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https://github.com/microsoft/DirectXTex
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Add TEX_FILTER_RGB_COPY_ALPHA for RGBA to R and RGBA to RG convert control (#349)
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@ -575,8 +575,9 @@ namespace DirectX
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TEX_FILTER_RGB_COPY_RED = 0x1000,
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TEX_FILTER_RGB_COPY_GREEN = 0x2000,
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TEX_FILTER_RGB_COPY_BLUE = 0x4000,
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// When converting RGB to R, defaults to using grayscale. These flags indicate copying a specific channel instead
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// When converting RGB to RG, defaults to copying RED | GREEN. These flags control which channels are selected instead.
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TEX_FILTER_RGB_COPY_ALPHA = 0x8000,
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// When converting RGB(A) to R, defaults to using grayscale. These flags indicate copying a specific channel instead
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// When converting RGB(A) to RG, defaults to copying RED | GREEN. These flags control which channels are selected instead.
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TEX_FILTER_DITHER = 0x10000,
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// Use ordered 4x4 dithering for any required conversions
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@ -3280,8 +3280,8 @@ void DirectX::Internal::ConvertScanline(
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{
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// !CONVF_DEPTH -> CONVF_DEPTH
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// RGB -> Depth (red channel)
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switch (flags & (TEX_FILTER_RGB_COPY_RED | TEX_FILTER_RGB_COPY_GREEN | TEX_FILTER_RGB_COPY_BLUE))
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// RGB -> Depth (red channel or other specified channel)
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switch (flags & (TEX_FILTER_RGB_COPY_RED | TEX_FILTER_RGB_COPY_GREEN | TEX_FILTER_RGB_COPY_BLUE | TEX_FILTER_RGB_COPY_ALPHA))
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{
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case TEX_FILTER_RGB_COPY_GREEN:
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{
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@ -3307,6 +3307,18 @@ void DirectX::Internal::ConvertScanline(
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}
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break;
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case TEX_FILTER_RGB_COPY_ALPHA:
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{
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XMVECTOR* ptr = pBuffer;
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for (size_t i = 0; i < count; ++i)
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{
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const XMVECTOR v = *ptr;
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const XMVECTOR v1 = XMVectorSplatW(v);
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*ptr++ = XMVectorSelect(v, v1, g_XMSelect1000);
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}
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}
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break;
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default:
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if ((in->flags & CONVF_UNORM) && ((in->flags & CONVF_RGB_MASK) == (CONVF_R | CONVF_G | CONVF_B)))
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{
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@ -3574,6 +3586,7 @@ void DirectX::Internal::ConvertScanline(
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if (((out->flags & CONVF_RGBA_MASK) == CONVF_A) && !(in->flags & CONVF_A))
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{
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// !CONVF_A -> A format
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// We ignore TEX_FILTER_RGB_COPY_ALPHA since there's no input alpha channel.
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switch (flags & (TEX_FILTER_RGB_COPY_RED | TEX_FILTER_RGB_COPY_GREEN | TEX_FILTER_RGB_COPY_BLUE))
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{
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case TEX_FILTER_RGB_COPY_GREEN:
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@ -3669,8 +3682,8 @@ void DirectX::Internal::ConvertScanline(
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{
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if ((out->flags & CONVF_RGB_MASK) == CONVF_R)
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{
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// RGB format -> R format
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switch (flags & (TEX_FILTER_RGB_COPY_RED | TEX_FILTER_RGB_COPY_GREEN | TEX_FILTER_RGB_COPY_BLUE))
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// RGB(A) format -> R format
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switch (flags & (TEX_FILTER_RGB_COPY_RED | TEX_FILTER_RGB_COPY_GREEN | TEX_FILTER_RGB_COPY_BLUE | TEX_FILTER_RGB_COPY_ALPHA))
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{
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case TEX_FILTER_RGB_COPY_GREEN:
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{
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@ -3696,6 +3709,18 @@ void DirectX::Internal::ConvertScanline(
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}
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break;
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case TEX_FILTER_RGB_COPY_ALPHA:
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{
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XMVECTOR* ptr = pBuffer;
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for (size_t i = 0; i < count; ++i)
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{
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const XMVECTOR v = *ptr;
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const XMVECTOR v1 = XMVectorSplatW(v);
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*ptr++ = XMVectorSelect(v, v1, g_XMSelect1110);
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}
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}
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break;
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default:
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if (in->flags & CONVF_UNORM)
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{
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@ -3723,6 +3748,51 @@ void DirectX::Internal::ConvertScanline(
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}
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}
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else if ((out->flags & CONVF_RGB_MASK) == (CONVF_R | CONVF_G))
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{
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if ((flags & TEX_FILTER_RGB_COPY_ALPHA) && (in->flags & CONVF_A))
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{
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// RGBA -> RG format
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switch (static_cast<int>(flags & (TEX_FILTER_RGB_COPY_RED | TEX_FILTER_RGB_COPY_GREEN | TEX_FILTER_RGB_COPY_BLUE | TEX_FILTER_RGB_COPY_ALPHA)))
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{
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case (static_cast<int>(TEX_FILTER_RGB_COPY_RED) | static_cast<int>(TEX_FILTER_RGB_COPY_ALPHA)):
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default:
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{
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XMVECTOR* ptr = pBuffer;
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for (size_t i = 0; i < count; ++i)
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{
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const XMVECTOR v = *ptr;
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const XMVECTOR v1 = XMVectorSwizzle<0, 3, 0, 3>(v);
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*ptr++ = XMVectorSelect(v, v1, g_XMSelect1100);
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}
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}
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break;
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case (static_cast<int>(TEX_FILTER_RGB_COPY_GREEN) | static_cast<int>(TEX_FILTER_RGB_COPY_ALPHA)):
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{
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XMVECTOR* ptr = pBuffer;
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for (size_t i = 0; i < count; ++i)
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{
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const XMVECTOR v = *ptr;
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const XMVECTOR v1 = XMVectorSwizzle<1, 3, 1, 3>(v);
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*ptr++ = XMVectorSelect(v, v1, g_XMSelect1100);
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}
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}
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break;
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case (static_cast<int>(TEX_FILTER_RGB_COPY_BLUE) | static_cast<int>(TEX_FILTER_RGB_COPY_ALPHA)):
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{
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XMVECTOR* ptr = pBuffer;
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for (size_t i = 0; i < count; ++i)
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{
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const XMVECTOR v = *ptr;
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const XMVECTOR v1 = XMVectorSwizzle<2, 3, 2, 3>(v);
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*ptr++ = XMVectorSelect(v, v1, g_XMSelect1100);
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}
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}
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break;
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}
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}
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else
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{
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// RGB format -> RG format
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switch (static_cast<int>(flags & (TEX_FILTER_RGB_COPY_RED | TEX_FILTER_RGB_COPY_GREEN | TEX_FILTER_RGB_COPY_BLUE)))
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@ -3759,6 +3829,7 @@ void DirectX::Internal::ConvertScanline(
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}
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}
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}
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}
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// sRGB output processing (Linear RGB -> sRGB)
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if (flags & TEX_FILTER_SRGB_OUT)
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