHCreateMemStream`` for WICToMemory functions
* Fix for the DirectX 12 ``CaptureTexture`` for reserved and MSAA resources
* Minor code and project cleanup
* texassemble: added ``-stripmips`` switch
* texassemble, texconv: the ``swizzle`` switch now accepts ``0`` and ``1`` values in swizzle masks
* texconv: added "709toDisplayP3" and "DisplayP3to709" to ``-rotatecolor`` switch
* texconv: Fixed ``-reconstructz`` for UNORM formats
* texassemble, texconv, texdiag: Updated with descriptions for HRESULT failure codes, and always uses exit code 1 on failure
### January 9, 2021
* Windows Subsystem for Linux support
* Code review for improved conformance

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@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248926
Copyright (c) Microsoft Corporation.
**January 9, 2021**
**April 6, 2021**
This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.