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https://github.com/microsoft/DirectXTex
synced 2024-12-27 11:50:13 +00:00
Ex texture loaders updated with additional parameter validation (#142)
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@ -1776,6 +1776,11 @@ HRESULT DirectX::CreateDDSTextureFromMemoryEx(
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return E_INVALIDARG;
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}
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if (textureView && !(bindFlags & D3D11_BIND_SHADER_RESOURCE))
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{
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return E_INVALIDARG;
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}
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// Validate DDS file in memory
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const DDS_HEADER* header = nullptr;
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const uint8_t* bitData = nullptr;
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@ -1906,6 +1911,11 @@ HRESULT DirectX::CreateDDSTextureFromFileEx(
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return E_INVALIDARG;
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}
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if (textureView && !(bindFlags & D3D11_BIND_SHADER_RESOURCE))
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{
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return E_INVALIDARG;
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}
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const DDS_HEADER* header = nullptr;
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const uint8_t* bitData = nullptr;
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size_t bitSize = 0;
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@ -638,6 +638,9 @@ HRESULT DirectX::CreateShaderResourceViewEx(
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*ppSRV = nullptr;
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if (!(bindFlags & D3D11_BIND_SHADER_RESOURCE))
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return E_INVALIDARG;
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ComPtr<ID3D11Resource> resource;
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HRESULT hr = CreateTextureEx(pDevice, srcImages, nimages, metadata,
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usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB,
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@ -818,7 +818,14 @@ HRESULT DirectX::CreateWICTextureFromMemoryEx(
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}
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if (!d3dDevice || !wicData || (!texture && !textureView))
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{
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return E_INVALIDARG;
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}
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if (textureView && !(bindFlags & D3D11_BIND_SHADER_RESOURCE))
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{
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return E_INVALIDARG;
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}
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if (!wicDataSize)
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return E_FAIL;
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@ -951,7 +958,14 @@ HRESULT DirectX::CreateWICTextureFromFileEx(
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}
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if (!d3dDevice || !fileName || (!texture && !textureView))
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{
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return E_INVALIDARG;
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}
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if (textureView && !(bindFlags & D3D11_BIND_SHADER_RESOURCE))
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{
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return E_INVALIDARG;
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}
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auto pWIC = _GetWIC();
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if (!pWIC)
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